Mesh_yinpan.prefab 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &423726533814894558
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 2210311265112194553}
  12. - component: {fileID: 390134321388387500}
  13. - component: {fileID: 9085429633136533035}
  14. m_Layer: 0
  15. m_Name: YPH_03
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &2210311265112194553
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 423726533814894558}
  28. m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
  29. m_LocalPosition: {x: 0.00021999741, y: 0.000116180425, z: 0.06284197}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 6399988097400420190}
  34. m_RootOrder: 2
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &390134321388387500
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 423726533814894558}
  43. m_Mesh: {fileID: -764419239693898696, guid: 6303b96f66903fe45aa0130e3f844a8c, type: 3}
  44. --- !u!23 &9085429633136533035
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 423726533814894558}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_StaticShadowCaster: 0
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RenderingLayerMask: 257
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 2100000, guid: 179236f713ecd9348bcb5ec8da77d939, type: 2}
  65. m_StaticBatchInfo:
  66. firstSubMesh: 0
  67. subMeshCount: 0
  68. m_StaticBatchRoot: {fileID: 0}
  69. m_ProbeAnchor: {fileID: 0}
  70. m_LightProbeVolumeOverride: {fileID: 0}
  71. m_ScaleInLightmap: 1
  72. m_ReceiveGI: 1
  73. m_PreserveUVs: 0
  74. m_IgnoreNormalsForChartDetection: 0
  75. m_ImportantGI: 0
  76. m_StitchLightmapSeams: 1
  77. m_SelectedEditorRenderState: 3
  78. m_MinimumChartSize: 4
  79. m_AutoUVMaxDistance: 0.5
  80. m_AutoUVMaxAngle: 89
  81. m_LightmapParameters: {fileID: 0}
  82. m_SortingLayerID: 0
  83. m_SortingLayer: 0
  84. m_SortingOrder: 0
  85. m_AdditionalVertexStreams: {fileID: 0}
  86. --- !u!1 &882437978630375603
  87. GameObject:
  88. m_ObjectHideFlags: 0
  89. m_CorrespondingSourceObject: {fileID: 0}
  90. m_PrefabInstance: {fileID: 0}
  91. m_PrefabAsset: {fileID: 0}
  92. serializedVersion: 6
  93. m_Component:
  94. - component: {fileID: 6941195858755407344}
  95. - component: {fileID: 4922637095291336879}
  96. - component: {fileID: 5425608542786421111}
  97. m_Layer: 0
  98. m_Name: YPH_06
  99. m_TagString: Untagged
  100. m_Icon: {fileID: 0}
  101. m_NavMeshLayer: 0
  102. m_StaticEditorFlags: 0
  103. m_IsActive: 1
  104. --- !u!4 &6941195858755407344
  105. Transform:
  106. m_ObjectHideFlags: 0
  107. m_CorrespondingSourceObject: {fileID: 0}
  108. m_PrefabInstance: {fileID: 0}
  109. m_PrefabAsset: {fileID: 0}
  110. m_GameObject: {fileID: 882437978630375603}
  111. m_LocalRotation: {x: -0.7071068, y: -0.000000061817246, z: 0.000000061817246, w: 0.7071068}
  112. m_LocalPosition: {x: 0.04974405, y: -0.0043146973, z: -0.043581154}
  113. m_LocalScale: {x: 1, y: 1, z: 1}
  114. m_ConstrainProportionsScale: 0
  115. m_Children: []
  116. m_Father: {fileID: 6399988097400420190}
  117. m_RootOrder: 5
  118. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  119. --- !u!33 &4922637095291336879
  120. MeshFilter:
  121. m_ObjectHideFlags: 0
  122. m_CorrespondingSourceObject: {fileID: 0}
  123. m_PrefabInstance: {fileID: 0}
  124. m_PrefabAsset: {fileID: 0}
  125. m_GameObject: {fileID: 882437978630375603}
  126. m_Mesh: {fileID: -3952438977910964730, guid: 6303b96f66903fe45aa0130e3f844a8c, type: 3}
  127. --- !u!23 &5425608542786421111
  128. MeshRenderer:
  129. m_ObjectHideFlags: 0
  130. m_CorrespondingSourceObject: {fileID: 0}
  131. m_PrefabInstance: {fileID: 0}
  132. m_PrefabAsset: {fileID: 0}
  133. m_GameObject: {fileID: 882437978630375603}
  134. m_Enabled: 1
  135. m_CastShadows: 1
  136. m_ReceiveShadows: 1
  137. m_DynamicOccludee: 1
  138. m_StaticShadowCaster: 0
  139. m_MotionVectors: 1
  140. m_LightProbeUsage: 1
  141. m_ReflectionProbeUsage: 1
  142. m_RayTracingMode: 2
  143. m_RayTraceProcedural: 0
  144. m_RenderingLayerMask: 257
  145. m_RendererPriority: 0
  146. m_Materials:
  147. - {fileID: 2100000, guid: 86acb495912fa0b40ae5e3588182f3b2, type: 2}
  148. m_StaticBatchInfo:
  149. firstSubMesh: 0
  150. subMeshCount: 0
  151. m_StaticBatchRoot: {fileID: 0}
  152. m_ProbeAnchor: {fileID: 0}
  153. m_LightProbeVolumeOverride: {fileID: 0}
  154. m_ScaleInLightmap: 1
  155. m_ReceiveGI: 1
  156. m_PreserveUVs: 0
  157. m_IgnoreNormalsForChartDetection: 0
  158. m_ImportantGI: 0
  159. m_StitchLightmapSeams: 1
  160. m_SelectedEditorRenderState: 3
  161. m_MinimumChartSize: 4
  162. m_AutoUVMaxDistance: 0.5
  163. m_AutoUVMaxAngle: 89
  164. m_LightmapParameters: {fileID: 0}
  165. m_SortingLayerID: 0
  166. m_SortingLayer: 0
  167. m_SortingOrder: 0
  168. m_AdditionalVertexStreams: {fileID: 0}
  169. --- !u!1 &2155499828350025851
  170. GameObject:
  171. m_ObjectHideFlags: 0
  172. m_CorrespondingSourceObject: {fileID: 0}
  173. m_PrefabInstance: {fileID: 0}
  174. m_PrefabAsset: {fileID: 0}
  175. serializedVersion: 6
  176. m_Component:
  177. - component: {fileID: 6462101715969073899}
  178. - component: {fileID: 3651858534901139518}
  179. - component: {fileID: 7506345599880427294}
  180. m_Layer: 0
  181. m_Name: YPH_05
  182. m_TagString: Untagged
  183. m_Icon: {fileID: 0}
  184. m_NavMeshLayer: 0
  185. m_StaticEditorFlags: 0
  186. m_IsActive: 1
  187. --- !u!4 &6462101715969073899
  188. Transform:
  189. m_ObjectHideFlags: 0
  190. m_CorrespondingSourceObject: {fileID: 0}
  191. m_PrefabInstance: {fileID: 0}
  192. m_PrefabAsset: {fileID: 0}
  193. m_GameObject: {fileID: 2155499828350025851}
  194. m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
  195. m_LocalPosition: {x: -0.049744073, y: -0.0043146973, z: -0.043581154}
  196. m_LocalScale: {x: 1, y: 1, z: 1}
  197. m_ConstrainProportionsScale: 0
  198. m_Children: []
  199. m_Father: {fileID: 6399988097400420190}
  200. m_RootOrder: 4
  201. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  202. --- !u!33 &3651858534901139518
  203. MeshFilter:
  204. m_ObjectHideFlags: 0
  205. m_CorrespondingSourceObject: {fileID: 0}
  206. m_PrefabInstance: {fileID: 0}
  207. m_PrefabAsset: {fileID: 0}
  208. m_GameObject: {fileID: 2155499828350025851}
  209. m_Mesh: {fileID: 2779422856962527102, guid: 6303b96f66903fe45aa0130e3f844a8c, type: 3}
  210. --- !u!23 &7506345599880427294
  211. MeshRenderer:
  212. m_ObjectHideFlags: 0
  213. m_CorrespondingSourceObject: {fileID: 0}
  214. m_PrefabInstance: {fileID: 0}
  215. m_PrefabAsset: {fileID: 0}
  216. m_GameObject: {fileID: 2155499828350025851}
  217. m_Enabled: 1
  218. m_CastShadows: 1
  219. m_ReceiveShadows: 1
  220. m_DynamicOccludee: 1
  221. m_StaticShadowCaster: 0
  222. m_MotionVectors: 1
  223. m_LightProbeUsage: 1
  224. m_ReflectionProbeUsage: 1
  225. m_RayTracingMode: 2
  226. m_RayTraceProcedural: 0
  227. m_RenderingLayerMask: 257
  228. m_RendererPriority: 0
  229. m_Materials:
  230. - {fileID: 2100000, guid: 86acb495912fa0b40ae5e3588182f3b2, type: 2}
  231. m_StaticBatchInfo:
  232. firstSubMesh: 0
  233. subMeshCount: 0
  234. m_StaticBatchRoot: {fileID: 0}
  235. m_ProbeAnchor: {fileID: 0}
  236. m_LightProbeVolumeOverride: {fileID: 0}
  237. m_ScaleInLightmap: 1
  238. m_ReceiveGI: 1
  239. m_PreserveUVs: 0
  240. m_IgnoreNormalsForChartDetection: 0
  241. m_ImportantGI: 0
  242. m_StitchLightmapSeams: 1
  243. m_SelectedEditorRenderState: 3
  244. m_MinimumChartSize: 4
  245. m_AutoUVMaxDistance: 0.5
  246. m_AutoUVMaxAngle: 89
  247. m_LightmapParameters: {fileID: 0}
  248. m_SortingLayerID: 0
  249. m_SortingLayer: 0
  250. m_SortingOrder: 0
  251. m_AdditionalVertexStreams: {fileID: 0}
  252. --- !u!1 &5547332198144837589
  253. GameObject:
  254. m_ObjectHideFlags: 0
  255. m_CorrespondingSourceObject: {fileID: 0}
  256. m_PrefabInstance: {fileID: 0}
  257. m_PrefabAsset: {fileID: 0}
  258. serializedVersion: 6
  259. m_Component:
  260. - component: {fileID: 7035710618043116545}
  261. - component: {fileID: 2881363013684210434}
  262. - component: {fileID: 5216502277199070226}
  263. m_Layer: 0
  264. m_Name: YPH_07
  265. m_TagString: Untagged
  266. m_Icon: {fileID: 0}
  267. m_NavMeshLayer: 0
  268. m_StaticEditorFlags: 0
  269. m_IsActive: 1
  270. --- !u!4 &7035710618043116545
  271. Transform:
  272. m_ObjectHideFlags: 0
  273. m_CorrespondingSourceObject: {fileID: 0}
  274. m_PrefabInstance: {fileID: 0}
  275. m_PrefabAsset: {fileID: 0}
  276. m_GameObject: {fileID: 5547332198144837589}
  277. m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
  278. m_LocalPosition: {x: 0.00508049, y: -0.00017010499, z: -0.017947625}
  279. m_LocalScale: {x: 1, y: 1, z: 1}
  280. m_ConstrainProportionsScale: 0
  281. m_Children: []
  282. m_Father: {fileID: 6399988097400420190}
  283. m_RootOrder: 6
  284. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  285. --- !u!33 &2881363013684210434
  286. MeshFilter:
  287. m_ObjectHideFlags: 0
  288. m_CorrespondingSourceObject: {fileID: 0}
  289. m_PrefabInstance: {fileID: 0}
  290. m_PrefabAsset: {fileID: 0}
  291. m_GameObject: {fileID: 5547332198144837589}
  292. m_Mesh: {fileID: 8342947136305206014, guid: 6303b96f66903fe45aa0130e3f844a8c, type: 3}
  293. --- !u!23 &5216502277199070226
  294. MeshRenderer:
  295. m_ObjectHideFlags: 0
  296. m_CorrespondingSourceObject: {fileID: 0}
  297. m_PrefabInstance: {fileID: 0}
  298. m_PrefabAsset: {fileID: 0}
  299. m_GameObject: {fileID: 5547332198144837589}
  300. m_Enabled: 1
  301. m_CastShadows: 1
  302. m_ReceiveShadows: 1
  303. m_DynamicOccludee: 1
  304. m_StaticShadowCaster: 0
  305. m_MotionVectors: 1
  306. m_LightProbeUsage: 1
  307. m_ReflectionProbeUsage: 1
  308. m_RayTracingMode: 2
  309. m_RayTraceProcedural: 0
  310. m_RenderingLayerMask: 257
  311. m_RendererPriority: 0
  312. m_Materials:
  313. - {fileID: 2100000, guid: f1f89d731dfeada4cb795b577f7b3629, type: 2}
  314. m_StaticBatchInfo:
  315. firstSubMesh: 0
  316. subMeshCount: 0
  317. m_StaticBatchRoot: {fileID: 0}
  318. m_ProbeAnchor: {fileID: 0}
  319. m_LightProbeVolumeOverride: {fileID: 0}
  320. m_ScaleInLightmap: 1
  321. m_ReceiveGI: 1
  322. m_PreserveUVs: 0
  323. m_IgnoreNormalsForChartDetection: 0
  324. m_ImportantGI: 0
  325. m_StitchLightmapSeams: 1
  326. m_SelectedEditorRenderState: 3
  327. m_MinimumChartSize: 4
  328. m_AutoUVMaxDistance: 0.5
  329. m_AutoUVMaxAngle: 89
  330. m_LightmapParameters: {fileID: 0}
  331. m_SortingLayerID: 0
  332. m_SortingLayer: 0
  333. m_SortingOrder: 0
  334. m_AdditionalVertexStreams: {fileID: 0}
  335. --- !u!1 &5605735445494596983
  336. GameObject:
  337. m_ObjectHideFlags: 0
  338. m_CorrespondingSourceObject: {fileID: 0}
  339. m_PrefabInstance: {fileID: 0}
  340. m_PrefabAsset: {fileID: 0}
  341. serializedVersion: 6
  342. m_Component:
  343. - component: {fileID: 1653371476701205216}
  344. - component: {fileID: 4621455167019405062}
  345. - component: {fileID: 4940598868796749848}
  346. m_Layer: 0
  347. m_Name: YPH_02
  348. m_TagString: Untagged
  349. m_Icon: {fileID: 0}
  350. m_NavMeshLayer: 0
  351. m_StaticEditorFlags: 0
  352. m_IsActive: 1
  353. --- !u!4 &1653371476701205216
  354. Transform:
  355. m_ObjectHideFlags: 0
  356. m_CorrespondingSourceObject: {fileID: 0}
  357. m_PrefabInstance: {fileID: 0}
  358. m_PrefabAsset: {fileID: 0}
  359. m_GameObject: {fileID: 5605735445494596983}
  360. m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
  361. m_LocalPosition: {x: -0.0445312, y: 0.00011614991, z: 0.06210807}
  362. m_LocalScale: {x: 1, y: 1, z: 1}
  363. m_ConstrainProportionsScale: 0
  364. m_Children: []
  365. m_Father: {fileID: 6399988097400420190}
  366. m_RootOrder: 1
  367. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  368. --- !u!33 &4621455167019405062
  369. MeshFilter:
  370. m_ObjectHideFlags: 0
  371. m_CorrespondingSourceObject: {fileID: 0}
  372. m_PrefabInstance: {fileID: 0}
  373. m_PrefabAsset: {fileID: 0}
  374. m_GameObject: {fileID: 5605735445494596983}
  375. m_Mesh: {fileID: 2399936503974956374, guid: 6303b96f66903fe45aa0130e3f844a8c, type: 3}
  376. --- !u!23 &4940598868796749848
  377. MeshRenderer:
  378. m_ObjectHideFlags: 0
  379. m_CorrespondingSourceObject: {fileID: 0}
  380. m_PrefabInstance: {fileID: 0}
  381. m_PrefabAsset: {fileID: 0}
  382. m_GameObject: {fileID: 5605735445494596983}
  383. m_Enabled: 1
  384. m_CastShadows: 1
  385. m_ReceiveShadows: 1
  386. m_DynamicOccludee: 1
  387. m_StaticShadowCaster: 0
  388. m_MotionVectors: 1
  389. m_LightProbeUsage: 1
  390. m_ReflectionProbeUsage: 1
  391. m_RayTracingMode: 2
  392. m_RayTraceProcedural: 0
  393. m_RenderingLayerMask: 257
  394. m_RendererPriority: 0
  395. m_Materials:
  396. - {fileID: 2100000, guid: 179236f713ecd9348bcb5ec8da77d939, type: 2}
  397. m_StaticBatchInfo:
  398. firstSubMesh: 0
  399. subMeshCount: 0
  400. m_StaticBatchRoot: {fileID: 0}
  401. m_ProbeAnchor: {fileID: 0}
  402. m_LightProbeVolumeOverride: {fileID: 0}
  403. m_ScaleInLightmap: 1
  404. m_ReceiveGI: 1
  405. m_PreserveUVs: 0
  406. m_IgnoreNormalsForChartDetection: 0
  407. m_ImportantGI: 0
  408. m_StitchLightmapSeams: 1
  409. m_SelectedEditorRenderState: 3
  410. m_MinimumChartSize: 4
  411. m_AutoUVMaxDistance: 0.5
  412. m_AutoUVMaxAngle: 89
  413. m_LightmapParameters: {fileID: 0}
  414. m_SortingLayerID: 0
  415. m_SortingLayer: 0
  416. m_SortingOrder: 0
  417. m_AdditionalVertexStreams: {fileID: 0}
  418. --- !u!1 &6024272486214397412
  419. GameObject:
  420. m_ObjectHideFlags: 0
  421. m_CorrespondingSourceObject: {fileID: 0}
  422. m_PrefabInstance: {fileID: 0}
  423. m_PrefabAsset: {fileID: 0}
  424. serializedVersion: 6
  425. m_Component:
  426. - component: {fileID: 6399988097400420190}
  427. m_Layer: 0
  428. m_Name: Mesh_yinpan
  429. m_TagString: Untagged
  430. m_Icon: {fileID: 0}
  431. m_NavMeshLayer: 0
  432. m_StaticEditorFlags: 0
  433. m_IsActive: 1
  434. --- !u!4 &6399988097400420190
  435. Transform:
  436. m_ObjectHideFlags: 0
  437. m_CorrespondingSourceObject: {fileID: 0}
  438. m_PrefabInstance: {fileID: 0}
  439. m_PrefabAsset: {fileID: 0}
  440. m_GameObject: {fileID: 6024272486214397412}
  441. m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
  442. m_LocalPosition: {x: -0.4143, y: -0.0463, z: 1.335}
  443. m_LocalScale: {x: 2.5729177, y: 2.5729177, z: 2.5729177}
  444. m_ConstrainProportionsScale: 0
  445. m_Children:
  446. - {fileID: 2598716432481389737}
  447. - {fileID: 1653371476701205216}
  448. - {fileID: 2210311265112194553}
  449. - {fileID: 8496701784509007532}
  450. - {fileID: 6462101715969073899}
  451. - {fileID: 6941195858755407344}
  452. - {fileID: 7035710618043116545}
  453. m_Father: {fileID: 0}
  454. m_RootOrder: 0
  455. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  456. --- !u!1 &6054195992546386988
  457. GameObject:
  458. m_ObjectHideFlags: 0
  459. m_CorrespondingSourceObject: {fileID: 0}
  460. m_PrefabInstance: {fileID: 0}
  461. m_PrefabAsset: {fileID: 0}
  462. serializedVersion: 6
  463. m_Component:
  464. - component: {fileID: 2598716432481389737}
  465. - component: {fileID: 7594148798497134159}
  466. - component: {fileID: 7794166238763859234}
  467. m_Layer: 0
  468. m_Name: YPH_01
  469. m_TagString: Untagged
  470. m_Icon: {fileID: 0}
  471. m_NavMeshLayer: 0
  472. m_StaticEditorFlags: 0
  473. m_IsActive: 1
  474. --- !u!4 &2598716432481389737
  475. Transform:
  476. m_ObjectHideFlags: 0
  477. m_CorrespondingSourceObject: {fileID: 0}
  478. m_PrefabInstance: {fileID: 0}
  479. m_PrefabAsset: {fileID: 0}
  480. m_GameObject: {fileID: 6054195992546386988}
  481. m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
  482. m_LocalPosition: {x: 0.00021999741, y: 0.000116180425, z: 0.06284197}
  483. m_LocalScale: {x: 1, y: 1, z: 1}
  484. m_ConstrainProportionsScale: 0
  485. m_Children: []
  486. m_Father: {fileID: 6399988097400420190}
  487. m_RootOrder: 0
  488. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  489. --- !u!33 &7594148798497134159
  490. MeshFilter:
  491. m_ObjectHideFlags: 0
  492. m_CorrespondingSourceObject: {fileID: 0}
  493. m_PrefabInstance: {fileID: 0}
  494. m_PrefabAsset: {fileID: 0}
  495. m_GameObject: {fileID: 6054195992546386988}
  496. m_Mesh: {fileID: 489100474330728976, guid: 6303b96f66903fe45aa0130e3f844a8c, type: 3}
  497. --- !u!23 &7794166238763859234
  498. MeshRenderer:
  499. m_ObjectHideFlags: 0
  500. m_CorrespondingSourceObject: {fileID: 0}
  501. m_PrefabInstance: {fileID: 0}
  502. m_PrefabAsset: {fileID: 0}
  503. m_GameObject: {fileID: 6054195992546386988}
  504. m_Enabled: 1
  505. m_CastShadows: 1
  506. m_ReceiveShadows: 1
  507. m_DynamicOccludee: 1
  508. m_StaticShadowCaster: 0
  509. m_MotionVectors: 1
  510. m_LightProbeUsage: 1
  511. m_ReflectionProbeUsage: 1
  512. m_RayTracingMode: 2
  513. m_RayTraceProcedural: 0
  514. m_RenderingLayerMask: 257
  515. m_RendererPriority: 0
  516. m_Materials:
  517. - {fileID: 2100000, guid: 179236f713ecd9348bcb5ec8da77d939, type: 2}
  518. - {fileID: 2100000, guid: 0451109eb0b8ca240b79899163d9d05e, type: 2}
  519. m_StaticBatchInfo:
  520. firstSubMesh: 0
  521. subMeshCount: 0
  522. m_StaticBatchRoot: {fileID: 0}
  523. m_ProbeAnchor: {fileID: 0}
  524. m_LightProbeVolumeOverride: {fileID: 0}
  525. m_ScaleInLightmap: 1
  526. m_ReceiveGI: 1
  527. m_PreserveUVs: 0
  528. m_IgnoreNormalsForChartDetection: 0
  529. m_ImportantGI: 0
  530. m_StitchLightmapSeams: 1
  531. m_SelectedEditorRenderState: 3
  532. m_MinimumChartSize: 4
  533. m_AutoUVMaxDistance: 0.5
  534. m_AutoUVMaxAngle: 89
  535. m_LightmapParameters: {fileID: 0}
  536. m_SortingLayerID: 0
  537. m_SortingLayer: 0
  538. m_SortingOrder: 0
  539. m_AdditionalVertexStreams: {fileID: 0}
  540. --- !u!1 &8211507335684743384
  541. GameObject:
  542. m_ObjectHideFlags: 0
  543. m_CorrespondingSourceObject: {fileID: 0}
  544. m_PrefabInstance: {fileID: 0}
  545. m_PrefabAsset: {fileID: 0}
  546. serializedVersion: 6
  547. m_Component:
  548. - component: {fileID: 8496701784509007532}
  549. - component: {fileID: 2672886349362035753}
  550. - component: {fileID: 6413830139632932631}
  551. m_Layer: 0
  552. m_Name: YPH_04
  553. m_TagString: Untagged
  554. m_Icon: {fileID: 0}
  555. m_NavMeshLayer: 0
  556. m_StaticEditorFlags: 0
  557. m_IsActive: 1
  558. --- !u!4 &8496701784509007532
  559. Transform:
  560. m_ObjectHideFlags: 0
  561. m_CorrespondingSourceObject: {fileID: 0}
  562. m_PrefabInstance: {fileID: 0}
  563. m_PrefabAsset: {fileID: 0}
  564. m_GameObject: {fileID: 8211507335684743384}
  565. m_LocalRotation: {x: -0.7071069, y: 0.000000061817246, z: -0.000000061817225, w: 0.70710665}
  566. m_LocalPosition: {x: -0.00012160898, y: 0.00026129105, z: -0.0065102694}
  567. m_LocalScale: {x: 1, y: 1, z: 1}
  568. m_ConstrainProportionsScale: 0
  569. m_Children: []
  570. m_Father: {fileID: 6399988097400420190}
  571. m_RootOrder: 3
  572. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  573. --- !u!33 &2672886349362035753
  574. MeshFilter:
  575. m_ObjectHideFlags: 0
  576. m_CorrespondingSourceObject: {fileID: 0}
  577. m_PrefabInstance: {fileID: 0}
  578. m_PrefabAsset: {fileID: 0}
  579. m_GameObject: {fileID: 8211507335684743384}
  580. m_Mesh: {fileID: -3813190542825593890, guid: 6303b96f66903fe45aa0130e3f844a8c, type: 3}
  581. --- !u!23 &6413830139632932631
  582. MeshRenderer:
  583. m_ObjectHideFlags: 0
  584. m_CorrespondingSourceObject: {fileID: 0}
  585. m_PrefabInstance: {fileID: 0}
  586. m_PrefabAsset: {fileID: 0}
  587. m_GameObject: {fileID: 8211507335684743384}
  588. m_Enabled: 1
  589. m_CastShadows: 1
  590. m_ReceiveShadows: 1
  591. m_DynamicOccludee: 1
  592. m_StaticShadowCaster: 0
  593. m_MotionVectors: 1
  594. m_LightProbeUsage: 1
  595. m_ReflectionProbeUsage: 1
  596. m_RayTracingMode: 2
  597. m_RayTraceProcedural: 0
  598. m_RenderingLayerMask: 257
  599. m_RendererPriority: 0
  600. m_Materials:
  601. - {fileID: 2100000, guid: 3754965b834e3d14c86b2b73d638bf59, type: 2}
  602. - {fileID: 2100000, guid: 91319cc7da0282544ad72f35aa89f8f5, type: 2}
  603. - {fileID: 2100000, guid: 86acb495912fa0b40ae5e3588182f3b2, type: 2}
  604. - {fileID: 2100000, guid: 1365fb3b9a17439439caad5be5639ab2, type: 2}
  605. - {fileID: 2100000, guid: 4cd7a359974081042a2264b0514766bc, type: 2}
  606. - {fileID: 2100000, guid: 34e8532723e9c3c44a24e310cb3b35f7, type: 2}
  607. - {fileID: 2100000, guid: 6cc3505ead5c5a44298cb3b0429cbd23, type: 2}
  608. - {fileID: 2100000, guid: 123a7dcfd3f7a3f4a9975eba671f1ec6, type: 2}
  609. - {fileID: 2100000, guid: 7db08221df32c1a49944056fba658f6b, type: 2}
  610. - {fileID: 2100000, guid: fdf83b0ed0bb6424981e9bbab88a11bf, type: 2}
  611. - {fileID: 2100000, guid: fe7c20d7de41af84f8ff6a574ecba175, type: 2}
  612. - {fileID: 2100000, guid: 662d481c87c10c946b00386f04989c40, type: 2}
  613. - {fileID: 2100000, guid: e89f7665d63765f4ab6289058e2452f0, type: 2}
  614. m_StaticBatchInfo:
  615. firstSubMesh: 0
  616. subMeshCount: 0
  617. m_StaticBatchRoot: {fileID: 0}
  618. m_ProbeAnchor: {fileID: 0}
  619. m_LightProbeVolumeOverride: {fileID: 0}
  620. m_ScaleInLightmap: 1
  621. m_ReceiveGI: 1
  622. m_PreserveUVs: 0
  623. m_IgnoreNormalsForChartDetection: 0
  624. m_ImportantGI: 0
  625. m_StitchLightmapSeams: 1
  626. m_SelectedEditorRenderState: 3
  627. m_MinimumChartSize: 4
  628. m_AutoUVMaxDistance: 0.5
  629. m_AutoUVMaxAngle: 89
  630. m_LightmapParameters: {fileID: 0}
  631. m_SortingLayerID: 0
  632. m_SortingLayer: 0
  633. m_SortingOrder: 0
  634. m_AdditionalVertexStreams: {fileID: 0}