TopologyAnimCtrl.cs 5.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using DG.Tweening;
  5. using UnityEngine.UI;
  6. public class TopologyAnimCtrl : MonoBehaviour
  7. {
  8. public Image[] left1Img;
  9. public Text[] left1Txt;
  10. public int left1num1 = 0;
  11. public int left1num2 = 0;
  12. public int left1num3 = 0;
  13. public Image[] left2Img;
  14. public Text[] left2Txt;
  15. public int left2num1 = 0;
  16. public int left2num2 = 0;
  17. public int left2num3 = 0;
  18. public int left2num4 = 0;
  19. public int left2num5 = 0;
  20. public Image[] left3Img;
  21. public Image right1Img;
  22. public Text[] right1Txt;
  23. public float right1num1 = 0;
  24. public float right1num2 = 0;
  25. public float right1num3 = 0;
  26. public float right1num4 = 0;
  27. public Image[] right2Img;
  28. public void InitAni() {
  29. for (int i = 0; i < left1Img.Length; i++)
  30. {
  31. left1Img[i].fillAmount = 0;
  32. }
  33. left2Img[0].fillAmount = 0;
  34. left2Img[1].fillAmount = 0;
  35. left2Img[2].fillAmount = 0;
  36. for (int i = 0; i < left3Img.Length; i++)
  37. {
  38. left3Img[i].fillAmount = 0;
  39. }
  40. for (int i = 0; i < right2Img.Length; i++)
  41. {
  42. right2Img[i].fillAmount = 0;
  43. }
  44. left1num1 = 0;
  45. left1num2 = 0;
  46. left1num3 = 0;
  47. for (int i = 0; i < left1Txt.Length; i++)
  48. {
  49. left1Txt[i].text = "0";
  50. }
  51. left2num1 = 0;
  52. left2num2 = 0;
  53. left2num3 = 0;
  54. left2num4 = 0;
  55. left2num4 = 0;
  56. for (int i = 0; i < left2Txt.Length; i++)
  57. {
  58. left2Txt[i].text = "0";
  59. }
  60. right1Img.fillAmount = 0;
  61. right1num1 = 0.0f;
  62. right1num2 = 0.0f;
  63. right1num3 = 0.0f;
  64. right1num4 = 0.0f;
  65. for (int i = 0; i < right1Txt.Length; i++)
  66. {
  67. right1Txt[i].text = "0";
  68. }
  69. }
  70. public void PlayAni() {
  71. for (int i = 0; i < left1Img.Length; i++) {
  72. left1Img[i].DOFillAmount(0.5f, 2f);
  73. }
  74. left2Img[0].DOFillAmount(0.5f, 1f).OnComplete(()=> {
  75. left2Img[1].DOFillAmount(0.25f, 1.0f).OnComplete(() =>
  76. {
  77. left2Img[2].DOFillAmount(0.25f, 1.0f);
  78. });
  79. });
  80. left3Img[0].DOFillAmount(0.646f, 1f).OnComplete(() =>
  81. {
  82. left3Img[1].DOFillAmount(0.185f, 1f);
  83. });
  84. left3Img[2].DOFillAmount(0.469f, 1f).OnComplete(() =>
  85. {
  86. left3Img[3].DOFillAmount(0.736f, 1f);
  87. });
  88. left3Img[4].DOFillAmount(0.476f, 1f).OnComplete(() =>
  89. {
  90. left3Img[5].DOFillAmount(0.736f, 1f);
  91. });
  92. left3Img[6].DOFillAmount(0.666f, 1f).OnComplete(() =>
  93. {
  94. left3Img[7].DOFillAmount(0.504f, 1f);
  95. });
  96. left3Img[8].DOFillAmount(0.489f, 1f).OnComplete(() =>
  97. {
  98. left3Img[9].DOFillAmount(0.111f, 1f);
  99. });
  100. right1Img.DOFillAmount(0.506f, 2f);
  101. right2Img[0].DOFillAmount(0.344f, 2f);
  102. right2Img[1].DOFillAmount(0.486f, 2f);
  103. right2Img[2].DOFillAmount(0.618f, 2f);
  104. right2Img[3].DOFillAmount(0.509f, 2f);
  105. right2Img[4].DOFillAmount(0.63f, 2f);
  106. right2Img[5].DOFillAmount(0.306f, 2f);
  107. StartCoroutine(left1TxtRise());
  108. StartCoroutine(left2TxtRise());
  109. StartCoroutine(right1TxtRise());
  110. }
  111. IEnumerator left1TxtRise()
  112. {
  113. while (left1num1 < 88 || left1num2 < 88 || left1num3 < 176)
  114. {
  115. yield return new WaitForSeconds(0.05f);
  116. if (left1num1 < 88)
  117. left1num1 += 2;
  118. if (left1num2 < 88)
  119. left1num2 += 2;
  120. if (left1num3 < 176)
  121. left1num3 += 4;
  122. left1Txt[0].text = left1num1.ToString();
  123. left1Txt[1].text = left1num2.ToString();
  124. left1Txt[2].text = left1num3.ToString();
  125. }
  126. }
  127. IEnumerator left2TxtRise()
  128. {
  129. while (left2num1 < 704 || left2num2 < 14 || left2num3 < 22 || left2num4 < 8 || left2num5 < 748)
  130. {
  131. yield return new WaitForSeconds(0.1f);
  132. if (left2num1 < 704)
  133. left2num1+= 50;
  134. if (left2num1 >= 704)
  135. left2num1 = 704;
  136. if (left2num2 < 28)
  137. left2num2++;
  138. if (left2num3 < 56)
  139. left2num3++;
  140. if (left2num4 < 8)
  141. left2num4++;
  142. if (left2num5 < 748)
  143. left2num5+= 25;
  144. if (left2num5 >= 748)
  145. left2num5 = 748;
  146. left2Txt[0].text = left2num1.ToString();
  147. left2Txt[1].text = left2num2.ToString();
  148. left2Txt[2].text = left2num3.ToString();
  149. left2Txt[3].text = left2num4.ToString();
  150. left2Txt[4].text = left2num5.ToString();
  151. }
  152. }
  153. IEnumerator right1TxtRise()
  154. {
  155. while (right1num1 < 107 || right1num2 < 66 || right1num3 < 174 || right1num4 < 162)
  156. {
  157. yield return new WaitForSeconds(0.05f);
  158. if (right1num1 < 107)
  159. right1num1 += 3;
  160. if (right1num1 >= 107)
  161. right1num1 = 107.77f;
  162. if (right1num2 < 66)
  163. right1num2 += 2;
  164. if (right1num2 >= 66)
  165. right1num2 = 66.67f;
  166. if (right1num3 < 174)
  167. right1num3 += 4;
  168. if (right1num3 >= 174)
  169. right1num3 = 174.44f;
  170. if (right1num4 < 162)
  171. right1num4 += 4;
  172. if (right1num4 >= 162)
  173. right1num4 = 162f;
  174. right1Txt[0].text = right1num1.ToString();
  175. right1Txt[1].text = right1num2.ToString();
  176. right1Txt[2].text = right1num3.ToString();
  177. right1Txt[3].text = (right1num4 * 0.01f).ToString();
  178. }
  179. }
  180. }