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- using SocketIOClient.Transport;
- using System;
- using System.Collections.Generic;
- namespace SocketIOClient.Messages
- {
- public class PongMessage : IMessage
- {
- public MessageType Type => MessageType.Pong;
- public List<byte[]> OutgoingBytes { get; set; }
- public List<byte[]> IncomingBytes { get; set; }
- public int BinaryCount { get; }
- public int Eio { get; set; }
- public TransportProtocol Protocol { get; set; }
- public TimeSpan Duration { get; set; }
- public void Read(string msg)
- {
- }
- public string Write() => "3";
- }
- }
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