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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using System.Runtime.InteropServices;
- namespace GameFramework.Resource
- {
- public partial struct UpdatableVersionList
- {
- /// <summary>
- /// 资源。
- /// </summary>
- [StructLayout(LayoutKind.Auto)]
- public struct Asset
- {
- private static readonly int[] EmptyIntArray = new int[] { };
- private readonly string m_Name;
- private readonly int[] m_DependencyAssetIndexes;
- /// <summary>
- /// 初始化资源的新实例。
- /// </summary>
- /// <param name="name">资源名称。</param>
- /// <param name="dependencyAssetIndexes">资源包含的依赖资源索引集合。</param>
- public Asset(string name, int[] dependencyAssetIndexes)
- {
- if (string.IsNullOrEmpty(name))
- {
- throw new GameFrameworkException("Name is invalid.");
- }
- m_Name = name;
- m_DependencyAssetIndexes = dependencyAssetIndexes ?? EmptyIntArray;
- }
- /// <summary>
- /// 获取资源名称。
- /// </summary>
- public string Name
- {
- get
- {
- return m_Name;
- }
- }
- /// <summary>
- /// 获取资源包含的依赖资源索引集合。
- /// </summary>
- /// <returns>资源包含的依赖资源索引集合。</returns>
- public int[] GetDependencyAssetIndexes()
- {
- return m_DependencyAssetIndexes;
- }
- }
- }
- }
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