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- #if !BESTHTTP_DISABLE_SOCKETIO
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using BestHTTP.SocketIO;
- using UnityEngine.UI;
- using BestHTTP.Examples.Helpers;
- namespace BestHTTP.Examples
- {
- public sealed class SocketIOChatSample : BestHTTP.Examples.Helpers.SampleBase
- {
- private readonly TimeSpan TYPING_TIMER_LENGTH = TimeSpan.FromMilliseconds(700);
- #pragma warning disable 0649, 0414
- [SerializeField]
- [Tooltip("The WebSocket address to connect")]
- private string address = "https://socketio-chat-h9jt.herokuapp.com/socket.io/";
- [Header("Login Details")]
- [SerializeField]
- private RectTransform _loginRoot;
- [SerializeField]
- private InputField _userNameInput;
- [Header("Chat Setup")]
- [SerializeField]
- private RectTransform _chatRoot;
- [SerializeField]
- private Text _participantsText;
- [SerializeField]
- private ScrollRect _scrollRect;
- [SerializeField]
- private RectTransform _contentRoot;
- [SerializeField]
- private TextListItem _listItemPrefab;
- [SerializeField]
- private int _maxListItemEntries = 100;
- [SerializeField]
- private Text _typingUsersText;
- [SerializeField]
- private InputField _input;
- [Header("Buttons")]
- [SerializeField]
- private Button _connectButton;
- [SerializeField]
- private Button _closeButton;
- #pragma warning restore
-
- /// <summary>
- /// The Socket.IO manager instance.
- /// </summary>
- private SocketManager Manager;
- /// <summary>
- /// True if the user is currently typing
- /// </summary>
- private bool typing;
- /// <summary>
- /// When the message changed.
- /// </summary>
- private DateTime lastTypingTime = DateTime.MinValue;
- /// <summary>
- /// Users that typing.
- /// </summary>
- private List<string> typingUsers = new List<string>();
- #region Unity Events
- protected override void Start()
- {
- base.Start();
- this._userNameInput.text = PlayerPrefs.GetString("SocketIOChatSample_UserName");
- SetButtons(!string.IsNullOrEmpty(this._userNameInput.text), false);
- SetPanels(true);
- }
- void OnDestroy()
- {
- if (this.Manager != null)
- {
- // Leaving this sample, close the socket
- this.Manager.Close();
- this.Manager = null;
- }
- }
- public void OnUserNameInputChanged(string userName)
- {
- SetButtons(!string.IsNullOrEmpty(userName), false);
- }
- public void OnUserNameInputSubmit(string userName)
- {
- if (Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetKeyDown(KeyCode.Return))
- OnConnectButton();
- }
- public void OnConnectButton()
- {
- SetPanels(false);
-
- PlayerPrefs.SetString("SocketIOChatSample_UserName", this._userNameInput.text);
- AddText("Connecting...");
- // Create the Socket.IO manager
- Manager = new SocketManager(new Uri(address));
- Manager.Socket.On(SocketIOEventTypes.Connect, (s, p, a) =>
- {
- AddText("Connected!");
- Manager.Socket.Emit("add user", this._userNameInput.text);
- this._input.interactable = true;
- });
- Manager.Socket.On(SocketIOEventTypes.Disconnect, (s, p, a) =>
- {
- AddText("Disconnected!");
- SetPanels(true);
- SetButtons(true, false);
- });
- // Set up custom chat events
- Manager.Socket.On("login", OnLogin);
- Manager.Socket.On("new message", OnNewMessage);
- Manager.Socket.On("user joined", OnUserJoined);
- Manager.Socket.On("user left", OnUserLeft);
- Manager.Socket.On("typing", OnTyping);
- Manager.Socket.On("stop typing", OnStopTyping);
- // The argument will be an Error object.
- Manager.Socket.On(SocketIOEventTypes.Error, (socket, packet, args) => {
- Debug.LogError(string.Format("Error: {0}", args[0].ToString()));
- });
- SetButtons(false, true);
- }
- public void OnCloseButton()
- {
- SetButtons(false, false);
- this.Manager.Close();
- }
- void Update()
- {
- if (typing)
- {
- var typingTimer = DateTime.UtcNow;
- var timeDiff = typingTimer - lastTypingTime;
- if (timeDiff >= TYPING_TIMER_LENGTH)
- {
- Manager.Socket.Emit("stop typing");
- typing = false;
- }
- }
- }
-
- #endregion
- #region Chat Logic
-
- public void OnMessageInput(string textToSend)
- {
- if ((!Input.GetKeyDown(KeyCode.KeypadEnter) && !Input.GetKeyDown(KeyCode.Return)) || string.IsNullOrEmpty(textToSend))
- return;
- Manager.Socket.Emit("new message", textToSend);
- AddText(string.Format("{0}: {1}", this._userNameInput.text, textToSend));
- }
- public void UpdateTyping(string textToSend)
- {
- if (!typing)
- {
- typing = true;
- Manager.Socket.Emit("typing");
- }
- lastTypingTime = DateTime.UtcNow;
- }
- void addParticipantsMessage(Dictionary<string, object> data)
- {
- int numUsers = Convert.ToInt32(data["numUsers"]);
- if (numUsers == 1)
- this._participantsText.text = "there's 1 participant";
- else
- this._participantsText.text = "there are " + numUsers + " participants";
- }
- void addChatMessage(Dictionary<string, object> data)
- {
- var username = data["username"] as string;
- var msg = data["message"] as string;
- AddText(string.Format("{0}: {1}", username, msg));
- }
- void AddChatTyping(Dictionary<string, object> data)
- {
- var username = data["username"] as string;
- int idx = typingUsers.FindIndex((name) => name.Equals(username));
- if (idx == -1)
- typingUsers.Add(username);
- SetTypingUsers();
- }
- void RemoveChatTyping(Dictionary<string, object> data)
- {
- var username = data["username"] as string;
- int idx = typingUsers.FindIndex((name) => name.Equals(username));
- if (idx != -1)
- typingUsers.RemoveAt(idx);
- SetTypingUsers();
- }
- #endregion
- #region Custom SocketIO Events
- void OnLogin(Socket socket, Packet packet, params object[] args)
- {
- AddText("Welcome to Socket.IO Chat");
- addParticipantsMessage(args[0] as Dictionary<string, object>);
- }
- void OnNewMessage(Socket socket, Packet packet, params object[] args)
- {
- addChatMessage(args[0] as Dictionary<string, object>);
- }
- void OnUserJoined(Socket socket, Packet packet, params object[] args)
- {
- var data = args[0] as Dictionary<string, object>;
- var username = data["username"] as string;
- AddText(string.Format("{0} joined", username));
- addParticipantsMessage(data);
- }
- void OnUserLeft(Socket socket, Packet packet, params object[] args)
- {
- var data = args[0] as Dictionary<string, object>;
- var username = data["username"] as string;
- AddText(string.Format("{0} left", username));
- addParticipantsMessage(data);
- }
- void OnTyping(Socket socket, Packet packet, params object[] args)
- {
- AddChatTyping(args[0] as Dictionary<string, object>);
- }
- void OnStopTyping(Socket socket, Packet packet, params object[] args)
- {
- RemoveChatTyping(args[0] as Dictionary<string, object>);
- }
- #endregion
- private void AddText(string text)
- {
- GUIHelper.AddText(this._listItemPrefab, this._contentRoot, text, this._maxListItemEntries, this._scrollRect);
- }
- private void SetTypingUsers()
- {
- if (this.typingUsers.Count > 0)
- {
- System.Text.StringBuilder sb = new System.Text.StringBuilder(this.typingUsers[0], this.typingUsers.Count + 1);
- for (int i = 1; i < this.typingUsers.Count; ++i)
- sb.AppendFormat(", {0}", this.typingUsers[i]);
- if (this.typingUsers.Count == 1)
- sb.Append(" is typing!");
- else
- sb.Append(" are typing!");
- this._typingUsersText.text = sb.ToString();
- }
- else
- this._typingUsersText.text = string.Empty;
- }
- private void SetPanels(bool login)
- {
- if (login)
- {
- this._loginRoot.gameObject.SetActive(true);
- this._chatRoot.gameObject.SetActive(false);
- this._input.interactable = false;
- }
- else
- {
- this._loginRoot.gameObject.SetActive(false);
- this._chatRoot.gameObject.SetActive(true);
- this._input.interactable = true;
- }
- }
- private void SetButtons(bool connect, bool close)
- {
- if (this._connectButton != null)
- this._connectButton.interactable = connect;
- if (this._closeButton != null)
- this._closeButton.interactable = close;
- }
- }
- }
- #endif
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