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- 'use strict';
- const http = require('http');
- const socket = require('socket.io');
- const server = http.createServer();
- const port = 11100;
- var io = socket(server, {
- pingInterval: 10000,
- pingTimeout: 5000
- });
- io.use((socket, next) => {
- if (socket.handshake.query.token === "UNITY") {
- next();
- } else {
- next(new Error("Authentication error"));
- }
- });
- io.on('connection', socket => {
- console.log('connection');
- setTimeout(() => {
- socket.emit('connection', {date: new Date().getTime(), data: "Hello Unity"})
- }, 1000);
- socket.on('hello', (data) => {
- console.log('hello', data);
- socket.emit('hello', {date: new Date().getTime(), data: data});
- });
- socket.on('spin', (data) => {
- console.log('spin');
- socket.emit('spin', {date: new Date().getTime(), data: data});
- });
- socket.on('class', (data) => {
- console.log('class', data);
- socket.emit('class', {date: new Date().getTime(), data: data});
- });
- });
- server.listen(port, () => {
- console.log('listening on *:' + port);
- });
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