Binaries/ Build/ Game/ Game1/ DerivedDataCache/ Realtime/ Intermediate/ .vs/ .idea/ *.pyc Content/Scripts Plugins/CommonFramework/Binaries Plugins/CommonFramework/Intermediate Plugins/DLC/ Plugins/DLCMaterials/ Plugins/DLCHUIDAMaterials/ Game/ *.sln Pak/ LouxiaPackage/ Movie/ ScenePic/ Saved/Nas/TempPic/ # Visual Studio 2015 user specific files .vs/ # Compiled Object files *.slo *.lo *.o # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a # Executables *.out *.app *.ipa # These project files can be generated by the engine *.xcodeproj *.xcworkspace *.sln *.suo *.opensdf *.sdf *.VC.db *.VC.opendb # Precompiled Assets SourceArt/**/*.png SourceArt/**/*.tga # Binary Files Binaries/* Plugins/*/Binaries/* # Builds Build/* # Whitelist PakBlacklist-.txt files !Build/*/ Build/*/** !Build/*/PakBlacklist*.txt # Don't ignore icon files in Build !Build/**/*.ico # Built data for maps *_BuiltData.uasset # Configuration files generated by the Editor Saved/* !Saved/Nas/ Saved/Nas/Furnituredata/* Saved/Nas/Housedata/* Saved/Nas/LocalDatabase/* Saved/Nas/LocalDataCache Saved/Nas/materials/* Saved/Nas/Pano/* # Compiled source files for the engine to use Intermediate/* Plugins/*/Intermediate/* # Cache files for the editor to use DerivedDataCache/* SavePak/* Plugins/Runtime/ Plugins/Temp/ Plugins/Developer/ Plugins/HelperBPLibrary/ Content/Megascans/* Content/NewFolder/ Content/MSPresets/ Content/MatUI/ Content/TestEditorDSModel/ Content/TestMat/ FGUI/assets/MatDetail/ FGUI/.objs/ FGUI/settings/ Windows/* !Plugin/DLSS/Binaries/ThirdParty/Win64/*/** !Plugins/Puerts/ThirdParty/*/** /Plugins/MinimapTools/Content/ProxyCache/ /Plugins/MinimapTools/Content/TempCache/ /Content/FurnitureBP/ /Content/WallMesh Saved/Nas/HousedataBackUp/* Saved/Nas/CAD/* Saved/Nas/NormalPic/* Saved/Nas/OnePano/* /Saved/Nas/Icons/* /Saved/Nas/Tools/HouseDesignerHelper/TempImage/* !Content/Localization/* /Content/Localization/~$SXZ_Translations.xlsx /QSDec/* /Plugins/Engine/Programs/UnrealPak/Saved/Logs/*