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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using System.Runtime.InteropServices;
- namespace GameFramework.Resource
- {
- public partial struct UpdatableVersionList
- {
- /// <summary>
- /// 资源。
- /// </summary>
- [StructLayout(LayoutKind.Auto)]
- public struct Resource
- {
- private static readonly int[] EmptyIntArray = new int[] { };
- private readonly string m_Name;
- private readonly string m_Variant;
- private readonly string m_Extension;
- private readonly byte m_LoadType;
- private readonly int m_Length;
- private readonly int m_HashCode;
- private readonly int m_CompressedLength;
- private readonly int m_CompressedHashCode;
- private readonly int[] m_AssetIndexes;
- /// <summary>
- /// 初始化资源的新实例。
- /// </summary>
- /// <param name="name">资源名称。</param>
- /// <param name="variant">资源变体名称。</param>
- /// <param name="extension">资源扩展名称。</param>
- /// <param name="loadType">资源加载方式。</param>
- /// <param name="length">资源长度。</param>
- /// <param name="hashCode">资源哈希值。</param>
- /// <param name="compressedLength">资源压缩后长度。</param>
- /// <param name="compressedHashCode">资源压缩后哈希值。</param>
- /// <param name="assetIndexes">资源包含的资源索引集合。</param>
- public Resource(string name, string variant, string extension, byte loadType, int length, int hashCode, int compressedLength, int compressedHashCode, int[] assetIndexes)
- {
- if (string.IsNullOrEmpty(name))
- {
- throw new GameFrameworkException("Name is invalid.");
- }
- m_Name = name;
- m_Variant = variant;
- m_Extension = extension;
- m_LoadType = loadType;
- m_Length = length;
- m_HashCode = hashCode;
- m_CompressedLength = compressedLength;
- m_CompressedHashCode = compressedHashCode;
- m_AssetIndexes = assetIndexes ?? EmptyIntArray;
- }
- /// <summary>
- /// 获取资源名称。
- /// </summary>
- public string Name
- {
- get
- {
- return m_Name;
- }
- }
- /// <summary>
- /// 获取资源变体名称。
- /// </summary>
- public string Variant
- {
- get
- {
- return m_Variant;
- }
- }
- /// <summary>
- /// 获取资源扩展名称。
- /// </summary>
- public string Extension
- {
- get
- {
- return m_Extension;
- }
- }
- /// <summary>
- /// 获取资源加载方式。
- /// </summary>
- public byte LoadType
- {
- get
- {
- return m_LoadType;
- }
- }
- /// <summary>
- /// 获取资源长度。
- /// </summary>
- public int Length
- {
- get
- {
- return m_Length;
- }
- }
- /// <summary>
- /// 获取资源哈希值。
- /// </summary>
- public int HashCode
- {
- get
- {
- return m_HashCode;
- }
- }
- /// <summary>
- /// 获取资源压缩后长度。
- /// </summary>
- public int CompressedLength
- {
- get
- {
- return m_CompressedLength;
- }
- }
- /// <summary>
- /// 获取资源压缩后哈希值。
- /// </summary>
- public int CompressedHashCode
- {
- get
- {
- return m_CompressedHashCode;
- }
- }
- /// <summary>
- /// 获取资源包含的资源索引集合。
- /// </summary>
- /// <returns>资源包含的资源索引集合。</returns>
- public int[] GetAssetIndexes()
- {
- return m_AssetIndexes;
- }
- }
- }
- }
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