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- using System;
- using System.Collections.Generic;
- using BestHTTP.Examples.Helpers;
- using BestHTTP.SocketIO3;
- using BestHTTP.SocketIO3.Events;
- using UnityEngine;
- using UnityEngine.UI;
- namespace BestHTTP.Examples.SocketIO3
- {
- #pragma warning disable 0649
- [PlatformSupport.IL2CPP.Preserve]
- class LoginData
- {
- [PlatformSupport.IL2CPP.Preserve] public int numUsers;
- }
- [PlatformSupport.IL2CPP.Preserve]
- sealed class NewMessageData
- {
- [PlatformSupport.IL2CPP.Preserve] public string username;
- [PlatformSupport.IL2CPP.Preserve] public string message;
- }
- [PlatformSupport.IL2CPP.Preserve]
- sealed class UserJoinedData : LoginData
- {
- [PlatformSupport.IL2CPP.Preserve] public string username;
- }
- [PlatformSupport.IL2CPP.Preserve]
- sealed class TypingData
- {
- [PlatformSupport.IL2CPP.Preserve] public string username;
- }
- #pragma warning restore
- public sealed class ChatSample : BestHTTP.Examples.Helpers.SampleBase
- {
- private readonly TimeSpan TYPING_TIMER_LENGTH = TimeSpan.FromMilliseconds(700);
- #pragma warning disable 0649, 0414
- [SerializeField]
- [Tooltip("The Socket.IO service address to connect to")]
- private string address = "https://socket-io-3-chat-5ae3v.ondigitalocean.app";
- [Header("Login Details")]
- [SerializeField]
- private RectTransform _loginRoot;
- [SerializeField]
- private InputField _userNameInput;
- [Header("Chat Setup")]
- [SerializeField]
- private RectTransform _chatRoot;
- [SerializeField]
- private Text _participantsText;
- [SerializeField]
- private ScrollRect _scrollRect;
- [SerializeField]
- private RectTransform _contentRoot;
- [SerializeField]
- private TextListItem _listItemPrefab;
- [SerializeField]
- private int _maxListItemEntries = 100;
- [SerializeField]
- private Text _typingUsersText;
- [SerializeField]
- private InputField _input;
- [Header("Buttons")]
- [SerializeField]
- private Button _connectButton;
- [SerializeField]
- private Button _closeButton;
- #pragma warning restore
- /// <summary>
- /// The Socket.IO manager instance.
- /// </summary>
- private SocketManager Manager;
- /// <summary>
- /// True if the user is currently typing
- /// </summary>
- private bool typing;
- /// <summary>
- /// When the message changed.
- /// </summary>
- private DateTime lastTypingTime = DateTime.MinValue;
- /// <summary>
- /// Users that typing.
- /// </summary>
- private List<string> typingUsers = new List<string>();
- #region Unity Events
- protected override void Start()
- {
- base.Start();
- this._userNameInput.text = PlayerPrefs.GetString("SocketIO3ChatSample_UserName");
- SetButtons(!string.IsNullOrEmpty(this._userNameInput.text), false);
- SetPanels(true);
- }
- void OnDestroy()
- {
- if (this.Manager != null)
- {
- // Leaving this sample, close the socket
- this.Manager.Close();
- this.Manager = null;
- }
- }
- public void OnUserNameInputChanged(string userName)
- {
- SetButtons(!string.IsNullOrEmpty(userName), false);
- }
- public void OnUserNameInputSubmit(string userName)
- {
- if (Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetKeyDown(KeyCode.Return))
- OnConnectButton();
- }
- public void UpdateTyping()
- {
- if (!typing)
- {
- typing = true;
- Manager.Socket.Emit("typing");
- }
- lastTypingTime = DateTime.UtcNow;
- }
- public void OnMessageInput(string textToSend)
- {
- if ((!Input.GetKeyDown(KeyCode.KeypadEnter) && !Input.GetKeyDown(KeyCode.Return)) || string.IsNullOrEmpty(textToSend))
- return;
- Manager.Socket.Emit("new message", textToSend);
- AddText(string.Format("{0}: {1}", this._userNameInput.text, textToSend));
- }
- public void OnConnectButton()
- {
- SetPanels(false);
- PlayerPrefs.SetString("SocketIO3ChatSample_UserName", this._userNameInput.text);
- AddText("Connecting...");
- // Create the Socket.IO manager
- Manager = new SocketManager(new Uri(this.address));
- Manager.Socket.On<ConnectResponse>(SocketIOEventTypes.Connect, OnConnected);
- Manager.Socket.On(SocketIOEventTypes.Disconnect, OnDisconnected);
- Manager.Socket.On<LoginData>("login", OnLogin);
- Manager.Socket.On<NewMessageData>("new message", OnNewMessage);
- Manager.Socket.On<UserJoinedData>("user joined", OnUserJoined);
- Manager.Socket.On<UserJoinedData>("user left", OnUserLeft);
- Manager.Socket.On<TypingData>("typing", OnTyping);
- Manager.Socket.On<TypingData>("stop typing", OnStopTyping);
- SetButtons(false, true);
- }
- public void OnCloseButton()
- {
- SetButtons(false, false);
- this.Manager.Close();
- }
- void Update()
- {
- if (typing)
- {
- var typingTimer = DateTime.UtcNow;
- var timeDiff = typingTimer - lastTypingTime;
- if (timeDiff >= TYPING_TIMER_LENGTH)
- {
- Manager.Socket.Emit("stop typing");
- typing = false;
- }
- }
- }
- #endregion
- #region SocketIO Events
- private void OnConnected(ConnectResponse resp)
- {
- AddText("Connected! Socket.IO SID: " + resp.sid);
- Manager.Socket.Emit("add user", this._userNameInput.text);
- this._input.interactable = true;
- }
- private void OnDisconnected()
- {
- AddText("Disconnected!");
- SetPanels(true);
- SetButtons(true, false);
- }
- private void OnLogin(LoginData data)
- {
- AddText("Welcome to Socket.IO Chat");
- if (data.numUsers == 1)
- this._participantsText.text = "there's 1 participant";
- else
- this._participantsText.text = "there are " + data.numUsers + " participants";
- }
- private void OnNewMessage(NewMessageData data)
- {
- AddText(string.Format("{0}: {1}", data.username, data.message));
- }
- private void OnUserJoined(UserJoinedData data)
- {
- AddText(string.Format("{0} joined", data.username));
- if (data.numUsers == 1)
- this._participantsText.text = "there's 1 participant";
- else
- this._participantsText.text = "there are " + data.numUsers + " participants";
- }
- private void OnUserLeft(UserJoinedData data)
- {
- AddText(string.Format("{0} left", data.username));
- if (data.numUsers == 1)
- this._participantsText.text = "there's 1 participant";
- else
- this._participantsText.text = "there are " + data.numUsers + " participants";
- }
- private void OnTyping(TypingData data)
- {
- int idx = typingUsers.FindIndex((name) => name.Equals(data.username));
- if (idx == -1)
- typingUsers.Add(data.username);
- SetTypingUsers();
- }
- private void OnStopTyping(TypingData data)
- {
- int idx = typingUsers.FindIndex((name) => name.Equals(data.username));
- if (idx != -1)
- typingUsers.RemoveAt(idx);
- SetTypingUsers();
- }
- #endregion
- private void AddText(string text)
- {
- GUIHelper.AddText(this._listItemPrefab, this._contentRoot, text, this._maxListItemEntries, this._scrollRect);
- }
- private void SetTypingUsers()
- {
- if (this.typingUsers.Count > 0)
- {
- System.Text.StringBuilder sb = new System.Text.StringBuilder(this.typingUsers[0], this.typingUsers.Count + 1);
- for (int i = 1; i < this.typingUsers.Count; ++i)
- sb.AppendFormat(", {0}", this.typingUsers[i]);
- if (this.typingUsers.Count == 1)
- sb.Append(" is typing!");
- else
- sb.Append(" are typing!");
- this._typingUsersText.text = sb.ToString();
- }
- else
- this._typingUsersText.text = string.Empty;
- }
- private void SetPanels(bool login)
- {
- if (login)
- {
- this._loginRoot.gameObject.SetActive(true);
- this._chatRoot.gameObject.SetActive(false);
- this._input.interactable = false;
- }
- else
- {
- this._loginRoot.gameObject.SetActive(false);
- this._chatRoot.gameObject.SetActive(true);
- this._input.interactable = true;
- }
- }
- private void SetButtons(bool connect, bool close)
- {
- if (this._connectButton != null)
- this._connectButton.interactable = connect;
- if (this._closeButton != null)
- this._closeButton.interactable = close;
- }
- }
- }
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