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- using System;
- using System.IO;
- using BestHTTP.Extensions;
- namespace BestHTTP.Connections
- {
- public sealed class BufferedReadNetworkStream : Stream
- {
- #region Network Stats
- public static long TotalNetworkBytesReceived { get => _totalNetworkBytesReceived; }
- private static long _totalNetworkBytesReceived;
- internal static void IncrementTotalNetworkBytesReceived(int amount) => System.Threading.Interlocked.Add(ref _totalNetworkBytesReceived, amount);
- public static long TotalNetworkBytesSent { get => _totalNetworkBytesSent; }
- private static long _totalNetworkBytesSent;
- internal static void IncrementTotalNetworkBytesSent(int amount) => System.Threading.Interlocked.Add(ref _totalNetworkBytesSent, amount);
- public static int TotalConnections { get => _totalConnections; }
- private static int _totalConnections;
- public static int OpenConnections { get => _openConnections; }
- private static int _openConnections;
- internal static void IncrementCurrentConnections()
- {
- System.Threading.Interlocked.Increment(ref _totalConnections);
- System.Threading.Interlocked.Increment(ref _openConnections);
- }
- internal static void DecrementCurrentConnections() => System.Threading.Interlocked.Decrement(ref _openConnections);
- internal static void ResetNetworkStats()
- {
- System.Threading.Interlocked.Exchange(ref _totalNetworkBytesReceived, 0);
- System.Threading.Interlocked.Exchange(ref _totalNetworkBytesSent, 0);
- System.Threading.Interlocked.Exchange(ref _totalConnections, 0);
- System.Threading.Interlocked.Exchange(ref _openConnections, 0);
- }
- #endregion
- public override bool CanRead { get { throw new NotImplementedException(); } }
- public override bool CanSeek { get { throw new NotImplementedException(); } }
- public override bool CanWrite { get { throw new NotImplementedException(); } }
- public override long Length { get { throw new NotImplementedException(); } }
- public override long Position { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } }
- private ReadOnlyBufferedStream readStream;
- private Stream innerStream;
- public BufferedReadNetworkStream(Stream stream, int bufferSize)
- {
- this.innerStream = stream;
- this.readStream = new ReadOnlyBufferedStream(stream, bufferSize);
- IncrementCurrentConnections();
- }
- public override void Flush()
- {
- }
- public override int Read(byte[] buffer, int offset, int count)
- {
- int read = this.readStream.Read(buffer, offset, count);
- IncrementTotalNetworkBytesReceived(read);
- return read;
- }
- public override long Seek(long offset, SeekOrigin origin)
- {
- throw new NotImplementedException();
- }
- public override void SetLength(long value)
- {
- throw new NotImplementedException();
- }
- public override void Write(byte[] buffer, int offset, int count)
- {
- IncrementTotalNetworkBytesSent(count);
- this.innerStream.Write(buffer, offset, count);
- }
- public override void Close()
- {
- base.Close();
- if (this.innerStream != null)
- {
- this.innerStream.Close();
- this.innerStream = null;
- DecrementCurrentConnections();
- }
- }
- }
- // Non-used experimental stream. Reading from the inner stream is done parallel and Read is blocked if no data is buffered.
- // Additionally BC reads 5 bytes for the TLS header, than the payload. Buffering data from the network could save at least one context switch per TLS message.
- // In theory it, could help as reading from the network could be done parallel with TLS decryption.
- // However, if decrypting data is done faster than data is coming on the network, waiting for data longer and letting SpinWait to go deep-sleep it's going to
- // resume the thread milliseconds after new data is available. Those little afters are adding up and actually slowing down the download.
- // Not using locking just calling TryDequeue until there's data would solve the slow-down, but with the price of using 100% CPU of a core.
- // The whole struggle might worth it if Unity would implement SocketAsyncEventArgs properly.
- //sealed class BufferedReadNetworkStream : Stream
- //{
- // public override bool CanRead => throw new NotImplementedException();
- //
- // public override bool CanSeek => throw new NotImplementedException();
- //
- // public override bool CanWrite => throw new NotImplementedException();
- //
- // public override long Length => throw new NotImplementedException();
- //
- // public override long Position { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
- //
- // byte[] buf;
- // int available = 0;
- // int pos = 0;
- //
- // private System.Net.Sockets.Socket client;
- // int readBufferSize;
- // int bufferSize;
- // private System.Threading.SpinWait spinWait = new System.Threading.SpinWait();
- //
- // System.Collections.Concurrent.ConcurrentQueue<BufferSegment> downloadedData = new System.Collections.Concurrent.ConcurrentQueue<BufferSegment>();
- // private int downloadedBytes;
- // private System.Threading.SpinWait downWait = new System.Threading.SpinWait();
- // private int closed = 0;
- //
- // //System.Net.Sockets.SocketAsyncEventArgs socketAsyncEventArgs = new System.Net.Sockets.SocketAsyncEventArgs();
- //
- // //DateTime started;
- //
- // public BufferedReadNetworkStream(System.Net.Sockets.Socket socket, int readBufferSize, int bufferSize)
- // {
- // this.client = socket;
- // this.readBufferSize = readBufferSize;
- // this.bufferSize = bufferSize;
- //
- // //this.socketAsyncEventArgs.AcceptSocket = this.client;
- // //
- // //var buffer = BufferPool.Get(this.readBufferSize, true);
- // //this.socketAsyncEventArgs.SetBuffer(buffer, 0, buffer.Length);
- // //
- // ////var bufferList = new List<ArraySegment<byte>>();
- // ////for (int i = 0; i < 1; i++)
- // ////{
- // //// var buffer = BufferPool.Get(this.readBufferSize, true);
- // //// bufferList.Add(new ArraySegment<byte>(buffer));
- // ////}
- // ////this.socketAsyncEventArgs.BufferList = bufferList;
- // //
- // //this.socketAsyncEventArgs.Completed += SocketAsyncEventArgs_Completed;
- // //
- // //this.started = DateTime.Now;
- // //if (!this.client.ReceiveAsync(this.socketAsyncEventArgs))
- // // SocketAsyncEventArgs_Completed(null, this.socketAsyncEventArgs);
- //
- // BestHTTP.PlatformSupport.Threading.ThreadedRunner.RunShortLiving(() =>
- // {
- // DateTime started = DateTime.Now;
- // try
- // {
- // while (closed == 0)
- // {
- // var buffer = BufferPool.Get(this.readBufferSize, true);
- //
- // int count = this.client.Receive(buffer, 0, buffer.Length, System.Net.Sockets.SocketFlags.None);
- // //int count = 0;
- // //unsafe {
- // // fixed (byte* pBuffer = buffer)
- // // {
- // // int zero = 0;
- // // count = recvfrom(this.client.Handle, pBuffer, buffer.Length, SocketFlags.None, null, ref zero);
- // // }
- // //}
- //
- // this.downloadedData.Enqueue(new BufferSegment(buffer, 0, count));
- // System.Threading.Interlocked.Add(ref downloadedBytes, count);
- //
- // if (HTTPManager.Logger.Level <= Logger.Loglevels.Warning)
- // HTTPManager.Logger.Warning(nameof(BufferedReadNetworkStream), $"read count: {count:N0} downloadedBytes: {downloadedBytes:N0} / {this.bufferSize:N0}");
- //
- // if (count <= 0)
- // {
- // System.Threading.Interlocked.Exchange(ref closed, 1);
- // return;
- // }
- //
- // while (downloadedBytes >= this.bufferSize)
- // {
- // downWait.SpinOnce();
- // }
- // }
- // }
- // catch (Exception ex)
- // {
- // UnityEngine.Debug.LogException(ex);
- // }
- // finally
- // {
- // UnityEngine.Debug.Log($"Reading finished in {(DateTime.Now - started)}");
- // }
- // });
- // }
- //
- // //private void SocketAsyncEventArgs_Completed(object sender, System.Net.Sockets.SocketAsyncEventArgs e)
- // //{
- // // this.downloadedData.Enqueue(new BufferSegment(e.Buffer, 0, e.BytesTransferred));
- // //
- // // if (e.BytesTransferred == 0)
- // // {
- // // UnityEngine.Debug.Log($"Reading finished in {(DateTime.Now - started)}");
- // // return;
- // // }
- // //
- // // int down = System.Threading.Interlocked.Add(ref downloadedBytes, e.BytesTransferred);
- // //
- // // if (HTTPManager.Logger.Level <= Logger.Loglevels.Warning)
- // // HTTPManager.Logger.Warning(nameof(BufferedReadNetworkStream), $"SocketAsyncEventArgs_Completed - read count: {e.BytesTransferred:N0} downloadedBytes: {down:N0} / {this.bufferSize:N0}");
- // //
- // // var buffer = BufferPool.Get(this.readBufferSize, true);
- // // this.socketAsyncEventArgs.SetBuffer(buffer, 0, buffer.Length);
- // //
- // // if (!this.client.ReceiveAsync(this.socketAsyncEventArgs))
- // // SocketAsyncEventArgs_Completed(null, this.socketAsyncEventArgs);
- // //}
- //
- // private void SwitchBuffers(bool waitForData)
- // {
- // //HTTPManager.Logger.Error("Read", $"{this.downloadedData.Count}");
- // BufferSegment segment;
- // while (!this.downloadedData.TryDequeue(out segment))
- // {
- // if (waitForData && closed == 0)
- // {
- // if (HTTPManager.Logger.Level <= Logger.Loglevels.Error)
- // HTTPManager.Logger.Error(nameof(BufferedReadNetworkStream), $"SpinOnce");
- // this.spinWait.SpinOnce();
- // }
- // else
- // return;
- // }
- //
- // //if (segment.Count <= 0)
- // // throw new Exception("Connection closed!");
- //
- // if (buf != null)
- // BufferPool.Release(buf);
- //
- // System.Threading.Interlocked.Add(ref downloadedBytes, -segment.Count);
- //
- // buf = segment.Data;
- // available = segment.Count;
- // pos = 0;
- // }
- //
- // public override int Read(byte[] buffer, int offset, int size)
- // {
- // if (this.buf == null)
- // {
- // SwitchBuffers(true);
- // }
- //
- // if (size <= available)
- // {
- // Array.Copy(buf, pos, buffer, offset, size);
- // available -= size;
- // pos += size;
- //
- // if (available == 0)
- // {
- // SwitchBuffers(false);
- // }
- //
- // return size;
- // }
- // else
- // {
- // int readcount = 0;
- // if (available > 0)
- // {
- // Array.Copy(buf, pos, buffer, offset, available);
- // offset += available;
- // readcount += available;
- // available = 0;
- // pos = 0;
- // }
- //
- // while (true)
- // {
- // try
- // {
- // SwitchBuffers(true);
- // }
- // catch (Exception ex)
- // {
- // if (readcount > 0)
- // {
- // return readcount;
- // }
- //
- // throw (ex);
- // }
- //
- // if (available < 1)
- // {
- // if (readcount > 0)
- // {
- // return readcount;
- // }
- //
- // return available;
- // }
- // else
- // {
- // int toread = size - readcount;
- // if (toread <= available)
- // {
- // Array.Copy(buf, pos, buffer, offset, toread);
- // available -= toread;
- // pos += toread;
- // readcount += toread;
- // return readcount;
- // }
- // else
- // {
- // Array.Copy(buf, pos, buffer, offset, available);
- // offset += available;
- // readcount += available;
- // pos = 0;
- // available = 0;
- // }
- // }
- // }
- // }
- // }
- //
- // public override long Seek(long offset, SeekOrigin origin)
- // {
- // throw new NotImplementedException();
- // }
- //
- // public override void SetLength(long value)
- // {
- // throw new NotImplementedException();
- // }
- //
- // public override void Write(byte[] buffer, int offset, int count)
- // {
- // this.client.Send(buffer, offset, count, System.Net.Sockets.SocketFlags.None);
- //
- // HTTPManager.Logger.Warning(nameof(BufferedReadNetworkStream), $"Wrote: {count}");
- // }
- //
- // public override void Close()
- // {
- // base.Close();
- //
- // //socketAsyncEventArgs.Dispose();
- // //socketAsyncEventArgs = null;
- // }
- //
- // public override void Flush()
- // {
- // }
- //}
- }
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