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- using System;
- using System.Collections.Generic;
- using System.Text;
- namespace ZenFulcrum.EmbeddedBrowser {
- /**
- * Stand-in class for a JavaScript value that can be one of many different types.
- *
- * Bad lookups are safe. That is, if you try to look up something that doesn't exist you will not get an exception,
- * but an "invalid" node. Use Check() if you want an exception on invalid lookups:
- *
- * var node = JSONNode.Parse(@"{""a"":1}");
- * node["a"].IsValid == true;
- * node["bob"].IsValid == false
- * node["bob"]["foo"].IsValid == false //but doesn't throw an exception
- * node["a"].Check() //okay
- * node["bob"].Check() //throw exception
- *
- * Values can be implicitly converted to JSONNodes and back. That means you don't have to use properties like
- * "IntValue" and "StringValue". Simply try to use the node as that type and it will convert to the value
- * if it's that type or return a default value if it isn't:
- *
- * var node = JSONNode.Parse(@"{""a"":1, ""b"": ""apples""}");
- * int a = node["a"];
- * a == 1;
- * string b = node["b"];
- * b == "apples";
- * string str = node["a"];
- * str == null; //null is the default value for a string.
- *
- * You can also use new JSONNode(value) for many different types, though often it's easier to just assign a
- * value and let it auto-convert.
- *
- * Because they act a little special, use node.IsNull and node.IsValid to check for null and invalid values.
- * Real null still acts like null, though, so use JSONNode.NullNode to create a "null" JSONNode.
- * You can also use JSONNode.InvalidNode to get an invalid JSONNode outright.
- *
- * Note that, while reading blind is safe, assignment is not. Attempting to assign object keys to an integer, for example,
- * will throw an exception. To append to an array, call .Add() or assign to -1. To remove an object key or array element,
- * assign JSONNode.InvalidNode to it.
- *
- */
- public class JSONNode {
- /** Parses the given JSON document to a JSONNode. Throws a SerializationException on parse error. */
- public static JSONNode Parse(string json) {
- return JSONParser.Parse(json);
- }
- public static readonly JSONNode InvalidNode = new JSONNode(NodeType.Invalid);
- public static readonly JSONNode NullNode = new JSONNode(NodeType.Null);
- public enum NodeType {
- /** Getting this value would result in undefined or ordinarily throw some type of exception trying to fetch it. */
- Invalid,
- String,
- Number,
- Object,
- Array,
- Bool,
- Null,
- }
- public NodeType _type = NodeType.Invalid;
- private string _stringValue;
- private double _numberValue;
- private Dictionary<string, JSONNode> _objectValue;
- private List<JSONNode> _arrayValue;
- private bool _boolValue;
- public JSONNode(NodeType type = NodeType.Null) {
- this._type = type;
- if (type == NodeType.Object) _objectValue = new Dictionary<string, JSONNode>();
- else if (type == NodeType.Array) _arrayValue = new List<JSONNode>();
- }
- public JSONNode(string value) {
- this._type = NodeType.String;
- _stringValue = value;
- }
- public JSONNode(double value) {
- this._type = NodeType.Number;
- _numberValue = value;
- }
- public JSONNode(Dictionary<string, JSONNode> value) {
- this._type = NodeType.Object;
- _objectValue = value;
- }
- public JSONNode(List<JSONNode> value) {
- this._type = NodeType.Array;
- _arrayValue = value;
- }
- public JSONNode(bool value) {
- this._type = NodeType.Bool;
- _boolValue = value;
- }
- public NodeType Type { get { return _type; } }
- public bool IsValid {
- get { return _type != NodeType.Invalid; }
- }
- /**
- * Checks if the node is valid. If not, throws an exception.
- * Returns {this}, which allows you to add this statement inline in you expressions.
- *
- * Example:
- * var node = data["key1"][1].Check();
- * int val = data["maxSize"].Check()["elements"][3];
- */
- public JSONNode Check() {
- if (_type == NodeType.Invalid) throw new InvalidJSONNodeException();
- return this;
- }
- public static implicit operator string(JSONNode n) {
- return n._type == NodeType.String ? n._stringValue : null;
- }
- public static implicit operator JSONNode(string v) {
- return new JSONNode(v);
- }
- public static implicit operator int(JSONNode n) {
- return n._type == NodeType.Number ? (int)n._numberValue : 0;
- }
- public static implicit operator JSONNode(int v) {
- return new JSONNode(v);
- }
- public static implicit operator float(JSONNode n) {
- return n._type == NodeType.Number ? (float)n._numberValue : 0;
- }
- public static implicit operator JSONNode(float v) {
- return new JSONNode(v);
- }
- public static implicit operator double(JSONNode n) {
- return n._type == NodeType.Number ? n._numberValue : 0;
- }
- public static implicit operator JSONNode(double v) {
- return new JSONNode(v);
- }
- /**
- * Setter/getter for keys on an object. All keys are strings.
- * Assign JSONNode.InvalidValue to delete a key.
- */
- public JSONNode this[string k] {
- get {
- if (_type == NodeType.Object) {
- JSONNode ret;
- if (_objectValue.TryGetValue(k, out ret)) return ret;
- }
- return InvalidNode;
- }
- set {
- if (_type != NodeType.Object) throw new InvalidJSONNodeException();
- if (value._type == NodeType.Invalid) _objectValue.Remove(k);
- else _objectValue[k] = value;
- }
- }
- public static implicit operator Dictionary<string, JSONNode>(JSONNode n) {
- return n._type == NodeType.Object ? n._objectValue : null;
- }
- /**
- * Setter/getter for indicies on an array.
- * Assign JSONNode.InvalidValue to delete a key.
- * Assign to "-1" to append to the end.
- */
- public JSONNode this[int idx] {
- get {
- if (_type == NodeType.Array && idx >= 0 && idx < _arrayValue.Count) {
- return _arrayValue[idx];
- }
- return InvalidNode;
- }
- set {
- if (_type != NodeType.Array) throw new InvalidJSONNodeException();
- if (idx == -1) {
- if (value._type == NodeType.Invalid) {
- _arrayValue.RemoveAt(_arrayValue.Count - 1);
- } else {
- _arrayValue.Add(value);
- }
- } else {
- if (value._type == NodeType.Invalid) {
- _arrayValue.RemoveAt(idx);
- } else {
- _arrayValue[idx] = value;
- }
- }
- }
- }
- public static implicit operator List<JSONNode>(JSONNode n) {
- return n._type == NodeType.Array ? n._arrayValue : null;
- }
- /** Adds an items if the node is an array. */
- public void Add(JSONNode item) {
- if (_type != NodeType.Array) throw new InvalidJSONNodeException();
- _arrayValue.Add(item);
- }
- /** If we are an array or object, returns the size, otherwise returns 0. */
- public int Count {
- get {
- switch (_type) {
- case NodeType.Array: return _arrayValue.Count;
- case NodeType.Object: return _objectValue.Count;
- default: return 0;
- }
- }
- }
- /** True if the value of this node is exactly null. */
- public bool IsNull {
- get { return _type == NodeType.Null; }
- }
- public static implicit operator bool(JSONNode n) {
- return n._type == NodeType.Bool ? n._boolValue : false;
- }
- public static implicit operator JSONNode(bool v) {
- return new JSONNode(v);
- }
- /** Returns a native value representation of our value. */
- public object Value {
- get {
- switch (_type) {
- case NodeType.Invalid:
- Check();
- return null;//we don't get here.
- case NodeType.String:
- return _stringValue;
- case NodeType.Number:
- return _numberValue;
- case NodeType.Object:
- return _objectValue;
- case NodeType.Array:
- return _arrayValue;
- case NodeType.Bool:
- return _boolValue;
- case NodeType.Null:
- return null;
- default:
- throw new ArgumentOutOfRangeException();
- }
- }
- }
- /** Serializes the JSON node and returns a JSON string. */
- public string AsJSON {
- get {
- return JSONParser.Serialize(this);
- }
- }
- }
- public class InvalidJSONNodeException : Exception {}
- }
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