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- #if !BESTHTTP_DISABLE_SOCKETIO
- using System;
- using System.Collections.Generic;
- namespace BestHTTP.SocketIO.Events
- {
- public delegate void SocketIOCallback(Socket socket, Packet packet, params object[] args);
- public delegate void SocketIOAckCallback(Socket socket, Packet packet, params object[] args);
- /// <summary>
- /// A class to describe an event, and its metadatas.
- /// </summary>
- internal sealed class EventDescriptor
- {
- #region Public Properties
- /// <summary>
- /// List of callback delegates.
- /// </summary>
- public List<SocketIOCallback> Callbacks { get; private set; }
- /// <summary>
- /// If this property is true, callbacks are removed automatically after the event dispatch.
- /// </summary>
- public bool OnlyOnce { get; private set; }
- /// <summary>
- /// If this property is true, the dispatching packet's Payload will be decoded using the Manager's Encoder.
- /// </summary>
- public bool AutoDecodePayload { get; private set; }
- #endregion
- /// <summary>
- /// Cache an array on a hot-path.
- /// </summary>
- private SocketIOCallback[] CallbackArray;
- /// <summary>
- /// Constructor to create an EventDescriptor instance and set the meta-datas.
- /// </summary>
- public EventDescriptor(bool onlyOnce, bool autoDecodePayload, SocketIOCallback callback)
- {
- this.OnlyOnce = onlyOnce;
- this.AutoDecodePayload = autoDecodePayload;
- this.Callbacks = new List<SocketIOCallback>(1);
- if (callback != null)
- Callbacks.Add(callback);
- }
- /// <summary>
- /// Will call the callback delegates with the given parameters and remove the callbacks if this descriptor marked with a true OnlyOnce property.
- /// </summary>
- public void Call(Socket socket, Packet packet, params object[] args)
- {
- int callbackCount = Callbacks.Count;
- if (CallbackArray == null || CallbackArray.Length < callbackCount)
- Array.Resize(ref CallbackArray, callbackCount);
- // Copy the callback delegates to an array, because in one of the callbacks we can modify the list(by calling On/Once/Off in an event handler)
- // This way we can prevent some strange bug
- Callbacks.CopyTo(CallbackArray);
- // Go through the delegates and call them
- for (int i = 0; i < callbackCount; ++i)
- {
- try
- {
- // Call the delegate.
- SocketIOCallback callback = CallbackArray[i];
- if (callback!= null)
- callback(socket, packet, args);
- }
- catch (Exception ex)
- {
- // Do not try to emit a new Error when we already tried to deliver an Error, possible causing a
- // stack overflow
- if (args == null || args.Length == 0 || !(args[0] is Error))
- (socket as ISocket).EmitError(SocketIOErrors.User, ex.Message + " " + ex.StackTrace);
- HTTPManager.Logger.Exception("EventDescriptor", "Call", ex);
- }
- // If these callbacks has to be called only once, remove them from the main list
- if (this.OnlyOnce)
- Callbacks.Remove(CallbackArray[i]);
- // Don't keep any reference avoiding memory leaks
- CallbackArray[i] = null;
- }
- }
- }
- }
- #endif
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