NetworkManager.ConnectState.cs 1.1 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 Jiang Yin. All rights reserved.
  4. // Homepage: https://gameframework.cn/
  5. // Feedback: mailto:ellan@gameframework.cn
  6. //------------------------------------------------------------
  7. using System.Net.Sockets;
  8. namespace GameFramework.Network
  9. {
  10. internal sealed partial class NetworkManager : GameFrameworkModule, INetworkManager
  11. {
  12. private sealed class ConnectState
  13. {
  14. private readonly Socket m_Socket;
  15. private readonly object m_UserData;
  16. public ConnectState(Socket socket, object userData)
  17. {
  18. m_Socket = socket;
  19. m_UserData = userData;
  20. }
  21. public Socket Socket
  22. {
  23. get
  24. {
  25. return m_Socket;
  26. }
  27. }
  28. public object UserData
  29. {
  30. get
  31. {
  32. return m_UserData;
  33. }
  34. }
  35. }
  36. }
  37. }