Browse Source

提交dbjson

wartheking 10 months ago
parent
commit
b13c48e34c
100 changed files with 6549 additions and 0 deletions
  1. BIN
      Plugins/DBJson/Binaries/Win64/UnrealEditor-CoreUtility-Win64-Debug.dll
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      Plugins/DBJson/Binaries/Win64/UnrealEditor-CoreUtility-Win64-Debug.pdb
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      Plugins/DBJson/Binaries/Win64/UnrealEditor-CoreUtility.dll
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      Plugins/DBJson/Binaries/Win64/UnrealEditor-CoreUtility.pdb
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      Plugins/DBJson/Binaries/Win64/UnrealEditor-DBJson-Win64-Debug.dll
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      Plugins/DBJson/Binaries/Win64/UnrealEditor-DBJson-Win64-Debug.pdb
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      Plugins/DBJson/Binaries/Win64/UnrealEditor-DBJson.dll
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      Plugins/DBJson/Binaries/Win64/UnrealEditor-DBJson.pdb
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      Plugins/DBJson/Binaries/Win64/UnrealEditor-DBJsonBlueprintSupport-Win64-Debug.dll
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      Plugins/DBJson/Binaries/Win64/UnrealEditor-DBJsonBlueprintSupport-Win64-Debug.pdb
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      Plugins/DBJson/Binaries/Win64/UnrealEditor-DBJsonBlueprintSupport.dll
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      Plugins/DBJson/Binaries/Win64/UnrealEditor-DBJsonBlueprintSupport.pdb
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      Plugins/DBJson/Binaries/Win64/UnrealEditor-SIOJson-Win64-Debug.dll
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      Plugins/DBJson/Binaries/Win64/UnrealEditor-SIOJson-Win64-Debug.pdb
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      Plugins/DBJson/Binaries/Win64/UnrealEditor-SIOJson.dll
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  17. 10 0
      Plugins/DBJson/Binaries/Win64/UnrealEditor-Win64-Debug.modules
  18. 10 0
      Plugins/DBJson/Binaries/Win64/UnrealEditor.modules
  19. 62 0
      Plugins/DBJson/DBJson.uplugin
  20. 378 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/CoreUtility/Definitions.CoreUtility.h
  21. 16 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/CoreUtility/LiveCodingInfo.json
  22. 10 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/CoreUtility/Module.CoreUtility.cpp
  23. 41 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/CoreUtility/Module.CoreUtility.cpp.dep.json
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/CoreUtility/Module.CoreUtility.cpp.obj
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/CoreUtility/UnrealEditor-CoreUtility-Win64-Debug.dll.response
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/CoreUtility/UnrealEditor-CoreUtility-Win64-Debug.exp
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/CoreUtility/UnrealEditor-CoreUtility-Win64-Debug.lib
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/CoreUtility/UnrealEditor-CoreUtility-Win64-Debug.suppressed.exp
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/CoreUtility/UnrealEditor-CoreUtility-Win64-Debug.suppressed.lib
  32. 378 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJson/Definitions.DBJson.h
  33. 11 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJson/LiveCodingInfo.json
  34. 5 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJson/Module.DBJson.cpp
  35. 87 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJson/Module.DBJson.cpp.dep.json
  36. BIN
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJson/Module.DBJson.cpp.obj
  37. 328 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJson/Module.DBJson.cpp.obj.response
  38. 73 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJson/UnrealEditor-DBJson-Win64-Debug.dll.response
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJson/UnrealEditor-DBJson-Win64-Debug.exp
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJson/UnrealEditor-DBJson-Win64-Debug.lib
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJson/UnrealEditor-DBJson-Win64-Debug.suppressed.exp
  43. BIN
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJson/UnrealEditor-DBJson-Win64-Debug.suppressed.lib
  44. 380 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJsonBlueprintSupport/Definitions.DBJsonBlueprintSupport.h
  45. 13 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJsonBlueprintSupport/LiveCodingInfo.json
  46. 7 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJsonBlueprintSupport/Module.DBJsonBlueprintSupport.cpp
  47. 131 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJsonBlueprintSupport/Module.DBJsonBlueprintSupport.cpp.dep.json
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJsonBlueprintSupport/Module.DBJsonBlueprintSupport.cpp.obj
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJsonBlueprintSupport/UnrealEditor-DBJsonBlueprintSupport-Win64-Debug.exp
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  56. 379 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/Definitions.SIOJson.h
  57. 20 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/LiveCodingInfo.json
  58. 14 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/Module.SIOJson.cpp
  59. 51 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/Module.SIOJson.cpp.dep.json
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/Module.SIOJson.cpp.obj
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/UnrealEditor-SIOJson-Win64-Debug.dll.response
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/UnrealEditor-SIOJson-Win64-Debug.exp
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/UnrealEditor-SIOJson-Win64-Debug.lib
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/UnrealEditor-SIOJson-Win64-Debug.suppressed.exp
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/UnrealEditor-SIOJson-Win64-Debug.suppressed.lib
  68. BIN
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/CoreUtility/Default.rc2.res
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/CoreUtility/Default.rc2.res.response
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  71. 378 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/CoreUtility/Definitions.CoreUtility.h
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/CoreUtility/Module.CoreUtility.cpp
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/CoreUtility/UnrealEditor-CoreUtility.exp
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/CoreUtility/UnrealEditor-CoreUtility.lib
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/DBJson/Default.rc2.res
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/DBJson/Definitions.DBJson.h
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  92. 5 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/DBJson/Module.DBJson.cpp
  93. 87 0
      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/DBJson/Module.DBJson.cpp.dep.json
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/DBJson/Module.DBJson.cpp.obj
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      Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/DBJson/UnrealEditor-DBJson.exp

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Plugins/DBJson/Binaries/Win64/UnrealEditor-CoreUtility-Win64-Debug.dll


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Plugins/DBJson/Binaries/Win64/UnrealEditor-CoreUtility-Win64-Debug.pdb


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Plugins/DBJson/Binaries/Win64/UnrealEditor-CoreUtility.dll


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Plugins/DBJson/Binaries/Win64/UnrealEditor-CoreUtility.pdb


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Plugins/DBJson/Binaries/Win64/UnrealEditor-DBJson-Win64-Debug.dll


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Plugins/DBJson/Binaries/Win64/UnrealEditor-DBJson-Win64-Debug.pdb


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Plugins/DBJson/Binaries/Win64/UnrealEditor-DBJson.dll


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Plugins/DBJson/Binaries/Win64/UnrealEditor-DBJson.pdb


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Plugins/DBJson/Binaries/Win64/UnrealEditor-DBJsonBlueprintSupport-Win64-Debug.dll


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Plugins/DBJson/Binaries/Win64/UnrealEditor-DBJsonBlueprintSupport-Win64-Debug.pdb


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Plugins/DBJson/Binaries/Win64/UnrealEditor-DBJsonBlueprintSupport.dll


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Plugins/DBJson/Binaries/Win64/UnrealEditor-DBJsonBlueprintSupport.pdb


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Plugins/DBJson/Binaries/Win64/UnrealEditor-SIOJson-Win64-Debug.dll


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Plugins/DBJson/Binaries/Win64/UnrealEditor-SIOJson-Win64-Debug.pdb


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Plugins/DBJson/Binaries/Win64/UnrealEditor-SIOJson.dll


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Plugins/DBJson/Binaries/Win64/UnrealEditor-SIOJson.pdb


+ 10 - 0
Plugins/DBJson/Binaries/Win64/UnrealEditor-Win64-Debug.modules

@@ -0,0 +1,10 @@
+{
+	"BuildId": "945a64f8-283a-46bf-95bf-c808fab7b5e2",
+	"Modules": 
+	{
+		"CoreUtility": "UnrealEditor-CoreUtility-Win64-Debug.dll",
+		"DBJson": "UnrealEditor-DBJson-Win64-Debug.dll",
+		"DBJsonBlueprintSupport": "UnrealEditor-DBJsonBlueprintSupport-Win64-Debug.dll",
+		"SIOJson": "UnrealEditor-SIOJson-Win64-Debug.dll"
+	}
+}

+ 10 - 0
Plugins/DBJson/Binaries/Win64/UnrealEditor.modules

@@ -0,0 +1,10 @@
+{
+	"BuildId": "23058290",
+	"Modules": 
+	{
+		"CoreUtility": "UnrealEditor-CoreUtility.dll",
+		"DBJson": "UnrealEditor-DBJson.dll",
+		"DBJsonBlueprintSupport": "UnrealEditor-DBJsonBlueprintSupport.dll",
+		"SIOJson": "UnrealEditor-SIOJson.dll"
+	}
+}

+ 62 - 0
Plugins/DBJson/DBJson.uplugin

@@ -0,0 +1,62 @@
+{
+	"FileVersion": 3,
+	"Version": 0,
+	"VersionName": "1.2",
+	"FriendlyName": "DBJson",
+	"Description": "DBJso is a plug-in that serializes a String into a UStruct and deserializes a UStruct into a String",
+	"Category": "Other",
+	"CreatedBy": "DearBing",
+	"CreatedByURL": "https://www.unrealengine.com/marketplace/zh-CN/profile/DearBing?count=20&sortBy=effectiveDate&sortDir=DESC&start=0",
+	"DocsURL": "",
+	"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/64d40a8dc7e44719839fb97ff6337110",
+	"SupportURL": "",
+	"EngineVersion": "5.1.0",
+	"CanContainContent": false,
+	"Installed": true,
+	"Modules": [
+		{
+			"Name": "DBJson",
+			"Type": "Runtime",
+			"LoadingPhase": "PreLoadingScreen",
+			"WhitelistPlatforms": [
+				"Win64",
+				"Mac",
+				"Android",
+				"IOS"
+			]
+		},
+		{
+			"Name": "DBJsonBlueprintSupport",
+			"Type": "UncookedOnly",
+			"LoadingPhase": "PostConfigInit",
+			"WhitelistPlatforms": [
+				"Win64",
+				"Mac"
+			]
+		},
+		{
+			"Name": "CoreUtility",
+			"Type": "Runtime",
+			"LoadingPhase": "PreDefault",
+			"WhitelistPlatforms": [
+				"Win64",
+				"Linux",
+				"Mac",
+				"Android",
+				"IOS"
+			]
+		},
+		{
+			"Name": "SIOJson",
+			"Type": "Runtime",
+			"LoadingPhase": "PreDefault",
+			"WhitelistPlatforms": [
+				"Win64",
+				"Linux",
+				"Mac",
+				"Android",
+				"IOS"
+			]
+		}
+	]
+}

+ 378 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/CoreUtility/Definitions.CoreUtility.h

@@ -0,0 +1,378 @@
+#undef COREUTILITY_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
+// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define WITH_LOW_LEVEL_TESTS 0
+#define WITH_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define WITH_VERSE 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_UTF8_TCHARS 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_IOSTORE_IN_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_SERVER_CODE_TRUSTED 1
+#define WITH_SERVER_CODE_UNTRUSTED 0
+#define UE_FNAME_OUTLINE_NUMBER 0
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define WITH_CPP_MODULES 0
+#define WITH_CPP_COROUTINES 0
+#define WITH_PROCESS_PRIORITY_CONTROL 0
+#define UBT_MODULE_MANIFEST "UnrealEditor-Win64-Debug.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UnrealEditor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEBUG 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_DISABLE_INLINE_GEN_CPP 0
+#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
+#define UE_PROJECT_NAME HouseDesigner
+#define UE_TARGET_NAME HouseDesignerEditor
+#define UE_MODULE_NAME "CoreUtility"
+#define UE_PLUGIN_NAME "DBJson"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() 
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION() 
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define COREUOBJECT_API DLLIMPORT
+#define UE_MEMORY_TAGS_TRACE_ENABLED 1
+#define UE_ENABLE_ICU 1
+#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
+#define WITH_VS_PERF_PROFILER 1
+#define WITH_SUPERLUMINAL_PROFILER 0
+#define WITH_CONCURRENCYVIEWER_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define UE_WITH_IRIS 0
+#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
+#define UE_MEMORY_TRACE_AVAILABLE 1
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define UE_WITH_IRIS 0
+#define ENGINE_API DLLIMPORT
+#define PLATFORM_MAX_LOCAL_PLAYERS 0
+#define COREONLINE_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define UE_WINDOWS_USING_UIA 1
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_WANT_BREADCRUMB_EVENTS 1
+#define RHI_WANT_RESOURCE_INFO 1
+#define RHI_API DLLIMPORT
+#define IMAGECORE_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define JSONUTILITIES_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define WITH_LIBTIFF 1
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define SKELETALMESHDESCRIPTION_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define CHAOS_CHECKED 0
+#define CHAOS_DEBUG_NAME 1
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define GEOMETRYCORE_API DLLIMPORT
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define AUDIOLINKCORE_API DLLIMPORT
+#define COOKONTHEFLY_API DLLIMPORT
+#define NETWORKING_API DLLIMPORT
+#define TEXTUREBUILDUTILITIES_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define MAINFRAME_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORFRAMEWORK_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
+#define TYPEDELEMENTRUNTIME_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define AUTOMATIONTEST_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define AUDIOLINKENGINE_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define TEXTUREFORMAT_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define EDITORCONFIG_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define MERGE_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define CONSTRAINTS_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define FIELDSYSTEMENGINE_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define CHAOSSOLVERENGINE_API DLLIMPORT
+#define DATAFLOWCORE_API DLLIMPORT
+#define DATAFLOWENGINE_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MESHUTILITIESCOMMON_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define STATUSBAR_API DLLIMPORT
+#define INTERCHANGECORE_API DLLIMPORT
+#define INTERCHANGEENGINE_API DLLIMPORT
+#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
+#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
+#define SUBOBJECTEDITOR_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define PHYSICSUTILITIES_API DLLIMPORT
+#define TOOLWIDGETS_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define SKELETALMESHEDITOR_API DLLIMPORT
+#define PERSONA_API DLLIMPORT
+#define SKELETONEDITOR_API DLLIMPORT
+#define ANIMATIONWIDGETS_API DLLIMPORT
+#define ANIMATIONEDITOR_API DLLIMPORT
+#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define IRISSTUB_API DLLIMPORT
+#define MOVIESCENECAPTURE_API DLLIMPORT
+#define ANIMATIONDATACONTROLLER_API DLLIMPORT
+#define COREUTILITY_API DLLEXPORT

+ 16 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/CoreUtility/LiveCodingInfo.json

@@ -0,0 +1,16 @@
+{
+	"RemapUnityFiles": 
+	{
+		"Module.CoreUtility.cpp.obj": [
+			"CoreUtility.init.gen.cpp.obj",
+			"CUBlueprintLibrary.gen.cpp.obj",
+			"CUFileComponent.gen.cpp.obj",
+			"CUBlueprintLibrary.cpp.obj",
+			"CUFileComponent.cpp.obj",
+			"CULambdaRunnable.cpp.obj",
+			"CUMeasureTimer.cpp.obj",
+			"CUOpusCoder.cpp.obj",
+			"FCoreUtility.cpp.obj"
+		]
+	}
+}

+ 10 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/CoreUtility/Module.CoreUtility.cpp

@@ -0,0 +1,10 @@
+// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/CoreUtility/UHT/CoreUtility.init.gen.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/CoreUtility/UHT/CUBlueprintLibrary.gen.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/CoreUtility/UHT/CUFileComponent.gen.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/CoreUtility/Private/CUBlueprintLibrary.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/CoreUtility/Private/CUFileComponent.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/CoreUtility/Private/CULambdaRunnable.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/CoreUtility/Private/CUMeasureTimer.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/CoreUtility/Private/CUOpusCoder.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/CoreUtility/Private/FCoreUtility.cpp"

+ 41 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/CoreUtility/Module.CoreUtility.cpp.dep.json

@@ -0,0 +1,41 @@
+{
+    "Version": "1.1",
+    "Data": {
+        "Source": "d:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\debug\\coreutility\\module.coreutility.cpp",
+        "ProvidedModule": "",
+        "PCH": "e:\\unrealengine5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\debug\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
+        "Includes": [
+            "d:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\debug\\coreutility\\definitions.coreutility.h",
+            "d:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\coreutility\\uht\\coreutility.init.gen.cpp",
+            "d:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\coreutility\\uht\\cublueprintlibrary.gen.cpp",
+            "d:\\housedesigner5master\\plugins\\dbjson\\source\\coreutility\\public\\cublueprintlibrary.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundwaveprocedural.h",
+            "e:\\unrealengine5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwaveprocedural.generated.h",
+            "d:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\coreutility\\uht\\cublueprintlibrary.generated.h",
+            "d:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\coreutility\\uht\\cufilecomponent.gen.cpp",
+            "d:\\housedesigner5master\\plugins\\dbjson\\source\\coreutility\\public\\cufilecomponent.h",
+            "d:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\coreutility\\uht\\cufilecomponent.generated.h",
+            "d:\\housedesigner5master\\plugins\\dbjson\\source\\coreutility\\private\\cublueprintlibrary.cpp",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\imagewrapper\\public\\iimagewrapper.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\imagewrapper\\public\\iimagewrappermodule.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\engine\\public\\opusaudioinfo.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\engine\\public\\audiodecompress.h",
+            "e:\\unrealengine5.1\\engine\\source\\developer\\targetplatform\\public\\interfaces\\iaudioformat.h",
+            "d:\\housedesigner5master\\plugins\\dbjson\\source\\coreutility\\public\\culambdarunnable.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\engine\\public\\latentactions.h",
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+#define WITH_SERVER_CODE_TRUSTED 1
+#define WITH_SERVER_CODE_UNTRUSTED 0
+#define UE_FNAME_OUTLINE_NUMBER 0
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define WITH_CPP_MODULES 0
+#define WITH_CPP_COROUTINES 0
+#define WITH_PROCESS_PRIORITY_CONTROL 0
+#define UBT_MODULE_MANIFEST "UnrealEditor-Win64-Debug.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UnrealEditor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEBUG 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_DISABLE_INLINE_GEN_CPP 0
+#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
+#define UE_PROJECT_NAME HouseDesigner
+#define UE_TARGET_NAME HouseDesignerEditor
+#define UE_MODULE_NAME "DBJson"
+#define UE_PLUGIN_NAME "DBJson"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() 
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION() 
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define COREUOBJECT_API DLLIMPORT
+#define UE_MEMORY_TAGS_TRACE_ENABLED 1
+#define UE_ENABLE_ICU 1
+#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
+#define WITH_VS_PERF_PROFILER 1
+#define WITH_SUPERLUMINAL_PROFILER 0
+#define WITH_CONCURRENCYVIEWER_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define UE_WITH_IRIS 0
+#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
+#define UE_MEMORY_TRACE_AVAILABLE 1
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define UE_WITH_IRIS 0
+#define ENGINE_API DLLIMPORT
+#define PLATFORM_MAX_LOCAL_PLAYERS 0
+#define COREONLINE_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define UE_WINDOWS_USING_UIA 1
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_WANT_BREADCRUMB_EVENTS 1
+#define RHI_WANT_RESOURCE_INFO 1
+#define RHI_API DLLIMPORT
+#define IMAGECORE_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define JSONUTILITIES_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define WITH_LIBTIFF 1
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define SKELETALMESHDESCRIPTION_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define CHAOS_CHECKED 0
+#define CHAOS_DEBUG_NAME 1
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define GEOMETRYCORE_API DLLIMPORT
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define AUDIOLINKCORE_API DLLIMPORT
+#define COOKONTHEFLY_API DLLIMPORT
+#define NETWORKING_API DLLIMPORT
+#define TEXTUREBUILDUTILITIES_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define MAINFRAME_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORFRAMEWORK_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
+#define TYPEDELEMENTRUNTIME_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define AUTOMATIONTEST_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define AUDIOLINKENGINE_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define TEXTUREFORMAT_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define EDITORCONFIG_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define MERGE_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define CONSTRAINTS_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define FIELDSYSTEMENGINE_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define CHAOSSOLVERENGINE_API DLLIMPORT
+#define DATAFLOWCORE_API DLLIMPORT
+#define DATAFLOWENGINE_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MESHUTILITIESCOMMON_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define STATUSBAR_API DLLIMPORT
+#define INTERCHANGECORE_API DLLIMPORT
+#define INTERCHANGEENGINE_API DLLIMPORT
+#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
+#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
+#define SUBOBJECTEDITOR_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define PHYSICSUTILITIES_API DLLIMPORT
+#define TOOLWIDGETS_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define SKELETALMESHEDITOR_API DLLIMPORT
+#define PERSONA_API DLLIMPORT
+#define SKELETONEDITOR_API DLLIMPORT
+#define ANIMATIONWIDGETS_API DLLIMPORT
+#define ANIMATIONEDITOR_API DLLIMPORT
+#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define IRISSTUB_API DLLIMPORT
+#define MOVIESCENECAPTURE_API DLLIMPORT
+#define ANIMATIONDATACONTROLLER_API DLLIMPORT
+#define DBJSON_API DLLEXPORT

+ 11 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJson/LiveCodingInfo.json

@@ -0,0 +1,11 @@
+{
+	"RemapUnityFiles": 
+	{
+		"Module.DBJson.cpp.obj": [
+			"DBJson.init.gen.cpp.obj",
+			"DBJsonBPLibrary.gen.cpp.obj",
+			"DBJson.cpp.obj",
+			"DBJsonBPLibrary.cpp.obj"
+		]
+	}
+}

+ 5 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJson/Module.DBJson.cpp

@@ -0,0 +1,5 @@
+// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/DBJson/UHT/DBJson.init.gen.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/DBJson/UHT/DBJsonBPLibrary.gen.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/DBJson/Private/DBJson.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/DBJson/Private/DBJsonBPLibrary.cpp"

+ 87 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJson/Module.DBJson.cpp.dep.json

@@ -0,0 +1,87 @@
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+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\serialization\\bufferarchive.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\serialization\\arrayreader.h",
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+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\uobject\\coreobjectversion.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\uobject\\frameworkobjectversion.h",
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+            "e:\\unrealengine5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\jsonutilities\\uht\\jsonobjectwrapper.generated.h"
+        ],
+        "ImportedModules": [],
+        "ImportedHeaderUnits": []
+    }
+}

BIN
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJson/Module.DBJson.cpp.obj


+ 328 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJson/Module.DBJson.cpp.obj.response

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+/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
+/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
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+/D_DISABLE_EXTENDED_ALIGNED_STORAGE
+/source-charset:utf-8
+/execution-charset:utf-8
+/Ob2
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+/Os
+/RTCs
+/errorReport:prompt
+/EHsc
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+/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest"
+/NOLOGO
+/DEBUG:FULL
+/errorReport:prompt
+/MACHINE:x64
+/SUBSYSTEM:WINDOWS
+/FIXED:No
+/NXCOMPAT
+/STACK:12000000
+/DELAY:UNLOAD
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+/fastfail
+/OPT:NOREF
+/OPT:NOICF
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+/ignore:4199
+/ignore:4099
+/DELAYLOAD:"d3d12.dll"
+/DELAYLOAD:"DBGHELP.DLL"
+/LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\lib\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\ucrt\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\um\x64"
+/NODEFAULTLIB:"LIBCMT"
+/NODEFAULTLIB:"LIBCPMT"
+/NODEFAULTLIB:"LIBCMTD"
+/NODEFAULTLIB:"LIBCPMTD"
+/NODEFAULTLIB:"MSVCRTD"
+/NODEFAULTLIB:"MSVCPRTD"
+/NODEFAULTLIB:"LIBC"
+/NODEFAULTLIB:"LIBCP"
+/NODEFAULTLIB:"LIBCD"
+/NODEFAULTLIB:"LIBCPD"
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+"..\Intermediate\Build\Win64\UnrealEditor\Debug\SlateCore\UnrealEditor-SlateCore-Win64-Debug.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Debug\JsonUtilities\UnrealEditor-JsonUtilities-Win64-Debug.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Debug\Json\UnrealEditor-Json-Win64-Debug.lib"
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+"D:\HouseDesigner5Master\Plugins\DBJson\Intermediate\Build\Win64\UnrealEditor\Debug\DBJson\Module.DBJson.cpp.obj"
+"..\Intermediate\Build\Win64\UnrealEditor\Debug\Default.rc2.res"
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+ 380 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJsonBlueprintSupport/Definitions.DBJsonBlueprintSupport.h

@@ -0,0 +1,380 @@
+#undef DBJSONBLUEPRINTSUPPORT_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
+// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define WITH_LOW_LEVEL_TESTS 0
+#define WITH_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define WITH_VERSE 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_UTF8_TCHARS 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_IOSTORE_IN_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_SERVER_CODE_TRUSTED 1
+#define WITH_SERVER_CODE_UNTRUSTED 0
+#define UE_FNAME_OUTLINE_NUMBER 0
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define WITH_CPP_MODULES 0
+#define WITH_CPP_COROUTINES 0
+#define WITH_PROCESS_PRIORITY_CONTROL 0
+#define UBT_MODULE_MANIFEST "UnrealEditor-Win64-Debug.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UnrealEditor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEBUG 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_DISABLE_INLINE_GEN_CPP 0
+#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
+#define UE_PROJECT_NAME HouseDesigner
+#define UE_TARGET_NAME HouseDesignerEditor
+#define UE_MODULE_NAME "DBJsonBlueprintSupport"
+#define UE_PLUGIN_NAME "DBJson"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() 
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION() 
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_MEMORY_TAGS_TRACE_ENABLED 1
+#define UE_ENABLE_ICU 1
+#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
+#define WITH_VS_PERF_PROFILER 1
+#define WITH_SUPERLUMINAL_PROFILER 0
+#define WITH_CONCURRENCYVIEWER_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define UE_WITH_IRIS 0
+#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
+#define UE_MEMORY_TRACE_AVAILABLE 1
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define COREUOBJECT_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define UE_WITH_IRIS 0
+#define ENGINE_API DLLIMPORT
+#define PLATFORM_MAX_LOCAL_PLAYERS 0
+#define COREONLINE_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define UE_WINDOWS_USING_UIA 1
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_WANT_BREADCRUMB_EVENTS 1
+#define RHI_WANT_RESOURCE_INFO 1
+#define RHI_API DLLIMPORT
+#define IMAGECORE_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define JSONUTILITIES_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define WITH_LIBTIFF 1
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define SKELETALMESHDESCRIPTION_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define CHAOS_CHECKED 0
+#define CHAOS_DEBUG_NAME 1
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define GEOMETRYCORE_API DLLIMPORT
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define AUDIOLINKCORE_API DLLIMPORT
+#define COOKONTHEFLY_API DLLIMPORT
+#define NETWORKING_API DLLIMPORT
+#define TEXTUREBUILDUTILITIES_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define MAINFRAME_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORFRAMEWORK_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
+#define TYPEDELEMENTRUNTIME_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define AUTOMATIONTEST_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define AUDIOLINKENGINE_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define TEXTUREFORMAT_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define EDITORCONFIG_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define MERGE_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define CONSTRAINTS_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define FIELDSYSTEMENGINE_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define CHAOSSOLVERENGINE_API DLLIMPORT
+#define DATAFLOWCORE_API DLLIMPORT
+#define DATAFLOWENGINE_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MESHUTILITIESCOMMON_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define STATUSBAR_API DLLIMPORT
+#define INTERCHANGECORE_API DLLIMPORT
+#define INTERCHANGEENGINE_API DLLIMPORT
+#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
+#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
+#define SUBOBJECTEDITOR_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define PHYSICSUTILITIES_API DLLIMPORT
+#define TOOLWIDGETS_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define SKELETALMESHEDITOR_API DLLIMPORT
+#define PERSONA_API DLLIMPORT
+#define SKELETONEDITOR_API DLLIMPORT
+#define ANIMATIONWIDGETS_API DLLIMPORT
+#define ANIMATIONEDITOR_API DLLIMPORT
+#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define IRISSTUB_API DLLIMPORT
+#define MOVIESCENECAPTURE_API DLLIMPORT
+#define ANIMATIONDATACONTROLLER_API DLLIMPORT
+#define KISMETWIDGETS_API DLLIMPORT
+#define DBJSON_API DLLIMPORT
+#define DBJSONBLUEPRINTSUPPORT_API DLLEXPORT

+ 13 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJsonBlueprintSupport/LiveCodingInfo.json

@@ -0,0 +1,13 @@
+{
+	"RemapUnityFiles": 
+	{
+		"Module.DBJsonBlueprintSupport.cpp.obj": [
+			"DBJsonBlueprintSupport.init.gen.cpp.obj",
+			"K2Node_JsonDeserialize.gen.cpp.obj",
+			"K2Node_JsonSerialize.gen.cpp.obj",
+			"DBJsonBlueprintSupportModule.cpp.obj",
+			"K2Node_JsonDeserialize.cpp.obj",
+			"K2Node_JsonSerialize.cpp.obj"
+		]
+	}
+}

+ 7 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJsonBlueprintSupport/Module.DBJsonBlueprintSupport.cpp

@@ -0,0 +1,7 @@
+// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/DBJsonBlueprintSupport/UHT/DBJsonBlueprintSupport.init.gen.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/DBJsonBlueprintSupport/UHT/K2Node_JsonDeserialize.gen.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/DBJsonBlueprintSupport/UHT/K2Node_JsonSerialize.gen.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/DBJsonBlueprintSupport/Private/DBJsonBlueprintSupportModule.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/DBJsonBlueprintSupport/Private/K2Node_JsonDeserialize.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/DBJsonBlueprintSupport/Private/K2Node_JsonSerialize.cpp"

+ 131 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJsonBlueprintSupport/Module.DBJsonBlueprintSupport.cpp.dep.json

@@ -0,0 +1,131 @@
+{
+    "Version": "1.1",
+    "Data": {
+        "Source": "d:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\debug\\dbjsonblueprintsupport\\module.dbjsonblueprintsupport.cpp",
+        "ProvidedModule": "",
+        "PCH": "e:\\unrealengine5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\debug\\unrealed\\sharedpch.unrealed.shadowerrors.inclorderunreal5_0.h.pch",
+        "Includes": [
+            "d:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\debug\\dbjsonblueprintsupport\\definitions.dbjsonblueprintsupport.h",
+            "d:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\dbjsonblueprintsupport\\uht\\dbjsonblueprintsupport.init.gen.cpp",
+            "d:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\dbjsonblueprintsupport\\uht\\k2node_jsondeserialize.gen.cpp",
+            "d:\\housedesigner5master\\plugins\\dbjson\\source\\dbjsonblueprintsupport\\public\\k2node_jsondeserialize.h",
+            "d:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\dbjsonblueprintsupport\\uht\\k2node_jsondeserialize.generated.h",
+            "d:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\dbjsonblueprintsupport\\uht\\k2node_jsonserialize.gen.cpp",
+            "d:\\housedesigner5master\\plugins\\dbjson\\source\\dbjsonblueprintsupport\\public\\k2node_jsonserialize.h",
+            "d:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\dbjsonblueprintsupport\\uht\\k2node_jsonserialize.generated.h",
+            "d:\\housedesigner5master\\plugins\\dbjson\\source\\dbjsonblueprintsupport\\private\\dbjsonblueprintsupportmodule.cpp",
+            "d:\\housedesigner5master\\plugins\\dbjson\\source\\dbjsonblueprintsupport\\private\\k2node_jsondeserialize.cpp",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\engine\\classes\\engine\\userdefinedstruct.h",
+            "e:\\unrealengine5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\userdefinedstruct.generated.h",
+            "e:\\unrealengine5.1\\engine\\source\\editor\\blueprintgraph\\classes\\k2node_callfunction.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\engine\\classes\\engine\\memberreference.h",
+            "e:\\unrealengine5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\memberreference.generated.h",
+            "e:\\unrealengine5.1\\engine\\source\\editor\\kismetcompiler\\public\\kismetcompilermisc.h",
+            "e:\\unrealengine5.1\\engine\\source\\editor\\kismetcompiler\\public\\bpterminal.h",
+            "e:\\unrealengine5.1\\engine\\source\\editor\\kismetcompiler\\public\\blueprintcompiledstatement.h",
+            "e:\\unrealengine5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\blueprintgraph\\uht\\k2node_callfunction.generated.h",
+            "e:\\unrealengine5.1\\engine\\source\\editor\\blueprintgraph\\classes\\k2node_ifthenelse.h",
+            "e:\\unrealengine5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\blueprintgraph\\uht\\k2node_ifthenelse.generated.h",
+            "e:\\unrealengine5.1\\engine\\source\\editor\\unrealed\\public\\kismet2\\blueprinteditorutils.h",
+            "e:\\unrealengine5.1\\engine\\source\\editor\\classviewer\\public\\classviewermodule.h",
+            "e:\\unrealengine5.1\\engine\\source\\editor\\kismetcompiler\\public\\kismetcompiler.h",
+            "e:\\unrealengine5.1\\engine\\source\\editor\\kismetcompiler\\public\\edgraphcompilerutilities.h",
+            "e:\\unrealengine5.1\\engine\\source\\editor\\blueprintgraph\\classes\\k2node_event.h",
+            "e:\\unrealengine5.1\\engine\\source\\editor\\blueprintgraph\\classes\\k2node_eventnodeinterface.h",
+            "e:\\unrealengine5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\blueprintgraph\\uht\\k2node_eventnodeinterface.generated.h",
+            "e:\\unrealengine5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\blueprintgraph\\uht\\k2node_event.generated.h",
+            "e:\\unrealengine5.1\\engine\\source\\editor\\unrealed\\public\\kismet2\\compilerresultslog.h",
+            "e:\\unrealengine5.1\\engine\\source\\editor\\unrealed\\public\\edgraphtoken.h",
+            "e:\\unrealengine5.1\\engine\\source\\editor\\kismetcompiler\\public\\kismetcompiledfunctioncontext.h",
+            "e:\\unrealengine5.1\\engine\\source\\editor\\kismetcompiler\\public\\kismetcastingutils.h",
+            "e:\\unrealengine5.1\\engine\\source\\editor\\blueprintgraph\\public\\blueprintactiondatabaseregistrar.h",
+            "e:\\unrealengine5.1\\engine\\source\\editor\\blueprintgraph\\public\\blueprintactiondatabase.h",
+            "e:\\unrealengine5.1\\engine\\source\\editor\\blueprintgraph\\public\\blueprintnodespawner.h",
+            "e:\\unrealengine5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\blueprintgraph\\uht\\blueprintnodespawner.generated.h",
+            "e:\\unrealengine5.1\\engine\\source\\editor\\unrealed\\public\\editorcategoryutils.h",
+            "d:\\housedesigner5master\\plugins\\dbjson\\source\\dbjson\\public\\dbjsonbplibrary.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\json\\public\\dom\\jsonobject.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\json\\public\\dom\\jsonvalue.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\json\\public\\serialization\\jsontypes.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\json\\public\\jsonglobals.h",
+            "d:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\dbjson\\uht\\dbjsonbplibrary.generated.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\json\\public\\json.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\monolithicheaderboilerplate.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\core.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\monolithicheaderboilerplate.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformnamedpipe.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\hal\\platformnamedpipe.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformnamedpipe.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformcriticalsection.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\hal\\platformincludes.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\monolithicheaderboilerplate.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\profilingdebugging\\scopeddebuginfo.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\profilingdebugging\\externalprofiler.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\stringutility.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\serialization\\nameasstringproxyarchive.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\containers\\mruarray.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\containers\\transarray.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\itransaction.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\change.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\containers\\arraybuilder.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\singlethreadevent.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\hal\\threadmanager.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\filehelper.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\containers\\staticbitarray.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\containers\\mapbuilder.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\hal\\threadingbase.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\internationalization\\textlocalizationmanagerglobals.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\internationalization\\culture.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\logging\\logsuppressioninterface.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\hal\\outputdevices.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\logging\\logscopedverbosityoverride.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\outputdevicenull.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\outputdevicememory.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\outputdevicefile.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\outputdevicedebug.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\outputdevicearchivewrapper.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\outputdeviceansierror.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\stats\\statsmisc.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\timeguard.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\serialization\\largememorywriter.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\serialization\\largememorydata.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\serialization\\largememoryreader.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\serialization\\bufferarchive.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\serialization\\arrayreader.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\serialization\\arraywriter.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\serialization\\bufferwriter.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\wildcardstring.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\containers\\circularbuffer.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\containers\\circularqueue.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\outputdevicehelper.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\slowtaskstack.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\feedbackcontext.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\scopedslowtask.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\automationtest.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\async\\async.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\internationalization\\regex.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\callbackdevice.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\localtimestampdirectoryvisitor.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\uobject\\blueprintsobjectversion.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\uobject\\buildobjectversion.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\uobject\\coreobjectversion.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\uobject\\frameworkobjectversion.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\uobject\\mobileobjectversion.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\uobject\\networkingobjectversion.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\uobject\\onlineobjectversion.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\uobject\\platformobjectversion.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\uobject\\sequencerobjectversion.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\uobject\\vrobjectversion.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\outputdeviceconsole.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\core\\public\\misc\\monitoredprocess.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\json\\public\\policies\\condensedjsonprintpolicy.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\json\\public\\serialization\\jsonreader.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\json\\public\\serialization\\jsonwriter.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\json\\public\\serialization\\jsonserializer.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\json\\public\\serialization\\jsonserializermacros.h",
+            "d:\\housedesigner5master\\plugins\\dbjson\\source\\dbjsonblueprintsupport\\private\\k2node_jsonserialize.cpp"
+        ],
+        "ImportedModules": [],
+        "ImportedHeaderUnits": []
+    }
+}

BIN
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJsonBlueprintSupport/Module.DBJsonBlueprintSupport.cpp.obj


+ 332 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/DBJsonBlueprintSupport/Module.DBJsonBlueprintSupport.cpp.obj.response

@@ -0,0 +1,332 @@
+D:\HouseDesigner5Master\Plugins\DBJson\Intermediate\Build\Win64\UnrealEditor\Debug\DBJsonBlueprintSupport\Module.DBJsonBlueprintSupport.cpp
+/I .
+/I D:\HouseDesigner5Master\Plugins\DBJson\Source\DBJsonBlueprintSupport\Private
+/I Runtime
+/I Runtime\TraceLog\Public
+/I Runtime\Core\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
+/I Runtime\CoreUObject\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
+/I ..\Shaders\Shared
+/I Runtime\Engine\Classes
+/I Runtime\Engine\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
+/I Runtime\CoreOnline\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
+/I Runtime\Net
+/I Runtime\Net\Core\Classes
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+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
+// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
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+#define WITH_PERF_AUTOMATION_TESTS 1
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+#define WITH_TESTS 1
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+#define WITH_UNREAL_DEVELOPER_TOOLS 1
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+#define WITH_COREUOBJECT 1
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+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
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+#define WITH_PERFCOUNTERS 1
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+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEBUG 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_DISABLE_INLINE_GEN_CPP 0
+#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
+#define UE_PROJECT_NAME HouseDesigner
+#define UE_TARGET_NAME HouseDesignerEditor
+#define UE_MODULE_NAME "SIOJson"
+#define UE_PLUGIN_NAME "DBJson"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() 
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION() 
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define SIOJSON_API DLLEXPORT
+#define UE_MEMORY_TAGS_TRACE_ENABLED 1
+#define UE_ENABLE_ICU 1
+#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
+#define WITH_VS_PERF_PROFILER 1
+#define WITH_SUPERLUMINAL_PROFILER 0
+#define WITH_CONCURRENCYVIEWER_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define UE_WITH_IRIS 0
+#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
+#define UE_MEMORY_TRACE_AVAILABLE 1
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define COREUOBJECT_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define UE_WITH_IRIS 0
+#define ENGINE_API DLLIMPORT
+#define PLATFORM_MAX_LOCAL_PLAYERS 0
+#define COREONLINE_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define UE_WINDOWS_USING_UIA 1
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_WANT_BREADCRUMB_EVENTS 1
+#define RHI_WANT_RESOURCE_INFO 1
+#define RHI_API DLLIMPORT
+#define IMAGECORE_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define JSONUTILITIES_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define WITH_LIBTIFF 1
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define SKELETALMESHDESCRIPTION_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define CHAOS_CHECKED 0
+#define CHAOS_DEBUG_NAME 1
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define GEOMETRYCORE_API DLLIMPORT
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define AUDIOLINKCORE_API DLLIMPORT
+#define COOKONTHEFLY_API DLLIMPORT
+#define NETWORKING_API DLLIMPORT
+#define TEXTUREBUILDUTILITIES_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define MAINFRAME_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORFRAMEWORK_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
+#define TYPEDELEMENTRUNTIME_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define AUTOMATIONTEST_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define AUDIOLINKENGINE_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define TEXTUREFORMAT_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define EDITORCONFIG_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define MERGE_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define CONSTRAINTS_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define FIELDSYSTEMENGINE_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define CHAOSSOLVERENGINE_API DLLIMPORT
+#define DATAFLOWCORE_API DLLIMPORT
+#define DATAFLOWENGINE_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MESHUTILITIESCOMMON_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define STATUSBAR_API DLLIMPORT
+#define INTERCHANGECORE_API DLLIMPORT
+#define INTERCHANGEENGINE_API DLLIMPORT
+#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
+#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
+#define SUBOBJECTEDITOR_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define PHYSICSUTILITIES_API DLLIMPORT
+#define TOOLWIDGETS_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define SKELETALMESHEDITOR_API DLLIMPORT
+#define PERSONA_API DLLIMPORT
+#define SKELETONEDITOR_API DLLIMPORT
+#define ANIMATIONWIDGETS_API DLLIMPORT
+#define ANIMATIONEDITOR_API DLLIMPORT
+#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define IRISSTUB_API DLLIMPORT
+#define MOVIESCENECAPTURE_API DLLIMPORT
+#define ANIMATIONDATACONTROLLER_API DLLIMPORT
+#define COREUTILITY_API DLLIMPORT

+ 20 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/LiveCodingInfo.json

@@ -0,0 +1,20 @@
+{
+	"RemapUnityFiles": 
+	{
+		"Module.SIOJson.cpp.obj": [
+			"SIOJConvert.gen.cpp.obj",
+			"SIOJLibrary.gen.cpp.obj",
+			"SIOJRequestJSON.gen.cpp.obj",
+			"SIOJson.init.gen.cpp.obj",
+			"SIOJsonObject.gen.cpp.obj",
+			"SIOJsonValue.gen.cpp.obj",
+			"SIOJTypes.gen.cpp.obj",
+			"SIOJConvert.cpp.obj",
+			"SIOJLibrary.cpp.obj",
+			"SIOJRequestJSON.cpp.obj",
+			"SIOJson.cpp.obj",
+			"SIOJsonObject.cpp.obj",
+			"SIOJsonValue.cpp.obj"
+		]
+	}
+}

+ 14 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/Module.SIOJson.cpp

@@ -0,0 +1,14 @@
+// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/SIOJson/UHT/SIOJConvert.gen.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/SIOJson/UHT/SIOJLibrary.gen.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/SIOJson/UHT/SIOJRequestJSON.gen.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/SIOJson/UHT/SIOJson.init.gen.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/SIOJson/UHT/SIOJsonObject.gen.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/SIOJson/UHT/SIOJsonValue.gen.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/SIOJson/UHT/SIOJTypes.gen.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/SIOJson/Private/SIOJConvert.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/SIOJson/Private/SIOJLibrary.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/SIOJson/Private/SIOJRequestJSON.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/SIOJson/Private/SIOJson.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/SIOJson/Private/SIOJsonObject.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/SIOJson/Private/SIOJsonValue.cpp"

+ 51 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/Module.SIOJson.cpp.dep.json

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+            "e:\\unrealengine5.1\\engine\\source\\runtime\\online\\http\\public\\interfaces\\ihttpresponse.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\online\\http\\public\\platformhttp.h",
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+            "e:\\unrealengine5.1\\engine\\source\\runtime\\online\\http\\public\\genericplatform\\genericplatformhttp.h",
+            "e:\\unrealengine5.1\\engine\\source\\runtime\\engine\\public\\latentactions.h",
+            "d:\\housedesigner5master\\plugins\\dbjson\\source\\coreutility\\public\\culambdarunnable.h",
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+            "d:\\housedesigner5master\\plugins\\dbjson\\source\\siojson\\public\\siojsonvalue.h",
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+            "d:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\siojson\\uht\\siojsonobject.gen.cpp",
+            "d:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\siojson\\uht\\siojsonvalue.gen.cpp",
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+            "d:\\housedesigner5master\\plugins\\dbjson\\source\\siojson\\private\\siojlibrary.cpp",
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+            "d:\\housedesigner5master\\plugins\\dbjson\\source\\siojson\\private\\siojrequestjson.cpp",
+            "d:\\housedesigner5master\\plugins\\dbjson\\source\\siojson\\private\\siojson.cpp",
+            "d:\\housedesigner5master\\plugins\\dbjson\\source\\siojson\\private\\siojsonobject.cpp",
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+        ],
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+    }
+}

BIN
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/Module.SIOJson.cpp.obj


+ 330 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/Module.SIOJson.cpp.obj.response

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+"..\Intermediate\Build\Win64\UnrealEditor\Debug\CoreUObject\UnrealEditor-CoreUObject-Win64-Debug.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Debug\Engine\UnrealEditor-Engine-Win64-Debug.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Debug\HTTP\UnrealEditor-HTTP-Win64-Debug.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Debug\Json\UnrealEditor-Json-Win64-Debug.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Debug\JsonUtilities\UnrealEditor-JsonUtilities-Win64-Debug.lib"
+"D:\HouseDesigner5Master\Plugins\DBJson\Intermediate\Build\Win64\UnrealEditor\Debug\CoreUtility\UnrealEditor-CoreUtility-Win64-Debug.lib"
+"delayimp.lib"
+"wininet.lib"
+"rpcrt4.lib"
+"ws2_32.lib"
+"dbghelp.lib"
+"comctl32.lib"
+"Winmm.lib"
+"kernel32.lib"
+"user32.lib"
+"gdi32.lib"
+"winspool.lib"
+"comdlg32.lib"
+"advapi32.lib"
+"shell32.lib"
+"ole32.lib"
+"oleaut32.lib"
+"uuid.lib"
+"odbc32.lib"
+"odbccp32.lib"
+"netapi32.lib"
+"iphlpapi.lib"
+"setupapi.lib"
+"dwmapi.lib"
+"imm32.lib"
+/OUT:"D:\HouseDesigner5Master\Plugins\DBJson\Binaries\Win64\UnrealEditor-SIOJson-Win64-Debug.dll"
+/IMPLIB:"D:\HouseDesigner5Master\Plugins\DBJson\Intermediate\Build\Win64\UnrealEditor\Debug\SIOJson\UnrealEditor-SIOJson-Win64-Debug.suppressed.lib"
+/PDB:"D:\HouseDesigner5Master\Plugins\DBJson\Binaries\Win64\UnrealEditor-SIOJson-Win64-Debug.pdb"
+/ignore:4078

BIN
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/UnrealEditor-SIOJson-Win64-Debug.exp


BIN
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/UnrealEditor-SIOJson-Win64-Debug.lib


+ 12 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/UnrealEditor-SIOJson-Win64-Debug.lib.response

@@ -0,0 +1,12 @@
+/NOLOGO
+/errorReport:prompt
+/MACHINE:x64
+/SUBSYSTEM:WINDOWS
+/DEF
+/NAME:"UnrealEditor-SIOJson-Win64-Debug.dll"
+/IGNORE:4221
+/NODEFAULTLIB
+"..\Intermediate\Build\Win64\UnrealEditor\Debug\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj"
+"D:\HouseDesigner5Master\Plugins\DBJson\Intermediate\Build\Win64\UnrealEditor\Debug\SIOJson\Module.SIOJson.cpp.obj"
+"..\Intermediate\Build\Win64\UnrealEditor\Debug\Default.rc2.res"
+/OUT:"D:\HouseDesigner5Master\Plugins\DBJson\Intermediate\Build\Win64\UnrealEditor\Debug\SIOJson\UnrealEditor-SIOJson-Win64-Debug.lib"

BIN
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/UnrealEditor-SIOJson-Win64-Debug.suppressed.exp


BIN
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Debug/SIOJson/UnrealEditor-SIOJson-Win64-Debug.suppressed.lib


BIN
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/CoreUtility/Default.rc2.res


+ 73 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/CoreUtility/Default.rc2.res.response

@@ -0,0 +1,73 @@
+/nologo
+/D_WIN64
+/l 0x409
+/I "."
+/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
+/DIS_PROGRAM=0
+/DUE_EDITOR=1
+/DENABLE_PGO_PROFILE=0
+/DUSE_VORBIS_FOR_STREAMING=1
+/DUSE_XMA2_FOR_STREAMING=1
+/DWITH_DEV_AUTOMATION_TESTS=1
+/DWITH_PERF_AUTOMATION_TESTS=1
+/DWITH_LOW_LEVEL_TESTS=0
+/DWITH_TESTS=1
+/DUNICODE
+/D_UNICODE
+/D__UNREAL__
+/DIS_MONOLITHIC=0
+/DWITH_ENGINE=1
+/DWITH_UNREAL_DEVELOPER_TOOLS=1
+/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1
+/DWITH_APPLICATION_CORE=1
+/DWITH_COREUOBJECT=1
+/DWITH_VERSE=1
+/DUSE_STATS_WITHOUT_ENGINE=0
+/DWITH_PLUGIN_SUPPORT=0
+/DWITH_ACCESSIBILITY=1
+/DWITH_PERFCOUNTERS=1
+/DUSE_LOGGING_IN_SHIPPING=0
+/DWITH_LOGGING_TO_MEMORY=0
+/DUSE_CACHE_FREED_OS_ALLOCS=1
+/DUSE_CHECKS_IN_SHIPPING=0
+/DUSE_UTF8_TCHARS=0
+/DUSE_ESTIMATED_UTCNOW=0
+/DWITH_EDITOR=1
+/DWITH_IOSTORE_IN_EDITOR=1
+/DWITH_SERVER_CODE=1
+/DWITH_SERVER_CODE_TRUSTED=1
+/DWITH_SERVER_CODE_UNTRUSTED=0
+/DUE_FNAME_OUTLINE_NUMBER=0
+/DWITH_PUSH_MODEL=1
+/DWITH_CEF3=1
+/DWITH_LIVE_CODING=1
+/DWITH_CPP_MODULES=0
+/DWITH_CPP_COROUTINES=0
+/DWITH_PROCESS_PRIORITY_CONTROL=0
+/DUBT_MODULE_MANIFEST="UnrealEditor.modules"
+/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules"
+/DUBT_COMPILED_PLATFORM=Win64
+/DUBT_COMPILED_TARGET=Editor
+/DUE_APP_NAME="UnrealEditor"
+/DNDIS_MINIPORT_MAJOR_VERSION=0
+/DWIN32=1
+/D_WIN32_WINNT=0x0601
+/DWINVER=0x0601
+/DPLATFORM_WINDOWS=1
+/DPLATFORM_MICROSOFT=1
+/DOVERRIDE_PLATFORM_HEADER_NAME=Windows
+/DRHI_RAYTRACING=1
+/DNDEBUG=1
+/DUE_BUILD_DEVELOPMENT=1
+/DORIGINAL_FILE_NAME="UnrealEditor-CoreUtility.dll"
+/DBUILT_FROM_CHANGELIST=23901901
+/DBUILD_VERSION=++UE5+Release-5.1-CL-23901901
+/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\""
+/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
+/DPROJECT_PRODUCT_IDENTIFIER=HouseDesigner
+/fo "E:\HouseDesigner5Master\Plugins\DBJson\Intermediate\Build\Win64\UnrealEditor\Development\CoreUtility\Default.rc2.res"
+"..\Build\Windows\Resources\Default.rc2"

+ 73 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/CoreUtility/Default.rc2.res.response.old

@@ -0,0 +1,73 @@
+/nologo
+/D_WIN64
+/l 0x409
+/I "."
+/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
+/DIS_PROGRAM=0
+/DUE_EDITOR=1
+/DENABLE_PGO_PROFILE=0
+/DUSE_VORBIS_FOR_STREAMING=1
+/DUSE_XMA2_FOR_STREAMING=1
+/DWITH_DEV_AUTOMATION_TESTS=1
+/DWITH_PERF_AUTOMATION_TESTS=1
+/DWITH_LOW_LEVEL_TESTS=0
+/DWITH_TESTS=1
+/DUNICODE
+/D_UNICODE
+/D__UNREAL__
+/DIS_MONOLITHIC=0
+/DWITH_ENGINE=1
+/DWITH_UNREAL_DEVELOPER_TOOLS=1
+/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1
+/DWITH_APPLICATION_CORE=1
+/DWITH_COREUOBJECT=1
+/DWITH_VERSE=1
+/DUSE_STATS_WITHOUT_ENGINE=0
+/DWITH_PLUGIN_SUPPORT=0
+/DWITH_ACCESSIBILITY=1
+/DWITH_PERFCOUNTERS=1
+/DUSE_LOGGING_IN_SHIPPING=0
+/DWITH_LOGGING_TO_MEMORY=0
+/DUSE_CACHE_FREED_OS_ALLOCS=1
+/DUSE_CHECKS_IN_SHIPPING=0
+/DUSE_UTF8_TCHARS=0
+/DUSE_ESTIMATED_UTCNOW=0
+/DWITH_EDITOR=1
+/DWITH_IOSTORE_IN_EDITOR=1
+/DWITH_SERVER_CODE=1
+/DWITH_SERVER_CODE_TRUSTED=1
+/DWITH_SERVER_CODE_UNTRUSTED=0
+/DUE_FNAME_OUTLINE_NUMBER=0
+/DWITH_PUSH_MODEL=1
+/DWITH_CEF3=1
+/DWITH_LIVE_CODING=1
+/DWITH_CPP_MODULES=0
+/DWITH_CPP_COROUTINES=0
+/DWITH_PROCESS_PRIORITY_CONTROL=0
+/DUBT_MODULE_MANIFEST="UnrealEditor.modules"
+/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules"
+/DUBT_COMPILED_PLATFORM=Win64
+/DUBT_COMPILED_TARGET=Editor
+/DUE_APP_NAME="UnrealEditor"
+/DNDIS_MINIPORT_MAJOR_VERSION=0
+/DWIN32=1
+/D_WIN32_WINNT=0x0601
+/DWINVER=0x0601
+/DPLATFORM_WINDOWS=1
+/DPLATFORM_MICROSOFT=1
+/DOVERRIDE_PLATFORM_HEADER_NAME=Windows
+/DRHI_RAYTRACING=1
+/DNDEBUG=1
+/DUE_BUILD_DEVELOPMENT=1
+/DORIGINAL_FILE_NAME="UnrealEditor-CoreUtility.dll"
+/DBUILT_FROM_CHANGELIST=23901901
+/DBUILD_VERSION=++UE5+Release-5.1-CL-23901901
+/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\""
+/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
+/DPROJECT_PRODUCT_IDENTIFIER=HouseDesigner
+/fo "D:\HouseDesigner5Master\Plugins\DBJson\Intermediate\Build\Win64\UnrealEditor\Development\CoreUtility\Default.rc2.res"
+"..\Build\Windows\Resources\Default.rc2"

+ 378 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/CoreUtility/Definitions.CoreUtility.h

@@ -0,0 +1,378 @@
+#undef COREUTILITY_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
+// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define WITH_LOW_LEVEL_TESTS 0
+#define WITH_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define WITH_VERSE 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_UTF8_TCHARS 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_IOSTORE_IN_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_SERVER_CODE_TRUSTED 1
+#define WITH_SERVER_CODE_UNTRUSTED 0
+#define UE_FNAME_OUTLINE_NUMBER 0
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define WITH_CPP_MODULES 0
+#define WITH_CPP_COROUTINES 0
+#define WITH_PROCESS_PRIORITY_CONTROL 0
+#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UnrealEditor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_DISABLE_INLINE_GEN_CPP 0
+#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
+#define UE_PROJECT_NAME HouseDesigner
+#define UE_TARGET_NAME HouseDesignerEditor
+#define UE_MODULE_NAME "CoreUtility"
+#define UE_PLUGIN_NAME "DBJson"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() 
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION() 
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define COREUOBJECT_API DLLIMPORT
+#define UE_MEMORY_TAGS_TRACE_ENABLED 1
+#define UE_ENABLE_ICU 1
+#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
+#define WITH_VS_PERF_PROFILER 1
+#define WITH_SUPERLUMINAL_PROFILER 0
+#define WITH_CONCURRENCYVIEWER_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define UE_WITH_IRIS 0
+#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
+#define UE_MEMORY_TRACE_AVAILABLE 1
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define UE_WITH_IRIS 0
+#define ENGINE_API DLLIMPORT
+#define PLATFORM_MAX_LOCAL_PLAYERS 0
+#define COREONLINE_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define UE_WINDOWS_USING_UIA 1
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_WANT_BREADCRUMB_EVENTS 1
+#define RHI_WANT_RESOURCE_INFO 1
+#define RHI_API DLLIMPORT
+#define IMAGECORE_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define JSONUTILITIES_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define WITH_LIBTIFF 1
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define SKELETALMESHDESCRIPTION_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define CHAOS_CHECKED 0
+#define CHAOS_DEBUG_NAME 1
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define GEOMETRYCORE_API DLLIMPORT
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define AUDIOLINKCORE_API DLLIMPORT
+#define COOKONTHEFLY_API DLLIMPORT
+#define NETWORKING_API DLLIMPORT
+#define TEXTUREBUILDUTILITIES_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define MAINFRAME_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORFRAMEWORK_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
+#define TYPEDELEMENTRUNTIME_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define AUTOMATIONTEST_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define AUDIOLINKENGINE_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define TEXTUREFORMAT_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define EDITORCONFIG_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define MERGE_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define CONSTRAINTS_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define FIELDSYSTEMENGINE_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define CHAOSSOLVERENGINE_API DLLIMPORT
+#define DATAFLOWCORE_API DLLIMPORT
+#define DATAFLOWENGINE_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MESHUTILITIESCOMMON_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define STATUSBAR_API DLLIMPORT
+#define INTERCHANGECORE_API DLLIMPORT
+#define INTERCHANGEENGINE_API DLLIMPORT
+#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
+#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
+#define SUBOBJECTEDITOR_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define PHYSICSUTILITIES_API DLLIMPORT
+#define TOOLWIDGETS_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define SKELETALMESHEDITOR_API DLLIMPORT
+#define PERSONA_API DLLIMPORT
+#define SKELETONEDITOR_API DLLIMPORT
+#define ANIMATIONWIDGETS_API DLLIMPORT
+#define ANIMATIONEDITOR_API DLLIMPORT
+#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define IRISSTUB_API DLLIMPORT
+#define MOVIESCENECAPTURE_API DLLIMPORT
+#define ANIMATIONDATACONTROLLER_API DLLIMPORT
+#define COREUTILITY_API DLLEXPORT

+ 16 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/CoreUtility/LiveCodingInfo.json

@@ -0,0 +1,16 @@
+{
+	"RemapUnityFiles": 
+	{
+		"Module.CoreUtility.cpp.obj": [
+			"CoreUtility.init.gen.cpp.obj",
+			"CUBlueprintLibrary.gen.cpp.obj",
+			"CUFileComponent.gen.cpp.obj",
+			"CUBlueprintLibrary.cpp.obj",
+			"CUFileComponent.cpp.obj",
+			"CULambdaRunnable.cpp.obj",
+			"CUMeasureTimer.cpp.obj",
+			"CUOpusCoder.cpp.obj",
+			"FCoreUtility.cpp.obj"
+		]
+	}
+}

+ 10 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/CoreUtility/Module.CoreUtility.cpp

@@ -0,0 +1,10 @@
+// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
+#include "E:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/CoreUtility/UHT/CoreUtility.init.gen.cpp"
+#include "E:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/CoreUtility/UHT/CUBlueprintLibrary.gen.cpp"
+#include "E:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/CoreUtility/UHT/CUFileComponent.gen.cpp"
+#include "E:/HouseDesigner5Master/Plugins/DBJson/Source/CoreUtility/Private/CUBlueprintLibrary.cpp"
+#include "E:/HouseDesigner5Master/Plugins/DBJson/Source/CoreUtility/Private/CUFileComponent.cpp"
+#include "E:/HouseDesigner5Master/Plugins/DBJson/Source/CoreUtility/Private/CULambdaRunnable.cpp"
+#include "E:/HouseDesigner5Master/Plugins/DBJson/Source/CoreUtility/Private/CUMeasureTimer.cpp"
+#include "E:/HouseDesigner5Master/Plugins/DBJson/Source/CoreUtility/Private/CUOpusCoder.cpp"
+#include "E:/HouseDesigner5Master/Plugins/DBJson/Source/CoreUtility/Private/FCoreUtility.cpp"

+ 41 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/CoreUtility/Module.CoreUtility.cpp.dep.json

@@ -0,0 +1,41 @@
+{
+    "Version": "1.2",
+    "Data": {
+        "Source": "e:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\development\\coreutility\\module.coreutility.cpp",
+        "ProvidedModule": "",
+        "PCH": "e:\\housedesigner5master\\intermediate\\build\\win64\\housedesignereditor\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
+        "Includes": [
+            "e:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\development\\coreutility\\definitions.coreutility.h",
+            "e:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\coreutility\\uht\\coreutility.init.gen.cpp",
+            "e:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\coreutility\\uht\\cublueprintlibrary.gen.cpp",
+            "e:\\housedesigner5master\\plugins\\dbjson\\source\\coreutility\\public\\cublueprintlibrary.h",
+            "e:\\epic games\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundwaveprocedural.h",
+            "e:\\epic games\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwaveprocedural.generated.h",
+            "e:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\coreutility\\uht\\cublueprintlibrary.generated.h",
+            "e:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\coreutility\\uht\\cufilecomponent.gen.cpp",
+            "e:\\housedesigner5master\\plugins\\dbjson\\source\\coreutility\\public\\cufilecomponent.h",
+            "e:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\coreutility\\uht\\cufilecomponent.generated.h",
+            "e:\\housedesigner5master\\plugins\\dbjson\\source\\coreutility\\private\\cublueprintlibrary.cpp",
+            "e:\\epic games\\ue_5.1\\engine\\source\\runtime\\imagewrapper\\public\\iimagewrapper.h",
+            "e:\\epic games\\ue_5.1\\engine\\source\\runtime\\imagewrapper\\public\\iimagewrappermodule.h",
+            "e:\\epic games\\ue_5.1\\engine\\source\\runtime\\engine\\public\\opusaudioinfo.h",
+            "e:\\epic games\\ue_5.1\\engine\\source\\runtime\\engine\\public\\audiodecompress.h",
+            "e:\\epic games\\ue_5.1\\engine\\source\\developer\\targetplatform\\public\\interfaces\\iaudioformat.h",
+            "e:\\housedesigner5master\\plugins\\dbjson\\source\\coreutility\\public\\culambdarunnable.h",
+            "e:\\epic games\\ue_5.1\\engine\\source\\runtime\\engine\\public\\latentactions.h",
+            "e:\\housedesigner5master\\plugins\\dbjson\\source\\coreutility\\public\\cuopuscoder.h",
+            "e:\\epic games\\ue_5.1\\engine\\source\\thirdparty\\libopus\\opus-1.1\\include\\opus.h",
+            "e:\\epic games\\ue_5.1\\engine\\source\\thirdparty\\libopus\\opus-1.1\\include\\opus_types.h",
+            "e:\\epic games\\ue_5.1\\engine\\source\\thirdparty\\libopus\\opus-1.1\\include\\opus_defines.h",
+            "e:\\housedesigner5master\\plugins\\dbjson\\source\\coreutility\\public\\cumeasuretimer.h",
+            "e:\\housedesigner5master\\plugins\\dbjson\\source\\coreutility\\private\\cufilecomponent.cpp",
+            "e:\\housedesigner5master\\plugins\\dbjson\\source\\coreutility\\private\\culambdarunnable.cpp",
+            "e:\\housedesigner5master\\plugins\\dbjson\\source\\coreutility\\private\\cumeasuretimer.cpp",
+            "e:\\housedesigner5master\\plugins\\dbjson\\source\\coreutility\\private\\cuopuscoder.cpp",
+            "e:\\housedesigner5master\\plugins\\dbjson\\source\\coreutility\\private\\fcoreutility.cpp",
+            "e:\\housedesigner5master\\plugins\\dbjson\\source\\coreutility\\public\\icoreutility.h"
+        ],
+        "ImportedModules": [],
+        "ImportedHeaderUnits": []
+    }
+}

BIN
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/CoreUtility/Module.CoreUtility.cpp.obj


+ 332 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/CoreUtility/Module.CoreUtility.cpp.obj.response

@@ -0,0 +1,332 @@
+E:\HouseDesigner5Master\Plugins\DBJson\Intermediate\Build\Win64\UnrealEditor\Development\CoreUtility\Module.CoreUtility.cpp
+/I .
+/I E:\HouseDesigner5Master\Plugins\DBJson\Source\CoreUtility\Private
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
+/I Runtime
+/I Runtime\CoreUObject\Public
+/I Runtime\TraceLog\Public
+/I Runtime\Core\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
+/I ..\Shaders\Shared
+/I Runtime\Engine\Classes
+/I Runtime\Engine\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
+/I Runtime\CoreOnline\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
+/I Runtime\Net
+/I Runtime\Net\Core\Classes
+/I Runtime\Net\Core\Public
+/I Runtime\Net\Common\Public
+/I Runtime\ApplicationCore\Public
+/I Runtime\RHI\Public
+/I Runtime\ImageCore\Public
+/I Runtime\Json\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT
+/I Runtime\JsonUtilities\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT
+/I Runtime\SlateCore\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
+/I Runtime\InputCore\Classes
+/I Runtime\InputCore\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT
+/I Runtime\Slate\Public
+/I Runtime\ImageWrapper\Public
+/I ThirdParty
+/I Runtime\Messaging\Public
+/I Runtime\MessagingCommon\Public
+/I Runtime\RenderCore\Public
+/I Runtime\Analytics
+/I Runtime\Analytics\AnalyticsET\Public
+/I Runtime\Analytics\Analytics\Public
+/I Runtime\Sockets\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT
+/I Runtime\AssetRegistry\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT
+/I Runtime\EngineMessages\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT
+/I Runtime\EngineSettings\Classes
+/I Runtime\EngineSettings\Public
+/I Runtime\SynthBenchmark\Public
+/I Runtime\Renderer\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT
+/I Runtime\GameplayTags\Classes
+/I Runtime\GameplayTags\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT
+/I Runtime\DeveloperSettings\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT
+/I Runtime\PacketHandlers
+/I Runtime\PacketHandlers\PacketHandler\Classes
+/I Runtime\PacketHandlers\PacketHandler\Public
+/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT
+/I Runtime\AudioPlatformConfiguration\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT
+/I Runtime\MeshDescription\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT
+/I Runtime\StaticMeshDescription\Public
+/I Runtime\SkeletalMeshDescription\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT
+/I Runtime\AnimationCore\Public
+/I Runtime\PakFile\Public
+/I Runtime\RSA\Public
+/I Runtime\NetworkReplayStreaming
+/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT
+/I Runtime\PhysicsCore\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT
+/I Runtime\Experimental
+/I Runtime\Experimental\Chaos\Public
+/I Runtime\Experimental\ChaosCore\Public
+/I ThirdParty\Intel
+/I Runtime\Experimental\Voronoi\Public
+/I Runtime\GeometryCore\Public
+/I Runtime\SignalProcessing\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT
+/I Runtime\AudioExtensions\Public
+/I Runtime\AudioMixerCore\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT
+/I Runtime\AudioLink
+/I Runtime\AudioLink\AudioLinkCore\Public
+/I Runtime\Networking\Public
+/I Developer
+/I Developer\TextureBuildUtilities\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT
+/I Editor
+/I Programs\UnrealLightmass\Public
+/I Editor\UnrealEd\Classes
+/I Editor\UnrealEd\Public
+/I Developer\DirectoryWatcher\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT
+/I Editor\Documentation\Public
+/I Editor\MainFrame\Public
+/I Runtime\Projects\Public
+/I Runtime\SandboxFile\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT
+/I Editor\EditorFramework\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT
+/I Editor\EditorSubsystem\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT
+/I Runtime\InteractiveToolsFramework\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT
+/I Runtime\TypedElementFramework\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT
+/I Runtime\TypedElementRuntime\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT
+/I Developer\SourceControl\Public
+/I Developer\UncontrolledChangelists\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT
+/I Editor\UnrealEdMessages\Classes
+/I Editor\UnrealEdMessages\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayDebugger\UHT
+/I Developer\GameplayDebugger\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT
+/I Editor\BlueprintGraph\Classes
+/I Editor\BlueprintGraph\Public
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+/sourceDependencies D:\HouseDesigner5Master\Plugins\DBJson\Intermediate\Build\Win64\UnrealEditor\Development\CoreUtility\Module.CoreUtility.cpp.dep.json
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Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/CoreUtility/Module.CoreUtility.cpp.old

@@ -0,0 +1,10 @@
+// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/CoreUtility/UHT/CoreUtility.init.gen.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/CoreUtility/UHT/CUBlueprintLibrary.gen.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/CoreUtility/UHT/CUFileComponent.gen.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/CoreUtility/Private/CUBlueprintLibrary.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/CoreUtility/Private/CUFileComponent.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/CoreUtility/Private/CULambdaRunnable.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/CoreUtility/Private/CUMeasureTimer.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/CoreUtility/Private/CUOpusCoder.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/CoreUtility/Private/FCoreUtility.cpp"

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+/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest"
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+/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest"
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+/errorReport:prompt
+/MACHINE:x64
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+"E:\HouseDesigner5Master\Plugins\DBJson\Intermediate\Build\Win64\UnrealEditor\Development\CoreUtility\Default.rc2.res"
+/OUT:"E:\HouseDesigner5Master\Plugins\DBJson\Intermediate\Build\Win64\UnrealEditor\Development\CoreUtility\UnrealEditor-CoreUtility.lib"

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+/NOLOGO
+/errorReport:prompt
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+/DEF
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+/IGNORE:4221
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+"D:\HouseDesigner5Master\Intermediate\Build\Win64\HouseDesignerEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj"
+"D:\HouseDesigner5Master\Plugins\DBJson\Intermediate\Build\Win64\UnrealEditor\Development\CoreUtility\Module.CoreUtility.cpp.obj"
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+ 73 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/DBJson/Default.rc2.res.response

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+/nologo
+/D_WIN64
+/l 0x409
+/I "."
+/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
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+/DBUILD_VERSION=++UE5+Release-5.1-CL-23901901
+/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\""
+/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
+/DPROJECT_PRODUCT_IDENTIFIER=HouseDesigner
+/fo "E:\HouseDesigner5Master\Plugins\DBJson\Intermediate\Build\Win64\UnrealEditor\Development\DBJson\Default.rc2.res"
+"..\Build\Windows\Resources\Default.rc2"

+ 73 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/DBJson/Default.rc2.res.response.old

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+/nologo
+/D_WIN64
+/l 0x409
+/I "."
+/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
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+ 378 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/DBJson/Definitions.DBJson.h

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+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
+// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define WITH_LOW_LEVEL_TESTS 0
+#define WITH_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define WITH_VERSE 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_UTF8_TCHARS 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_IOSTORE_IN_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_SERVER_CODE_TRUSTED 1
+#define WITH_SERVER_CODE_UNTRUSTED 0
+#define UE_FNAME_OUTLINE_NUMBER 0
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define WITH_CPP_MODULES 0
+#define WITH_CPP_COROUTINES 0
+#define WITH_PROCESS_PRIORITY_CONTROL 0
+#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UnrealEditor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_DISABLE_INLINE_GEN_CPP 0
+#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
+#define UE_PROJECT_NAME HouseDesigner
+#define UE_TARGET_NAME HouseDesignerEditor
+#define UE_MODULE_NAME "DBJson"
+#define UE_PLUGIN_NAME "DBJson"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() 
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION() 
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define COREUOBJECT_API DLLIMPORT
+#define UE_MEMORY_TAGS_TRACE_ENABLED 1
+#define UE_ENABLE_ICU 1
+#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
+#define WITH_VS_PERF_PROFILER 1
+#define WITH_SUPERLUMINAL_PROFILER 0
+#define WITH_CONCURRENCYVIEWER_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define UE_WITH_IRIS 0
+#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
+#define UE_MEMORY_TRACE_AVAILABLE 1
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define UE_WITH_IRIS 0
+#define ENGINE_API DLLIMPORT
+#define PLATFORM_MAX_LOCAL_PLAYERS 0
+#define COREONLINE_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define UE_WINDOWS_USING_UIA 1
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_WANT_BREADCRUMB_EVENTS 1
+#define RHI_WANT_RESOURCE_INFO 1
+#define RHI_API DLLIMPORT
+#define IMAGECORE_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define JSONUTILITIES_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define WITH_LIBTIFF 1
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define SKELETALMESHDESCRIPTION_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define CHAOS_CHECKED 0
+#define CHAOS_DEBUG_NAME 1
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define GEOMETRYCORE_API DLLIMPORT
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define AUDIOLINKCORE_API DLLIMPORT
+#define COOKONTHEFLY_API DLLIMPORT
+#define NETWORKING_API DLLIMPORT
+#define TEXTUREBUILDUTILITIES_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define MAINFRAME_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORFRAMEWORK_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
+#define TYPEDELEMENTRUNTIME_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define AUTOMATIONTEST_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define AUDIOLINKENGINE_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define TEXTUREFORMAT_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define EDITORCONFIG_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define MERGE_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define CONSTRAINTS_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define FIELDSYSTEMENGINE_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define CHAOSSOLVERENGINE_API DLLIMPORT
+#define DATAFLOWCORE_API DLLIMPORT
+#define DATAFLOWENGINE_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MESHUTILITIESCOMMON_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define STATUSBAR_API DLLIMPORT
+#define INTERCHANGECORE_API DLLIMPORT
+#define INTERCHANGEENGINE_API DLLIMPORT
+#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
+#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
+#define SUBOBJECTEDITOR_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define PHYSICSUTILITIES_API DLLIMPORT
+#define TOOLWIDGETS_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define SKELETALMESHEDITOR_API DLLIMPORT
+#define PERSONA_API DLLIMPORT
+#define SKELETONEDITOR_API DLLIMPORT
+#define ANIMATIONWIDGETS_API DLLIMPORT
+#define ANIMATIONEDITOR_API DLLIMPORT
+#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define IRISSTUB_API DLLIMPORT
+#define MOVIESCENECAPTURE_API DLLIMPORT
+#define ANIMATIONDATACONTROLLER_API DLLIMPORT
+#define DBJSON_API DLLEXPORT

+ 11 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/DBJson/LiveCodingInfo.json

@@ -0,0 +1,11 @@
+{
+	"RemapUnityFiles": 
+	{
+		"Module.DBJson.cpp.obj": [
+			"DBJson.init.gen.cpp.obj",
+			"DBJsonBPLibrary.gen.cpp.obj",
+			"DBJson.cpp.obj",
+			"DBJsonBPLibrary.cpp.obj"
+		]
+	}
+}

+ 5 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/DBJson/Module.DBJson.cpp

@@ -0,0 +1,5 @@
+// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
+#include "E:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/DBJson/UHT/DBJson.init.gen.cpp"
+#include "E:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/DBJson/UHT/DBJsonBPLibrary.gen.cpp"
+#include "E:/HouseDesigner5Master/Plugins/DBJson/Source/DBJson/Private/DBJson.cpp"
+#include "E:/HouseDesigner5Master/Plugins/DBJson/Source/DBJson/Private/DBJsonBPLibrary.cpp"

+ 87 - 0
Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/DBJson/Module.DBJson.cpp.dep.json

@@ -0,0 +1,87 @@
+{
+    "Version": "1.2",
+    "Data": {
+        "Source": "e:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\development\\dbjson\\module.dbjson.cpp",
+        "ProvidedModule": "",
+        "PCH": "e:\\housedesigner5master\\intermediate\\build\\win64\\housedesignereditor\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
+        "Includes": [
+            "e:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\development\\dbjson\\definitions.dbjson.h",
+            "e:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\dbjson\\uht\\dbjson.init.gen.cpp",
+            "e:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\dbjson\\uht\\dbjsonbplibrary.gen.cpp",
+            "e:\\housedesigner5master\\plugins\\dbjson\\source\\dbjson\\public\\dbjsonbplibrary.h",
+            "e:\\housedesigner5master\\plugins\\dbjson\\intermediate\\build\\win64\\unrealeditor\\inc\\dbjson\\uht\\dbjsonbplibrary.generated.h",
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Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/DBJson/Module.DBJson.cpp.old

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+#include "D:/HouseDesigner5Master/Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Inc/DBJson/UHT/DBJsonBPLibrary.gen.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/DBJson/Private/DBJson.cpp"
+#include "D:/HouseDesigner5Master/Plugins/DBJson/Source/DBJson/Private/DBJsonBPLibrary.cpp"

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Plugins/DBJson/Intermediate/Build/Win64/UnrealEditor/Development/DBJson/UnrealEditor-DBJson.dll.response.old

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