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- using System;
- namespace BestHTTP.Logger
- {
- public sealed class UnityOutput : ILogOutput
- {
- public void Write(Loglevels level, string logEntry)
- {
- switch (level)
- {
- case Loglevels.All:
- case Loglevels.Information:
- UnityEngine.Debug.Log(logEntry);
- break;
- case Loglevels.Warning:
- UnityEngine.Debug.LogWarning(logEntry);
- break;
- case Loglevels.Error:
- case Loglevels.Exception:
- UnityEngine.Debug.LogError(logEntry);
- break;
- }
- }
- public void Dispose()
- {
- GC.SuppressFinalize(this);
- }
- }
- }
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