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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework.Resource;
- using System;
- using System.Collections.Generic;
- namespace GameFramework.Localization
- {
- /// <summary>
- /// 本地化管理器。
- /// </summary>
- internal sealed partial class LocalizationManager : GameFrameworkModule, ILocalizationManager
- {
- private readonly Dictionary<string, string> m_Dictionary;
- private readonly DataProvider<ILocalizationManager> m_DataProvider;
- private ILocalizationHelper m_LocalizationHelper;
- private Language m_Language;
- /// <summary>
- /// 初始化本地化管理器的新实例。
- /// </summary>
- public LocalizationManager()
- {
- m_Dictionary = new Dictionary<string, string>(StringComparer.Ordinal);
- m_DataProvider = new DataProvider<ILocalizationManager>(this);
- m_LocalizationHelper = null;
- m_Language = Language.Unspecified;
- }
- /// <summary>
- /// 获取或设置本地化语言。
- /// </summary>
- public Language Language
- {
- get
- {
- return m_Language;
- }
- set
- {
- if (value == Language.Unspecified)
- {
- throw new GameFrameworkException("Language is invalid.");
- }
- m_Language = value;
- }
- }
- /// <summary>
- /// 获取系统语言。
- /// </summary>
- public Language SystemLanguage
- {
- get
- {
- if (m_LocalizationHelper == null)
- {
- throw new GameFrameworkException("You must set localization helper first.");
- }
- return m_LocalizationHelper.SystemLanguage;
- }
- }
- /// <summary>
- /// 获取字典数量。
- /// </summary>
- public int DictionaryCount
- {
- get
- {
- return m_Dictionary.Count;
- }
- }
- /// <summary>
- /// 获取缓冲二进制流的大小。
- /// </summary>
- public int CachedBytesSize
- {
- get
- {
- return DataProvider<ILocalizationManager>.CachedBytesSize;
- }
- }
- /// <summary>
- /// 读取字典成功事件。
- /// </summary>
- public event EventHandler<ReadDataSuccessEventArgs> ReadDataSuccess
- {
- add
- {
- m_DataProvider.ReadDataSuccess += value;
- }
- remove
- {
- m_DataProvider.ReadDataSuccess -= value;
- }
- }
- /// <summary>
- /// 读取字典失败事件。
- /// </summary>
- public event EventHandler<ReadDataFailureEventArgs> ReadDataFailure
- {
- add
- {
- m_DataProvider.ReadDataFailure += value;
- }
- remove
- {
- m_DataProvider.ReadDataFailure -= value;
- }
- }
- /// <summary>
- /// 读取字典更新事件。
- /// </summary>
- public event EventHandler<ReadDataUpdateEventArgs> ReadDataUpdate
- {
- add
- {
- m_DataProvider.ReadDataUpdate += value;
- }
- remove
- {
- m_DataProvider.ReadDataUpdate -= value;
- }
- }
- /// <summary>
- /// 读取字典时加载依赖资源事件。
- /// </summary>
- public event EventHandler<ReadDataDependencyAssetEventArgs> ReadDataDependencyAsset
- {
- add
- {
- m_DataProvider.ReadDataDependencyAsset += value;
- }
- remove
- {
- m_DataProvider.ReadDataDependencyAsset -= value;
- }
- }
- /// <summary>
- /// 本地化管理器轮询。
- /// </summary>
- /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
- /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
- internal override void Update(float elapseSeconds, float realElapseSeconds)
- {
- }
- /// <summary>
- /// 关闭并清理本地化管理器。
- /// </summary>
- internal override void Shutdown()
- {
- }
- /// <summary>
- /// 设置资源管理器。
- /// </summary>
- /// <param name="resourceManager">资源管理器。</param>
- public void SetResourceManager(IResourceManager resourceManager)
- {
- m_DataProvider.SetResourceManager(resourceManager);
- }
- /// <summary>
- /// 设置本地化数据提供者辅助器。
- /// </summary>
- /// <param name="dataProviderHelper">本地化数据提供者辅助器。</param>
- public void SetDataProviderHelper(IDataProviderHelper<ILocalizationManager> dataProviderHelper)
- {
- m_DataProvider.SetDataProviderHelper(dataProviderHelper);
- }
- /// <summary>
- /// 设置本地化辅助器。
- /// </summary>
- /// <param name="localizationHelper">本地化辅助器。</param>
- public void SetLocalizationHelper(ILocalizationHelper localizationHelper)
- {
- if (localizationHelper == null)
- {
- throw new GameFrameworkException("Localization helper is invalid.");
- }
- m_LocalizationHelper = localizationHelper;
- }
- /// <summary>
- /// 确保二进制流缓存分配足够大小的内存并缓存。
- /// </summary>
- /// <param name="ensureSize">要确保二进制流缓存分配内存的大小。</param>
- public void EnsureCachedBytesSize(int ensureSize)
- {
- DataProvider<ILocalizationManager>.EnsureCachedBytesSize(ensureSize);
- }
- /// <summary>
- /// 释放缓存的二进制流。
- /// </summary>
- public void FreeCachedBytes()
- {
- DataProvider<ILocalizationManager>.FreeCachedBytes();
- }
- /// <summary>
- /// 读取字典。
- /// </summary>
- /// <param name="dictionaryAssetName">字典资源名称。</param>
- public void ReadData(string dictionaryAssetName)
- {
- m_DataProvider.ReadData(dictionaryAssetName);
- }
- /// <summary>
- /// 读取字典。
- /// </summary>
- /// <param name="dictionaryAssetName">字典资源名称。</param>
- /// <param name="priority">加载字典资源的优先级。</param>
- public void ReadData(string dictionaryAssetName, int priority)
- {
- m_DataProvider.ReadData(dictionaryAssetName, priority);
- }
- /// <summary>
- /// 读取字典。
- /// </summary>
- /// <param name="dictionaryAssetName">字典资源名称。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void ReadData(string dictionaryAssetName, object userData)
- {
- m_DataProvider.ReadData(dictionaryAssetName, userData);
- }
- /// <summary>
- /// 读取字典。
- /// </summary>
- /// <param name="dictionaryAssetName">字典资源名称。</param>
- /// <param name="priority">加载字典资源的优先级。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void ReadData(string dictionaryAssetName, int priority, object userData)
- {
- m_DataProvider.ReadData(dictionaryAssetName, priority, userData);
- }
- /// <summary>
- /// 解析字典。
- /// </summary>
- /// <param name="dictionaryString">要解析的字典字符串。</param>
- /// <returns>是否解析字典成功。</returns>
- public bool ParseData(string dictionaryString)
- {
- return m_DataProvider.ParseData(dictionaryString);
- }
- /// <summary>
- /// 解析字典。
- /// </summary>
- /// <param name="dictionaryString">要解析的字典字符串。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>是否解析字典成功。</returns>
- public bool ParseData(string dictionaryString, object userData)
- {
- return m_DataProvider.ParseData(dictionaryString, userData);
- }
- /// <summary>
- /// 解析字典。
- /// </summary>
- /// <param name="dictionaryBytes">要解析的字典二进制流。</param>
- /// <returns>是否解析字典成功。</returns>
- public bool ParseData(byte[] dictionaryBytes)
- {
- return m_DataProvider.ParseData(dictionaryBytes);
- }
- /// <summary>
- /// 解析字典。
- /// </summary>
- /// <param name="dictionaryBytes">要解析的字典二进制流。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>是否解析字典成功。</returns>
- public bool ParseData(byte[] dictionaryBytes, object userData)
- {
- return m_DataProvider.ParseData(dictionaryBytes, userData);
- }
- /// <summary>
- /// 解析字典。
- /// </summary>
- /// <param name="dictionaryBytes">要解析的字典二进制流。</param>
- /// <param name="startIndex">字典二进制流的起始位置。</param>
- /// <param name="length">字典二进制流的长度。</param>
- /// <returns>是否解析字典成功。</returns>
- public bool ParseData(byte[] dictionaryBytes, int startIndex, int length)
- {
- return m_DataProvider.ParseData(dictionaryBytes, startIndex, length);
- }
- /// <summary>
- /// 解析字典。
- /// </summary>
- /// <param name="dictionaryBytes">要解析的字典二进制流。</param>
- /// <param name="startIndex">字典二进制流的起始位置。</param>
- /// <param name="length">字典二进制流的长度。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>是否解析字典成功。</returns>
- public bool ParseData(byte[] dictionaryBytes, int startIndex, int length, object userData)
- {
- return m_DataProvider.ParseData(dictionaryBytes, startIndex, length, userData);
- }
- /// <summary>
- /// 根据字典主键获取字典内容字符串。
- /// </summary>
- /// <param name="key">字典主键。</param>
- /// <returns>要获取的字典内容字符串。</returns>
- public string GetString(string key)
- {
- string value = GetRawString(key);
- if (value == null)
- {
- return Utility.Text.Format("<NoKey>{0}", key);
- }
- return value;
- }
- /// <summary>
- /// 根据字典主键获取字典内容字符串。
- /// </summary>
- /// <param name="key">字典主键。</param>
- /// <param name="arg0">字典参数 0。</param>
- /// <returns>要获取的字典内容字符串。</returns>
- public string GetString(string key, object arg0)
- {
- string value = GetRawString(key);
- if (value == null)
- {
- return Utility.Text.Format("<NoKey>{0}", key);
- }
- try
- {
- return Utility.Text.Format(value, arg0);
- }
- catch (Exception exception)
- {
- return Utility.Text.Format("<Error>{0},{1},{2},{3}", key, value, arg0, exception.ToString());
- }
- }
- /// <summary>
- /// 根据字典主键获取字典内容字符串。
- /// </summary>
- /// <param name="key">字典主键。</param>
- /// <param name="arg0">字典参数 0。</param>
- /// <param name="arg1">字典参数 1。</param>
- /// <returns>要获取的字典内容字符串。</returns>
- public string GetString(string key, object arg0, object arg1)
- {
- string value = GetRawString(key);
- if (value == null)
- {
- return Utility.Text.Format("<NoKey>{0}", key);
- }
- try
- {
- return Utility.Text.Format(value, arg0, arg1);
- }
- catch (Exception exception)
- {
- return Utility.Text.Format("<Error>{0},{1},{2},{3},{4}", key, value, arg0, arg1, exception.ToString());
- }
- }
- /// <summary>
- /// 根据字典主键获取字典内容字符串。
- /// </summary>
- /// <param name="key">字典主键。</param>
- /// <param name="arg0">字典参数 0。</param>
- /// <param name="arg1">字典参数 1。</param>
- /// <param name="arg2">字典参数 2。</param>
- /// <returns>要获取的字典内容字符串。</returns>
- public string GetString(string key, object arg0, object arg1, object arg2)
- {
- string value = GetRawString(key);
- if (value == null)
- {
- return Utility.Text.Format("<NoKey>{0}", key);
- }
- try
- {
- return Utility.Text.Format(value, arg0, arg1, arg2);
- }
- catch (Exception exception)
- {
- return Utility.Text.Format("<Error>{0},{1},{2},{3},{4},{5}", key, value, arg0, arg1, arg2, exception.ToString());
- }
- }
- /// <summary>
- /// 根据字典主键获取字典内容字符串。
- /// </summary>
- /// <param name="key">字典主键。</param>
- /// <param name="args">字典参数。</param>
- /// <returns>要获取的字典内容字符串。</returns>
- public string GetString(string key, params object[] args)
- {
- string value = GetRawString(key);
- if (value == null)
- {
- return Utility.Text.Format("<NoKey>{0}", key);
- }
- try
- {
- return Utility.Text.Format(value, args);
- }
- catch (Exception exception)
- {
- string errorString = Utility.Text.Format("<Error>{0},{1}", key, value);
- if (args != null)
- {
- foreach (object arg in args)
- {
- errorString += "," + arg.ToString();
- }
- }
- errorString += "," + exception.ToString();
- return errorString;
- }
- }
- /// <summary>
- /// 是否存在字典。
- /// </summary>
- /// <param name="key">字典主键。</param>
- /// <returns>是否存在字典。</returns>
- public bool HasRawString(string key)
- {
- if (string.IsNullOrEmpty(key))
- {
- throw new GameFrameworkException("Key is invalid.");
- }
- return m_Dictionary.ContainsKey(key);
- }
- /// <summary>
- /// 根据字典主键获取字典值。
- /// </summary>
- /// <param name="key">字典主键。</param>
- /// <returns>字典值。</returns>
- public string GetRawString(string key)
- {
- if (string.IsNullOrEmpty(key))
- {
- throw new GameFrameworkException("Key is invalid.");
- }
- string value = null;
- if (!m_Dictionary.TryGetValue(key, out value))
- {
- return null;
- }
- return value;
- }
- /// <summary>
- /// 增加字典。
- /// </summary>
- /// <param name="key">字典主键。</param>
- /// <param name="value">字典内容。</param>
- /// <returns>是否增加字典成功。</returns>
- public bool AddRawString(string key, string value)
- {
- if (string.IsNullOrEmpty(key))
- {
- throw new GameFrameworkException("Key is invalid.");
- }
- if (m_Dictionary.ContainsKey(key))
- {
- return false;
- }
- m_Dictionary.Add(key, value ?? string.Empty);
- return true;
- }
- /// <summary>
- /// 移除字典。
- /// </summary>
- /// <param name="key">字典主键。</param>
- /// <returns>是否移除字典成功。</returns>
- public bool RemoveRawString(string key)
- {
- if (string.IsNullOrEmpty(key))
- {
- throw new GameFrameworkException("Key is invalid.");
- }
- return m_Dictionary.Remove(key);
- }
- /// <summary>
- /// 清空所有字典。
- /// </summary>
- public void RemoveAllRawStrings()
- {
- m_Dictionary.Clear();
- }
- }
- }
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