// Copyright 2018-current Getnamo. All Rights Reserved using UnrealBuildTool; using System.IO; public class CoreUtility : ModuleRules { public CoreUtility(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { Path.Combine(ModuleDirectory, "Public"), } ); PrivateIncludePaths.AddRange( new string[] { Path.Combine(ModuleDirectory, "Private"), } ); PublicDependencyModuleNames.AddRange( new string[] { "Core" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "RHI", "RenderCore", "libOpus", "UEOgg", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } }