PackageVersionList.Resource.cs 3.9 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 Jiang Yin. All rights reserved.
  4. // Homepage: https://gameframework.cn/
  5. // Feedback: mailto:ellan@gameframework.cn
  6. //------------------------------------------------------------
  7. using System.Runtime.InteropServices;
  8. namespace GameFramework.Resource
  9. {
  10. public partial struct PackageVersionList
  11. {
  12. /// <summary>
  13. /// 资源。
  14. /// </summary>
  15. [StructLayout(LayoutKind.Auto)]
  16. public struct Resource
  17. {
  18. private static readonly int[] EmptyIntArray = new int[] { };
  19. private readonly string m_Name;
  20. private readonly string m_Variant;
  21. private readonly string m_Extension;
  22. private readonly byte m_LoadType;
  23. private readonly int m_Length;
  24. private readonly int m_HashCode;
  25. private readonly int[] m_AssetIndexes;
  26. /// <summary>
  27. /// 初始化资源的新实例。
  28. /// </summary>
  29. /// <param name="name">资源名称。</param>
  30. /// <param name="variant">资源变体名称。</param>
  31. /// <param name="extension">资源扩展名称。</param>
  32. /// <param name="loadType">资源加载方式。</param>
  33. /// <param name="length">资源长度。</param>
  34. /// <param name="hashCode">资源哈希值。</param>
  35. /// <param name="assetIndexes">资源包含的资源索引集合。</param>
  36. public Resource(string name, string variant, string extension, byte loadType, int length, int hashCode, int[] assetIndexes)
  37. {
  38. if (string.IsNullOrEmpty(name))
  39. {
  40. throw new GameFrameworkException("Name is invalid.");
  41. }
  42. m_Name = name;
  43. m_Variant = variant;
  44. m_Extension = extension;
  45. m_LoadType = loadType;
  46. m_Length = length;
  47. m_HashCode = hashCode;
  48. m_AssetIndexes = assetIndexes ?? EmptyIntArray;
  49. }
  50. /// <summary>
  51. /// 获取资源名称。
  52. /// </summary>
  53. public string Name
  54. {
  55. get
  56. {
  57. return m_Name;
  58. }
  59. }
  60. /// <summary>
  61. /// 获取资源变体名称。
  62. /// </summary>
  63. public string Variant
  64. {
  65. get
  66. {
  67. return m_Variant;
  68. }
  69. }
  70. /// <summary>
  71. /// 获取资源扩展名称。
  72. /// </summary>
  73. public string Extension
  74. {
  75. get
  76. {
  77. return m_Extension;
  78. }
  79. }
  80. /// <summary>
  81. /// 获取资源加载方式。
  82. /// </summary>
  83. public byte LoadType
  84. {
  85. get
  86. {
  87. return m_LoadType;
  88. }
  89. }
  90. /// <summary>
  91. /// 获取资源长度。
  92. /// </summary>
  93. public int Length
  94. {
  95. get
  96. {
  97. return m_Length;
  98. }
  99. }
  100. /// <summary>
  101. /// 获取资源哈希值。
  102. /// </summary>
  103. public int HashCode
  104. {
  105. get
  106. {
  107. return m_HashCode;
  108. }
  109. }
  110. /// <summary>
  111. /// 获取资源包含的资源索引集合。
  112. /// </summary>
  113. /// <returns>资源包含的资源索引集合。</returns>
  114. public int[] GetAssetIndexes()
  115. {
  116. return m_AssetIndexes;
  117. }
  118. }
  119. }
  120. }