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- // Copyright (c) 2022 Vuplex Inc. All rights reserved.
- //
- // Licensed under the Vuplex Commercial Software Library License, you may
- // not use this file except in compliance with the License. You may obtain
- // a copy of the License at
- //
- // https://vuplex.com/commercial-library-license
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- #if (UNITY_STANDALONE_WIN && !UNITY_EDITOR) || UNITY_EDITOR_WIN
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Runtime.InteropServices;
- using UnityEngine;
- using Vuplex.WebView.Internal;
- namespace Vuplex.WebView {
- /// <summary>
- /// The Windows IWebView implementation.
- /// </summary>
- public class WindowsWebView : StandaloneWebView, IWebView {
- public WebPluginType PluginType { get; } = WebPluginType.Windows;
- public override void Dispose() {
- // Cancel the render if it has been scheduled via GL.IssuePluginEvent().
- WebView_removePointer(_nativeWebViewPtr);
- base.Dispose();
- }
- public static WindowsWebView Instantiate() => new GameObject().AddComponent<WindowsWebView>();
- public static bool ValidateGraphicsApi() {
- var isValid = SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.Direct3D11;
- if (!isValid) {
- WebViewLogger.LogError("Unsupported graphics API: 3D WebView for Windows requires Direct3D11. Please go to Player Settings and set \"Graphics APIs for Windows\" to Direct3D11.");
- }
- return isValid;
- }
- readonly WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame();
- protected override StandaloneWebView _instantiate() => Instantiate();
- // Start the coroutine from OnEnable so that the coroutine
- // is restarted if the object is deactivated and then reactivated.
- void OnEnable() => StartCoroutine(_renderPluginOncePerFrame());
- IEnumerator _renderPluginOncePerFrame() {
- while (true) {
- if (Application.isBatchMode) {
- // When Unity is launched in batch mode from the command line,
- // WaitForEndOfFrame() never returns, which can cause automated tests to fail.
- yield return null;
- } else {
- yield return _waitForEndOfFrame;
- }
- if (_nativeWebViewPtr != IntPtr.Zero && !IsDisposed) {
- int pointerId = WebView_depositPointer(_nativeWebViewPtr);
- GL.IssuePluginEvent(WebView_getRenderFunction(), pointerId);
- }
- }
- }
- [DllImport(_dllName)]
- static extern int WebView_depositPointer(IntPtr pointer);
- [DllImport(_dllName)]
- static extern IntPtr WebView_getRenderFunction();
- [DllImport(_dllName)]
- static extern void WebView_removePointer(IntPtr pointer);
- }
- }
- #endif
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