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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework;
- using System;
- using System.IO;
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 默认游戏框架日志辅助器。
- /// </summary>
- public class DefaultLogHelper : GameFrameworkLog.ILogHelper
- {
- private string logFilePath;
- public DefaultLogHelper() {
- string currentDate = DateTime.Now.ToString("yyyyMMdd");
- logFilePath = Application.dataPath + "/Logs/" + currentDate + ".txt";
- }
- /// <summary>
- /// 记录日志。
- /// </summary>
- /// <param name="level">日志等级。</param>
- /// <param name="message">日志内容。</param>
- public void Log(GameFrameworkLogLevel level, object message)
- {
- switch (level)
- {
- case GameFrameworkLogLevel.Debug:
- Debug.Log(Utility.Text.Format("<color=#888888>{0}</color>", message.ToString()));
- break;
- case GameFrameworkLogLevel.Info:
- Debug.Log(message.ToString());
- break;
- case GameFrameworkLogLevel.Warning:
- Debug.LogWarning(message.ToString());
- break;
- case GameFrameworkLogLevel.Error:
- Debug.LogError(message.ToString());
- break;
- default:
- throw new GameFrameworkException(message.ToString());
- }
- // 写入日志文件
- WriteToFile(message.ToString());
- }
- private void WriteToFile(string logMessage)
- {
- try
- {
- // 如果日志文件不存在,则创建文件
- if (!File.Exists(logFilePath))
- {
- Directory.CreateDirectory(Path.GetDirectoryName(logFilePath));
- File.Create(logFilePath).Close();
- }
- // 追加日志信息到文件
- using (StreamWriter writer = File.AppendText(logFilePath))
- {
- writer.WriteLine(logMessage);
- }
- }
- catch (Exception ex)
- {
- Debug.LogError($"Failed to write log to file: {ex.Message}");
- }
- }
- }
- }
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