// Copyright aXiuShen. All Rights Reserved. #include "WebViewObject.h" #include "WebBase.h" void UWebViewObject::Asyn(const FString& Name, FString& Data, const FString& Callback) { if (!UMG.IsValid()) return; UMG->Asyn(Name, Data, Callback); } void UWebViewObject::SetUMG(UWebBase* InUMG){ UMG = InUMG;// StaticCast(InWidget); } UWebViewObject::~UWebViewObject() { //UE_LOG(LogTemp, Log, TEXT("UWebViewObject::~UWebViewObject")); }