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- // .NET 4.x eq, .NET 4.x => Disable
- //PLATFORM_IMPLEMENTS_ATTACH_DIALOG;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;
- //CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
- // .NET 4.x eq, .NET Standard => Disable
- // .NET 3.5 eq, .NET 4.x => Enable
- //PLATFORM_IMPLEMENTS_ATTACH_DIALOG;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU
- // .NET 3.5 eq, .NET 2.0 => Enable
- //PLATFORM_IMPLEMENTS_ATTACH_DIALOG;ENABLE_MONO;NET_2_0;NET_LEGACY;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU
- #if !NET_STANDARD_2_0 && !NETFX_CORE && ((NET_4_6 && !CSHARP_7_OR_LATER && UNITY_2018_3_OR_NEWER) || !NET_4_6)
- // ConcurrentQueue.cs
- //
- // Copyright (c) 2008 Jérémie "Garuma" Laval
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- //
- using System.Collections.Generic;
- using System.Runtime.Serialization;
- using System.Threading;
- namespace System.Collections.Concurrent
- {
- public class ConcurrentQueue<T> : /*IProducerConsumerCollection<T>,*/ IEnumerable<T>, ICollection,
- IEnumerable, ISerializable, IDeserializationCallback
- {
- class Node
- {
- public T Value;
- public Node Next;
- }
- Node head = new Node();
- Node tail;
- int count;
- public ConcurrentQueue()
- {
- tail = head;
- }
- public ConcurrentQueue(IEnumerable<T> enumerable) : this()
- {
- foreach (T item in enumerable)
- {
- Enqueue(item);
- }
- }
- protected ConcurrentQueue(SerializationInfo info, StreamingContext context)
- {
- throw new NotImplementedException();
- }
- public void Enqueue(T item)
- {
- Interlocked.Increment(ref count);
- Node node = new Node();
- node.Value = item;
- Node oldTail = null;
- Node oldNext = null;
- bool update = false;
- while (!update)
- {
- oldTail = tail;
- oldNext = oldTail.Next;
- // Did tail was already updated ?
- if (tail == oldTail)
- {
- if (oldNext == null)
- {
- // The place is for us
- update = Interlocked.CompareExchange(ref tail.Next, node, null) == null;
- }
- else
- {
- // another Thread already used the place so give him a hand by putting tail where it should be
- Interlocked.CompareExchange(ref tail, oldNext, oldTail);
- }
- }
- }
- // At this point we added correctly our node, now we have to update tail. If it fails then it will be done by another thread
- Interlocked.CompareExchange(ref tail, node, oldTail);
- }
- //bool IProducerConsumerCollection<T>.TryAdd (T item)
- //{
- // Enqueue (item);
- // return true;
- //}
- /// <summary>
- /// </summary>
- /// <returns></returns>
- public bool TryDequeue(out T value)
- {
- value = default(T);
- bool advanced = false;
- while (!advanced)
- {
- Node oldHead = head;
- Node oldTail = tail;
- Node oldNext = oldHead.Next;
- if (oldHead == head)
- {
- // Empty case ?
- if (oldHead == oldTail)
- {
- // This should be false then
- if (oldNext != null)
- {
- // If not then the linked list is mal formed, update tail
- Interlocked.CompareExchange(ref tail, oldNext, oldTail);
- }
- value = default(T);
- return false;
- }
- else
- {
- value = oldNext.Value;
- advanced = Interlocked.CompareExchange(ref head, oldNext, oldHead) == oldHead;
- }
- }
- }
- Interlocked.Decrement(ref count);
- return true;
- }
- /// <summary>
- /// </summary>
- /// <returns></returns>
- public bool TryPeek(out T value)
- {
- if (IsEmpty)
- {
- value = default(T);
- return false;
- }
- Node first = head.Next;
- value = first.Value;
- return true;
- }
- internal void Clear()
- {
- count = 0;
- tail = head = new Node();
- }
- IEnumerator IEnumerable.GetEnumerator()
- {
- return (IEnumerator)InternalGetEnumerator();
- }
- IEnumerator<T> IEnumerable<T>.GetEnumerator()
- {
- return InternalGetEnumerator();
- }
- public IEnumerator<T> GetEnumerator()
- {
- return InternalGetEnumerator();
- }
- IEnumerator<T> InternalGetEnumerator()
- {
- Node my_head = head;
- while ((my_head = my_head.Next) != null)
- {
- yield return my_head.Value;
- }
- }
- void ICollection.CopyTo(Array array, int index)
- {
- T[] dest = array as T[];
- if (dest == null)
- {
- return;
- }
- CopyTo(dest, index);
- }
- public void CopyTo(T[] dest, int index)
- {
- IEnumerator<T> e = InternalGetEnumerator();
- int i = index;
- while (e.MoveNext())
- {
- dest[i++] = e.Current;
- }
- }
- public T[] ToArray()
- {
- T[] dest = new T[count];
- CopyTo(dest, 0);
- return dest;
- }
- protected virtual void GetObjectData(SerializationInfo info, StreamingContext context)
- {
- throw new NotImplementedException();
- }
- void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
- {
- GetObjectData(info, context);
- }
- bool ICollection.IsSynchronized
- {
- get { return true; }
- }
- protected virtual void OnDeserialization(object sender)
- {
- throw new NotImplementedException();
- }
- void IDeserializationCallback.OnDeserialization(object sender)
- {
- OnDeserialization(sender);
- }
- //bool IProducerConsumerCollection<T>.TryTake (out T item)
- //{
- // return TryDequeue (out item);
- //}
- object syncRoot = new object();
- object ICollection.SyncRoot
- {
- get { return syncRoot; }
- }
- public int Count
- {
- get
- {
- return count;
- }
- }
- public bool IsEmpty
- {
- get
- {
- return count == 0;
- }
- }
- }
- }
- #endif
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