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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- namespace GameFramework.Network
- {
- /// <summary>
- /// 网络心跳包丢失事件。
- /// </summary>
- public sealed class NetworkMissHeartBeatEventArgs : GameFrameworkEventArgs
- {
- /// <summary>
- /// 初始化网络心跳包丢失事件的新实例。
- /// </summary>
- public NetworkMissHeartBeatEventArgs()
- {
- NetworkChannel = null;
- MissCount = 0;
- }
- /// <summary>
- /// 获取网络频道。
- /// </summary>
- public INetworkChannel NetworkChannel
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取心跳包已丢失次数。
- /// </summary>
- public int MissCount
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建网络心跳包丢失事件。
- /// </summary>
- /// <param name="networkChannel">网络频道。</param>
- /// <param name="missCount">心跳包已丢失次数。</param>
- /// <returns>创建的网络心跳包丢失事件。</returns>
- public static NetworkMissHeartBeatEventArgs Create(INetworkChannel networkChannel, int missCount)
- {
- NetworkMissHeartBeatEventArgs networkMissHeartBeatEventArgs = ReferencePool.Acquire<NetworkMissHeartBeatEventArgs>();
- networkMissHeartBeatEventArgs.NetworkChannel = networkChannel;
- networkMissHeartBeatEventArgs.MissCount = missCount;
- return networkMissHeartBeatEventArgs;
- }
- /// <summary>
- /// 清理网络心跳包丢失事件。
- /// </summary>
- public override void Clear()
- {
- NetworkChannel = null;
- MissCount = 0;
- }
- }
- }
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