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- using UnityEngine;
- namespace StarterAssets
- {
- public class UICanvasControllerInput : MonoBehaviour
- {
- [Header("Output")]
- public StarterAssetsInputs starterAssetsInputs;
- public void VirtualMoveInput(Vector2 virtualMoveDirection)
- {
- starterAssetsInputs.MoveInput(virtualMoveDirection);
- }
- public void VirtualLookInput(Vector2 virtualLookDirection)
- {
- starterAssetsInputs.LookInput(virtualLookDirection);
- }
- public void VirtualJumpInput(bool virtualJumpState)
- {
- starterAssetsInputs.JumpInput(virtualJumpState);
- }
- public void VirtualSprintInput(bool virtualSprintState)
- {
- starterAssetsInputs.SprintInput(virtualSprintState);
- }
-
- }
- }
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