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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using System;
- using UnityEngine;
- using UnityEngine.UI;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 默认界面组辅助器。
- /// </summary>
- public class DsUIGroupHelper : UIGroupHelperBase
- {
- private Canvas _canvas;
- private CanvasScaler _canvasScale;
- private void Awake()
- {
- _canvas = this.gameObject.AddComponent<Canvas>();
- _canvas.renderMode = RenderMode.ScreenSpaceCamera;
- _canvas.worldCamera = GameObject.FindWithTag("UiCamera").GetComponent<Camera>();
- _canvasScale = this.gameObject.AddComponent<CanvasScaler>();
- _canvasScale.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
- _canvasScale.referenceResolution = new Vector2(1920, 1080);
- RectTransform rect = this.gameObject.GetOrAddComponent<RectTransform>();
- rect.anchoredPosition = new Vector2(0, 0);
- gameObject.AddComponent<GraphicRaycaster>();
- }
- private void Start()
- {
- if (this.gameObject.name.Equals("UI Group - Pop"))
- {
- GameObject obj=new GameObject("MoveItemContent");
- obj.AddComponent<RectTransform>().sizeDelta = new Vector2(1920, 1080);
- obj.transform.SetParent(this.transform);
- obj.transform.localPosition=Vector3.zero;
- obj.tag = "MoveItemContent";
- }
- }
- /// <summary>
- /// 设置界面组深度。
- /// </summary>
- /// <param name="depth">界面组深度。</param>
- public override void SetDepth(int depth)
- {
- _canvas.sortingOrder = depth;
- }
- }
- }
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