LocalVersionList.Resource.cs 3.3 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 Jiang Yin. All rights reserved.
  4. // Homepage: https://gameframework.cn/
  5. // Feedback: mailto:ellan@gameframework.cn
  6. //------------------------------------------------------------
  7. using System.Runtime.InteropServices;
  8. namespace GameFramework.Resource
  9. {
  10. public partial struct LocalVersionList
  11. {
  12. /// <summary>
  13. /// 资源。
  14. /// </summary>
  15. [StructLayout(LayoutKind.Auto)]
  16. public struct Resource
  17. {
  18. private readonly string m_Name;
  19. private readonly string m_Variant;
  20. private readonly string m_Extension;
  21. private readonly byte m_LoadType;
  22. private readonly int m_Length;
  23. private readonly int m_HashCode;
  24. /// <summary>
  25. /// 初始化资源的新实例。
  26. /// </summary>
  27. /// <param name="name">资源名称。</param>
  28. /// <param name="variant">资源变体名称。</param>
  29. /// <param name="extension">资源扩展名称。</param>
  30. /// <param name="loadType">资源加载方式。</param>
  31. /// <param name="length">资源长度。</param>
  32. /// <param name="hashCode">资源哈希值。</param>
  33. public Resource(string name, string variant, string extension, byte loadType, int length, int hashCode)
  34. {
  35. if (string.IsNullOrEmpty(name))
  36. {
  37. throw new GameFrameworkException("Name is invalid.");
  38. }
  39. m_Name = name;
  40. m_Variant = variant;
  41. m_Extension = extension;
  42. m_LoadType = loadType;
  43. m_Length = length;
  44. m_HashCode = hashCode;
  45. }
  46. /// <summary>
  47. /// 获取资源名称。
  48. /// </summary>
  49. public string Name
  50. {
  51. get
  52. {
  53. return m_Name;
  54. }
  55. }
  56. /// <summary>
  57. /// 获取资源变体名称。
  58. /// </summary>
  59. public string Variant
  60. {
  61. get
  62. {
  63. return m_Variant;
  64. }
  65. }
  66. /// <summary>
  67. /// 获取资源扩展名称。
  68. /// </summary>
  69. public string Extension
  70. {
  71. get
  72. {
  73. return m_Extension;
  74. }
  75. }
  76. /// <summary>
  77. /// 获取资源加载方式。
  78. /// </summary>
  79. public byte LoadType
  80. {
  81. get
  82. {
  83. return m_LoadType;
  84. }
  85. }
  86. /// <summary>
  87. /// 获取资源长度。
  88. /// </summary>
  89. public int Length
  90. {
  91. get
  92. {
  93. return m_Length;
  94. }
  95. }
  96. /// <summary>
  97. /// 获取资源哈希值。
  98. /// </summary>
  99. public int HashCode
  100. {
  101. get
  102. {
  103. return m_HashCode;
  104. }
  105. }
  106. }
  107. }
  108. }