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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- namespace GameFramework.Network
- {
- /// <summary>
- /// 网络连接成功事件。
- /// </summary>
- public sealed class NetworkConnectedEventArgs : GameFrameworkEventArgs
- {
- /// <summary>
- /// 初始化网络连接成功事件的新实例。
- /// </summary>
- public NetworkConnectedEventArgs()
- {
- NetworkChannel = null;
- UserData = null;
- }
- /// <summary>
- /// 获取网络频道。
- /// </summary>
- public INetworkChannel NetworkChannel
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建网络连接成功事件。
- /// </summary>
- /// <param name="networkChannel">网络频道。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>创建的网络连接成功事件。</returns>
- public static NetworkConnectedEventArgs Create(INetworkChannel networkChannel, object userData)
- {
- NetworkConnectedEventArgs networkConnectedEventArgs = ReferencePool.Acquire<NetworkConnectedEventArgs>();
- networkConnectedEventArgs.NetworkChannel = networkChannel;
- networkConnectedEventArgs.UserData = userData;
- return networkConnectedEventArgs;
- }
- /// <summary>
- /// 清理网络连接成功事件。
- /// </summary>
- public override void Clear()
- {
- NetworkChannel = null;
- UserData = null;
- }
- }
- }
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