12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576 |
- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using System.Runtime.InteropServices;
- namespace GameFramework.Resource
- {
- /// <summary>
- /// 本地版本资源列表。
- /// </summary>
- [StructLayout(LayoutKind.Auto)]
- public partial struct LocalVersionList
- {
- private static readonly Resource[] EmptyResourceArray = new Resource[] { };
- private static readonly FileSystem[] EmptyFileSystemArray = new FileSystem[] { };
- private readonly bool m_IsValid;
- private readonly Resource[] m_Resources;
- private readonly FileSystem[] m_FileSystems;
- /// <summary>
- /// 初始化本地版本资源列表的新实例。
- /// </summary>
- /// <param name="resources">包含的资源集合。</param>
- /// <param name="fileSystems">包含的文件系统集合。</param>
- public LocalVersionList(Resource[] resources, FileSystem[] fileSystems)
- {
- m_IsValid = true;
- m_Resources = resources ?? EmptyResourceArray;
- m_FileSystems = fileSystems ?? EmptyFileSystemArray;
- }
- /// <summary>
- /// 获取本地版本资源列表是否有效。
- /// </summary>
- public bool IsValid
- {
- get
- {
- return m_IsValid;
- }
- }
- /// <summary>
- /// 获取包含的资源集合。
- /// </summary>
- /// <returns>包含的资源集合。</returns>
- public Resource[] GetResources()
- {
- if (!m_IsValid)
- {
- throw new GameFrameworkException("Data is invalid.");
- }
- return m_Resources;
- }
- /// <summary>
- /// 获取包含的文件系统集合。
- /// </summary>
- /// <returns>包含的文件系统集合。</returns>
- public FileSystem[] GetFileSystems()
- {
- if (!m_IsValid)
- {
- throw new GameFrameworkException("Data is invalid.");
- }
- return m_FileSystems;
- }
- }
- }
|