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wartheking vor 6 Monaten
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Commit
1248374f2c

+ 7 - 0
Config/DefaultEngine.ini

@@ -112,6 +112,7 @@ ManualIPAddress=
 +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
 +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
 +Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
 +Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
 +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="SteelTrigger")
 +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="SteelTrigger")
++DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="SteelTrigger2")
 -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
 -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
 -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
 -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
 -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
 -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
@@ -131,3 +132,9 @@ ManualIPAddress=
 +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
 +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
 +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
 +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
 
 
+[/Script/LevelSequence.LevelSequenceProjectSettings]
+LevelSequence.DefaultDisplayRate=60fps
+
+[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
+FrameRateLock=PUFRL_60
+

BIN
Content/BP/FactoryController.uasset


BIN
Content/BP/FactoryMode.uasset


BIN
Content/BP/Unit.uasset → Content/BP/Unit0.uasset


BIN
Content/BP/Unit1.uasset


BIN
Content/Data/DeviceData.uasset


BIN
Content/Data/DeviceDataRet.uasset


BIN
Content/Main1.umap


BIN
Content/UMG/1.uasset


BIN
Content/UMG/3.uasset


BIN
Content/UMG/4.uasset


BIN
Content/UMG/u15.uasset


BIN
Content/UMG/u42.uasset


BIN
Content/UMG/u43.uasset


BIN
Content/UMG/u44.uasset


BIN
Content/VFX/MapBorderCollection/Blueprints/BP_Decal_Border1.uasset


BIN
Content/VFX/MapBorderCollection/Blueprints/BP_Mesh_Border1.uasset


BIN
Content/VFX/MapBorderCollection/Blueprints/MyTriggerBox.uasset


BIN
Content/VFX/MapBorderCollection/Blueprints/TriggerBoxLevel1.uasset


BIN
Content/VFX/MapBorderCollection/Blueprints/TriggerBoxLevel2.uasset


+ 15 - 0
SteelFactory.uproject

@@ -56,6 +56,21 @@
 			"Name": "DBJson",
 			"Name": "DBJson",
 			"Enabled": true,
 			"Enabled": true,
 			"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/64d40a8dc7e44719839fb97ff6337110"
 			"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/64d40a8dc7e44719839fb97ff6337110"
+		},
+		{
+			"Name": "HeatMap",
+			"Enabled": true,
+			"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/ca8e9375ecb947899d61bdca5b629952"
+		},
+		{
+			"Name": "FlowField2D",
+			"Enabled": true,
+			"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/ab69f29ef8494432af36d36bcc1ccf2c"
+		},
+		{
+			"Name": "UAssetBrowser",
+			"Enabled": true,
+			"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/648d582688654f7db09939af111c45b5"
 		}
 		}
 	]
 	]
 }
 }