LocalizationManager.cs 17 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 Jiang Yin. All rights reserved.
  4. // Homepage: https://gameframework.cn/
  5. // Feedback: mailto:ellan@gameframework.cn
  6. //------------------------------------------------------------
  7. using GameFramework.Resource;
  8. using System;
  9. using System.Collections.Generic;
  10. namespace GameFramework.Localization
  11. {
  12. /// <summary>
  13. /// 本地化管理器。
  14. /// </summary>
  15. internal sealed partial class LocalizationManager : GameFrameworkModule, ILocalizationManager
  16. {
  17. private readonly Dictionary<string, string> m_Dictionary;
  18. private readonly DataProvider<ILocalizationManager> m_DataProvider;
  19. private ILocalizationHelper m_LocalizationHelper;
  20. private Language m_Language;
  21. /// <summary>
  22. /// 初始化本地化管理器的新实例。
  23. /// </summary>
  24. public LocalizationManager()
  25. {
  26. m_Dictionary = new Dictionary<string, string>(StringComparer.Ordinal);
  27. m_DataProvider = new DataProvider<ILocalizationManager>(this);
  28. m_LocalizationHelper = null;
  29. m_Language = Language.Unspecified;
  30. }
  31. /// <summary>
  32. /// 获取或设置本地化语言。
  33. /// </summary>
  34. public Language Language
  35. {
  36. get
  37. {
  38. return m_Language;
  39. }
  40. set
  41. {
  42. if (value == Language.Unspecified)
  43. {
  44. throw new GameFrameworkException("Language is invalid.");
  45. }
  46. m_Language = value;
  47. }
  48. }
  49. /// <summary>
  50. /// 获取系统语言。
  51. /// </summary>
  52. public Language SystemLanguage
  53. {
  54. get
  55. {
  56. if (m_LocalizationHelper == null)
  57. {
  58. throw new GameFrameworkException("You must set localization helper first.");
  59. }
  60. return m_LocalizationHelper.SystemLanguage;
  61. }
  62. }
  63. /// <summary>
  64. /// 获取字典数量。
  65. /// </summary>
  66. public int DictionaryCount
  67. {
  68. get
  69. {
  70. return m_Dictionary.Count;
  71. }
  72. }
  73. /// <summary>
  74. /// 获取缓冲二进制流的大小。
  75. /// </summary>
  76. public int CachedBytesSize
  77. {
  78. get
  79. {
  80. return DataProvider<ILocalizationManager>.CachedBytesSize;
  81. }
  82. }
  83. /// <summary>
  84. /// 读取字典成功事件。
  85. /// </summary>
  86. public event EventHandler<ReadDataSuccessEventArgs> ReadDataSuccess
  87. {
  88. add
  89. {
  90. m_DataProvider.ReadDataSuccess += value;
  91. }
  92. remove
  93. {
  94. m_DataProvider.ReadDataSuccess -= value;
  95. }
  96. }
  97. /// <summary>
  98. /// 读取字典失败事件。
  99. /// </summary>
  100. public event EventHandler<ReadDataFailureEventArgs> ReadDataFailure
  101. {
  102. add
  103. {
  104. m_DataProvider.ReadDataFailure += value;
  105. }
  106. remove
  107. {
  108. m_DataProvider.ReadDataFailure -= value;
  109. }
  110. }
  111. /// <summary>
  112. /// 读取字典更新事件。
  113. /// </summary>
  114. public event EventHandler<ReadDataUpdateEventArgs> ReadDataUpdate
  115. {
  116. add
  117. {
  118. m_DataProvider.ReadDataUpdate += value;
  119. }
  120. remove
  121. {
  122. m_DataProvider.ReadDataUpdate -= value;
  123. }
  124. }
  125. /// <summary>
  126. /// 读取字典时加载依赖资源事件。
  127. /// </summary>
  128. public event EventHandler<ReadDataDependencyAssetEventArgs> ReadDataDependencyAsset
  129. {
  130. add
  131. {
  132. m_DataProvider.ReadDataDependencyAsset += value;
  133. }
  134. remove
  135. {
  136. m_DataProvider.ReadDataDependencyAsset -= value;
  137. }
  138. }
  139. /// <summary>
  140. /// 本地化管理器轮询。
  141. /// </summary>
  142. /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
  143. /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
  144. internal override void Update(float elapseSeconds, float realElapseSeconds)
  145. {
  146. }
  147. /// <summary>
  148. /// 关闭并清理本地化管理器。
  149. /// </summary>
  150. internal override void Shutdown()
  151. {
  152. }
  153. /// <summary>
  154. /// 设置资源管理器。
  155. /// </summary>
  156. /// <param name="resourceManager">资源管理器。</param>
  157. public void SetResourceManager(IResourceManager resourceManager)
  158. {
  159. m_DataProvider.SetResourceManager(resourceManager);
  160. }
  161. /// <summary>
  162. /// 设置本地化数据提供者辅助器。
  163. /// </summary>
  164. /// <param name="dataProviderHelper">本地化数据提供者辅助器。</param>
  165. public void SetDataProviderHelper(IDataProviderHelper<ILocalizationManager> dataProviderHelper)
  166. {
  167. m_DataProvider.SetDataProviderHelper(dataProviderHelper);
  168. }
  169. /// <summary>
  170. /// 设置本地化辅助器。
  171. /// </summary>
  172. /// <param name="localizationHelper">本地化辅助器。</param>
  173. public void SetLocalizationHelper(ILocalizationHelper localizationHelper)
  174. {
  175. if (localizationHelper == null)
  176. {
  177. throw new GameFrameworkException("Localization helper is invalid.");
  178. }
  179. m_LocalizationHelper = localizationHelper;
  180. }
  181. /// <summary>
  182. /// 确保二进制流缓存分配足够大小的内存并缓存。
  183. /// </summary>
  184. /// <param name="ensureSize">要确保二进制流缓存分配内存的大小。</param>
  185. public void EnsureCachedBytesSize(int ensureSize)
  186. {
  187. DataProvider<ILocalizationManager>.EnsureCachedBytesSize(ensureSize);
  188. }
  189. /// <summary>
  190. /// 释放缓存的二进制流。
  191. /// </summary>
  192. public void FreeCachedBytes()
  193. {
  194. DataProvider<ILocalizationManager>.FreeCachedBytes();
  195. }
  196. /// <summary>
  197. /// 读取字典。
  198. /// </summary>
  199. /// <param name="dictionaryAssetName">字典资源名称。</param>
  200. public void ReadData(string dictionaryAssetName)
  201. {
  202. m_DataProvider.ReadData(dictionaryAssetName);
  203. }
  204. /// <summary>
  205. /// 读取字典。
  206. /// </summary>
  207. /// <param name="dictionaryAssetName">字典资源名称。</param>
  208. /// <param name="priority">加载字典资源的优先级。</param>
  209. public void ReadData(string dictionaryAssetName, int priority)
  210. {
  211. m_DataProvider.ReadData(dictionaryAssetName, priority);
  212. }
  213. /// <summary>
  214. /// 读取字典。
  215. /// </summary>
  216. /// <param name="dictionaryAssetName">字典资源名称。</param>
  217. /// <param name="userData">用户自定义数据。</param>
  218. public void ReadData(string dictionaryAssetName, object userData)
  219. {
  220. m_DataProvider.ReadData(dictionaryAssetName, userData);
  221. }
  222. /// <summary>
  223. /// 读取字典。
  224. /// </summary>
  225. /// <param name="dictionaryAssetName">字典资源名称。</param>
  226. /// <param name="priority">加载字典资源的优先级。</param>
  227. /// <param name="userData">用户自定义数据。</param>
  228. public void ReadData(string dictionaryAssetName, int priority, object userData)
  229. {
  230. m_DataProvider.ReadData(dictionaryAssetName, priority, userData);
  231. }
  232. /// <summary>
  233. /// 解析字典。
  234. /// </summary>
  235. /// <param name="dictionaryString">要解析的字典字符串。</param>
  236. /// <returns>是否解析字典成功。</returns>
  237. public bool ParseData(string dictionaryString)
  238. {
  239. return m_DataProvider.ParseData(dictionaryString);
  240. }
  241. /// <summary>
  242. /// 解析字典。
  243. /// </summary>
  244. /// <param name="dictionaryString">要解析的字典字符串。</param>
  245. /// <param name="userData">用户自定义数据。</param>
  246. /// <returns>是否解析字典成功。</returns>
  247. public bool ParseData(string dictionaryString, object userData)
  248. {
  249. return m_DataProvider.ParseData(dictionaryString, userData);
  250. }
  251. /// <summary>
  252. /// 解析字典。
  253. /// </summary>
  254. /// <param name="dictionaryBytes">要解析的字典二进制流。</param>
  255. /// <returns>是否解析字典成功。</returns>
  256. public bool ParseData(byte[] dictionaryBytes)
  257. {
  258. return m_DataProvider.ParseData(dictionaryBytes);
  259. }
  260. /// <summary>
  261. /// 解析字典。
  262. /// </summary>
  263. /// <param name="dictionaryBytes">要解析的字典二进制流。</param>
  264. /// <param name="userData">用户自定义数据。</param>
  265. /// <returns>是否解析字典成功。</returns>
  266. public bool ParseData(byte[] dictionaryBytes, object userData)
  267. {
  268. return m_DataProvider.ParseData(dictionaryBytes, userData);
  269. }
  270. /// <summary>
  271. /// 解析字典。
  272. /// </summary>
  273. /// <param name="dictionaryBytes">要解析的字典二进制流。</param>
  274. /// <param name="startIndex">字典二进制流的起始位置。</param>
  275. /// <param name="length">字典二进制流的长度。</param>
  276. /// <returns>是否解析字典成功。</returns>
  277. public bool ParseData(byte[] dictionaryBytes, int startIndex, int length)
  278. {
  279. return m_DataProvider.ParseData(dictionaryBytes, startIndex, length);
  280. }
  281. /// <summary>
  282. /// 解析字典。
  283. /// </summary>
  284. /// <param name="dictionaryBytes">要解析的字典二进制流。</param>
  285. /// <param name="startIndex">字典二进制流的起始位置。</param>
  286. /// <param name="length">字典二进制流的长度。</param>
  287. /// <param name="userData">用户自定义数据。</param>
  288. /// <returns>是否解析字典成功。</returns>
  289. public bool ParseData(byte[] dictionaryBytes, int startIndex, int length, object userData)
  290. {
  291. return m_DataProvider.ParseData(dictionaryBytes, startIndex, length, userData);
  292. }
  293. /// <summary>
  294. /// 根据字典主键获取字典内容字符串。
  295. /// </summary>
  296. /// <param name="key">字典主键。</param>
  297. /// <returns>要获取的字典内容字符串。</returns>
  298. public string GetString(string key)
  299. {
  300. string value = GetRawString(key);
  301. if (value == null)
  302. {
  303. return Utility.Text.Format("<NoKey>{0}", key);
  304. }
  305. return value;
  306. }
  307. /// <summary>
  308. /// 根据字典主键获取字典内容字符串。
  309. /// </summary>
  310. /// <param name="key">字典主键。</param>
  311. /// <param name="arg0">字典参数 0。</param>
  312. /// <returns>要获取的字典内容字符串。</returns>
  313. public string GetString(string key, object arg0)
  314. {
  315. string value = GetRawString(key);
  316. if (value == null)
  317. {
  318. return Utility.Text.Format("<NoKey>{0}", key);
  319. }
  320. try
  321. {
  322. return Utility.Text.Format(value, arg0);
  323. }
  324. catch (Exception exception)
  325. {
  326. return Utility.Text.Format("<Error>{0},{1},{2},{3}", key, value, arg0, exception.ToString());
  327. }
  328. }
  329. /// <summary>
  330. /// 根据字典主键获取字典内容字符串。
  331. /// </summary>
  332. /// <param name="key">字典主键。</param>
  333. /// <param name="arg0">字典参数 0。</param>
  334. /// <param name="arg1">字典参数 1。</param>
  335. /// <returns>要获取的字典内容字符串。</returns>
  336. public string GetString(string key, object arg0, object arg1)
  337. {
  338. string value = GetRawString(key);
  339. if (value == null)
  340. {
  341. return Utility.Text.Format("<NoKey>{0}", key);
  342. }
  343. try
  344. {
  345. return Utility.Text.Format(value, arg0, arg1);
  346. }
  347. catch (Exception exception)
  348. {
  349. return Utility.Text.Format("<Error>{0},{1},{2},{3},{4}", key, value, arg0, arg1, exception.ToString());
  350. }
  351. }
  352. /// <summary>
  353. /// 根据字典主键获取字典内容字符串。
  354. /// </summary>
  355. /// <param name="key">字典主键。</param>
  356. /// <param name="arg0">字典参数 0。</param>
  357. /// <param name="arg1">字典参数 1。</param>
  358. /// <param name="arg2">字典参数 2。</param>
  359. /// <returns>要获取的字典内容字符串。</returns>
  360. public string GetString(string key, object arg0, object arg1, object arg2)
  361. {
  362. string value = GetRawString(key);
  363. if (value == null)
  364. {
  365. return Utility.Text.Format("<NoKey>{0}", key);
  366. }
  367. try
  368. {
  369. return Utility.Text.Format(value, arg0, arg1, arg2);
  370. }
  371. catch (Exception exception)
  372. {
  373. return Utility.Text.Format("<Error>{0},{1},{2},{3},{4},{5}", key, value, arg0, arg1, arg2, exception.ToString());
  374. }
  375. }
  376. /// <summary>
  377. /// 根据字典主键获取字典内容字符串。
  378. /// </summary>
  379. /// <param name="key">字典主键。</param>
  380. /// <param name="args">字典参数。</param>
  381. /// <returns>要获取的字典内容字符串。</returns>
  382. public string GetString(string key, params object[] args)
  383. {
  384. string value = GetRawString(key);
  385. if (value == null)
  386. {
  387. return Utility.Text.Format("<NoKey>{0}", key);
  388. }
  389. try
  390. {
  391. return Utility.Text.Format(value, args);
  392. }
  393. catch (Exception exception)
  394. {
  395. string errorString = Utility.Text.Format("<Error>{0},{1}", key, value);
  396. if (args != null)
  397. {
  398. foreach (object arg in args)
  399. {
  400. errorString += "," + arg.ToString();
  401. }
  402. }
  403. errorString += "," + exception.ToString();
  404. return errorString;
  405. }
  406. }
  407. /// <summary>
  408. /// 是否存在字典。
  409. /// </summary>
  410. /// <param name="key">字典主键。</param>
  411. /// <returns>是否存在字典。</returns>
  412. public bool HasRawString(string key)
  413. {
  414. if (string.IsNullOrEmpty(key))
  415. {
  416. throw new GameFrameworkException("Key is invalid.");
  417. }
  418. return m_Dictionary.ContainsKey(key);
  419. }
  420. /// <summary>
  421. /// 根据字典主键获取字典值。
  422. /// </summary>
  423. /// <param name="key">字典主键。</param>
  424. /// <returns>字典值。</returns>
  425. public string GetRawString(string key)
  426. {
  427. if (string.IsNullOrEmpty(key))
  428. {
  429. throw new GameFrameworkException("Key is invalid.");
  430. }
  431. string value = null;
  432. if (!m_Dictionary.TryGetValue(key, out value))
  433. {
  434. return null;
  435. }
  436. return value;
  437. }
  438. /// <summary>
  439. /// 增加字典。
  440. /// </summary>
  441. /// <param name="key">字典主键。</param>
  442. /// <param name="value">字典内容。</param>
  443. /// <returns>是否增加字典成功。</returns>
  444. public bool AddRawString(string key, string value)
  445. {
  446. if (string.IsNullOrEmpty(key))
  447. {
  448. throw new GameFrameworkException("Key is invalid.");
  449. }
  450. if (m_Dictionary.ContainsKey(key))
  451. {
  452. return false;
  453. }
  454. m_Dictionary.Add(key, value ?? string.Empty);
  455. return true;
  456. }
  457. /// <summary>
  458. /// 移除字典。
  459. /// </summary>
  460. /// <param name="key">字典主键。</param>
  461. /// <returns>是否移除字典成功。</returns>
  462. public bool RemoveRawString(string key)
  463. {
  464. if (string.IsNullOrEmpty(key))
  465. {
  466. throw new GameFrameworkException("Key is invalid.");
  467. }
  468. return m_Dictionary.Remove(key);
  469. }
  470. /// <summary>
  471. /// 清空所有字典。
  472. /// </summary>
  473. public void RemoveAllRawStrings()
  474. {
  475. m_Dictionary.Clear();
  476. }
  477. }
  478. }