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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using System.Runtime.InteropServices;
- namespace GameFramework.Resource
- {
- /// <summary>
- /// 资源包版本资源列表。
- /// </summary>
- [StructLayout(LayoutKind.Auto)]
- public partial struct ResourcePackVersionList
- {
- private static readonly Resource[] EmptyResourceArray = new Resource[] { };
- private readonly bool m_IsValid;
- private readonly int m_Offset;
- private readonly long m_Length;
- private readonly int m_HashCode;
- private readonly Resource[] m_Resources;
- /// <summary>
- /// 初始化资源包版本资源列表的新实例。
- /// </summary>
- /// <param name="offset">资源数据偏移。</param>
- /// <param name="length">资源数据长度。</param>
- /// <param name="hashCode">资源数据哈希值。</param>
- /// <param name="resources">包含的资源集合。</param>
- public ResourcePackVersionList(int offset, long length, int hashCode, Resource[] resources)
- {
- m_IsValid = true;
- m_Offset = offset;
- m_Length = length;
- m_HashCode = hashCode;
- m_Resources = resources ?? EmptyResourceArray;
- }
- /// <summary>
- /// 获取资源包版本资源列表是否有效。
- /// </summary>
- public bool IsValid
- {
- get
- {
- return m_IsValid;
- }
- }
- /// <summary>
- /// 获取资源数据偏移。
- /// </summary>
- public int Offset
- {
- get
- {
- if (!m_IsValid)
- {
- throw new GameFrameworkException("Data is invalid.");
- }
- return m_Offset;
- }
- }
- /// <summary>
- /// 获取资源数据长度。
- /// </summary>
- public long Length
- {
- get
- {
- if (!m_IsValid)
- {
- throw new GameFrameworkException("Data is invalid.");
- }
- return m_Length;
- }
- }
- /// <summary>
- /// 获取资源数据哈希值。
- /// </summary>
- public int HashCode
- {
- get
- {
- if (!m_IsValid)
- {
- throw new GameFrameworkException("Data is invalid.");
- }
- return m_HashCode;
- }
- }
- /// <summary>
- /// 获取包含的资源集合。
- /// </summary>
- /// <returns>包含的资源集合。</returns>
- public Resource[] GetResources()
- {
- if (!m_IsValid)
- {
- throw new GameFrameworkException("Data is invalid.");
- }
- return m_Resources;
- }
- }
- }
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