PlayerInventory.cs 432 B

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  1. using System;
  2. using UnityEngine;
  3. namespace ZenFulcrum.EmbeddedBrowser {
  4. public class PlayerInventory : MonoBehaviour {
  5. public HUDManager hud;
  6. public static PlayerInventory Instance { get; private set; }
  7. public int NumCoins { get; private set; }
  8. public event Action<int> coinCollected = coins => { };
  9. public void Awake() {
  10. Instance = this;
  11. }
  12. public void AddCoin() {
  13. NumCoins += 1;
  14. coinCollected(NumCoins);
  15. }
  16. }
  17. }