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@@ -1,10 +1,11 @@
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[/Script/EngineSettings.GameMapsSettings]
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GameInstanceClass=/Script/Engine.GameInstance
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-EditorStartupMap=/Engine/Maps/Templates/OpenWorld
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-GameDefaultMap=/Engine/Maps/Templates/OpenWorld
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-ServerDefaultMap=/Engine/Maps/Entry
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+EditorStartupMap=/Game/Main.Main
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+GameDefaultMap=/Game/Main.Main
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+ServerDefaultMap=/Game/Main.Main
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GlobalDefaultGameMode=/Script/Engine.GameModeBase
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LocalMapOptions=
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+TransitionMap=/Game/Main.Main
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[InstallBundleManager]
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ModuleName=NullInstallBundleManager
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@@ -29,9 +30,11 @@ FlushSoftTimeLimitShutdown=2.0
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FlushHardTimeLimitShutdown=4.0
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FlushSoftTimeLimitFullFlush=-1.0
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FlushHardTimeLimitFullFlush=-1.0
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+HttpThreadActiveFrameTimeInSeconds=0.001
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+HttpMaxConnectionsPerServer=40
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[HTTP.HttpThread]
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-RunningThreadedRequestLimit=11
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+RunningThreadedRequestLimit=100
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[HTTP.Curl]
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bAllowSeekFunction=false
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@@ -859,6 +862,102 @@ FunctionRedirects=(OldName="LegacyCameraShakeFunctionLibrary.Conv_MatineeCameraS
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PropertyRedirects=(OldName="AnimationSettings.BoneTimecodeCustomAttributeNameSettings",NewName="BoneTimecodeAnimationAttributeNameSettings")
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PropertyRedirects=(OldName="AnimationSettings.BoneCustomAttributesNames",NewName="BoneAnimationAttributesNames")
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PropertyRedirects=(OldName="AnimationSettings.BoneNamesWithCustomAttributes",NewName="BoneNamesWithAnimationAttributes")
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+FunctionRedirects=(OldName="CesiumMetadataFeatureTableBlueprintLibrary.GetPropertiesForFeatureID",NewName="GetMetadataValuesForFeatureID")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateTransformLongitudeLatitudeHeightToUe",NewName="InaccurateTransformLongitudeLatitudeHeightToUnreal")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateTransformUeToLongitudeLatitudeHeight",NewName="InaccurateTransformUnrealToLongitudeLatitudeHeight")
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+PropertyRedirects=(OldName="CesiumGeoreference.InaccurateTransformUnrealToLongitudeLatitudeHeight.Ue", NewName="Unreal")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateTransformEcefToUe",NewName="InaccurateTransformEcefToUnreal")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateTransformUeToEcef",NewName="InaccurateTransformUnrealToEcef")
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+PropertyRedirects=(OldName="CesiumGeoreference.InaccurateTransformUnrealToEcef.Ue", NewName="Unreal")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateTransformRotatorUeToEnu",NewName="InaccurateTransformRotatorUnrealToEastNorthUp")
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+PropertyRedirects=(OldName="CesiumGeoreference.InaccurateTransformRotatorUnrealToEastNorthUp.UeRotator", NewName="UnrealRotator")
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+PropertyRedirects=(OldName="CesiumGeoreference.InaccurateTransformRotatorUnrealToEastNorthUp.UeLocation", NewName="UnrealLocation")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateTransformRotatorEnuToUe",NewName="InaccurateTransformRotatorEastNorthUpToUnreal")
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+PropertyRedirects=(OldName="CesiumGeoreference.InaccurateTransformRotatorEastNorthUpToUnreal.UeLocation", NewName="UnrealLocation")
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+PropertyRedirects=(OldName="CesiumGeoreference.InaccurateComputeEastNorthUpToUnreal.Ue", NewName="Unreal")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateSetGeoreferenceOrigin",NewName="SetOriginLongitudeLatitudeHeight")
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+ClassRedirects=(OldName="CesiumGeoreferenceComponent", NewName="CesiumGlobeAnchorComponent")
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+ClassRedirects=(OldName="CesiumSunSky_C",NewName="/Script/CesiumRuntime.CesiumSunSky",OverrideClassName="/Script/CoreUObject.Class")
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+PropertyRedirects=(OldName="CesiumSunSky.EnableMobileRendering",NewName="UseMobileRendering")
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+FunctionRedirects=(OldName="CesiumSunSky.AdjustAtmosphereRadius",NewName="UpdateAtmosphereRadius")
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+PropertyRedirects=(OldName="CesiumGeoreference.WorldOriginCamera",NewName="SubLevelCamera")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateGetGeoreferenceOriginLongitudeLatitudeHeight",NewName="GetOriginLongitudeLatitudeHeight")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateSetGeoreferenceOriginLongitudeLatitudeHeight",NewName="SetOriginLongitudeLatitudeHeight")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateSetGeoreferenceOriginEcef",NewName="SetOriginEarthCenteredEarthFixed")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateTransformLongitudeLatitudeHeightToEcef",NewName="TransformLongitudeLatitudeHeightToEcef")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateTransformEcefToLongitudeLatitudeHeight",NewName="TransformEcefToLongitudeLatitudeHeight")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateTransformLongitudeLatitudeHeightToUnreal",NewName="TransformLongitudeLatitudeHeightPositionToUnreal")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateTransformUnrealToLongitudeLatitudeHeight",NewName="TransformUnrealPositionToLongitudeLatitudeHeight")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateTransformEcefToUnreal",NewName="TransformEarthCenteredEarthFixedPositionToUnreal")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateTransformUnrealToEcef",NewName="TransformUnrealPositionToEarthCenteredEarthFixed")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateTransformRotatorUnrealToEastNorthUp",NewName="TransformRotatorUnrealToEastNorthUp")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateTransformRotatorEastNorthUpToUnreal",NewName="TransformRotatorEastNorthUpToUnreal")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateComputeEastNorthUpToUnreal",NewName="ComputeEastNorthUpToUnreal")
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+FunctionRedirects=(OldName="CesiumGeoreference.InaccurateComputeEastNorthUpToEcef",NewName="ComputeEastNorthUpToEcef")
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+FunctionRedirects=(OldName="CesiumGlobeAnchorComponent.InaccurateGetECEF",NewName="GetEarthCenteredEarthFixedPosition")
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+FunctionRedirects=(OldName="CesiumGlobeAnchorComponent.InaccurateMoveToECEF",NewName="MoveToEarthCenteredEarthFixedPosition")
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+FunctionRedirects=(OldName="CesiumGlobeAnchorComponent.InaccurateGetLongitudeLatitudeHeight",NewName="GetLongitudeLatitudeHeight")
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+FunctionRedirects=(OldName="CesiumGlobeAnchorComponent.InaccurateMoveToLongitudeLatitudeHeight",NewName="MoveToLongitudeLatitudeHeight")
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+FunctionRedirects=(OldName="GlobeAwareDefaultPawn.InaccurateFlyToLocationECEF",NewName="FlyToLocationECEF")
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+FunctionRedirects=(OldName="GlobeAwareDefaultPawn.InaccurateFlyToLocationLongitudeLatitudeHeight",NewName="FlyToLocationLongitudeLatitudeHeight")
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+PropertyRedirects=(OldName="CesiumPolygonRasterOverlay.ExcludeTilesInside",NewName="ExcludeSelectedTiles")
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+FunctionRedirects=(OldName="CesiumGeoreference.TransformUnrealToLongitudeLatitudeHeight",NewName="TransformUnrealPositionToLongitudeLatitudeHeight")
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+PropertyRedirects=(OldName="CesiumGeoreference.TransformUnrealPositionToLongitudeLatitudeHeight.Unreal", NewName="UnrealPosition")
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+FunctionRedirects=(OldName="CesiumGeoreference.TransformEcefToUnreal",NewName="TransformEarthCenteredEarthFixedPositionToUnreal")
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+PropertyRedirects=(OldName="CesiumGeoreference.TransformEarthCenteredEarthFixedPositionToUnreal.Ecef", NewName="EarthCenteredEarthFixedPosition")
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+FunctionRedirects=(OldName="CesiumGeoreference.TransformUnrealToEcef",NewName="TransformUnrealPositionToEarthCenteredEarthFixed")
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+PropertyRedirects=(OldName="CesiumGeoreference.TransformUnrealPositionToEarthCenteredEarthFixed.Unreal", NewName="UnrealPosition")
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+FunctionRedirects=(OldName="CesiumGeoreference.TransformLongitudeLatitudeHeightToUnreal",NewName="TransformLongitudeLatitudeHeightPositionToUnreal")
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+FunctionRedirects=(OldName="CesiumGeoreference.TransformRotatorUnrealToEastSouthUp",NewName="TransformUnrealRotatorToEastSouthUp")
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+FunctionRedirects=(OldName="CesiumGeoreference.TransformRotatorEastSouthUpToUnreal",NewName="TransformEastSouthUpRotatorToUnreal")
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+PropertyRedirects=(OldName="CesiumGeoreference.TransformEastSouthUpRotatorToUnreal.EsuRotator", NewName="EastSouthUpRotator")
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+FunctionRedirects=(OldName="CesiumGeoreference.ComputeEastSouthUpToUnreal",NewName="ComputeEastSouthUpToUnrealTransformation")
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+PropertyRedirects=(OldName="CesiumGeoreference.ComputeEastSouthUpToUnrealTransformation.Unreal", NewName="UnrealLocation")
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+FunctionRedirects=(OldName="CesiumGeoreference.SetGeoreferenceOriginLongitudeLatitudeHeight",NewName="SetOriginLongitudeLatitudeHeight")
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+FunctionRedirects=(OldName="CesiumGeoreference.GetGeoreferenceOriginLongitudeLatitudeHeight",NewName="GetOriginLongitudeLatitudeHeight")
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+FunctionRedirects=(OldName="CesiumGeoreference.SetGeoreferenceOriginEcef",NewName="SetOriginEarthCenteredEarthFixed")
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+PropertyRedirects=(OldName="CesiumGeoreference.SetOriginEarthCenteredEarthFixed.TargetEcef", NewName="TargetEarthCenteredEarthFixed")
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+FunctionRedirects=(OldName="CesiumGlobeAnchorComponent.GetECEF",NewName="GetEarthCenteredEarthFixedPosition")
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+FunctionRedirects=(OldName="CesiumGlobeAnchorComponent.MoveToECEF",NewName="MoveToEarthCenteredEarthFixedPosition")
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+PropertyRedirects=(OldName="CesiumGlobeAnchorComponent.GetEarthCenteredEarthFixedPosition.TargetEcef", NewName="EarthCenteredEarthFixedPosition")
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+PropertyRedirects=(OldName="CesiumGlobeAnchorComponent.MoveToLongitudeLatitudeHeight.TargetLongitudeLatitudeHeight", NewName="LongitudeLatitudeHeight")
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+EnumRedirects=(OldName="ECesiumMetadataTrueType", NewName="ECesiumMetadataTrueType_DEPRECATED", ValueChanges=(("None","None_DEPRECATED"),("Int8","Int8_DEPRECATED"),("Uint8","Uint8_DEPRECATED"),("Int16","Int16_DEPRECATED"),("Uint16","Uint16_DEPRECATED"),("Int32","Int32_DEPRECATED"),("Uint32","Uint32_DEPRECATED"),("Int64","Int64_DEPRECATED"),("Uint64","Uint64_DEPRECATED"),("Float32","Float32_DEPRECATED"),("Float64","Float64_DEPRECATED"),("Boolean","Boolean_DEPRECATED"),("Enum","Enum_DEPRECATED"),("String","String_DEPRECATED"),("Array","Array_DEPRECATED")))
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+StructRedirects=(OldName="CesiumMetadataGenericValue", NewName="CesiumMetadataValue")
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+ClassRedirects=(OldName="CesiumMetadataGenericValueBlueprintLibrary", NewName="CesiumMetadataValueBlueprintLibrary")
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+FunctionRedirects=(OldName="CesiumMetadataValueBlueprintLibrary.GetBlueprintComponentType",NewName="CesiumMetadataValueBlueprintLibrary.GetArrayElementBlueprintType")
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+StructRedirects=(OldName="CesiumMetadataArray", NewName="CesiumPropertyArray")
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+ClassRedirects=(OldName="CesiumMetadataArrayBlueprintLibrary", NewName="CesiumPropertyArrayBlueprintLibrary")
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+FunctionRedirects=(OldName="CesiumPropertyArrayBlueprintLibrary.GetBlueprintComponentType",NewName="CesiumPropertyArrayBlueprintLibrary.GetElementBlueprintType")
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+FunctionRedirects=(OldName="CesiumPropertyArrayBlueprintLibrary.GetSize", NewName="CesiumPropertyArrayBlueprintLibrary.GetArraySize")
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+StructRedirects=(OldName="CesiumFeatureTable", NewName="CesiumPropertyTable")
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+ClassRedirects=(OldName="CesiumFeatureTableBlueprintLibrary", NewName="CesiumPropertyTableBlueprintLibrary")
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+FunctionRedirects=(OldName="CesiumPropertyTableBlueprintLibrary.GetNumberOfFeatures", NewName="GetPropertyTableCount")
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+PropertyRedirects=(OldName="CesiumPropertyTableBlueprintLibrary.GetPropertyTableCount.FeatureTable", NewName="PropertyTable")
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+FunctionRedirects=(OldName="CesiumPropertyTableBlueprintLibrary.GetMetadataValuesForFeatureID", NewName="GetMetadataValuesForFeature")
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+PropertyRedirects=(OldName="CesiumPropertyTableBlueprintLibrary.GetMetadataValuesForFeature.FeatureTable", NewName="PropertyTable")
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+FunctionRedirects=(OldName="CesiumPropertyTableBlueprintLibrary.GetMetadataValuesAsStringForFeatureID", NewName="GetMetadataValuesForFeatureAsStrings")
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+PropertyRedirects=(OldName="CesiumPropertyTableBlueprintLibrary.GetMetadataValuesForFeatureAsStrings.FeatureTable", NewName="PropertyTable")
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+PropertyRedirects=(OldName="CesiumPropertyTableBlueprintLibrary.GetProperties.FeatureTable", NewName="PropertyTable")
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+StructRedirects=(OldName="CesiumMetadataProperty", NewName="CesiumPropertyTableProperty")
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+ClassRedirects=(OldName="CesiumMetadataPropertyBlueprintLibrary", NewName="CesiumPropertyTablePropertyBlueprintLibrary")
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+FunctionRedirects=(OldName="CesiumPropertyTablePropertyBlueprintLibrary.GetBlueprintComponentType", NewName="CesiumPropertyTablePropertyBlueprintLibrary.GetArrayElementBlueprintType")
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+FunctionRedirects=(OldName="CesiumPropertyTablePropertyBlueprintLibrary.GetGenericValue", NewName="CesiumPropertyTablePropertyBlueprintLibrary.GetValue")
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+FunctionRedirects=(OldName="CesiumPropertyTablePropertyBlueprintLibrary.GetNumberOfFeatures", NewName="CesiumPropertyTablePropertyBlueprintLibrary.GetPropertySize")
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+FunctionRedirects=(OldName="CesiumPropertyTablePropertyBlueprintLibrary.GetComponentCount", NewName="CesiumPropertyTablePropertyBlueprintLibrary.GetArraySize")
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+StructRedirects=(OldName="CesiumFeatureTexture", NewName="CesiumPropertyTexture")
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+StructRedirects=(OldName="CesiumFeatureTextureProperty", NewName="CesiumPropertyTextureProperty")
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+FunctionRedirects=(OldName="CesiumPropertyTexturePropertyBlueprintLibrary.GetPropertyKeys", NewName="CesiumPropertyTexturePropertyBlueprintLibrary.GetPropertyNames")
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+FunctionRedirects=(OldName="CesiumPropertyTexturePropertyBlueprintLibrary.GetTextureCoordinateIndex", NewName="CesiumPropertyTexturePropertyBlueprintLibrary.GetUnrealUVChannel")
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+StructRedirects=(OldName="CesiumMetadataModel", NewName="CesiumModelMetadata")
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+ClassRedirects=(OldName="CesiumMetadataModelBlueprintLibrary", NewName="CesiumModelMetadataBlueprintLibrary")
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+PropertyRedirects=(OldName="CesiumModelMetadataBlueprintLibrary.GetFeatureTables.MetadataModel", NewName="ModelMetadata")
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+PropertyRedirects=(OldName="CesiumModelMetadataBlueprintLibrary.GetFeatureTextures.MetadataModel", NewName="ModelMetadata")
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+FunctionRedirects=(OldName="CesiumMetadataUtilityBlueprintLibrary.GetMetadataModel", NewName="CesiumModelMetadataBlueprintLibrary.GetModelMetadata")
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+EnumRedirects=(OldName="ECesiumPropertyComponentType", NewName="ECesiumPropertyComponentType_DEPRECATED", ValueChanges=(("Uint8","Uint8_DEPRECATED"),("Float","Float_DEPRECATED")))
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+EnumRedirects=(OldName="ECesiumPropertyType", NewName="ECesiumPropertyType_DEPRECATED", ValueChanges=(("Scalar","Scalar_DEPRECATED"),("Vec2","Vec2_DEPRECATED"),("Vec3","Vec3_DEPRECATED"),("Vec4","Vec4_DEPRECATED")))
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+EnumRedirects=(OldName="ECesiumFeatureTableAccessType", NewName="ECesiumFeatureTableAccessType_DEPRECATED", ValueChanges=(("Unknown","Unknown_DEPRECATED"),("Texture","Texture_DEPRECATED"),("Attribute","Attribute_DEPRECATED"),("Mixed","Mixed_DEPRECATED")))
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+EnumRedirects=(OldName="ECesiumMetadataPackedGpuType", NewName="ECesiumMetadataPackedGpuType_DEPRECATED", ValueChanges=(("None","Unknown_DEPRECATED"),("Uint8","Uint8_DEPRECATED"),("Float","Float_DEPRECATED")))
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+FunctionRedirects=(OldName="CesiumFeatureIdTextureBlueprintLibrary.GetTextureCoordinateIndex", NewName="CesiumFeatureIdTextureBlueprintLibrary.GetUnrealUVChannel")
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[CoreUObject.Metadata]
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MetadataRedirects=(OldKey="K2Protected", NewKey="BlueprintProtected")
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@@ -2111,29 +2210,30 @@ DefaultUpdateOverlapsMethodDuringLevelStreaming=OnlyUpdateMovable
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DefaultUpdateOverlapsMethodDuringLevelStreaming=AlwaysUpdate
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
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-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
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-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
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-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
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-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
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-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
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OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore)))
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OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic)
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OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block)))
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OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
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+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
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+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
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+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
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+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
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+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
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+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
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+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
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+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
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+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
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+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
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+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
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+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
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+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
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ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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