UpdatableVersionList.Resource.cs 4.8 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 Jiang Yin. All rights reserved.
  4. // Homepage: https://gameframework.cn/
  5. // Feedback: mailto:ellan@gameframework.cn
  6. //------------------------------------------------------------
  7. using System.Runtime.InteropServices;
  8. namespace GameFramework.Resource
  9. {
  10. public partial struct UpdatableVersionList
  11. {
  12. /// <summary>
  13. /// 资源。
  14. /// </summary>
  15. [StructLayout(LayoutKind.Auto)]
  16. public struct Resource
  17. {
  18. private static readonly int[] EmptyIntArray = new int[] { };
  19. private readonly string m_Name;
  20. private readonly string m_Variant;
  21. private readonly string m_Extension;
  22. private readonly byte m_LoadType;
  23. private readonly int m_Length;
  24. private readonly int m_HashCode;
  25. private readonly int m_CompressedLength;
  26. private readonly int m_CompressedHashCode;
  27. private readonly int[] m_AssetIndexes;
  28. /// <summary>
  29. /// 初始化资源的新实例。
  30. /// </summary>
  31. /// <param name="name">资源名称。</param>
  32. /// <param name="variant">资源变体名称。</param>
  33. /// <param name="extension">资源扩展名称。</param>
  34. /// <param name="loadType">资源加载方式。</param>
  35. /// <param name="length">资源长度。</param>
  36. /// <param name="hashCode">资源哈希值。</param>
  37. /// <param name="compressedLength">资源压缩后长度。</param>
  38. /// <param name="compressedHashCode">资源压缩后哈希值。</param>
  39. /// <param name="assetIndexes">资源包含的资源索引集合。</param>
  40. public Resource(string name, string variant, string extension, byte loadType, int length, int hashCode, int compressedLength, int compressedHashCode, int[] assetIndexes)
  41. {
  42. if (string.IsNullOrEmpty(name))
  43. {
  44. throw new GameFrameworkException("Name is invalid.");
  45. }
  46. m_Name = name;
  47. m_Variant = variant;
  48. m_Extension = extension;
  49. m_LoadType = loadType;
  50. m_Length = length;
  51. m_HashCode = hashCode;
  52. m_CompressedLength = compressedLength;
  53. m_CompressedHashCode = compressedHashCode;
  54. m_AssetIndexes = assetIndexes ?? EmptyIntArray;
  55. }
  56. /// <summary>
  57. /// 获取资源名称。
  58. /// </summary>
  59. public string Name
  60. {
  61. get
  62. {
  63. return m_Name;
  64. }
  65. }
  66. /// <summary>
  67. /// 获取资源变体名称。
  68. /// </summary>
  69. public string Variant
  70. {
  71. get
  72. {
  73. return m_Variant;
  74. }
  75. }
  76. /// <summary>
  77. /// 获取资源扩展名称。
  78. /// </summary>
  79. public string Extension
  80. {
  81. get
  82. {
  83. return m_Extension;
  84. }
  85. }
  86. /// <summary>
  87. /// 获取资源加载方式。
  88. /// </summary>
  89. public byte LoadType
  90. {
  91. get
  92. {
  93. return m_LoadType;
  94. }
  95. }
  96. /// <summary>
  97. /// 获取资源长度。
  98. /// </summary>
  99. public int Length
  100. {
  101. get
  102. {
  103. return m_Length;
  104. }
  105. }
  106. /// <summary>
  107. /// 获取资源哈希值。
  108. /// </summary>
  109. public int HashCode
  110. {
  111. get
  112. {
  113. return m_HashCode;
  114. }
  115. }
  116. /// <summary>
  117. /// 获取资源压缩后长度。
  118. /// </summary>
  119. public int CompressedLength
  120. {
  121. get
  122. {
  123. return m_CompressedLength;
  124. }
  125. }
  126. /// <summary>
  127. /// 获取资源压缩后哈希值。
  128. /// </summary>
  129. public int CompressedHashCode
  130. {
  131. get
  132. {
  133. return m_CompressedHashCode;
  134. }
  135. }
  136. /// <summary>
  137. /// 获取资源包含的资源索引集合。
  138. /// </summary>
  139. /// <returns>资源包含的资源索引集合。</returns>
  140. public int[] GetAssetIndexes()
  141. {
  142. return m_AssetIndexes;
  143. }
  144. }
  145. }
  146. }