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- using System.Collections;
- using UnityEngine;
- namespace ZenFulcrum.EmbeddedBrowser {
- /// <summary>
- /// These classes handle rendering the cursor of a browser.
- ///
- /// Using one is optional. You can opt not to show a cursor.
- /// </summary>
- [RequireComponent(typeof(PointerUIBase))]
- abstract public class CursorRendererBase : MonoBehaviour {
- protected BrowserCursor cursor;
- public virtual void OnEnable() {
- StartCoroutine(Setup());
- }
- private IEnumerator Setup() {
- if (cursor != null) yield break;
- yield return null;//wait a frame to let the browser UI get set up
- cursor = GetComponent<Browser>().UIHandler.BrowserCursor;
- cursor.cursorChange += CursorChange;
- }
- protected abstract void CursorChange();
- }
- }
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