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- Shader "Emulated Mipmap/Standard Transparent" {
- Properties {
- _Color("Color", Color) = (1, 1, 1, 1)
- _MainTex("Albedo (RGB)", 2D) = "white" {}
- _Glossiness("Smoothness", Range(0, 1)) = 0.5
- _Metallic("Metallic", Range(0, 1)) = 0.0
- _SampleMultiplier("Sample Multiplier", Range(0, 8)) = 1.0
- _MaxSamplesPerLine("Line Sample Limit", Range(1, 50)) = 10
- }
- SubShader {
- Tags {
- "RenderType" = "Transparent"
- }
- LOD 200
- CGPROGRAM
- #pragma surface surf Standard fullforwardshadows alpha
- #pragma target 3.0
- sampler2D _MainTex;
- float4 _MainTex_TexelSize;
- struct Input {
- float2 uv_MainTex;
- };
- half _Glossiness;
- half _Metallic;
- float _SampleMultiplier;
- int _MaxSamplesPerLine;
- fixed4 _Color;
- #include "./MipSample.cginc"
- void surf(Input IN, inout SurfaceOutputStandard o) {
- fixed4 c = mipSample(
- _MainTex, IN.uv_MainTex,
- _MainTex_TexelSize.zw,
- _MaxSamplesPerLine, _SampleMultiplier
- );
- o.Albedo = _Color * c;
- o.Metallic = _Metallic;
- o.Smoothness = _Glossiness;
- o.Alpha = c.a;
- }
- ENDCG
- }
- FallBack "Standard"
- }
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