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- #if (!UNITY_WEBGL || UNITY_EDITOR) && !BESTHTTP_DISABLE_ALTERNATE_SSL && !BESTHTTP_DISABLE_HTTP2
- using System;
- namespace BestHTTP.Connections.HTTP2
- {
- public sealed class WebSocketOverHTTP2Settings
- {
- /// <summary>
- /// Set it to false to disable Websocket Over HTTP/2 (RFC 8441). It's true by default.
- /// </summary>
- public bool EnableWebSocketOverHTTP2 { get; set; } = true;
- /// <summary>
- /// Set it to disable fallback logic from the Websocket Over HTTP/2 implementation to the 'old' HTTP/1 implementation when it fails to connect.
- /// </summary>
- public bool EnableImplementationFallback { get; set; } = true;
- }
- public sealed class HTTP2PluginSettings
- {
- /// <summary>
- /// Maximum size of the HPACK header table.
- /// </summary>
- public UInt32 HeaderTableSize = 4096; // Spec default: 4096
- /// <summary>
- /// Maximum concurrent http2 stream on http2 connection will allow. Its default value is 128;
- /// </summary>
- public UInt32 MaxConcurrentStreams = 128; // Spec default: not defined
- /// <summary>
- /// Initial window size of a http2 stream. Its default value is 10 Mb (10 * 1024 * 1024).
- /// </summary>
- public UInt32 InitialStreamWindowSize = 10 * 1024 * 1024; // Spec default: 65535
- /// <summary>
- /// Global window size of a http/2 connection. Its default value is the maximum possible value on 31 bits.
- /// </summary>
- public UInt32 InitialConnectionWindowSize = HTTP2Handler.MaxValueFor31Bits; // Spec default: 65535
- /// <summary>
- /// Maximum size of a http2 frame.
- /// </summary>
- public UInt32 MaxFrameSize = 16384; // 16384 spec def.
- /// <summary>
- /// Not used.
- /// </summary>
- public UInt32 MaxHeaderListSize = UInt32.MaxValue; // Spec default: infinite
- /// <summary>
- /// With HTTP/2 only one connection will be open so we can keep it open longer as we hope it will be reused more.
- /// </summary>
- public TimeSpan MaxIdleTime = TimeSpan.FromSeconds(120);
- /// <summary>
- /// Time between two ping messages.
- /// </summary>
- public TimeSpan PingFrequency = TimeSpan.FromSeconds(5);
- /// <summary>
- /// Timeout to receive a ping acknowledgement from the server. If no ack reveived in this time the connection will be treated as broken.
- /// </summary>
- public TimeSpan Timeout = TimeSpan.FromSeconds(10);
- /// <summary>
- /// Set to true to enable RFC 8441 "Bootstrapping WebSockets with HTTP/2" (https://tools.ietf.org/html/rfc8441).
- /// </summary>
- public bool EnableConnectProtocol = false;
- public WebSocketOverHTTP2Settings WebSocketOverHTTP2Settings = new WebSocketOverHTTP2Settings();
- }
- }
- #endif
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