NetworkManager.HeartBeatState.cs 1.6 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 Jiang Yin. All rights reserved.
  4. // Homepage: https://gameframework.cn/
  5. // Feedback: mailto:ellan@gameframework.cn
  6. //------------------------------------------------------------
  7. namespace GameFramework.Network
  8. {
  9. internal sealed partial class NetworkManager : GameFrameworkModule, INetworkManager
  10. {
  11. private sealed class HeartBeatState
  12. {
  13. private float m_HeartBeatElapseSeconds;
  14. private int m_MissHeartBeatCount;
  15. public HeartBeatState()
  16. {
  17. m_HeartBeatElapseSeconds = 0f;
  18. m_MissHeartBeatCount = 0;
  19. }
  20. public float HeartBeatElapseSeconds
  21. {
  22. get
  23. {
  24. return m_HeartBeatElapseSeconds;
  25. }
  26. set
  27. {
  28. m_HeartBeatElapseSeconds = value;
  29. }
  30. }
  31. public int MissHeartBeatCount
  32. {
  33. get
  34. {
  35. return m_MissHeartBeatCount;
  36. }
  37. set
  38. {
  39. m_MissHeartBeatCount = value;
  40. }
  41. }
  42. public void Reset(bool resetHeartBeatElapseSeconds)
  43. {
  44. if (resetHeartBeatElapseSeconds)
  45. {
  46. m_HeartBeatElapseSeconds = 0f;
  47. }
  48. m_MissHeartBeatCount = 0;
  49. }
  50. }
  51. }
  52. }