Log file open, 10/16/24 16:53:13 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=75812) LogWindows: Enabling Tpause support LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: SteelFactory LogCore: UnrealTraceServer: Trace store launch successful LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5011] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|12th Gen Intel(R) Core(TM) i9-12900K" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" E:\UEProject\SteelFactory\SteelFactory.uproject"" LogCsvProfiler: Display: Metadata set : loginid="e47fb8c74a80de6f2b4518bc78c6f134" LogCsvProfiler: Display: Metadata set : llm="0" LogStats: Stats thread started at 1.318292 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-B1A0487D4B99333354FA8DAA124537CD Session CrashGUID >==================================================== LogConfig: Display: Loading Mac ini files took 0.02 seconds LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds LogConfig: Display: Loading IOS ini files took 0.02 seconds LogConfig: Display: Loading Android ini files took 0.02 seconds LogConfig: Display: Loading Windows ini files took 0.03 seconds LogConfig: Display: Loading Unix ini files took 0.03 seconds LogConfig: Display: Loading TVOS ini files took 0.03 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds LogConfig: Display: Loading Linux ini files took 0.03 seconds LogPluginManager: Mounting Engine plugin BlueprintFileUtils LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Found config from plugin[EnhancedInput] Input LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin CesiumForUnreal LogPluginManager: Found config from plugin[CesiumForUnreal] E:/UEProject/SteelFactory/Saved/Config/WindowsEditor/Editor.ini LogPluginManager: Found config from plugin[CesiumForUnreal] Engine LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin PropertyAccessNode LogAssetRegistry: Display: Asset registry cache read as 78.5 MiB from ../../../../../UEProject/SteelFactory/Intermediate/CachedAssetRegistry_0.bin LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin TraceDataFilters LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosClothAsset LogPluginManager: Mounting Engine plugin ChaosClothEditor LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin Landmass LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin OpenImageDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin StructUtils LogPluginManager: Mounting Engine plugin Water LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GeoReferencing LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Found config from plugin[InputDebugging] Input LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin SunPosition LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin DataprepEditor LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin DatasmithImporter LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin SQLiteCore LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Project plugin DBJson LogPluginManager: Mounting Project plugin DBTween LogPluginManager: Mounting Project plugin HeatMap LogPluginManager: Mounting Project plugin FileHelper LogPluginManager: Mounting Project plugin FlowField2D LogPluginManager: Mounting Project plugin WebView LogPluginManager: Mounting Project plugin UAssetBrowser LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/BlueprintFileUtils/Content/' mounted to '/BlueprintFileUtils/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Marketplace/CesiumForUnreal/Content/' mounted to '/CesiumForUnreal/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothAsset/Content/' mounted to '/ChaosClothAsset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Landmass/Content/' mounted to '/Landmass/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Water/Content/' mounted to '/Water/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeoReferencing/Content/' mounted to '/GeoReferencing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../../../../UEProject/SteelFactory/Plugins/DBTween/Content/' mounted to '/DBTween/' LogPackageName: Display: FPackageName: Mount point added: '../../../../../UEProject/SteelFactory/Plugins/HeatMapPlugin/Content/' mounted to '/HeatMap/' LogPackageName: Display: FPackageName: Mount point added: '../../../../../UEProject/SteelFactory/Plugins/FileHelperPlugin/Content/' mounted to '/FileHelper/' LogPackageName: Display: FPackageName: Mount point added: '../../../../../UEProject/SteelFactory/Plugins/FlowField2D/Content/' mounted to '/FlowField2D/' LogPackageName: Display: FPackageName: Mount point added: '../../../../../UEProject/SteelFactory/Plugins/WebView/Content/' mounted to '/WebView/' LogPackageName: Display: FPackageName: Mount point added: '../../../../../UEProject/SteelFactory/Plugins/UAssetBrowser/Content/' mounted to '/UAssetBrowser/' SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogInit: Using libcurl 8.4.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.2.13 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 40 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.3-CL-29314046 LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 LogInit: Net CL: 27405482 LogInit: OS: Windows 10 (22H2) [10.0.19045.5011] (), CPU: 12th Gen Intel(R) Core(TM) i9-12900K, GPU: NVIDIA GeForce RTX 3070 LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.36.32537.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.3 LogInit: Command Line: LogInit: Base Directory: E:/Epic/UE_5.3/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 36 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2024.10.16-08.53.13:545][ 0]LogConfig: Set CVar [[r.VSync:0]] [2024.10.16-08.53.13:545][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] [2024.10.16-08.53.13:546][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2024.10.16-08.53.13:546][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2024.10.16-08.53.13:546][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2024.10.16-08.53.13:546][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2024.10.16-08.53.13:546][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2024.10.16-08.53.13:546][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2024.10.16-08.53.13:546][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2024.10.16-08.53.13:546][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[r.CustomDepth:3]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2024.10.16-08.53.13:547][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2024.10.16-08.53.13:547][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2024.10.16-08.53.13:547][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2024.10.16-08.53.13:547][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2024.10.16-08.53.13:547][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2024.10.16-08.53.13:547][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2024.10.16-08.53.13:547][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2024.10.16-08.53.13:548][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2024.10.16-08.53.13:548][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2024.10.16-08.53.13:548][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2024.10.16-08.53.13:548][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] [2024.10.16-08.53.13:548][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2024.10.16-08.53.13:548][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] [2024.10.16-08.53.13:548][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2024.10.16-08.53.13:583][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2024.10.16-08.53.13:583][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] [2024.10.16-08.53.13:583][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2024.10.16-08.53.13:583][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2024.10.16-08.53.13:583][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] [2024.10.16-08.53.13:583][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2024.10.16-08.53.13:583][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.10.16-08.53.13:584][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.10.16-08.53.13:584][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DetailMode:2]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2024.10.16-08.53.13:584][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2024.10.16-08.53.13:584][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2024.10.16-08.53.13:588][ 0]LogRHI: Using Default RHI: D3D12 [2024.10.16-08.53.13:588][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2024.10.16-08.53.13:588][ 0]LogRHI: Loading RHI module D3D12RHI [2024.10.16-08.53.13:608][ 0]LogD3D12RHI: Aftermath initialized [2024.10.16-08.53.13:608][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2024.10.16-08.53.13:608][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2024.10.16-08.53.13:955][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (VendorId: 10de, DeviceId: 2488, SubSysId: c9031028, Revision: 00a1 [2024.10.16-08.53.13:955][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2024.10.16-08.53.13:955][ 0]LogD3D12RHI: Adapter has 8018MB of dedicated video memory, 0MB of dedicated system memory, and 16228MB of shared system memory, 2 output[s] [2024.10.16-08.53.13:955][ 0]LogD3D12RHI: Driver Version: 560.81 (internal:32.0.15.6081, unified:560.81) [2024.10.16-08.53.13:955][ 0]LogD3D12RHI: Driver Date: 7-30-2024 [2024.10.16-08.53.14:027][ 0]LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available. [2024.10.16-08.53.14:040][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) UHD Graphics 770 (VendorId: 8086, DeviceId: 4680, SubSysId: a9f1028, Revision: 000c [2024.10.16-08.53.14:040][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 unsupported [2024.10.16-08.53.14:040][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 16228MB of shared system memory, 0 output[s] [2024.10.16-08.53.14:041][ 0]LogD3D12RHI: Driver Version: 31.0.101.4953 (internal:31.0.101.4953, unified:101.4953) [2024.10.16-08.53.14:041][ 0]LogD3D12RHI: Driver Date: 11-7-2023 [2024.10.16-08.53.14:053][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2024.10.16-08.53.14:053][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported [2024.10.16-08.53.14:053][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16228MB of shared system memory, 0 output[s] [2024.10.16-08.53.14:159][ 0]LogD3D12RHI: Found D3D12 adapter 3: NVIDIA GeForce RTX 3070 (VendorId: 10de, DeviceId: 2488, SubSysId: c9031028, Revision: 00a1 [2024.10.16-08.53.14:159][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2024.10.16-08.53.14:159][ 0]LogD3D12RHI: Adapter has 8018MB of dedicated video memory, 0MB of dedicated system memory, and 16228MB of shared system memory, 0 output[s] [2024.10.16-08.53.14:159][ 0]LogD3D12RHI: Driver Version: 560.81 (internal:32.0.15.6081, unified:560.81) [2024.10.16-08.53.14:159][ 0]LogD3D12RHI: Driver Date: 7-30-2024 [2024.10.16-08.53.14:160][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2024.10.16-08.53.14:160][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2024.10.16-08.53.14:160][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2024.10.16-08.53.14:160][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2024.10.16-08.53.14:160][ 0]LogHAL: Display: Platform has ~ 32 GB [34033348608 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2024.10.16-08.53.14:161][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2024.10.16-08.53.14:161][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2024.10.16-08.53.14:161][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2024.10.16-08.53.14:161][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] [2024.10.16-08.53.14:161][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2024.10.16-08.53.14:161][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2024.10.16-08.53.14:161][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2024.10.16-08.53.14:161][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/UEProject/SteelFactory/Saved/Config/WindowsEditor/Editor.ini] [2024.10.16-08.53.14:162][ 0]LogInit: Computer: BARCO-PC04 [2024.10.16-08.53.14:162][ 0]LogInit: User: MaxWu [2024.10.16-08.53.14:162][ 0]LogInit: CPU Page size=4096, Cores=16 [2024.10.16-08.53.14:162][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.10.16-08.53.14:162][ 0]LogMemory: Memory total: Physical=31.7GB (32GB approx) [2024.10.16-08.53.14:162][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2024.10.16-08.53.14:162][ 0]LogMemory: Process Physical Memory: 591.09 MB used, 605.66 MB peak [2024.10.16-08.53.14:162][ 0]LogMemory: Process Virtual Memory: 615.65 MB used, 615.65 MB peak [2024.10.16-08.53.14:162][ 0]LogMemory: Physical Memory: 12784.21 MB used, 19672.52 MB free, 32456.73 MB total [2024.10.16-08.53.14:162][ 0]LogMemory: Virtual Memory: 25957.71 MB used, 22883.02 MB free, 48840.73 MB total [2024.10.16-08.53.14:162][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2024.10.16-08.53.14:166][ 0]LogWindows: WindowsPlatformFeatures enabled [2024.10.16-08.53.14:177][ 0]LogInit: Physics initialised using underlying interface: Chaos [2024.10.16-08.53.14:178][ 0]LogInit: Using OS detected language (zh-CN). [2024.10.16-08.53.14:178][ 0]LogInit: Using OS detected locale (zh-CN). [2024.10.16-08.53.14:183][ 0]LogTextLocalizationManager: No specific localization for 'zh-CN' exists, so 'zh-Hans' will be used for the language. [2024.10.16-08.53.14:184][ 0]LogInit: Setting process to per monitor DPI aware [2024.10.16-08.53.14:297][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/zh/Editor.locres' could not be opened for reading! [2024.10.16-08.53.14:297][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres' could not be opened for reading! [2024.10.16-08.53.14:297][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/zh/Keywords.locres' could not be opened for reading! [2024.10.16-08.53.14:297][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/zh/Category.locres' could not be opened for reading! [2024.10.16-08.53.14:297][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/zh/ToolTips.locres' could not be opened for reading! [2024.10.16-08.53.14:297][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres' could not be opened for reading! [2024.10.16-08.53.14:297][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/zh/Engine.locres' could not be opened for reading! [2024.10.16-08.53.14:297][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres' could not be opened for reading! [2024.10.16-08.53.14:297][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres' could not be opened for reading! [2024.10.16-08.53.14:298][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres' could not be opened for reading! [2024.10.16-08.53.14:298][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres' could not be opened for reading! [2024.10.16-08.53.14:442][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2024.10.16-08.53.14:442][ 0]LogWindowsTextInputMethodSystem: - 中文(简体,中国) - 搜狗拼音输入法 (TSF IME). [2024.10.16-08.53.14:442][ 0]LogWindowsTextInputMethodSystem: - 中文(简体,中国) - 微软拼音 (TSF IME). [2024.10.16-08.53.14:442][ 0]LogWindowsTextInputMethodSystem: - 中文(简体,中国) - 触控输入更正 (TSF IME). [2024.10.16-08.53.14:442][ 0]LogWindowsTextInputMethodSystem: Activated input method: 中文(简体,中国) - 搜狗拼音输入法 (TSF IME). [2024.10.16-08.53.14:469][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2024.10.16-08.53.14:469][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.10.16-08.53.14:703][ 0]LogRHI: Using Default RHI: D3D12 [2024.10.16-08.53.14:703][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2024.10.16-08.53.14:703][ 0]LogRHI: Loading RHI module D3D12RHI [2024.10.16-08.53.14:703][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2024.10.16-08.53.14:703][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2024.10.16-08.53.14:703][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2024.10.16-08.53.14:704][ 0]LogWindows: Attached monitors: [2024.10.16-08.53.14:708][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1400), device: '\\.\DISPLAY1' [PRIMARY] [2024.10.16-08.53.14:708][ 0]LogWindows: resolution: 2560x1440, work area: (-2560, -8) -> (0, 1392), device: '\\.\DISPLAY2' [2024.10.16-08.53.14:708][ 0]LogWindows: Found 2 attached monitors. [2024.10.16-08.53.14:708][ 0]LogWindows: Gathering driver information using Windows Setup API [2024.10.16-08.53.14:709][ 0]LogRHI: RHI Adapter Info: [2024.10.16-08.53.14:709][ 0]LogRHI: Name: NVIDIA GeForce RTX 3070 [2024.10.16-08.53.14:709][ 0]LogRHI: Driver Version: 560.81 (internal:32.0.15.6081, unified:560.81) [2024.10.16-08.53.14:709][ 0]LogRHI: Driver Date: 7-30-2024 [2024.10.16-08.53.14:709][ 0]LogD3D12RHI: GPU DeviceId: 0x2488 (for the marketing name, search the web for "GPU Device Id") [2024.10.16-08.53.14:709][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2024.10.16-08.53.14:723][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled [2024.10.16-08.53.14:723][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled [2024.10.16-08.53.14:723][ 0]LogD3D12RHI: [DRED] Using lightweight DRED. [2024.10.16-08.53.14:723][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device11 is supported. [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device12 is supported. [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: Bindless resources are supported [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2024.10.16-08.53.14:845][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) [2024.10.16-08.53.14:845][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) [2024.10.16-08.53.14:846][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) [2024.10.16-08.53.14:862][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2024.10.16-08.53.14:862][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2024.10.16-08.53.14:863][ 0]LogRHI: Texture pool is 4567 MB (70% of 6525 MB) [2024.10.16-08.53.14:863][ 0]LogD3D12RHI: Async texture creation enabled [2024.10.16-08.53.14:863][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2024.10.16-08.53.14:897][ 0]LogVRS: Current RHI supports Variable Rate Shading [2024.10.16-08.53.14:921][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/UEProject/SteelFactory/SteelFactory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/UEProject/SteelFactory/Intermediate/TurnkeyReport_0.log" -log="E:/UEProject/SteelFactory/Intermediate/TurnkeyLog_0.log" -project="E:/UEProject/SteelFactory/SteelFactory.uproject" -platform=all' [2024.10.16-08.53.14:921][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Epic/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/UEProject/SteelFactory/SteelFactory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/UEProject/SteelFactory/Intermediate/TurnkeyReport_0.log" -log="E:/UEProject/SteelFactory/Intermediate/TurnkeyLog_0.log" -project="E:/UEProject/SteelFactory/SteelFactory.uproject" -platform=all" ] [2024.10.16-08.53.14:997][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2024.10.16-08.53.14:998][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2024.10.16-08.53.14:998][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2024.10.16-08.53.14:998][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2024.10.16-08.53.14:998][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2024.10.16-08.53.14:998][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 [2024.10.16-08.53.14:998][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2024.10.16-08.53.14:999][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll [2024.10.16-08.53.15:000][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll [2024.10.16-08.53.15:002][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll [2024.10.16-08.53.15:003][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll [2024.10.16-08.53.15:004][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll [2024.10.16-08.53.15:005][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2024.10.16-08.53.15:043][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2024.10.16-08.53.15:043][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2024.10.16-08.53.15:047][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2024.10.16-08.53.15:047][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2024.10.16-08.53.15:047][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2024.10.16-08.53.15:047][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2024.10.16-08.53.15:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' [2024.10.16-08.53.15:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' [2024.10.16-08.53.15:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' [2024.10.16-08.53.15:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2024.10.16-08.53.15:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2024.10.16-08.53.15:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2024.10.16-08.53.15:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2024.10.16-08.53.15:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2024.10.16-08.53.15:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2024.10.16-08.53.15:063][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2024.10.16-08.53.15:063][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2024.10.16-08.53.15:063][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2024.10.16-08.53.15:063][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2024.10.16-08.53.15:063][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2024.10.16-08.53.15:072][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2024.10.16-08.53.15:176][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_METAL [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_METAL_MRT [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_METAL_TVOS [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_METAL_SM6 [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_METAL_SIM [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: PCD3D_SM6 [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: PCD3D_SM5 [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: PCD3D_ES31 [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: VVM_1_0 [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 [2024.10.16-08.53.15:181][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). [2024.10.16-08.53.15:186][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB [2024.10.16-08.53.15:186][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../UEProject/SteelFactory/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2024.10.16-08.53.15:186][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2024.10.16-08.53.15:186][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../UEProject/SteelFactory/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.10.16-08.53.15:186][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2024.10.16-08.53.15:220][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) [2024.10.16-08.53.15:220][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.10.16-08.53.15:220][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2024.10.16-08.53.15:229][ 0]LogDerivedDataCache: C:/Users/max.wu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. [2024.10.16-08.53.15:229][ 0]LogDerivedDataCache: Display: C:/Users/max.wu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=237.92MBs, RandomWriteSpeed=366.41MBs. Assigned SpeedClass 'Local' [2024.10.16-08.53.15:230][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/max.wu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2024.10.16-08.53.15:230][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2024.10.16-08.53.15:230][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2024.10.16-08.53.15:230][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2024.10.16-08.53.15:230][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. [2024.10.16-08.53.15:240][ 0]LogShaderCompilers: Guid format shader working directory is 9 characters bigger than the processId version (../../../../../UEProject/SteelFactory/Intermediate/Shaders/WorkingDirectory/72912/). [2024.10.16-08.53.15:240][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/max.wu/AppData/Local/Temp/UnrealShaderWorkingDir/188D1A4543675AE9AB5DE494F12B83C1/'. [2024.10.16-08.53.15:240][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2024.10.16-08.53.15:240][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers. [2024.10.16-08.53.16:118][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../UEProject/SteelFactory/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2024.10.16-08.53.16:118][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2024.10.16-08.53.16:126][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2024.10.16-08.53.16:611][ 0]LogSlate: Using FreeType 2.10.0 [2024.10.16-08.53.16:612][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.10.16-08.53.16:640][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../UEProject/SteelFactory/Intermediate/CachedAssetRegistry_*.bin. [2024.10.16-08.53.16:640][ 0]LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up [2024.10.16-08.53.16:646][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2024.10.16-08.53.16:891][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). [2024.10.16-08.53.16:891][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2024.10.16-08.53.16:891][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2024.10.16-08.53.16:892][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2024.10.16-08.53.16:892][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: Available device profiles: [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E2600][00000659607CA000 66] GlobalDefaults, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E2200][000006598D91C800 66] Windows, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E2000][0000065999990000 66] WindowsEditor, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E1E00][0000065999992800 66] WindowsServer, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E2E00][0000065999995000 66] WindowsClient, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E3000][0000065999997800 66] IOS, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E3200][000006599999A000 66] iPadAir2, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E3400][000006599999C800 66] IPadPro, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E3600][00000659999A0000 66] iPadAir3, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E3800][00000659999A2800 66] iPadAir4, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E3A00][00000659999A5000 66] iPadAir5, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E3C00][00000659999A7800 66] iPadMini4, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E3E00][00000659999AA000 66] iPadMini5, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E4000][00000659999AC800 66] iPadMini6, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E4200][00000659999B0000 66] iPhone6S, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E4400][00000659999B2800 66] iPhone7, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E4600][00000659999B5000 66] iPodTouch7, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E4800][00000659999B7800 66] iPhone6SPlus, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E4A00][00000659999BA000 66] iPhone7Plus, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E4C00][00000659999BC800 66] iPhoneSE, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E4E00][00000659999C0000 66] iPhone8, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E5000][00000659999C2800 66] iPhone8Plus, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E5200][00000659999C5000 66] iPhoneX, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E5400][00000659999C7800 66] iPhoneXS, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E5600][00000659999CA000 66] iPhoneXSMax, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E5800][00000659999CC800 66] iPhoneXR, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E5A00][00000659999D0000 66] iPhone11, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E5C00][00000659999D2800 66] iPhone11Pro, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E5E00][00000659999D5000 66] iPhone11ProMax, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E6000][00000659999D7800 66] iPhoneSE2, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E6200][00000659999DA000 66] iPhone12Mini, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E6400][00000659999DC800 66] iPhone12, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E6600][00000659999E0000 66] iPhone12Pro, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E6800][00000659999E2800 66] iPhone12ProMax, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E6A00][00000659999E5000 66] iPhone13Mini, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E6C00][00000659999E7800 66] iPhone13, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E6E00][00000659999EA000 66] iPhone13Pro, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E7000][00000659999EC800 66] iPhone13ProMax, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E7200][000006599A410000 66] iPhoneSE3, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E7400][000006599A412800 66] iPhone14, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E7600][000006599A415000 66] iPhone14Plus, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E7800][000006599A417800 66] iPhone14Pro, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E7A00][000006599A41A000 66] iPhone14ProMax, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E7C00][000006599A41C800 66] iPhone15, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E7E00][000006599A420000 66] iPhone15Plus, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E8000][000006599A422800 66] iPhone15Pro, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E8200][000006599A425000 66] iPhone15ProMax, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E8400][000006599A427800 66] iPadPro105, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E8600][000006599A42A000 66] iPadPro129, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E8800][000006599A42C800 66] iPadPro97, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E8A00][000006599A430000 66] iPadPro2_129, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E8C00][000006599A432800 66] iPad5, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E8E00][000006599A435000 66] iPad6, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E9000][000006599A437800 66] iPad7, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E9200][000006599A43A000 66] iPad8, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E9400][000006599A43C800 66] iPad9, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E9600][000006599A440000 66] iPad10, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E9800][000006599A442800 66] iPadPro11, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E9A00][000006599A445000 66] iPadPro2_11, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E9C00][000006599A447800 66] iPadPro3_11, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E9E00][000006599A44A000 66] iPadPro4_11, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EA000][000006599A44C800 66] iPadPro3_129, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EA200][000006599A450000 66] iPadPro4_129, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EA400][000006599A452800 66] iPadPro5_129, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EA600][000006599A455000 66] iPadPro6_129, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EA800][000006599A457800 66] AppleTV, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EAA00][000006599A45A000 66] AppleTV4K, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EAC00][000006599A45C800 66] AppleTV2_4K, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EAE00][000006599A460000 66] TVOS, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EB000][000006599A462800 66] Mac, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EB200][000006599A465000 66] MacEditor, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EB400][000006599A467800 66] MacClient, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EB600][000006599A46A000 66] MacServer, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EB800][000006599A46C800 66] Linux, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EBA00][000006599A470000 66] LinuxEditor, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EBC00][000006599A472800 66] LinuxArm64Editor, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EBE00][000006599A475000 66] LinuxArm64, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EC000][000006599A477800 66] LinuxClient, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EC200][000006599A47A000 66] LinuxArm64Client, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EC400][000006599A47C800 66] LinuxServer, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EC600][000006599A480000 66] LinuxArm64Server, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EC800][000006599A482800 66] Android, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996ECA00][000006599A485000 66] Android_Preview_OpenGL, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996ECC00][000006599A487800 66] Android_Preview_Vulkan, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996ECE00][000006599A48A000 66] Android_Low, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996ED000][000006599A48C800 66] Android_Mid, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996ED200][000006599A490000 66] Android_High, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996ED400][000006599A492800 66] Android_Default, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996ED600][000006599A495000 66] Android_Adreno4xx, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996ED800][000006599A497800 66] Android_Adreno5xx_Low, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EDA00][000006599A49A000 66] Android_Adreno5xx, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EDC00][000006599A49C800 66] Android_Adreno6xx, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EDE00][000006599A4A0000 66] Android_Adreno6xx_Vulkan, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EE000][000006599A4A2800 66] Android_Adreno7xx, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EE200][000006599A4A5000 66] Android_Adreno7xx_Vulkan, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EE400][000006599A4A7800 66] Android_Mali_T6xx, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EE600][000006599A4AA000 66] Android_Mali_T7xx, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EE800][000006599A4AC800 66] Android_Mali_T8xx, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EEA00][000006599A4B0000 66] Android_Mali_G71, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EEC00][000006599A4B2800 66] Android_Mali_G72, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EEE00][000006599A4B5000 66] Android_Mali_G72_Vulkan, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EF000][000006599A4B7800 66] Android_Mali_G76, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EF200][000006599A4BA000 66] Android_Mali_G76_Vulkan, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EF400][000006599A4BC800 66] Android_Mali_G77, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EF600][000006599A4C0000 66] Android_Mali_G77_Vulkan, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EF800][000006599A4C2800 66] Android_Mali_G78, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EFA00][000006599A4C5000 66] Android_Mali_G78_Vulkan, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EFC00][000006599A4C7800 66] Android_Mali_G710, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EFE00][000006599A4CA000 66] Android_Mali_G710_Vulkan, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006597D3E6800][000006599A4CC800 66] Android_Mali_G7xx, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D0000][000006599A4E0000 66] Android_Mali_G7xx_Vulkan, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D0200][000006599A4E2800 66] Android_Xclipse_920, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D0400][000006599A4E5000 66] Android_Xclipse_920_Vulkan, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D0800][000006599A4E7800 66] Android_Vulkan_SM5, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D0A00][000006599A4EA000 66] Android_PowerVR_G6xxx, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D0C00][000006599A4EC800 66] Android_PowerVR_GT7xxx, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D0E00][000006599A4F0000 66] Android_PowerVR_GE8xxx, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D1000][000006599A4F2800 66] Android_PowerVR_GM9xxx, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D1200][000006599A4F5000 66] Android_PowerVR_GM9xxx_Vulkan, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D1400][000006599A4F7800 66] Android_TegraK1, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D1600][000006599A4FA000 66] Android_Unknown_Vulkan, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D1800][000006599A4FC800 66] Oculus_Quest, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D1A00][000006599A500000 66] Oculus_Quest2, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D1C00][000006599A502800 66] Meta_Quest_Pro, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D1E00][000006599A505000 66] Meta_Quest_3, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D2000][000006599A507800 66] HoloLens, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D2200][000006599A50A000 66] MagicLeap_Vulkan, [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: Active device profile: [00000659996E2000][0000065999990000 66] WindowsEditor [2024.10.16-08.53.17:001][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2024.10.16-08.53.17:001][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../UEProject/SteelFactory/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2024.10.16-08.53.17:001][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2024.10.16-08.53.17:005][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.18362.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") [2024.10.16-08.53.17:009][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/UEProject/SteelFactory/SteelFactory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/UEProject/SteelFactory/Intermediate/TurnkeyReport_1.log" -log="E:/UEProject/SteelFactory/Intermediate/TurnkeyLog_1.log" -project="E:/UEProject/SteelFactory/SteelFactory.uproject" -Device=Win64@BARCO-PC04' [2024.10.16-08.53.17:009][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Epic/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/UEProject/SteelFactory/SteelFactory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/UEProject/SteelFactory/Intermediate/TurnkeyReport_1.log" -log="E:/UEProject/SteelFactory/Intermediate/TurnkeyLog_1.log" -project="E:/UEProject/SteelFactory/SteelFactory.uproject" -Device=Win64@BARCO-PC04" -nocompile -nocompileuat ] [2024.10.16-08.53.17:164][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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HWRasterizePS36_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_03B9C1BE423719415228E53F908B915C1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90A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690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[2024.10.16-08.53.17:276][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction [2024.10.16-08.53.17:276][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2024.10.16-08.53.17:276][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging [2024.10.16-08.53.17:276][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available [2024.10.16-08.53.17:276][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2024.10.16-08.53.17:741][ 0]LogTurnkeySupport: Completed device detection: Code = 0 [2024.10.16-08.53.18:085][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2024.10.16-08.53.18:085][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2024.10.16-08.53.18:094][ 0]LogUObjectArray: 24921 objects as part of root set at end of initial load. [2024.10.16-08.53.18:094][ 0]LogUObjectAllocator: 7330320 out of 0 bytes used by permanent object pool. [2024.10.16-08.53.18:094][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.10.16-08.53.18:102][ 0]LogLiveCoding: Display: Starting LiveCoding [2024.10.16-08.53.18:102][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development [2024.10.16-08.53.18:103][ 0]LogLiveCoding: Display: First instance in process group "UE_SteelFactory_0x3527ac34", spawning console [2024.10.16-08.53.18:121][ 0]LogLiveCoding: Display: Waiting for server [2024.10.16-08.53.18:159][ 0]LogSlate: Border [2024.10.16-08.53.18:159][ 0]LogSlate: BreadcrumbButton [2024.10.16-08.53.18:159][ 0]LogSlate: Brushes.Title [2024.10.16-08.53.18:159][ 0]LogSlate: Default [2024.10.16-08.53.18:159][ 0]LogSlate: Icons.Save [2024.10.16-08.53.18:159][ 0]LogSlate: Icons.Toolbar.Settings [2024.10.16-08.53.18:159][ 0]LogSlate: ListView [2024.10.16-08.53.18:159][ 0]LogSlate: SoftwareCursor_CardinalCross [2024.10.16-08.53.18:159][ 0]LogSlate: SoftwareCursor_Grab [2024.10.16-08.53.18:159][ 0]LogSlate: TableView.DarkRow [2024.10.16-08.53.18:159][ 0]LogSlate: TableView.Row [2024.10.16-08.53.18:159][ 0]LogSlate: TreeView [2024.10.16-08.53.18:364][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... [2024.10.16-08.53.18:372][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 7 ms [2024.10.16-08.53.18:408][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled [2024.10.16-08.53.18:408][ 0]LogInit: XR: MultiViewport is Disabled [2024.10.16-08.53.18:408][ 0]LogInit: XR: Mobile Multiview is Disabled [2024.10.16-08.53.18:409][ 0]LogTurnkeySupport: Turnkey Device: Win64@BARCO-PC04: (Name=BARCO-PC04, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") [2024.10.16-08.53.19:098][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2024.10.16-08.53.19:116][ 0]LogPython: Using Python 3.9.7 [2024.10.16-08.53.19:946][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2024.10.16-08.53.19:968][ 0]LogMetasoundEngine: MetaSound Engine Initialized [2024.10.16-08.53.20:062][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 30B10A364F4AB6392B80D3851BB296AA | Instance: AF3A4EA84F4C8C64202C71BA9924FDB8 (BARCO-PC04-72912). [2024.10.16-08.53.20:176][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2024.10.16-08.53.20:184][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2024.10.16-08.53.20:186][ 0]LogUdpMessaging: Display: Added local interface '172.20.4.107' to multicast group '230.0.0.1:6666' [2024.10.16-08.53.20:319][ 0]WebViewLog: Version publish date [23:58:50 2024-09-24] [2024.10.16-08.53.20:320][ 0]WebViewLog: Error: don't find license file [2024.10.16-08.53.20:320][ 0]WebViewLog: Load license state 0 [2024.10.16-08.53.20:320][ 0]WebViewLog: this develop mode [2024.10.16-08.53.21:810][ 0]WebViewLog: local machine code diskid{Y2STMGRGS - 0000_0000_0000_0000_A428_B705_1212_00C3. - E823_8FA6_BF53_0001_001B_448B_4EA6_776C.} [2024.10.16-08.53.21:811][ 0]WebViewLog: local machine code cpu{BFEBFBFF00090672} [2024.10.16-08.53.21:811][ 0]WebViewLog: local machine code board{/6YF4LV3/CNFCW0029G014C/} [2024.10.16-08.53.21:811][ 0]WebViewLog: local machine code mac{CC:96:E5:07:F5:9F} [2024.10.16-08.53.21:813][ 0]WebViewLog: Generate webview machine code [2024.10.16-08.53.21:813][ 0]WebViewLog: Warning: FRunnableThread::Create Begin [2024.10.16-08.53.21:814][ 0]WebViewLog: MyRunnableObject::Run Begin [2024.10.16-08.53.21:816][ 0]WebViewLog: CefInitialize [2024.10.16-08.53.21:829][ 0]WebViewLog: UE using D3D12 [2024.10.16-08.53.21:889][ 0]WebViewLog: gpuid=0 -- name:N deviceid:9352 uuid{0.64824} Adapter [2024.10.16-08.53.21:889][ 0]WebViewLog: gpuid=1 -- name:I deviceid:18048 uuid{0.68619} Adapter [2024.10.16-08.53.21:889][ 0]WebViewLog: gpuid=2 -- name:N deviceid:9352 uuid{0.80137} Adapter [2024.10.16-08.53.21:889][ 0]WebViewLog: gpuid=0 ; selected nameN luid:0,64824 [2024.10.16-08.53.21:889][ 0]WebViewLog: cefhelper using gpu [0,64824] [2024.10.16-08.53.21:889][ 0]WebViewLog: Validity period of the packaged program is [Permanent] [2024.10.16-08.53.21:889][ 0]WebViewLog: Hardware Acceleration UE_GPU:True CEF_GPU:True [2024.10.16-08.53.22:230][ 0]WebViewLog: CefInitialize End [2024.10.16-08.53.22:230][ 0]WebViewLog: MyRunnableObject::Run State={2} [2024.10.16-08.53.22:230][ 0]WebViewLog: MyRunnableObject::Run CefRate={30} [2024.10.16-08.53.22:230][ 0]WebViewLog: Warning: FRunnableThread::Create finished [2024.10.16-08.53.22:539][ 0]LogUProjectInfo: Found projects: [2024.10.16-08.53.22:543][ 0]SourceControl: 版本控制已禁用 [2024.10.16-08.53.22:547][ 0]SourceControl: 版本控制已禁用 [2024.10.16-08.53.23:108][ 0]LogOpenImageDenoise: OIDN starting up [2024.10.16-08.53.23:148][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2024.10.16-08.53.23:166][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.10.16-08.53.23:166][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.10.16-08.53.23:326][ 0]LogPackageName: Display: FPackageName: Mount point added: '../../../../../UEProject/SteelFactory/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' [2024.10.16-08.53.23:653][ 0]LogCollectionManager: Loaded 0 collections in 0.000729 seconds [2024.10.16-08.53.23:655][ 0]LogFileCache: Scanning file cache for directory 'E:/UEProject/SteelFactory/Saved/Collections/' took 0.00s [2024.10.16-08.53.23:657][ 0]LogFileCache: Scanning file cache for directory 'E:/UEProject/SteelFactory/Content/Developers/MaxWu/Collections/' took 0.00s [2024.10.16-08.53.23:657][ 0]LogFileCache: Scanning file cache for directory 'E:/UEProject/SteelFactory/Content/Collections/' took 0.00s [2024.10.16-08.53.24:050][ 0]LogEngine: Initializing Engine... [2024.10.16-08.53.24:065][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2024.10.16-08.53.24:168][ 0]LogInit: Initializing FReadOnlyCVARCache [2024.10.16-08.53.24:182][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-08.53.24:186][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.10.16-08.53.24:202][ 0]LogAIModule: Creating AISystem for world Untitled [2024.10.16-08.53.24:207][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2024.10.16-08.53.24:207][ 0]LogInit: Texture streaming: Enabled [2024.10.16-08.53.24:220][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 [2024.10.16-08.53.24:226][ 0]LogAudio: Display: Initializing Audio Device Manager... [2024.10.16-08.53.24:235][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2024.10.16-08.53.24:236][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2024.10.16-08.53.24:236][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered [2024.10.16-08.53.24:237][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered [2024.10.16-08.53.24:237][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered [2024.10.16-08.53.24:237][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered [2024.10.16-08.53.24:237][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered [2024.10.16-08.53.24:238][ 0]LogAudio: Display: Audio Device Manager Initialized [2024.10.16-08.53.24:238][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2024.10.16-08.53.24:239][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.16-08.53.24:239][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.16-08.53.24:239][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.16-08.53.24:239][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.16-08.53.24:239][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.16-08.53.24:239][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.16-08.53.24:239][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.16-08.53.24:239][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.16-08.53.24:239][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.16-08.53.24:239][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.16-08.53.24:239][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.16-08.53.24:246][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.16-08.53.24:309][ 0]LogAudioMixer: Display: Using Audio Hardware Device 耳机 (Realtek(R) Audio) [2024.10.16-08.53.24:310][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.16-08.53.24:320][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.16-08.53.24:320][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.16-08.53.24:322][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2024.10.16-08.53.24:322][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2024.10.16-08.53.24:324][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2024.10.16-08.53.24:324][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 [2024.10.16-08.53.24:324][ 0]LogInit: FAudioDevice initialized with ID 1. [2024.10.16-08.53.24:324][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2024.10.16-08.53.24:324][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 [2024.10.16-08.53.24:352][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2024.10.16-08.53.24:356][ 0]LogInit: Undo buffer set to 32 MB [2024.10.16-08.53.24:357][ 0]LogInit: Transaction tracking system initialized [2024.10.16-08.53.24:416][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../UEProject/SteelFactory/Saved/SourceControl/UncontrolledChangelists.json [2024.10.16-08.53.24:416][ 0]LogSourceControl: Uncontrolled asset enumeration started... [2024.10.16-08.53.24:419][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002181 seconds (Found 163 uncontrolled assets) [2024.10.16-08.53.24:432][ 0]BlueprintLog: New page: 编辑器加载 [2024.10.16-08.53.24:571][ 0]LocalizationService: 本地化服务已禁用 [2024.10.16-08.53.24:603][ 0]TimingProfiler: Initialize [2024.10.16-08.53.24:606][ 0]TimingProfiler: OnSessionChanged [2024.10.16-08.53.24:606][ 0]LoadingProfiler: Initialize [2024.10.16-08.53.24:606][ 0]LoadingProfiler: OnSessionChanged [2024.10.16-08.53.24:607][ 0]NetworkingProfiler: Initialize [2024.10.16-08.53.24:608][ 0]NetworkingProfiler: OnSessionChanged [2024.10.16-08.53.24:609][ 0]MemoryProfiler: Initialize [2024.10.16-08.53.24:609][ 0]MemoryProfiler: OnSessionChanged [2024.10.16-08.53.24:842][ 0]LogFileCache: Scanning file cache for directory 'E:/UEProject/SteelFactory/Content/' took 0.02s [2024.10.16-08.53.25:006][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2024.10.16-08.53.25:212][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete [2024.10.16-08.53.25:219][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2024.10.16-08.53.25:223][ 0]SourceControl: 版本控制已禁用 [2024.10.16-08.53.25:223][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 13.859 [2024.10.16-08.53.25:224][ 0]Cmd: MAP LOAD FILE="../../../../../UEProject/SteelFactory/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2024.10.16-08.53.25:226][ 0]LightingResults: New page: 光照构建 [2024.10.16-08.53.25:229][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2024.10.16-08.53.25:229][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-08.53.25:231][ 0]MapCheck: New page: 地图检测 [2024.10.16-08.53.25:231][ 0]LightingResults: New page: 光照构建 [2024.10.16-08.53.25:240][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.16-08.53.25:250][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms [2024.10.16-08.53.25:988][ 0]LogAssetRegistry: Display: Asset registry cache written as 78.5 MiB to ../../../../../UEProject/SteelFactory/Intermediate/CachedAssetRegistry_*.bin [2024.10.16-08.53.27:709][ 0]LogLinker: Warning: [AssetLog] E:\UEProject\SteelFactory\Plugins\FlowField2D\Content\Example\UI\ExampleMarked.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.10.16-08.53.31:685][ 0]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-08.53.31:685][ 0]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-08.53.31:685][ 0]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry [2024.10.16-08.53.31:737][ 0]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-08.53.31:741][ 0]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-08.53.31:750][ 0]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-08.53.31:752][ 0]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-08.53.31:758][ 0]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-08.53.31:761][ 0]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-08.53.31:765][ 0]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-08.53.31:765][ 0]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-08.53.31:765][ 0]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-08.53.31:769][ 0]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-08.53.31:769][ 0]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-08.53.31:769][ 0]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-08.53.31:801][ 0]LogStaticMesh: Display: 正在等待静态网格体就绪0/1(/Game/VFX/LavaShader/Meshes/LavaMeshes/MediumRes/SM_LavaMesh_Spline_Medium)…… [2024.10.16-08.53.32:157][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. [2024.10.16-08.53.32:157][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-08.53.32:158][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.10.16-08.53.32:158][ 0]LogAIModule: Creating AISystem for world Main [2024.10.16-08.53.32:234][ 0]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues. [2024.10.16-08.53.32:234][ 0]LogCesium: Display: Caching Cesium requests in C:/Users/max.wu/AppData/Local/UnrealEngine/5.3/cesium-request-cache.sqlite [2024.10.16-08.53.32:236][ 0]LogCesium: Loading tileset for asset ID 1 [2024.10.16-08.53.32:236][ 0]LogCesium: Loading tileset for asset ID 1 done [2024.10.16-08.53.32:236][ 0]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues. [2024.10.16-08.53.32:236][ 0]LogCesium: Loading tileset for asset ID 0 [2024.10.16-08.53.32:236][ 0]LogCesium: Loading tileset for asset ID 0 done [2024.10.16-08.53.32:243][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.10.16-08.53.32:300][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms [2024.10.16-08.53.32:302][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2024.10.16-08.53.32:302][ 0]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.225毫秒。 [2024.10.16-08.53.32:327][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 20.963 [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: ================================================ [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: RAM used: 240.00 B of 1.60 GiB budget. Usage: 0.00% [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: === Shader Compilation stats === [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: ================================================ [2024.10.16-08.53.32:485][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.16-08.53.32:495][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.16-08.53.32:503][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.16-08.53.32:511][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.16-08.53.32:570][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.16-08.53.32:571][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' [2024.10.16-08.53.32:573][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.16-08.53.32:573][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' [2024.10.16-08.53.32:574][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.16-08.53.32:575][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' [2024.10.16-08.53.32:575][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.16-08.53.32:576][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' [2024.10.16-08.53.32:577][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.16-08.53.32:577][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' [2024.10.16-08.53.32:578][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.16-08.53.32:579][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' [2024.10.16-08.53.32:580][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.16-08.53.32:581][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' [2024.10.16-08.53.32:581][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.16-08.53.32:581][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' [2024.10.16-08.53.32:581][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.16-08.53.32:581][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' [2024.10.16-08.53.32:582][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.16-08.53.32:582][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' [2024.10.16-08.53.32:680][ 0]LogSlate: Took 0.000476 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2024.10.16-08.53.32:694][ 0]LogSlate: Took 0.000594 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.10.16-08.53.32:699][ 0]LogSlate: Took 0.004651 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K) [2024.10.16-08.53.32:948][ 0]LogSlate: Took 0.000581 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2024.10.16-08.53.32:953][ 0]LogSlate: Took 0.000625 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2024.10.16-08.53.32:990][ 0]LogViewport: Scene viewport resized to 1910x875, mode Windowed. [2024.10.16-08.53.33:042][ 0]LogSlate: Took 0.000531 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.10.16-08.53.33:427][ 0]LogStall: Startup... [2024.10.16-08.53.33:428][ 0]LogStall: Startup complete. [2024.10.16-08.53.33:484][ 0]LogLoad: (Engine Initialization) Total time: 22.12 seconds [2024.10.16-08.53.33:484][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2024.10.16-08.53.33:606][ 0]LogContentStreaming: Texture pool size now 1000 MB [2024.10.16-08.53.33:736][ 0]r.VolumetricCloud.DistanceToSampleMaxCount = "3" [2024.10.16-08.53.33:736][ 0]r.VolumetricRenderTarget.Mode = "2" [2024.10.16-08.53.33:736][ 0]r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5" [2024.10.16-08.53.33:846][ 0]LogAutomationController: Ignoring very large delta of 16980552.32 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.10.16-08.53.33:876][ 1]LogPython: registering [2024.10.16-08.53.33:882][ 1]Running Python start-up script 'E:/Epic/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.033565 secs [2024.10.16-08.53.33:905][ 1]LogFileCache: Retrieving MD5 hashes for directory 'E:/UEProject/SteelFactory/Content/' took 0.39s [2024.10.16-08.53.33:913][ 1]LogAssetRegistry: AssetRegistryGather time 0.3431s: AssetDataDiscovery 0.1218s, AssetDataGather 0.1231s, StoreResults 0.0982s. [2024.10.16-08.53.33:978][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) [2024.10.16-08.53.34:053][ 1]LogD3D12RHI: Cannot end block when stack is empty [2024.10.16-08.53.34:362][ 2]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-08.53.34:363][ 2]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-08.53.34:363][ 2]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-08.53.34:636][ 3]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-08.53.34:636][ 3]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-08.53.34:636][ 3]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-08.53.34:961][ 4]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-08.53.34:961][ 4]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-08.53.34:961][ 4]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry [2024.10.16-08.53.36:255][ 8]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-08.53.36:581][ 9]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-08.53.36:982][ 10]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-08.53.37:248][ 11]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-08.53.37:632][ 12]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-08.53.37:920][ 13]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-08.53.42:248][ 26]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-08.53.42:248][ 26]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-08.53.42:250][ 26]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-08.53.42:250][ 26]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-08.53.42:589][ 27]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-08.53.42:589][ 27]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-08.53.42:589][ 27]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-08.53.42:589][ 27]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-08.53.42:591][ 27]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-08.53.42:591][ 27]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-08.56.24:410][513]LogDerivedDataCache: C:/Users/max.wu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:01:09.180 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 36049 files in 38236 folders with total size 4815 MiB. [2024.10.16-08.57.58:353][795]LogConsoleManager: Warning: Console variable 'FX.AllowGPUSorting' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread. [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: ================================================ [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: Total job queries 162, among them cache hits 10 (6.17%) [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: Tracking 152 distinct input hashes that result in 124 distinct outputs (81.58%) [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: RAM used: 3.74 MiB of 1.60 GiB budget. Usage: 0.23% [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: === Shader Compilation stats === [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: Shaders Compiled: 0 [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: ================================================ [2024.10.16-08.58.01:810][944]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-08.58.01:958][946]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-08.58.02:455][962]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-08.58.13:408][610]LogViewport: Scene viewport resized to 1910x868, mode Windowed. [2024.10.16-08.58.13:430][611]LogViewport: Scene viewport resized to 1910x841, mode Windowed. [2024.10.16-08.58.13:486][612]LogViewport: Scene viewport resized to 1910x804, mode Windowed. [2024.10.16-08.58.13:541][613]LogViewport: Scene viewport resized to 1910x792, mode Windowed. [2024.10.16-08.58.13:593][614]LogViewport: Scene viewport resized to 1910x790, mode Windowed. [2024.10.16-08.58.13:642][615]LogViewport: Scene viewport resized to 1910x787, mode Windowed. [2024.10.16-08.59.28:689][259]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms [2024.10.16-08.59.29:990][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/Sprites/T_Icon_Border_Blocking.T_Icon_Border_Blocking (TFO_AutoDXT, 128x128 x1x1x1)(预计所需内存:2.645795 MB),编码速度:Fast [2024.10.16-08.59.29:994][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Gradients/CA_Gradients.CA_Gradients (RGBA16F, 1024x1024 x1x1x1)(预计所需内存:40.062492 MB),编码速度:Fast [2024.10.16-08.59.30:044][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_11.T_Border_Tile_11 (TFO_AutoDXT, 64x64 x1x1x1)(预计所需内存:0.708295 MB),编码速度:Fast [2024.10.16-08.59.30:050][259]LogStaticMesh: Display: 正在构建静态网格体SM_Sphere_Inverse…… [2024.10.16-08.59.30:050][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/Sprites/T_Icon_Sphere_Border.T_Icon_Sphere_Border (TFO_AutoDXT, 128x128 x1x1x1)(预计所需内存:2.645795 MB),编码速度:Fast [2024.10.16-08.59.30:051][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/Sprites/T_Icon_Border_Spline.T_Icon_Border_Spline (TFO_AutoDXT, 128x128 x1x1x1)(预计所需内存:2.645795 MB),编码速度:Fast [2024.10.16-08.59.30:054][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Blueprints/OverviewBlueprints/T_Icon_Border_Tutorial.T_Icon_Border_Tutorial (TFO_AutoDXT, 128x128 x1x1x1)(预计所需内存:2.645795 MB),编码速度:Fast [2024.10.16-08.59.30:059][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_14.T_Border_Tile_14 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast [2024.10.16-08.59.30:061][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_18.T_Border_Tile_18 (TFO_AutoDXT, 64x64 x1x1x1)(预计所需内存:0.708295 MB),编码速度:Fast [2024.10.16-08.59.30:061][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_19.T_Border_Tile_19 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast [2024.10.16-08.59.30:061][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_LineTrace_Point_30.T_LineTrace_Point_30 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast [2024.10.16-08.59.30:062][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_22.T_Border_Tile_22 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast [2024.10.16-08.59.30:062][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_15.T_Border_Tile_15 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast [2024.10.16-08.59.30:063][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_01.T_Border_Tile_01 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast [2024.10.16-08.59.30:063][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_07.T_Border_Tile_07 (TFO_AutoDXT, 512x512 x1x1x1)(预计所需内存:45.145823 MB),编码速度:Fast [2024.10.16-08.59.30:067][259]LogStaticMesh: Built static mesh [0.02s] /Game/VFX/MapBorderCollection/Meshes/SM_Sphere_Inverse.SM_Sphere_Inverse [2024.10.16-08.59.30:071][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Stars.T_Border_Stars (TFO_AutoDXT, 1024x1024 x1x1x1)(预计所需内存:169.145823 MB),编码速度:Fast [2024.10.16-08.59.30:084][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_06.T_Border_Tile_06 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast [2024.10.16-08.59.30:084][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_21.T_Border_Tile_21 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast [2024.10.16-08.59.30:093][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_LineTrace_Point_26.T_LineTrace_Point_26 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast [2024.10.16-08.59.30:093][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_09.T_Border_Tile_09 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast [2024.10.16-08.59.30:093][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_16.T_Border_Tile_16 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast [2024.10.16-08.59.30:093][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_13.T_Border_Tile_13 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast [2024.10.16-08.59.30:093][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_LineTrace_Point_27.T_LineTrace_Point_27 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast [2024.10.16-08.59.30:093][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_20.T_Border_Tile_20 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast [2024.10.16-08.59.30:094][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_05.T_Border_Tile_05 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast [2024.10.16-08.59.30:094][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_04.T_Border_Tile_04 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast [2024.10.16-08.59.30:096][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_08.T_Border_Tile_08 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast [2024.10.16-08.59.30:097][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_10.T_Border_Tile_10 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast [2024.10.16-08.59.30:097][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_17.T_Border_Tile_17 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast [2024.10.16-08.59.30:097][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_LineTrace_Point_29.T_LineTrace_Point_29 (TFO_AutoDXT, 80x80 x1x1x1)(预计所需内存:1.071576 MB),编码速度:Fast [2024.10.16-08.59.30:098][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Debug_Grid.T_Debug_Grid (TFO_AutoDXT, 512x512 x1x1x1)(预计所需内存:45.145823 MB),编码速度:Fast [2024.10.16-08.59.30:098][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_LineTrace_Point_31.T_LineTrace_Point_31 (TFO_AutoDXT, 512x512 x1x1x1)(预计所需内存:45.145823 MB),编码速度:Fast [2024.10.16-08.59.30:102][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_LineTrace_Point_24.T_LineTrace_Point_24 (TFO_AutoDXT, 512x512 x1x1x1)(预计所需内存:45.145823 MB),编码速度:Fast [2024.10.16-08.59.30:104][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_LineTrace_Point_23.T_LineTrace_Point_23 (TFO_AutoDXT, 512x512 x1x1x1)(预计所需内存:45.145823 MB),编码速度:Fast [2024.10.16-08.59.30:104][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_LineTrace_Point_28.T_LineTrace_Point_28 (TFO_AutoDXT, 512x512 x1x1x1)(预计所需内存:45.145823 MB),编码速度:Fast [2024.10.16-08.59.30:105][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_LineTrace_Point_25.T_LineTrace_Point_25 (TFO_AutoDXT, 512x512 x1x1x1)(预计所需内存:45.145823 MB),编码速度:Fast [2024.10.16-08.59.30:115][259]LogStaticMesh: Display: 正在构建静态网格体SM_Box_100x100…… [2024.10.16-08.59.30:115][259]LogStaticMesh: Display: 正在构建静态网格体SM_Char_Run…… [2024.10.16-08.59.30:117][259]LogStaticMesh: Built static mesh [0.00s] /Game/VFX/MapBorderCollection/Overview/Maps/Scene/SM_Box_100x100.SM_Box_100x100 [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_32 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_31 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_33 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_30 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_45 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_44 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_46 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_47 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_58 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_59 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:128][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_60 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:128][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_61 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:130][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1139 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:130][259]LogTexture: Display: 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x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:131][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1176 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:131][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1177 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:131][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1178 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:131][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1179 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:131][259]LogTexture: Display: 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正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1182 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:133][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1181 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:133][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1183 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:134][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1221 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:135][259]LogMaterial: LandscapeMaterialInstanceConstant_1-SM6-Default: 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[2024.10.16-08.59.30:135][259]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1 in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 5300f4b988effde8899965c37c79d957b8978930), compiling. Is special engine material. [2024.10.16-08.59.30:135][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_255 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:136][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1223 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:137][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1222 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:137][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1224 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:138][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_254 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:138][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_290 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:138][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_289 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:138][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_293 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:138][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_294 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:138][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_298 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:138][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_297 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:139][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_20 (BGRA8, 512x512 x1x1x1)(预计所需内存:8.062492 MB),编码速度:Fast [2024.10.16-08.59.30:139][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_21 (BGRA8, 512x512 x1x1x1)(预计所需内存:8.062492 MB),编码速度:Fast [2024.10.16-08.59.30:139][259]LogTexture: Display: 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正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1243 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:154][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_376 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast [2024.10.16-08.59.30:395][259]LogStaticMesh: Built static mesh [0.28s] /Game/VFX/MapBorderCollection/Overview/Maps/Scene/SM_Char_Run.SM_Char_Run [2024.10.16-08.59.32:197][259]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s, reporting... [2024.10.16-08.59.32:415][259]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' report submitted, and took 0.218889s [2024.10.16-08.59.36:654][259]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 6.458709s (4.458709s overbudget) [2024.10.16-08.59.36:680][259]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-08.59.36:709][259]LogAssetEditorSubsystem: Opening Asset editor for World /Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview [2024.10.16-08.59.36:711][259]Cmd: MAP LOAD FILE="../../../../../UEProject/SteelFactory/Content/VFX/MapBorderCollection/Overview/Maps/Overview.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2024.10.16-08.59.36:711][259]LightingResults: New page: 光照构建 [2024.10.16-08.59.36:711][259]LoadErrors: New page: 正在加载地图:Overview.umap [2024.10.16-08.59.36:722][259]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/Main.Main:PersistentLevel.BP_HeatMap_0.MapMesh, from: Remove from navoctree) [2024.10.16-08.59.36:759][259]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true [2024.10.16-08.59.36:761][259]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-08.59.36:764][259]MapCheck: New page: 地图检测 [2024.10.16-08.59.36:764][259]LightingResults: New page: 光照构建 [2024.10.16-08.59.36:803][259]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.16-08.59.36:877][259]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms [2024.10.16-08.59.37:000][259]LogWorld: UWorld::CleanupWorld for Overview, bSessionEnded=true, bCleanupResources=true [2024.10.16-08.59.37:005][259]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-08.59.37:055][259]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2024.10.16-08.59.37:062][259]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2024.10.16-08.59.37:148][259]LogMaterial: LandscapeMaterialInstanceConstant_1-SM6-Default: 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[2024.10.16-08.59.37:162][259]LogAudio: Display: Audio Device (ID: 1) registered with world 'Overview'. [2024.10.16-08.59.37:162][259]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-08.59.37:162][259]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.10.16-08.59.37:162][259]LogAIModule: Creating AISystem for world Overview [2024.10.16-08.59.37:760][259]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.10.16-08.59.37:790][259]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms [2024.10.16-08.59.37:793][259]Cmd: MAP CHECKDEP NOCLEARLOG [2024.10.16-08.59.37:793][259]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.095毫秒。 [2024.10.16-08.59.37:926][259]LogAutomationController: Ignoring very large delta of 9.39 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.10.16-08.59.38:141][262]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.10.16-08.59.49:622][222]LogViewport: Scene viewport resized to 1910x790, mode Windowed. [2024.10.16-08.59.49:640][223]LogViewport: Scene viewport resized to 1910x804, mode Windowed. [2024.10.16-08.59.49:672][224]LogViewport: Scene viewport resized to 1910x831, mode Windowed. [2024.10.16-08.59.49:697][225]LogViewport: Scene viewport resized to 1910x858, mode Windowed. [2024.10.16-08.59.49:726][226]LogViewport: Scene viewport resized to 1910x909, mode Windowed. [2024.10.16-08.59.49:754][227]LogViewport: Scene viewport resized to 1910x940, mode Windowed. [2024.10.16-08.59.49:790][228]LogViewport: Scene viewport resized to 1910x970, mode Windowed. [2024.10.16-08.59.49:827][229]LogViewport: Scene viewport resized to 1910x1012, mode Windowed. [2024.10.16-08.59.49:865][230]LogViewport: Scene viewport resized to 1910x1040, mode Windowed. [2024.10.16-08.59.49:903][231]LogViewport: Scene viewport resized to 1910x1053, mode Windowed. [2024.10.16-09.01.42:323][404]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.02.04:249][831]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.02.38:695][307]Cmd: TRANSACTION UNDO [2024.10.16-09.02.38:695][307]LogEditorTransaction: Undo 设置向量属性 [2024.10.16-09.09.28:952][185]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms [2024.10.16-09.09.29:021][185]LogPackageLocalizationCache: Processed 61 localized package path(s) for 2 prioritized culture(s) in 0.016576 seconds [2024.10.16-09.09.29:528][185]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/VFX/MapBorderCollection/Overview/Maps/Overview_Auto1 [2024.10.16-09.09.29:528][185]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/Overview_Auto12E68022F4330B5E92F4B648CBF167980.tmp' to '../../../../../UEProject/SteelFactory/Saved/Autosaves/Game/VFX/MapBorderCollection/Overview/Maps/Overview_Auto1.umap' [2024.10.16-09.09.29:547][185]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../UEProject/SteelFactory/Saved/Autosaves/Game/VFX/MapBorderCollection/Overview/Maps/Overview_Auto1.umap is in the /Temp path, will not scan. [2024.10.16-09.09.29:548][185]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalActors__/Autosaves/Game/VFX/MapBorderCollection/Overview/Maps/Overview_Auto1 is in the /Temp path, will not scan. [2024.10.16-09.09.29:548][185]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalObjects__/Autosaves/Game/VFX/MapBorderCollection/Overview/Maps/Overview_Auto1 is in the /Temp path, will not scan. [2024.10.16-09.09.29:548][185]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/VFX/MapBorderCollection/Overview/Maps/Overview' took 0.613 [2024.10.16-09.09.29:548][185]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.613 [2024.10.16-09.12.25:153][ 0]LogViewport: Scene viewport resized to 1910x1048, mode Windowed. [2024.10.16-09.12.25:173][ 1]LogViewport: Scene viewport resized to 1910x1005, mode Windowed. [2024.10.16-09.12.25:207][ 2]LogViewport: Scene viewport resized to 1910x903, mode Windowed. [2024.10.16-09.12.25:235][ 3]LogViewport: Scene viewport resized to 1910x843, mode Windowed. [2024.10.16-09.12.25:262][ 4]LogViewport: Scene viewport resized to 1910x781, mode Windowed. [2024.10.16-09.12.25:294][ 5]LogViewport: Scene viewport resized to 1910x746, mode Windowed. [2024.10.16-09.12.25:347][ 6]LogViewport: Scene viewport resized to 1910x732, mode Windowed. [2024.10.16-09.12.25:389][ 7]LogViewport: Scene viewport resized to 1910x731, mode Windowed. [2024.10.16-09.12.28:815][374]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms [2024.10.16-09.12.30:113][374]LogSlate: Window '保存内容' being destroyed [2024.10.16-09.12.30:538][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.12.30:538][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.12.30:538][374]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.12.30:578][374]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.12.30:581][374]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.12.30:589][374]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.12.30:591][374]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.12.30:596][374]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.12.30:599][374]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.12.30:601][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.12.30:602][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.12.30:602][374]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.12.30:605][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.12.30:605][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.12.30:605][374]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.12.30:750][374]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-09.12.30:801][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.30:801][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.30:806][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.30:806][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.30:806][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.30:806][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.30:813][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.30:813][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.30:814][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.30:814][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.30:902][374]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues. [2024.10.16-09.12.30:902][374]LogCesium: Loading tileset for asset ID 1 [2024.10.16-09.12.30:902][374]LogCesium: Loading tileset for asset ID 1 done [2024.10.16-09.12.30:902][374]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues. [2024.10.16-09.12.30:902][374]LogCesium: Loading tileset for asset ID 0 [2024.10.16-09.12.30:902][374]LogCesium: Loading tileset for asset ID 0 done [2024.10.16-09.12.30:910][374]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Main.Main [2024.10.16-09.12.30:911][374]Cmd: MAP LOAD FILE="../../../../../UEProject/SteelFactory/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2024.10.16-09.12.30:911][374]LightingResults: New page: 光照构建 [2024.10.16-09.12.30:911][374]LoadErrors: New page: 正在加载地图:Main.umap [2024.10.16-09.12.30:969][374]LogWorld: UWorld::CleanupWorld for Overview, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.12.30:969][374]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.12.30:970][374]MapCheck: New page: 地图检测 [2024.10.16-09.12.30:970][374]LightingResults: New page: 光照构建 [2024.10.16-09.12.31:002][374]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.16-09.12.31:035][374]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2024.10.16-09.12.31:048][374]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.12.31:055][374]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.12.31:110][374]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.10.16-09.12.31:122][374]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms [2024.10.16-09.12.31:485][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.12.31:485][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.12.31:485][374]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.12.31:526][374]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.12.31:528][374]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.12.31:536][374]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.12.31:539][374]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.12.31:544][374]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.12.31:547][374]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.12.31:550][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.12.31:550][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.12.31:550][374]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.12.31:554][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.12.31:554][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.12.31:554][374]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.12.31:694][374]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. [2024.10.16-09.12.31:694][374]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-09.12.31:694][374]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.10.16-09.12.31:695][374]LogAIModule: Creating AISystem for world Main [2024.10.16-09.12.31:784][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.31:784][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.31:785][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.31:785][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.31:785][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.31:785][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.31:839][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.31:839][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.31:840][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.31:840][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.12.32:163][374]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.12.32:181][374]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.12.32:209][374]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.12.32:229][374]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.12.32:256][374]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.12.32:276][374]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.12.32:609][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.12.32:609][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.12.32:609][374]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.12.32:652][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.12.32:652][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.12.32:652][374]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.12.32:658][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.12.32:658][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.12.32:658][374]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.12.32:687][374]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues. [2024.10.16-09.12.32:687][374]LogCesium: Loading tileset for asset ID 1 [2024.10.16-09.12.32:687][374]LogCesium: Loading tileset for asset ID 1 done [2024.10.16-09.12.32:687][374]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues. [2024.10.16-09.12.32:687][374]LogCesium: Loading tileset for asset ID 0 [2024.10.16-09.12.32:687][374]LogCesium: Loading tileset for asset ID 0 done [2024.10.16-09.12.32:749][374]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.10.16-09.12.32:790][374]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms [2024.10.16-09.12.32:794][374]Cmd: MAP CHECKDEP NOCLEARLOG [2024.10.16-09.12.32:794][374]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.237毫秒。 [2024.10.16-09.12.32:894][375]LogAutomationController: Ignoring very large delta of 4.09 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: ================================================ [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Total job queries 527, among them cache hits 104 (19.73%) [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Tracking 423 distinct input hashes that result in 302 distinct outputs (71.39%) [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: RAM used: 9.00 MiB of 1.60 GiB budget. Usage: 0.55% [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: === Shader Compilation stats === [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Shaders Compiled: 213 [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Jobs assigned 213, completed 213 (100%) [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Average time worker was idle: 0.11 s [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Time job spent in pending queue: average 2.33 s, longest 6.13 s [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.64 s [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Job life time (pending + execution): average 2.80 s, max 6.45 [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Shader code size: average 38.672 KiB, min 2.262 KiB, max 72.59 KiB [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.03 s [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Jobs were issued in 213 batches (only local compilation was used), average 1.00 jobs/batch [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Average processing rate: 23.58 jobs/sec [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Total thread time: 82.589 s [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Total thread preprocess time: 6.511 s [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Percentage time preprocessing: 7.88% [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Effective parallelization: 9.14 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: FLumenCardPS (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec) [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec) [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec) [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec) [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec) [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.25% of total time (compiled 27 times, average 0.41 sec, max 1.42 sec, min 0.29 sec) [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.39% of total time (compiled 26 times, average 0.33 sec, max 0.47 sec, min 0.14 sec) [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.47% of total time (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec) [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 3.42% of total time (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec) [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 3.27% of total time (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec) [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: ================================================ [2024.10.16-09.13.07:862][578]Cmd: TRANSACTION UNDO [2024.10.16-09.13.07:862][578]LogEditorTransaction: Undo 移动元素 [2024.10.16-09.13.16:857][116]Cmd: TRANSACTION UNDO [2024.10.16-09.13.16:857][116]LogEditorTransaction: Undo 移动元素 [2024.10.16-09.13.24:723][575]Cmd: DELETE [2024.10.16-09.13.24:726][575]Cmd: ACTOR DELETE [2024.10.16-09.13.25:230][575]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.13.25:230][575]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.13.25:230][575]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main1.Main1:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.13.25:271][575]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.13.25:273][575]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.13.25:280][575]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.13.25:283][575]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.13.25:289][575]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.13.25:292][575]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.13.25:295][575]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.13.25:295][575]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.13.25:295][575]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main1.Main1:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.13.25:299][575]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.13.25:299][575]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.13.25:299][575]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main1.Main1:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.13.25:456][575]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-09.13.25:513][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.13.25:513][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.13.25:514][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.WeakSignal_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.13.25:514][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.WeakSignal_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.13.25:514][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.WeakSignal_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.13.25:514][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.WeakSignal_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.13.25:521][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.13.25:521][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.13.25:522][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_2 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.13.25:522][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_2 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.13.25:610][575]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues. [2024.10.16-09.13.25:611][575]LogCesium: Loading tileset for asset ID 1 [2024.10.16-09.13.25:611][575]LogCesium: Loading tileset for asset ID 1 done [2024.10.16-09.13.25:611][575]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues. [2024.10.16-09.13.25:611][575]LogCesium: Loading tileset for asset ID 0 [2024.10.16-09.13.25:611][575]LogCesium: Loading tileset for asset ID 0 done [2024.10.16-09.13.27:149][575]LogSlate: Window '消息' being destroyed [2024.10.16-09.13.27:160][575]Message dialog closed, result: Yes, title: 消息, text: Actor Line089由其他Actor/Object引用。 是否真的要删除它?此操作将打破引用。 引用列表: (Soft) Actor BG_2020_CJ in Main [2024.10.16-09.13.27:169][575]LogEditorActor: Deleted Actor: StaticMeshActor [2024.10.16-09.13.27:255][575]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms [2024.10.16-09.13.27:261][575]LogEditorActor: Deleted 1 Actors (1.071 secs) [2024.10.16-09.13.27:320][576]LogAutomationController: Ignoring very large delta of 2.61 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.10.16-09.13.32:963][911]Cmd: DELETE [2024.10.16-09.13.32:964][911]Cmd: ACTOR DELETE [2024.10.16-09.13.34:107][911]LogSlate: Window '消息' being destroyed [2024.10.16-09.13.34:113][911]Message dialog closed, result: Yes, title: 消息, text: Actor Line102由其他Actor/Object引用。 是否真的要删除它?此操作将打破引用。 引用列表: (Soft) Actor BG_2020_CJ in Main [2024.10.16-09.13.34:115][911]LogEditorActor: Deleted Actor: StaticMeshActor [2024.10.16-09.13.34:131][911]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2024.10.16-09.13.34:135][911]LogEditorActor: Deleted 1 Actors (0.097 secs) [2024.10.16-09.13.51:405][ 20]Cmd: DELETE [2024.10.16-09.13.51:405][ 20]Cmd: ACTOR DELETE [2024.10.16-09.13.52:925][ 20]LogSlate: Window '消息' being destroyed [2024.10.16-09.13.52:933][ 20]Message dialog closed, result: Yes, title: 消息, text: Actor Line115由其他Actor/Object引用。 是否真的要删除它?此操作将打破引用。 引用列表: (Soft) Actor BG_2020_CJ in Main [2024.10.16-09.13.52:935][ 20]LogEditorActor: Deleted Actor: StaticMeshActor [2024.10.16-09.13.52:957][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms [2024.10.16-09.13.52:960][ 20]LogEditorActor: Deleted 1 Actors (0.097 secs) [2024.10.16-09.15.05:417][ 5]LogViewport: Scene viewport resized to 1910x738, mode Windowed. [2024.10.16-09.15.05:440][ 6]LogViewport: Scene viewport resized to 1910x771, mode Windowed. [2024.10.16-09.15.05:514][ 7]LogViewport: Scene viewport resized to 1910x883, mode Windowed. [2024.10.16-09.15.05:566][ 8]LogViewport: Scene viewport resized to 1910x1051, mode Windowed. [2024.10.16-09.15.05:607][ 9]LogViewport: Scene viewport resized to 1910x1102, mode Windowed. [2024.10.16-09.15.05:650][ 10]LogViewport: Scene viewport resized to 1910x1105, mode Windowed. [2024.10.16-09.15.09:318][228]LogViewport: Scene viewport resized to 1910x1104, mode Windowed. [2024.10.16-09.15.09:339][229]LogViewport: Scene viewport resized to 1910x1102, mode Windowed. [2024.10.16-09.15.09:386][230]LogViewport: Scene viewport resized to 1910x1056, mode Windowed. [2024.10.16-09.15.09:426][231]LogViewport: Scene viewport resized to 1910x1024, mode Windowed. [2024.10.16-09.15.09:466][232]LogViewport: Scene viewport resized to 1910x1011, mode Windowed. [2024.10.16-09.15.16:226][618]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.15.21:790][972]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance [2024.10.16-09.15.31:933][742]LogViewport: Scene viewport resized to 1910x1007, mode Windowed. [2024.10.16-09.15.31:955][743]LogViewport: Scene viewport resized to 1910x989, mode Windowed. [2024.10.16-09.15.32:006][744]LogViewport: Scene viewport resized to 1910x867, mode Windowed. [2024.10.16-09.15.32:055][745]LogViewport: Scene viewport resized to 1910x738, mode Windowed. [2024.10.16-09.15.32:106][746]LogViewport: Scene viewport resized to 1910x725, mode Windowed. [2024.10.16-09.15.34:178][882]LogActorFactory: Actor Factory attempting to spawn MaterialInstanceConstant /Game/Megascans/Decals/Concrete_Patch_vjdpfjz/MI_Concrete_Patch_vjdpfjz_2K.MI_Concrete_Patch_vjdpfjz_2K [2024.10.16-09.15.34:182][882]LogActorFactory: Actor Factory attempting to spawn MaterialInstanceConstant /Game/Megascans/Decals/Concrete_Patch_vjdpfjz/MI_Concrete_Patch_vjdpfjz_2K.MI_Concrete_Patch_vjdpfjz_2K [2024.10.16-09.15.34:186][882]LogActorFactory: Actor Factory spawned MaterialInstanceConstant /Game/Megascans/Decals/Concrete_Patch_vjdpfjz/MI_Concrete_Patch_vjdpfjz_2K.MI_Concrete_Patch_vjdpfjz_2K as actor: DecalActor /Game/Main.Main:PersistentLevel.DecalActor_0 [2024.10.16-09.15.34:187][882]LogActorFactory: Actor Factory spawned MaterialInstanceConstant /Game/Megascans/Decals/Concrete_Patch_vjdpfjz/MI_Concrete_Patch_vjdpfjz_2K.MI_Concrete_Patch_vjdpfjz_2K as actor: DecalActor /Game/Main.Main:PersistentLevel.DecalActor_0 [2024.10.16-09.15.34:516][909]LogActorFactory: Actor Factory attempting to spawn MaterialInstanceConstant /Game/Megascans/Decals/Concrete_Patch_vjdpfjz/MI_Concrete_Patch_vjdpfjz_2K.MI_Concrete_Patch_vjdpfjz_2K [2024.10.16-09.15.34:516][909]LogActorFactory: Actor Factory attempting to spawn MaterialInstanceConstant /Game/Megascans/Decals/Concrete_Patch_vjdpfjz/MI_Concrete_Patch_vjdpfjz_2K.MI_Concrete_Patch_vjdpfjz_2K [2024.10.16-09.15.34:519][909]LogActorFactory: Actor Factory spawned MaterialInstanceConstant /Game/Megascans/Decals/Concrete_Patch_vjdpfjz/MI_Concrete_Patch_vjdpfjz_2K.MI_Concrete_Patch_vjdpfjz_2K as actor: DecalActor /Game/Main.Main:PersistentLevel.DecalActor_1 [2024.10.16-09.15.34:520][909]LogActorFactory: Actor Factory spawned MaterialInstanceConstant /Game/Megascans/Decals/Concrete_Patch_vjdpfjz/MI_Concrete_Patch_vjdpfjz_2K.MI_Concrete_Patch_vjdpfjz_2K as actor: DecalActor /Game/Main.Main:PersistentLevel.DecalActor_1 [2024.10.16-09.15.35:251][964]Cmd: TRANSACTION UNDO [2024.10.16-09.15.35:251][964]LogEditorTransaction: Undo 创建Actor [2024.10.16-09.15.41:092][329]LogTexture: Display: 正在构建纹理:/Game/Megascans/Surfaces/Shipping_Container_sl4qabnp/T_ShippingContainer_sl4qabnp_2K_ORDp.T_ShippingContainer_sl4qabnp_2K_ORDp (TFO_DXT1, 2048x2048 x1x1x1)(预计所需内存:346.145823 MB),编码速度:Fast [2024.10.16-09.15.41:106][329]LogTexture: Display: 正在构建纹理:/Game/Megascans/Surfaces/Shipping_Container_sl4qabnp/T_Shipping_Container_sl4qabnp_2K_N.T_Shipping_Container_sl4qabnp_2K_N (TFO_BC5, 2048x2048 x1x1x1)(预计所需内存:487.562488 MB),编码速度:Fast [2024.10.16-09.15.41:121][329]LogTexture: Display: 正在构建纹理:/Game/Megascans/Surfaces/Shipping_Container_sl4qabnp/T_Shipping_Container_sl4qabnp_2K_D.T_Shipping_Container_sl4qabnp_2K_D (TFO_DXT1, 2048x2048 x1x1x1)(预计所需内存:346.145823 MB),编码速度:Fast [2024.10.16-09.15.51:825][203]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Megascans/Surfaces/Stained_Concrete_Wall_vcrhdja/MI_Stained_Concrete_Wall_vcrhdja_2K.MI_Stained_Concrete_Wall_vcrhdja_2K [2024.10.16-09.15.52:090][203]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-09.15.52:090][203]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.10.16-09.15.52:709][203]LogViewport: Scene viewport resized to 1783x1262, mode Windowed. [2024.10.16-09.15.52:733][203]LogSlate: Took 0.000077 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: ================================================ [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Total job queries 537, among them cache hits 104 (19.37%) [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Tracking 433 distinct input hashes that result in 307 distinct outputs (70.90%) [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: RAM used: 9.23 MiB of 1.60 GiB budget. Usage: 0.56% [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: === Shader Compilation stats === [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Shaders Compiled: 213 [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Jobs assigned 213, completed 213 (100%) [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Average time worker was idle: 0.11 s [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Time job spent in pending queue: average 2.33 s, longest 6.13 s [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.64 s [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Job life time (pending + execution): average 2.80 s, max 6.45 [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Shader code size: average 38.672 KiB, min 2.262 KiB, max 72.59 KiB [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.03 s [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Jobs were issued in 213 batches (only local compilation was used), average 1.00 jobs/batch [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Average processing rate: 23.58 jobs/sec [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Total thread time: 82.589 s [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Total thread preprocess time: 6.511 s [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Percentage time preprocessing: 7.88% [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Effective parallelization: 9.14 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: FLumenCardPS (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec) [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec) [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec) [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec) [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec) [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.25% of total time (compiled 27 times, average 0.41 sec, max 1.42 sec, min 0.29 sec) [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.39% of total time (compiled 26 times, average 0.33 sec, max 0.47 sec, min 0.14 sec) [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.47% of total time (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec) [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 3.42% of total time (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec) [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 3.27% of total time (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec) [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: ================================================ [2024.10.16-09.16.04:618][965]Cmd: TRANSACTION UNDO [2024.10.16-09.16.04:618][965]LogEditorTransaction: Undo 编辑Tiling Y [2024.10.16-09.16.25:301][261]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Megascans/Surfaces/Shipping_Container_sl4qabnp/MI_Shipping_Container_sl4qabnp_2K.MI_Shipping_Container_sl4qabnp_2K [2024.10.16-09.16.25:303][261]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-09.16.25:303][261]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.10.16-09.16.25:558][261]LogViewport: Scene viewport resized to 1783x1262, mode Windowed. [2024.10.16-09.16.42:853][267]Cmd: TRANSACTION UNDO [2024.10.16-09.16.42:853][267]LogEditorTransaction: Undo 创建Actor [2024.10.16-09.16.48:561][573]Cmd: TRANSACTION UNDO [2024.10.16-09.16.48:561][573]LogEditorTransaction: Undo 创建Actor [2024.10.16-09.16.55:681][930]Cmd: TRANSACTION UNDO [2024.10.16-09.16.55:681][930]LogEditorTransaction: Undo 创建Actor [2024.10.16-09.17.03:697][426]Cmd: TRANSACTION UNDO [2024.10.16-09.17.03:697][426]LogEditorTransaction: Undo 创建Actor [2024.10.16-09.17.42:581][896]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Megascans/MI_Shipping_Container_sl4qabnp_2K.MI_Shipping_Container_sl4qabnp_2K [2024.10.16-09.17.42:582][896]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-09.17.42:582][896]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.10.16-09.17.42:852][896]LogViewport: Scene viewport resized to 1783x1262, mode Windowed. [2024.10.16-09.18.58:986][713]Cmd: TRANSACTION UNDO [2024.10.16-09.18.58:986][713]LogEditorTransaction: Undo 编辑Tiling X [2024.10.16-09.19.27:899][649]Cmd: TRANSACTION UNDO [2024.10.16-09.19.27:899][649]LogEditorTransaction: Undo 编辑Offset X [2024.10.16-09.19.30:293][747]Cmd: TRANSACTION UNDO [2024.10.16-09.19.30:293][747]LogEditorTransaction: Undo 编辑Offset Y [2024.10.16-09.21.35:755][138]Cmd: TRANSACTION UNDO [2024.10.16-09.21.35:755][138]LogEditorTransaction: Undo 编辑Offset X [2024.10.16-09.21.50:146][961]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.21.55:997][321]Cmd: TRANSACTION UNDO [2024.10.16-09.21.55:997][321]LogEditorTransaction: Undo 替换组件使用的材质 [2024.10.16-09.21.58:121][408]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.22.14:219][345]Cmd: TRANSACTION UNDO [2024.10.16-09.22.14:219][345]LogEditorTransaction: Undo 创建Actor [2024.10.16-09.22.16:886][453]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.22.21:617][687]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.22.39:901][771]LogViewport: Scene viewport resized to 1910x729, mode Windowed. [2024.10.16-09.22.39:927][772]LogViewport: Scene viewport resized to 1910x741, mode Windowed. [2024.10.16-09.22.39:977][773]LogViewport: Scene viewport resized to 1910x784, mode Windowed. [2024.10.16-09.22.40:016][774]LogViewport: Scene viewport resized to 1910x830, mode Windowed. [2024.10.16-09.22.40:060][775]LogViewport: Scene viewport resized to 1910x864, mode Windowed. [2024.10.16-09.22.40:101][776]LogViewport: Scene viewport resized to 1910x900, mode Windowed. [2024.10.16-09.22.40:143][777]LogViewport: Scene viewport resized to 1910x943, mode Windowed. [2024.10.16-09.22.40:186][778]LogViewport: Scene viewport resized to 1910x963, mode Windowed. [2024.10.16-09.22.40:230][779]LogViewport: Scene viewport resized to 1910x972, mode Windowed. [2024.10.16-09.22.40:270][780]LogViewport: Scene viewport resized to 1910x974, mode Windowed. [2024.10.16-09.22.40:358][781]LogViewport: Scene viewport resized to 1910x943, mode Windowed. [2024.10.16-09.22.42:354][897]LogViewport: Scene viewport resized to 1910x942, mode Windowed. [2024.10.16-09.22.42:379][898]LogViewport: Scene viewport resized to 1910x950, mode Windowed. [2024.10.16-09.22.42:431][899]LogViewport: Scene viewport resized to 1910x960, mode Windowed. [2024.10.16-09.22.42:562][909]LogViewport: Scene viewport resized to 1910x959, mode Windowed. [2024.10.16-09.22.42:587][910]LogViewport: Scene viewport resized to 1910x954, mode Windowed. [2024.10.16-09.22.42:640][911]LogViewport: Scene viewport resized to 1910x949, mode Windowed. [2024.10.16-09.22.56:512][709]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.23.31:692][833]Cmd: TRANSACTION UNDO [2024.10.16-09.23.31:692][833]LogEditorTransaction: Undo 编辑Offset X [2024.10.16-09.23.47:751][768]LogSlate: Window 'MI_Shipping_Container_sl4qabnp_2K' being destroyed [2024.10.16-09.23.47:756][768]LogSlate: Window 'MI_Shipping_Container_sl4qabnp_2K' being destroyed [2024.10.16-09.23.47:848][768]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: ================================================ [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Total job queries 543, among them cache hits 108 (19.89%) [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Tracking 435 distinct input hashes that result in 309 distinct outputs (71.03%) [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: RAM used: 9.28 MiB of 1.60 GiB budget. Usage: 0.57% [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: === Shader Compilation stats === [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Shaders Compiled: 213 [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Jobs assigned 213, completed 213 (100%) [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Average time worker was idle: 0.11 s [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Time job spent in pending queue: average 2.33 s, longest 6.13 s [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.64 s [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Job life time (pending + execution): average 2.80 s, max 6.45 [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Shader code size: average 38.672 KiB, min 2.262 KiB, max 72.59 KiB [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.03 s [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Jobs were issued in 213 batches (only local compilation was used), average 1.00 jobs/batch [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Average processing rate: 23.58 jobs/sec [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Total thread time: 82.589 s [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Total thread preprocess time: 6.511 s [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Percentage time preprocessing: 7.88% [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Effective parallelization: 9.14 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: FLumenCardPS (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec) [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec) [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec) [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec) [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec) [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.25% of total time (compiled 27 times, average 0.41 sec, max 1.42 sec, min 0.29 sec) [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.39% of total time (compiled 26 times, average 0.33 sec, max 0.47 sec, min 0.14 sec) [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.47% of total time (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec) [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 3.42% of total time (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec) [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 3.27% of total time (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec) [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: ================================================ [2024.10.16-09.23.48:097][768]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms [2024.10.16-09.23.48:237][768]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.23.48:237][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.23.48:323][768]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms [2024.10.16-09.23.48:383][768]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms [2024.10.16-09.23.48:396][768]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.23.48:397][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.23.48:419][768]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms [2024.10.16-09.23.48:483][768]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms [2024.10.16-09.23.48:502][768]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.23.48:502][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.23.53:087][ 85]Cmd: TRANSACTION UNDO [2024.10.16-09.23.53:087][ 85]LogEditorTransaction: Undo 创建Actor [2024.10.16-09.24.02:718][764]Cmd: TRANSACTION UNDO [2024.10.16-09.24.02:719][764]LogEditorTransaction: Undo 创建Actor [2024.10.16-09.24.26:180][920]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.24.29:501][201]Cmd: TRANSACTION UNDO [2024.10.16-09.24.29:501][201]LogEditorTransaction: Undo 移动元素 [2024.10.16-09.24.42:756][198]Cmd: DELETE [2024.10.16-09.24.42:756][198]Cmd: ACTOR DELETE [2024.10.16-09.24.42:831][198]LogEditorActor: Deleted Actor: StaticMeshActor [2024.10.16-09.24.42:887][198]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms [2024.10.16-09.24.42:905][198]LogEditorActor: Deleted 1 Actors (0.149 secs) [2024.10.16-09.25.23:735][ 43]LogSlate: Took 0.007156 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NotoSansMath-Regular.ttf' (574K) [2024.10.16-09.25.23:787][ 43]LogSlate: Took 0.015247 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NotoColorEmoji.ttf' (7610K) [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: request failed, libcurl error: 28 (Timeout was reached) [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: libcurl info message cache 0 (Found bundle for host: 0x6596f2f5580 [serially]) [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: libcurl info message cache 1 (Hostname ecn.t3.tiles.virtualearth.net was found in DNS cache) [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: libcurl info message cache 2 ( Trying 23.2.16.26:443...) [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: libcurl info message cache 3 (Connected to ecn.t3.tiles.virtualearth.net (23.2.16.26) port 443) [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: libcurl info message cache 4 (ALPN: curl offers http/1.1) [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: libcurl info message cache 5 (SSL reusing session ID) [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: libcurl info message cache 6 (TLSv1.3 (OUT), TLS handshake, Client hello (1):) [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: libcurl info message cache 7 (SSL connection timeout) [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: libcurl info message cache 8 (Closing connection) [2024.10.16-09.27.14:377][397]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.10.16-09.27.15:234][397]LogSlate: Window '保存内容' being destroyed [2024.10.16-09.27.15:292][397]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.16-09.27.15:359][397]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Main" FILE="../../../../../UEProject/SteelFactory/Content/Main.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.10.16-09.27.15:385][397]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms [2024.10.16-09.27.19:461][397]LogSavePackage: Moving output files for package: /Game/Main [2024.10.16-09.27.19:462][397]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/Main1830FE4D44BE9B6FC7BB168BFDDEC956.tmp' to '../../../../../UEProject/SteelFactory/Content/Main.umap' [2024.10.16-09.27.19:513][397]LogFileHelpers: Saving map 'Main' took 4.159 [2024.10.16-09.27.19:642][397]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Megascans/MI_Shipping_Container_sl4qabnp_2K" FILE="../../../../../UEProject/SteelFactory/Content/Megascans/MI_Shipping_Container_sl4qabnp_2K.uasset" SILENT=true [2024.10.16-09.27.19:665][397]LogSavePackage: Moving output files for package: /Game/Megascans/MI_Shipping_Container_sl4qabnp_2K [2024.10.16-09.27.19:665][397]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/MI_Shipping_Container_sl4qabnp_266E950BF4AE88C0B609F13A72128D369.tmp' to '../../../../../UEProject/SteelFactory/Content/Megascans/MI_Shipping_Container_sl4qabnp_2K.uasset' [2024.10.16-09.27.19:702][397]LogSavePackage: Moving output files for package: /Game/Megascans/Surfaces/Shipping_Container_sl4qabnp/MI_Shipping_Container_sl4qabnp_2K [2024.10.16-09.27.19:703][397]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/MI_Shipping_Container_sl4qabnp_203B7729749355DD3F4858FA50A51DE96.tmp' to '../../../../../UEProject/SteelFactory/Content/Megascans/Surfaces/Shipping_Container_sl4qabnp/MI_Shipping_Container_sl4qabnp_2K.uasset' [2024.10.16-09.27.19:725][397]LogSavePackage: Moving output files for package: /Game/Megascans/Surfaces/Stained_Concrete_Wall_vcrhdja/MI_Stained_Concrete_Wall_vcrhdja_2K [2024.10.16-09.27.19:726][397]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/MI_Stained_Concrete_Wall_vcrhdja9A1969B04A53E2AAABA4F4807D9C88BD.tmp' to '../../../../../UEProject/SteelFactory/Content/Megascans/Surfaces/Stained_Concrete_Wall_vcrhdja/MI_Stained_Concrete_Wall_vcrhdja_2K.uasset' [2024.10.16-09.27.19:741][397]LogFileHelpers: InternalPromptForCheckoutAndSave took 4.44 sec [2024.10.16-09.27.19:777][397]AssetCheck: New page: 资产保存:多个资产 [2024.10.16-09.27.19:778][397]LogContentValidation: Display: 正在验证/Script/Engine.World /Game/Main.Main [2024.10.16-09.27.19:781][397]LogContentValidation: Display: 正在验证/Script/Engine.MaterialInstanceConstant /Game/Megascans/MI_Shipping_Container_sl4qabnp_2K.MI_Shipping_Container_sl4qabnp_2K [2024.10.16-09.27.19:781][397]LogContentValidation: Display: 正在验证/Script/Engine.MaterialInstanceConstant /Game/Megascans/Surfaces/Shipping_Container_sl4qabnp/MI_Shipping_Container_sl4qabnp_2K.MI_Shipping_Container_sl4qabnp_2K [2024.10.16-09.27.19:781][397]LogContentValidation: Display: 正在验证/Script/Engine.MaterialInstanceConstant /Game/Megascans/Surfaces/Stained_Concrete_Wall_vcrhdja/MI_Stained_Concrete_Wall_vcrhdja_2K.MI_Stained_Concrete_Wall_vcrhdja_2K [2024.10.16-09.27.19:818][398]LogAutomationController: Ignoring very large delta of 5.49 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.10.16-09.27.34:288][330]LogShaderCompilers: Display: ================================================ [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Total job queries 552, among them cache hits 108 (19.57%) [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Tracking 443 distinct input hashes that result in 317 distinct outputs (71.56%) [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: RAM used: 9.59 MiB of 1.60 GiB budget. Usage: 0.59% [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: === Shader Compilation stats === [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Shaders Compiled: 213 [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Jobs assigned 214, completed 213 (99.53%) [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Average time worker was idle: 8.38 s [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Time job spent in pending queue: average 2.32 s, longest 6.13 s [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.64 s [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Job life time (pending + execution): average 2.80 s, max 6.45 [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Shader code size: average 38.672 KiB, min 2.262 KiB, max 72.59 KiB [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.03 s [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Jobs were issued in 214 batches (only local compilation was used), average 1.00 jobs/batch [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Average processing rate: 23.58 jobs/sec [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Total thread time: 82.589 s [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Total thread preprocess time: 6.511 s [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Percentage time preprocessing: 7.88% [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Effective parallelization: 9.14 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: FLumenCardPS (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec) [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec) [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec) [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec) [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec) [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.25% of total time (compiled 27 times, average 0.41 sec, max 1.42 sec, min 0.29 sec) [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.39% of total time (compiled 26 times, average 0.33 sec, max 0.47 sec, min 0.14 sec) [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.47% of total time (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec) [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 3.42% of total time (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec) [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 3.27% of total time (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec) [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: ================================================ [2024.10.16-09.29.01:650][312]LogDebuggerCommands: Repeating last play command: 选中的视口 [2024.10.16-09.29.01:705][312]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.16-09.29.01:713][312]PIE: New page: PIE会话:Main(2024年10月17日 上午1:29:01) [2024.10.16-09.29.01:761][312]LogOnline: OSS: Created online subsystem instance for: NULL [2024.10.16-09.29.01:764][312]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] [2024.10.16-09.29.01:774][312]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Main [2024.10.16-09.29.02:199][312]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.29.02:199][312]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.29.02:199][312]LogPhysics: Warning: TConvex Name:BodySetup /Game/UEDPIE_0_Main.Main:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.29.02:200][312]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.29.02:200][312]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.29.02:200][312]LogPhysics: Warning: TConvex Name:BodySetup /Game/UEDPIE_0_Main.Main:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.29.02:208][312]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.29.02:208][312]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.29.02:208][312]LogPhysics: Warning: TConvex Name:BodySetup /Game/UEDPIE_0_Main.Main:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.29.02:307][312]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.29.02:310][312]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.29.02:315][312]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.29.02:318][312]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.29.02:323][312]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.29.02:327][312]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.29.02:410][312]LogPlayLevel: PIE: StaticDuplicateObject took: (0.636826s) [2024.10.16-09.29.02:410][312]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Main.Main to /Game/UEDPIE_0_Main.Main (0.636909s) [2024.10.16-09.29.02:430][312]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms [2024.10.16-09.29.02:456][312]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-09.29.02:459][312]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.10.16-09.29.02:460][312]LogAIModule: Creating AISystem for world Main [2024.10.16-09.29.02:467][312]LogPlayLevel: PIE: World Init took: (0.016454s) [2024.10.16-09.29.02:470][312]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2024.10.16-09.29.02:470][312]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.16-09.29.02:470][312]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.16-09.29.02:470][312]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.16-09.29.02:470][312]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.16-09.29.02:470][312]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.16-09.29.02:470][312]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.16-09.29.02:470][312]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.16-09.29.02:470][312]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.16-09.29.02:471][312]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.16-09.29.02:471][312]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.16-09.29.02:471][312]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.16-09.29.02:473][312]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.16-09.29.02:546][312]LogAudioMixer: Display: Using Audio Hardware Device 耳机 (Realtek(R) Audio) [2024.10.16-09.29.02:547][312]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.16-09.29.02:547][312]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.16-09.29.02:547][312]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.16-09.29.02:547][312]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 [2024.10.16-09.29.02:547][312]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 [2024.10.16-09.29.02:550][312]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 [2024.10.16-09.29.02:550][312]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 [2024.10.16-09.29.02:550][312]LogInit: FAudioDevice initialized with ID 2. [2024.10.16-09.29.02:550][312]LogAudio: Display: Audio Device (ID: 2) registered with world 'Main'. [2024.10.16-09.29.02:550][312]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 [2024.10.16-09.29.02:591][312]LogLoad: Game class is 'FactoryMode_C' [2024.10.16-09.29.02:662][312]LogWorld: Bringing World /Game/UEDPIE_0_Main.Main up for play (max tick rate 0) at 2024.10.16-17.29.02 [2024.10.16-09.29.02:790][312]LogWorld: Bringing up level for play took: 0.197675 [2024.10.16-09.29.02:795][312]LogOnline: OSS: Created online subsystem instance for: :Context_6 [2024.10.16-09.29.03:667][312]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues. [2024.10.16-09.29.03:668][312]LogCesium: Loading tileset for asset ID 1 [2024.10.16-09.29.03:668][312]LogCesium: Loading tileset for asset ID 1 done [2024.10.16-09.29.03:668][312]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues. [2024.10.16-09.29.03:668][312]LogCesium: Loading tileset for asset ID 0 [2024.10.16-09.29.03:668][312]LogCesium: Loading tileset for asset ID 0 done [2024.10.16-09.29.03:675][312]LogLevel: Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. [2024.10.16-09.29.03:675][312]r.RayTracing.Culling = "0" [2024.10.16-09.29.06:251][312]PIE: 登陆的服务器 [2024.10.16-09.29.06:258][312]PIE: PIE总开始时间:4.594秒。 [2024.10.16-09.29.06:418][313]LogAutomationController: Ignoring very large delta of 4.79 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.10.16-09.29.13:159][462]LogD3D12RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes [2024.10.16-09.30.03:265][965]LogD3D12RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes [2024.10.16-09.31.50:914][191]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.16-09.31.50:914][191]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Main [2024.10.16-09.31.50:951][191]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.31.50:968][191]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.31.50:990][191]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.16-09.31.51:017][191]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.31.51:042][191]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.16-09.31.51:043][191]WebViewLog: SWebImage::~SWebImage [2024.10.16-09.31.51:052][191]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 [2024.10.16-09.31.51:072][191]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 [2024.10.16-09.31.51:080][191]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 [2024.10.16-09.31.51:094][191]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.16-09.31.51:177][191]LogUObjectHash: Compacting FUObjectHashTables data took 2.18ms [2024.10.16-09.31.51:371][192]LogPlayLevel: Display: Destroying online subsystem :Context_6 [2024.10.16-09.32.11:919][796]Cmd: TRANSACTION UNDO [2024.10.16-09.32.11:919][796]LogEditorTransaction: Undo 编辑色温 [2024.10.16-09.32.18:070][950]Cmd: TRANSACTION UNDO [2024.10.16-09.32.18:070][950]LogEditorTransaction: Undo 编辑着色 [2024.10.16-09.32.21:760][ 48]Cmd: TRANSACTION UNDO [2024.10.16-09.32.21:760][ 48]LogEditorTransaction: Undo 编辑着色 [2024.10.16-09.32.50:470][890]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.33.01:392][189]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.33.55:086][745]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.34.13:940][294]Cmd: TRANSACTION UNDO [2024.10.16-09.34.13:940][294]LogEditorTransaction: Undo 创建Actor [2024.10.16-09.34.14:218][298]Cmd: TRANSACTION UNDO [2024.10.16-09.34.14:218][298]LogEditorTransaction: Undo 替换组件使用的材质 [2024.10.16-09.34.14:619][306]Cmd: TRANSACTION UNDO [2024.10.16-09.34.14:619][306]LogEditorTransaction: Undo 点击元素 [2024.10.16-09.34.15:128][317]Cmd: TRANSACTION UNDO [2024.10.16-09.34.15:129][317]LogEditorTransaction: Undo 替换组件使用的材质 [2024.10.16-09.34.15:460][326]Cmd: TRANSACTION UNDO [2024.10.16-09.34.15:460][326]LogEditorTransaction: Undo 点击元素 [2024.10.16-09.34.15:851][335]Cmd: TRANSACTION UNDO [2024.10.16-09.34.15:852][335]LogEditorTransaction: Undo 替换组件使用的材质 [2024.10.16-09.34.35:630][921]LogViewport: Scene viewport resized to 953x472, mode Windowed. [2024.10.16-09.34.35:648][921]LogViewport: Scene viewport resized to 952x472, mode Windowed. [2024.10.16-09.34.35:716][921]LogViewport: Scene viewport resized to 952x472, mode Windowed. [2024.10.16-09.34.35:800][921]LogViewport: Scene viewport resized to 2511x1366, mode Windowed. [2024.10.16-09.34.35:969][922]LogViewport: Scene viewport resized to 2560x1400, mode Windowed. [2024.10.16-09.34.36:859][945]LogViewport: Scene viewport resized to 2293x1215, mode Windowed. [2024.10.16-09.34.36:889][946]LogViewport: Scene viewport resized to 2111x1089, mode Windowed. [2024.10.16-09.34.36:935][947]LogViewport: Scene viewport resized to 1971x992, mode Windowed. [2024.10.16-09.34.36:978][948]LogViewport: Scene viewport resized to 1918x956, mode Windowed. [2024.10.16-09.34.37:068][949]LogViewport: Scene viewport resized to 1910x949, mode Windowed. [2024.10.16-09.34.46:451][227]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.34.48:172][275]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: ================================================ [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Total job queries 557, among them cache hits 108 (19.39%) [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Tracking 449 distinct input hashes that result in 321 distinct outputs (71.49%) [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: RAM used: 9.78 MiB of 1.60 GiB budget. Usage: 0.60% [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: === Shader Compilation stats === [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Shaders Compiled: 214 [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Jobs assigned 214, completed 214 (100%) [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Average time worker was idle: 8.38 s [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Time job spent in pending queue: average 2.32 s, longest 6.13 s [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.64 s [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Job life time (pending + execution): average 2.79 s, max 6.45 [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Shader code size: average 38.806 KiB, min 2.262 KiB, max 72.59 KiB [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.65 s [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Jobs were issued in 214 batches (only local compilation was used), average 1.00 jobs/batch [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Average processing rate: 22.18 jobs/sec [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Total thread time: 82.915 s [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Total thread preprocess time: 6.546 s [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Percentage time preprocessing: 7.90% [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Effective parallelization: 8.59 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: FLumenCardPS (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec) [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec) [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec) [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec) [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec) [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.59% of total time (compiled 28 times, average 0.40 sec, max 1.42 sec, min 0.29 sec) [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.35% of total time (compiled 26 times, average 0.33 sec, max 0.47 sec, min 0.14 sec) [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.46% of total time (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec) [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 3.41% of total time (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec) [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 3.26% of total time (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec) [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: ================================================ [2024.10.16-09.35.31:848][810]Cmd: TRANSACTION UNDO [2024.10.16-09.35.31:848][810]LogEditorTransaction: Undo 编辑Border Height [2024.10.16-09.35.43:458][140]Cmd: TRANSACTION UNDO [2024.10.16-09.35.43:458][140]LogEditorTransaction: Undo 编辑Border Height [2024.10.16-09.35.50:409][334]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/VFX/MapBorderCollection/Materials/MaterialsExamples/MI_Anim_09.MI_Anim_09 [2024.10.16-09.35.50:410][334]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-09.35.50:411][334]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.10.16-09.35.50:734][334]LogViewport: Scene viewport resized to 1783x1262, mode Windowed. [2024.10.16-09.35.55:406][472]Cmd: TRANSACTION UNDO [2024.10.16-09.35.55:406][472]LogEditorTransaction: Undo 编辑TopFade [2024.10.16-09.35.59:287][579]Cmd: TRANSACTION UNDO [2024.10.16-09.35.59:287][579]LogEditorTransaction: Undo 编辑GroundFadeDistance [2024.10.16-09.36.03:379][671]Cmd: TRANSACTION UNDO [2024.10.16-09.36.03:379][671]LogEditorTransaction: Undo 编辑ScaleUV [2024.10.16-09.36.09:016][826]Cmd: TRANSACTION UNDO [2024.10.16-09.36.09:016][826]LogEditorTransaction: Undo 编辑AnimSpeedVertical [2024.10.16-09.36.12:531][910]Cmd: TRANSACTION UNDO [2024.10.16-09.36.12:531][910]LogEditorTransaction: Undo 编辑AnimSpeedHorizontal [2024.10.16-09.36.14:265][955]Cmd: TRANSACTION UNDO [2024.10.16-09.36.14:265][955]LogEditorTransaction: Undo 编辑AnimSpeedVertical [2024.10.16-09.36.16:776][ 12]Cmd: TRANSACTION UNDO [2024.10.16-09.36.16:777][ 12]LogEditorTransaction: Undo 编辑R [2024.10.16-09.36.17:947][ 41]LogSlate: Window 'MI_Anim_09' being destroyed [2024.10.16-09.36.17:954][ 41]LogSlate: Window 'MI_Anim_09' being destroyed [2024.10.16-09.36.17:960][ 41]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.36.17:960][ 41]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.36.22:412][174]Cmd: TRANSACTION UNDO [2024.10.16-09.36.22:412][174]LogEditorTransaction: Undo 编辑Border Height [2024.10.16-09.36.27:965][330]Cmd: TRANSACTION UNDO [2024.10.16-09.36.27:965][330]LogEditorTransaction: Undo 编辑 Translucent Sort Priority [2024.10.16-09.36.35:184][530]Cmd: TRANSACTION UNDO [2024.10.16-09.36.35:184][530]LogEditorTransaction: Undo 设置向量属性 [2024.10.16-09.36.44:708][805]Cmd: TRANSACTION UNDO [2024.10.16-09.36.44:708][805]LogEditorTransaction: Undo 编辑Border Height [2024.10.16-09.36.46:173][837]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/VFX/MapBorderCollection/Materials/MaterialsExamples/MI_Anim_09.MI_Anim_09 [2024.10.16-09.36.46:174][837]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-09.36.46:175][837]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.10.16-09.36.46:502][837]LogViewport: Scene viewport resized to 1783x1262, mode Windowed. [2024.10.16-09.37.03:026][228]Cmd: TRANSACTION UNDO [2024.10.16-09.37.03:026][228]LogEditorTransaction: Undo 编辑ScaleUV [2024.10.16-09.37.05:028][275]Cmd: TRANSACTION UNDO [2024.10.16-09.37.05:028][275]LogEditorTransaction: Undo 编辑AnimSpeedVertical [2024.10.16-09.37.24:942][611]Cmd: TRANSACTION UNDO [2024.10.16-09.37.24:942][611]LogEditorTransaction: Undo 编辑AnimSpeedVertical [2024.10.16-09.37.27:758][685]Cmd: TRANSACTION UNDO [2024.10.16-09.37.27:758][685]LogEditorTransaction: Undo 编辑AnimSpeedHorizontal [2024.10.16-09.37.28:693][707]Cmd: TRANSACTION UNDO [2024.10.16-09.37.28:693][707]LogEditorTransaction: Undo 编辑ScaleUV [2024.10.16-09.37.49:486][316]Cmd: TRANSACTION UNDO [2024.10.16-09.37.49:486][316]LogEditorTransaction: Undo 编辑AnimSpeedVertical [2024.10.16-09.37.49:867][319]Cmd: TRANSACTION UNDO [2024.10.16-09.37.49:867][319]LogEditorTransaction: Undo 编辑AnimSpeedVertical [2024.10.16-09.37.54:334][444]Cmd: TRANSACTION UNDO [2024.10.16-09.37.54:334][444]LogEditorTransaction: Undo 编辑AnimSpeedHorizontal [2024.10.16-09.38.13:305][986]Cmd: TRANSACTION UNDO [2024.10.16-09.38.13:305][986]LogEditorTransaction: Undo 编辑AnimSpeedVertical [2024.10.16-09.38.38:910][730]Cmd: TRANSACTION UNDO [2024.10.16-09.38.38:910][730]LogEditorTransaction: Undo 编辑EnableGroundFade [2024.10.16-09.38.39:556][736]Cmd: TRANSACTION UNDO [2024.10.16-09.38.39:556][736]LogEditorTransaction: Undo 编辑EnableGroundFade [2024.10.16-09.38.40:394][746]Cmd: TRANSACTION UNDO [2024.10.16-09.38.40:395][746]LogEditorTransaction: Undo 编辑GroundFadeDistance [2024.10.16-09.38.40:808][750]Cmd: TRANSACTION UNDO [2024.10.16-09.38.40:808][750]LogEditorTransaction: Undo 编辑GroundFadeDistance [2024.10.16-09.38.41:153][752]Cmd: TRANSACTION UNDO [2024.10.16-09.38.41:153][752]LogEditorTransaction: Undo 编辑AnimSpeedHorizontal [2024.10.16-09.38.41:408][753]Cmd: TRANSACTION UNDO [2024.10.16-09.38.41:408][753]LogEditorTransaction: Undo 编辑AnimSpeedHorizontal [2024.10.16-09.38.41:734][757]Cmd: TRANSACTION UNDO [2024.10.16-09.38.41:734][757]LogEditorTransaction: Undo 编辑AnimSpeedVertical [2024.10.16-09.38.42:205][765]Cmd: TRANSACTION UNDO [2024.10.16-09.38.42:205][765]LogEditorTransaction: Undo 编辑AnimSpeedVertical [2024.10.16-09.38.42:734][775]Cmd: TRANSACTION UNDO [2024.10.16-09.38.42:734][775]LogEditorTransaction: Undo 编辑ScaleUV [2024.10.16-09.38.44:604][825]Cmd: TRANSACTION UNDO [2024.10.16-09.38.44:604][825]LogEditorTransaction: Undo 编辑ScaleUV [2024.10.16-09.38.45:542][844]Cmd: TRANSACTION UNDO [2024.10.16-09.38.45:542][844]LogEditorTransaction: Undo 编辑ScaleUV [2024.10.16-09.39.06:548][449]LogSlate: Window '取色器' being destroyed [2024.10.16-09.39.16:747][742]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.39.24:370][956]LogShaderCompilers: Display: ================================================ [2024.10.16-09.39.24:370][956]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.10.16-09.39.24:370][956]LogShaderCompilers: Display: Total job queries 565, among them cache hits 116 (20.53%) [2024.10.16-09.39.24:370][956]LogShaderCompilers: Display: Tracking 449 distinct input hashes that result in 321 distinct outputs (71.49%) [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: RAM used: 9.78 MiB of 1.60 GiB budget. Usage: 0.60% [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: === Shader Compilation stats === [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Shaders Compiled: 214 [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Jobs assigned 214, completed 214 (100%) [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Average time worker was idle: 8.38 s [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Time job spent in pending queue: average 2.32 s, longest 6.13 s [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.64 s [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Job life time (pending + execution): average 2.79 s, max 6.45 [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Shader code size: average 38.806 KiB, min 2.262 KiB, max 72.59 KiB [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.65 s [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Jobs were issued in 214 batches (only local compilation was used), average 1.00 jobs/batch [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Average processing rate: 22.18 jobs/sec [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Total thread time: 82.915 s [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Total thread preprocess time: 6.546 s [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Percentage time preprocessing: 7.90% [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Effective parallelization: 8.59 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: FLumenCardPS (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec) [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec) [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec) [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec) [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec) [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.59% of total time (compiled 28 times, average 0.40 sec, max 1.42 sec, min 0.29 sec) [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.35% of total time (compiled 26 times, average 0.33 sec, max 0.47 sec, min 0.14 sec) [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.46% of total time (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec) [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 3.41% of total time (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec) [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 3.26% of total time (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec) [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: ================================================ [2024.10.16-09.39.27:078][ 32]LogViewport: Scene viewport resized to 1910x936, mode Windowed. [2024.10.16-09.39.27:118][ 33]LogViewport: Scene viewport resized to 1910x873, mode Windowed. [2024.10.16-09.39.27:216][ 34]LogViewport: Scene viewport resized to 1910x714, mode Windowed. [2024.10.16-09.39.27:272][ 35]LogViewport: Scene viewport resized to 1910x682, mode Windowed. [2024.10.16-09.39.27:315][ 36]LogViewport: Scene viewport resized to 1910x679, mode Windowed. [2024.10.16-09.39.38:607][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms [2024.10.16-09.39.39:788][367]LogSlate: Window '保存内容' being destroyed [2024.10.16-09.39.39:801][367]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.16-09.39.39:845][367]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Main" FILE="../../../../../UEProject/SteelFactory/Content/Main.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.10.16-09.39.39:865][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.10.16-09.39.43:823][367]LogSavePackage: Moving output files for package: /Game/Main [2024.10.16-09.39.43:824][367]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/MainBEBDAD1A41AE7FE941EA85B9285A8FE9.tmp' to '../../../../../UEProject/SteelFactory/Content/Main.umap' [2024.10.16-09.39.43:855][367]LogFileHelpers: Saving map 'Main' took 4.015 [2024.10.16-09.39.44:097][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms [2024.10.16-09.39.44:771][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms [2024.10.16-09.39.44:779][367]LogSavePackage: Moving output files for package: /Game/VFX/MapBorderCollection/Materials/MaterialsExamples/MI_Anim_09 [2024.10.16-09.39.44:779][367]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/MI_Anim_09B9455B1E4F09D316DEE5A286FC2D5C43.tmp' to '../../../../../UEProject/SteelFactory/Content/VFX/MapBorderCollection/Materials/MaterialsExamples/MI_Anim_09.uasset' [2024.10.16-09.39.44:790][367]LogFileHelpers: InternalPromptForCheckoutAndSave took 4.98 sec (total: 9.43 sec) [2024.10.16-09.39.45:299][367]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-09.39.45:301][367]LogAssetEditorSubsystem: Opening Asset editor for World /Game/VFX/NeuroFractalsPack/NeuroFractalsPack.NeuroFractalsPack [2024.10.16-09.39.45:301][367]Cmd: MAP LOAD FILE="../../../../../UEProject/SteelFactory/Content/VFX/NeuroFractalsPack/NeuroFractalsPack.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2024.10.16-09.39.45:301][367]LightingResults: New page: 光照构建 [2024.10.16-09.39.45:305][367]LoadErrors: New page: 正在加载地图:NeuroFractalsPack.umap [2024.10.16-09.39.45:324][367]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/Main.Main:PersistentLevel.BP_HeatMap_0.MapMesh, from: Remove from navoctree) [2024.10.16-09.39.45:407][367]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.39.45:408][367]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.39.45:411][367]MapCheck: New page: 地图检测 [2024.10.16-09.39.45:411][367]LightingResults: New page: 光照构建 [2024.10.16-09.39.45:443][367]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.16-09.39.45:524][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.96ms [2024.10.16-09.39.45:635][367]LogWorld: UWorld::CleanupWorld for NeuroFractalsPack, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.39.45:636][367]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.39.45:639][367]LogWorld: UWorld::CleanupWorld for Main1, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.39.45:646][367]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.39.45:706][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2024.10.16-09.39.45:725][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms [2024.10.16-09.39.45:731][367]LogAudio: Display: Audio Device (ID: 1) registered with world 'NeuroFractalsPack'. [2024.10.16-09.39.45:731][367]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-09.39.45:731][367]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.10.16-09.39.45:731][367]LogAIModule: Creating AISystem for world NeuroFractalsPack [2024.10.16-09.39.45:779][367]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.10.16-09.39.45:786][367]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms [2024.10.16-09.39.45:790][367]Cmd: MAP CHECKDEP NOCLEARLOG [2024.10.16-09.39.45:791][367]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.075毫秒。 [2024.10.16-09.39.45:828][367]AssetCheck: New page: 资产保存:多个资产 [2024.10.16-09.39.45:828][367]LogContentValidation: Display: 正在验证/Script/Engine.MaterialInstanceConstant /Game/VFX/MapBorderCollection/Materials/MaterialsExamples/MI_Anim_09.MI_Anim_09 [2024.10.16-09.39.45:848][368]LogAutomationController: Ignoring very large delta of 7.36 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.10.16-09.39.59:539][763]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms [2024.10.16-09.39.59:690][763]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-09.39.59:691][763]LogAssetEditorSubsystem: Opening Asset editor for World /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples [2024.10.16-09.39.59:691][763]Cmd: MAP LOAD FILE="../../../../../UEProject/SteelFactory/Content/VFX/HoloGen/Maps/Style_Examples.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2024.10.16-09.39.59:692][763]LightingResults: New page: 光照构建 [2024.10.16-09.39.59:692][763]LoadErrors: New page: 正在加载地图:Style_Examples.umap [2024.10.16-09.39.59:703][763]LogWorld: UWorld::CleanupWorld for NeuroFractalsPack, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.39.59:703][763]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.39.59:703][763]MapCheck: New page: 地图检测 [2024.10.16-09.39.59:703][763]LightingResults: New page: 光照构建 [2024.10.16-09.39.59:709][763]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.16-09.39.59:711][763]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms [2024.10.16-09.39.59:718][763]LogWorld: UWorld::CleanupWorld for Style_Examples, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.39.59:718][763]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.39.59:725][763]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms [2024.10.16-09.39.59:732][763]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms [2024.10.16-09.39.59:743][763]LogAudio: Display: Audio Device (ID: 1) registered with world 'Style_Examples'. [2024.10.16-09.39.59:743][763]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-09.39.59:744][763]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.10.16-09.39.59:744][763]LogAIModule: Creating AISystem for world Style_Examples [2024.10.16-09.39.59:752][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.AncientHologram Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.39.59:754][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.AncientHologram_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.39.59:755][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.AncientHologram_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.39.59:756][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.AncientHologram_2 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.39.59:757][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.Dissolve Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.39.59:758][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.Dissolve_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.39.59:759][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.Lidar Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.39.59:760][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.Matrix Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.39.59:761][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.Scanning Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.39.59:763][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.ThreadRender Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.39.59:764][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.TwoTone Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.39.59:765][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.WeakSignal Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.39.59:808][763]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.10.16-09.39.59:816][763]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.10.16-09.39.59:820][763]Cmd: MAP CHECKDEP NOCLEARLOG [2024.10.16-09.39.59:820][763]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.065毫秒。 [2024.10.16-09.40.58:540][250]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.41.01:810][348]LogSlate: Window 'MI_Anim_09' being destroyed [2024.10.16-09.41.01:816][348]LogSlate: Window 'MI_Anim_09' being destroyed [2024.10.16-09.41.01:823][348]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.41.01:823][348]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.41.06:445][480]Cmd: EDIT COPY [2024.10.16-09.41.11:135][620]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms [2024.10.16-09.41.11:552][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.41.11:552][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.41.11:552][620]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.41.11:592][620]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.41.11:595][620]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.41.11:603][620]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.41.11:606][620]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.41.11:612][620]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.41.11:614][620]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.41.11:619][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.41.11:619][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.41.11:619][620]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.41.11:623][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.41.11:623][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.41.11:623][620]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.41.11:769][620]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-09.41.11:819][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.11:819][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.11:827][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.11:827][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.11:828][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.11:828][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.11:912][620]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues. [2024.10.16-09.41.11:912][620]LogCesium: Loading tileset for asset ID 1 [2024.10.16-09.41.11:912][620]LogCesium: Loading tileset for asset ID 1 done [2024.10.16-09.41.11:912][620]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues. [2024.10.16-09.41.11:912][620]LogCesium: Loading tileset for asset ID 0 [2024.10.16-09.41.11:912][620]LogCesium: Loading tileset for asset ID 0 done [2024.10.16-09.41.11:920][620]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Main.Main [2024.10.16-09.41.11:920][620]Cmd: MAP LOAD FILE="../../../../../UEProject/SteelFactory/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2024.10.16-09.41.11:920][620]LightingResults: New page: 光照构建 [2024.10.16-09.41.11:920][620]LoadErrors: New page: 正在加载地图:Main.umap [2024.10.16-09.41.11:932][620]LogWorld: UWorld::CleanupWorld for Style_Examples, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.41.11:933][620]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.41.11:933][620]MapCheck: New page: 地图检测 [2024.10.16-09.41.11:933][620]LightingResults: New page: 光照构建 [2024.10.16-09.41.11:962][620]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.16-09.41.11:971][620]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms [2024.10.16-09.41.11:983][620]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.41.11:989][620]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.41.12:065][620]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms [2024.10.16-09.41.12:074][620]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms [2024.10.16-09.41.12:448][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.41.12:448][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.41.12:448][620]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.41.12:492][620]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.41.12:494][620]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.41.12:502][620]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.41.12:504][620]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.41.12:510][620]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.41.12:512][620]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.41.12:515][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.41.12:515][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.41.12:515][620]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.41.12:520][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.41.12:520][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.41.12:520][620]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.41.12:668][620]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. [2024.10.16-09.41.12:668][620]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-09.41.12:668][620]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.10.16-09.41.12:669][620]LogAIModule: Creating AISystem for world Main [2024.10.16-09.41.12:757][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.12:757][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.12:811][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.12:811][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.12:812][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.12:812][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.13:147][620]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.41.13:166][620]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.41.13:194][620]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.41.13:215][620]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.41.13:242][620]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.41.13:262][620]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.41.13:613][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.41.13:613][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.41.13:613][620]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.41.13:658][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.41.13:658][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.41.13:658][620]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.41.13:665][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.41.13:665][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.41.13:665][620]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.41.13:696][620]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues. [2024.10.16-09.41.13:696][620]LogCesium: Loading tileset for asset ID 1 [2024.10.16-09.41.13:696][620]LogCesium: Loading tileset for asset ID 1 done [2024.10.16-09.41.13:696][620]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues. [2024.10.16-09.41.13:696][620]LogCesium: Loading tileset for asset ID 0 [2024.10.16-09.41.13:696][620]LogCesium: Loading tileset for asset ID 0 done [2024.10.16-09.41.13:756][620]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.10.16-09.41.13:802][620]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms [2024.10.16-09.41.13:806][620]Cmd: MAP CHECKDEP NOCLEARLOG [2024.10.16-09.41.13:806][620]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.626毫秒。 [2024.10.16-09.41.13:911][621]LogAutomationController: Ignoring very large delta of 2.81 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.10.16-09.41.17:356][708]Cmd: EDIT PASTE [2024.10.16-09.41.17:373][708]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.17:383][708]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.17:384][708]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.17:401][708]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.18:772][748]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.41.21:740][836]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.21:775][837]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.21:807][838]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.21:840][839]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.21:874][840]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.21:907][841]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.21:940][842]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.22:039][845]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.23:084][876]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.23:117][877]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.23:151][878]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.23:184][879]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.41.26:537][976]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.41.46:588][513]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.42.05:107][ 54]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2024.10.16-09.42.45:614][229]LogSlate: Window '取色器' being destroyed [2024.10.16-09.42.56:094][542]LogViewport: Scene viewport resized to 1910x686, mode Windowed. [2024.10.16-09.42.56:129][543]LogViewport: Scene viewport resized to 1910x709, mode Windowed. [2024.10.16-09.42.56:167][544]LogViewport: Scene viewport resized to 1910x753, mode Windowed. [2024.10.16-09.42.56:207][545]LogViewport: Scene viewport resized to 1910x808, mode Windowed. [2024.10.16-09.42.56:248][546]LogViewport: Scene viewport resized to 1910x856, mode Windowed. [2024.10.16-09.42.56:288][547]LogViewport: Scene viewport resized to 1910x884, mode Windowed. [2024.10.16-09.42.56:330][548]LogViewport: Scene viewport resized to 1910x888, mode Windowed. [2024.10.16-09.42.56:444][550]LogViewport: Scene viewport resized to 1910x882, mode Windowed. [2024.10.16-09.43.06:763][847]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found [2024.10.16-09.43.20:274][244]LogContentBrowser: Deferred new asset file creation: NewLevelSequence [2024.10.16-09.43.20:286][244]LogContentBrowser: Creating deferred item: NewLevelSequence [2024.10.16-09.43.20:299][245]LogContentBrowser: Renaming the item being created (Deferred Item: NewLevelSequence). [2024.10.16-09.43.32:307][595]LogContentBrowser: Attempting asset rename: NewLevelSequence -> GAOLU [2024.10.16-09.43.32:334][595]LogContentBrowser: End creating deferred item NewLevelSequence [2024.10.16-09.43.33:815][640]LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Game/Sequence/GAOLU.GAOLU [2024.10.16-09.43.33:933][640]LogSlate: Window 'Sequencer' being destroyed [2024.10.16-09.44.47:892][696]LogSlate: Took 0.002970 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2024.10.16-09.45.18:814][523]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather_C [2024.10.16-09.45.18:814][523]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather_C [2024.10.16-09.45.18:916][523]LogMetaSound: Display: MetaSound at '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Stereo_Panning_and_Occlusion.UDS_Stereo_Panning_and_Occlusion' Document Versioned: 'v1.10' --> 'v1.11' [2024.10.16-09.45.18:921][523]LogMetaSound: Display: MetaSound at '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' Document Versioned: 'v1.10' --> 'v1.11' [2024.10.16-09.45.18:923][523]LogMetaSound: Display: MetaSound at '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Wind_Loop.UDS_Wind_Loop' Document Versioned: 'v1.10' --> 'v1.11' [2024.10.16-09.45.18:926][523]LogMetaSound: Display: MetaSound at '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Directional_WeatherSounds.UDS_Directional_WeatherSounds' Document Versioned: 'v1.10' --> 'v1.11' [2024.10.16-09.45.18:927][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波LightRain_1... [2024.10.16-09.45.18:928][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波LightRain_2... [2024.10.16-09.45.18:928][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波LightRain_4... [2024.10.16-09.45.18:928][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波MediumRain_4... [2024.10.16-09.45.18:928][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波RainHit_2... [2024.10.16-09.45.18:928][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波MediumRain_3... [2024.10.16-09.45.18:928][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波MediumRain_2... [2024.10.16-09.45.18:928][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波BrownianNoise_3... [2024.10.16-09.45.18:928][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波LightRain_3... [2024.10.16-09.45.18:928][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波BrownianNoise_2... [2024.10.16-09.45.18:929][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波MediumRain_1... [2024.10.16-09.45.18:930][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波RainHit_1... [2024.10.16-09.45.18:932][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波RainHit_3... [2024.10.16-09.45.18:933][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波BrownianNoise_1... [2024.10.16-09.45.18:949][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波BrownianNoise_4... [2024.10.16-09.45.18:951][523]LogMetaSound: Display: MetaSound at '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Close_Thunder.UDS_Close_Thunder' Document Versioned: 'v1.10' --> 'v1.11' [2024.10.16-09.45.18:954][523]LogMetaSound: Display: MetaSound at '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Distant_Thunder_Loop.UDS_Distant_Thunder_Loop' Document Versioned: 'v1.10' --> 'v1.11' [2024.10.16-09.45.18:959][523]LogMetaSound: Display: MetaSound at '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Global_WeatherSounds.UDS_Global_WeatherSounds' Document Versioned: 'v1.10' --> 'v1.11' [2024.10.16-09.45.18:960][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波CloseThunder_1... [2024.10.16-09.45.18:960][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波CloseThunder_3... [2024.10.16-09.45.18:960][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波CloseThunder_2... [2024.10.16-09.45.18:960][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_4... [2024.10.16-09.45.18:961][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_1... [2024.10.16-09.45.18:961][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_3... [2024.10.16-09.45.18:961][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波CloseThunder_5... [2024.10.16-09.45.18:961][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波CloseThunder_4... [2024.10.16-09.45.18:961][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_2... [2024.10.16-09.45.18:961][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_10... [2024.10.16-09.45.18:961][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波CloseThunder_6... [2024.10.16-09.45.18:962][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_11... [2024.10.16-09.45.18:963][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_6... [2024.10.16-09.45.18:964][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_7... [2024.10.16-09.45.18:965][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_8... [2024.10.16-09.45.18:969][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_9... [2024.10.16-09.45.18:973][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_2.LightRain_2: Chunk0=28 bytes, Chunk1-N=256k [2024.10.16-09.45.18:976][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波Wind_Whistling... [2024.10.16-09.45.18:979][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_5... [2024.10.16-09.45.18:980][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_1.RainHit_1: Chunk0=28 bytes, Chunk1-N=256k [2024.10.16-09.45.18:980][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_2.RainHit_2: Chunk0=28 bytes, Chunk1-N=256k [2024.10.16-09.45.18:980][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_3.RainHit_3: Chunk0=28 bytes, Chunk1-N=256k [2024.10.16-09.45.18:994][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_1.CloseThunder_1: Chunk0=28 bytes, Chunk1-N=256k [2024.10.16-09.45.18:994][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_2.CloseThunder_2: Chunk0=28 bytes, Chunk1-N=256k [2024.10.16-09.45.19:015][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_3.CloseThunder_3: Chunk0=28 bytes, Chunk1-N=256k [2024.10.16-09.45.19:016][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_4.CloseThunder_4: Chunk0=28 bytes, Chunk1-N=256k [2024.10.16-09.45.19:016][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_5.CloseThunder_5: Chunk0=28 bytes, Chunk1-N=256k [2024.10.16-09.45.19:017][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_6.CloseThunder_6: Chunk0=28 bytes, Chunk1-N=256k [2024.10.16-09.45.19:072][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Wind/Wind_Whistling.Wind_Whistling: Chunk0=28 bytes, Chunk1-N=256k [2024.10.16-09.45.19:121][523]LogTexture: Display: 正在构建纹理:/Game/UltraDynamicSky/Textures/Weather/RainSnow_Sheet.RainSnow_Sheet (BGRA8, 64x128 x1x1x1)(预计所需内存:0.302071 MB),编码速度:Fast [2024.10.16-09.45.19:129][523]LogTexture: Display: 正在构建纹理:/Game/UltraDynamicSky/Textures/Weather/Splash_Animation.Splash_Animation (TFO_DXT1, 512x256 x1x1x1)(预计所需内存:14.979112 MB),编码速度:Fast [2024.10.16-09.45.19:333][523]LogTexture: Display: 正在构建纹理:/Game/UltraDynamicSky/Textures/Weather/Dust_Alpha.Dust_Alpha (TFO_BC4, 512x512 x1x1x1)(预计所需内存:43.062372 MB),编码速度:Fast [2024.10.16-09.45.19:878][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Wind_Loop.UDS_Wind_Loop' node class 'UE.Wave Player.Mono (v1.0)': Interface change detected. [2024.10.16-09.45.19:878][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Wind_Loop.UDS_Wind_Loop' node class 'UE.TriggerRepeat (v1.0)': Interface change detected. [2024.10.16-09.45.19:878][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Wind_Loop.UDS_Wind_Loop' node class 'UE.TriggerRepeat (v1.0)': Interface change detected. [2024.10.16-09.45.19:887][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Stereo_Panning_and_Occlusion.UDS_Stereo_Panning_and_Occlusion' node class 'UE.Stereo Panner (v1.0)': Interface change detected. [2024.10.16-09.45.19:887][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Stereo_Panning_and_Occlusion.UDS_Stereo_Panning_and_Occlusion' node class 'UE.Stereo Panner (v1.0)': Interface change detected. [2024.10.16-09.45.19:889][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'UE.Wave Player.Mono (v1.0)': Interface change detected. [2024.10.16-09.45.19:890][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'UE.TriggerOnThreshold.Float (v1.0)': Interface change detected. [2024.10.16-09.45.19:890][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'UE.TriggerOnThreshold.Float (v1.0)': Interface change detected. [2024.10.16-09.45.19:890][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'UE.TriggerOnThreshold.Float (v1.0)': Interface change detected. [2024.10.16-09.45.19:890][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'UE.TriggerOnThreshold.Float (v1.0)': Interface change detected. [2024.10.16-09.45.19:890][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'UE.Wave Player.Mono (v1.0)': Interface change detected. [2024.10.16-09.45.19:890][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'UE.Wave Player.Mono (v1.0)': Interface change detected. [2024.10.16-09.45.19:890][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'UE.TriggerRepeat (v1.0)': Interface change detected. [2024.10.16-09.45.19:890][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'UE.TriggerRepeat (v1.0)': Interface change detected. [2024.10.16-09.45.19:890][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'TriggerCompare.Clamp.Float (v1.0)': Interface change detected. [2024.10.16-09.45.19:901][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Distant_Thunder_Loop.UDS_Distant_Thunder_Loop' node class 'UE.Wave Player.Stereo (v1.0)': Interface change detected. [2024.10.16-09.45.19:901][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Distant_Thunder_Loop.UDS_Distant_Thunder_Loop' node class 'UE.TriggerRepeat (v1.0)': Interface change detected. [2024.10.16-09.45.19:901][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Distant_Thunder_Loop.UDS_Distant_Thunder_Loop' node class 'UE.Wave Player.Stereo (v1.0)': Interface change detected. [2024.10.16-09.45.19:902][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Distant_Thunder_Loop.UDS_Distant_Thunder_Loop' node class 'UE.TriggerRepeat (v1.0)': Interface change detected. [2024.10.16-09.45.19:902][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Distant_Thunder_Loop.UDS_Distant_Thunder_Loop' node class 'UE.TriggerOnThreshold.Float (v1.0)': Interface change detected. [2024.10.16-09.45.19:902][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Distant_Thunder_Loop.UDS_Distant_Thunder_Loop' node class 'UE.TriggerOnThreshold.Float (v1.0)': Interface change detected. [2024.10.16-09.45.19:906][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Close_Thunder.UDS_Close_Thunder' node class 'UE.Wave Player.Stereo (v1.0)': Interface change detected. [2024.10.16-09.45.19:907][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Global_WeatherSounds.UDS_Global_WeatherSounds' node class 'None.DEFF6D54461C2B52AA367A9D33C52261 (v1.0)': Interface change detected. [2024.10.16-09.45.19:907][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Global_WeatherSounds.UDS_Global_WeatherSounds' node class 'UE.Wave Player.Stereo (v1.0)': Interface change detected. [2024.10.16-09.45.19:907][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Global_WeatherSounds.UDS_Global_WeatherSounds' node class 'UE.TriggerRepeat (v1.0)': Interface change detected. [2024.10.16-09.45.19:907][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Global_WeatherSounds.UDS_Global_WeatherSounds' node class 'UE.TriggerOnThreshold.Float (v1.0)': Interface change detected. [2024.10.16-09.45.19:907][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Global_WeatherSounds.UDS_Global_WeatherSounds' node class 'UE.TriggerOnThreshold.Float (v1.0)': Interface change detected. [2024.10.16-09.45.19:914][523]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather as actor: Ultra_Dynamic_Weather_C /Game/Main.Main:PersistentLevel.Ultra_Dynamic_Weather_C_0 [2024.10.16-09.45.19:935][523]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather as actor: Ultra_Dynamic_Weather_C /Game/Main.Main:PersistentLevel.Ultra_Dynamic_Weather_C_0 [2024.10.16-09.45.19:999][523]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance [2024.10.16-09.45.20:043][523]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather_C [2024.10.16-09.45.20:043][523]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather_C [2024.10.16-09.45.20:053][523]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather as actor: Ultra_Dynamic_Weather_C /Game/Main.Main:PersistentLevel.Ultra_Dynamic_Weather_C_1 [2024.10.16-09.45.20:059][523]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather as actor: Ultra_Dynamic_Weather_C /Game/Main.Main:PersistentLevel.Ultra_Dynamic_Weather_C_1 [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: ================================================ [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Total job queries 653, among them cache hits 158 (24.20%) [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Tracking 494 distinct input hashes that result in 344 distinct outputs (69.64%) [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: RAM used: 10.74 MiB of 1.60 GiB budget. Usage: 0.66% [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: === Shader Compilation stats === [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Shaders Compiled: 227 [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Jobs assigned 228, completed 227 (99.56%) [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Average time worker was idle: 93.35 s [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Time job spent in pending queue: average 2.18 s, longest 6.13 s [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.64 s [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Job life time (pending + execution): average 2.66 s, max 6.45 [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Shader code size: average 38.113 KiB, min 2.262 KiB, max 72.59 KiB [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.28 s [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Jobs were issued in 228 batches (only local compilation was used), average 1.00 jobs/batch [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Average processing rate: 20.13 jobs/sec [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Total thread time: 86.045 s [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Total thread preprocess time: 6.808 s [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Percentage time preprocessing: 7.91% [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Effective parallelization: 7.63 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: FLumenCardPS (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec) [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec) [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec) [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec) [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec) [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.46% of total time (compiled 29 times, average 0.40 sec, max 1.42 sec, min 0.29 sec) [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.29% of total time (compiled 27 times, average 0.33 sec, max 0.47 sec, min 0.14 sec) [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.33% of total time (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec) [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 3.28% of total time (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec) [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 3.14% of total time (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec) [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: ================================================ [2024.10.16-09.45.20:258][524]LogAutomationController: Ignoring very large delta of 3.30 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.10.16-09.45.20:980][533]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Obscured_Lightning.Obscured_Lightning took 1.255278 sec (time since issued), 1.186007 sec (combined shader worker time). [2024.10.16-09.45.23:221][589]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Dust.Dust took 3.552430 sec (time since issued), 3.253952 sec (combined shader worker time). [2024.10.16-09.45.23:233][589]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Snow.Snow took 3.644478 sec (time since issued), 3.417047 sec (combined shader worker time). [2024.10.16-09.45.24:010][612]LogDerivedDataCache: C:/Users/max.wu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/max.wu/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/49/1e/7570b7503e24a1adde830153047d74d32de5.udd from 'Snow/GPU_Stuck_Snow/ParticleGPUComputeScript'. [2024.10.16-09.45.24:858][637]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Rain.Rain took 5.421529 sec (time since issued), 4.910166 sec (combined shader worker time). [2024.10.16-09.45.25:461][655]LogDerivedDataCache: C:/Users/max.wu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/max.wu/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/05/0d/71fcbe6cf67a493856cba32e87fda66679b8.udd from 'Rain/GPU_Drop_Decal/ParticleGPUComputeScript'. [2024.10.16-09.47.19:771][659]LogSlate: Window 'Sequencer' being destroyed [2024.10.16-09.47.19:904][659]LogSlate: Window 'Sequencer' being destroyed [2024.10.16-09.47.27:356][878]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather [2024.10.16-09.47.27:377][878]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-09.47.27:377][878]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.10.16-09.47.27:422][878]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R] [2024.10.16-09.47.29:357][878]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... [2024.10.16-09.47.29:528][878]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.171296s [2024.10.16-09.47.29:560][878]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 2.204846s (0.204846s overbudget) [2024.10.16-09.47.29:602][878]LogSlate: Took 0.000809 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2024.10.16-09.47.30:222][879]LogAutomationController: Ignoring very large delta of 2.89 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.10.16-09.47.39:985][ 0]LogSlate: Window 'Ultra_Dynamic_Weather' being destroyed [2024.10.16-09.47.39:997][ 0]LogSlate: Window 'Ultra_Dynamic_Weather' being destroyed [2024.10.16-09.47.40:018][ 0]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.47.40:018][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.47.59:149][557]Cmd: DELETE [2024.10.16-09.47.59:149][557]Cmd: ACTOR DELETE [2024.10.16-09.47.59:535][557]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.47.59:535][557]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.47.59:535][557]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main1.Main1:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.47.59:577][557]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.47.59:579][557]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.47.59:586][557]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.47.59:589][557]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.47.59:594][557]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.47.59:597][557]LogChaos: Display: Input trimesh contains 8 bad triangles. [2024.10.16-09.47.59:600][557]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.47.59:600][557]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.47.59:600][557]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main1.Main1:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.47.59:604][557]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.47.59:604][557]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive. [2024.10.16-09.47.59:604][557]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main1.Main1:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry [2024.10.16-09.47.59:747][557]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-09.47.59:795][557]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.47.59:795][557]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_0 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.47.59:802][557]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.47.59:802][557]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_1 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.47.59:803][557]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_2 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.47.59:803][557]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_2 Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B [2024.10.16-09.47.59:890][557]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues. [2024.10.16-09.47.59:890][557]LogCesium: Loading tileset for asset ID 1 [2024.10.16-09.47.59:890][557]LogCesium: Loading tileset for asset ID 1 done [2024.10.16-09.47.59:890][557]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues. [2024.10.16-09.47.59:890][557]LogCesium: Loading tileset for asset ID 0 [2024.10.16-09.47.59:890][557]LogCesium: Loading tileset for asset ID 0 done [2024.10.16-09.47.59:975][557]LogEditorActor: Actor Ultra_Dynamic_Weather被Ultra_Dynamic_Sky引用。 [2024.10.16-09.48.01:297][557]LogSlate: Window '消息' being destroyed [2024.10.16-09.48.01:313][557]Message dialog closed, result: No, title: 消息, text: Actor Ultra_Dynamic_Weather由其他Actor/Object引用。 是否真的要删除它?此操作将打破引用。 引用列表: Ultra_Dynamic_Sky (Soft) Object /Game/Sequence/GAOLU.GAOLU [2024.10.16-09.48.01:465][557]LogUObjectHash: Compacting FUObjectHashTables data took 2.25ms [2024.10.16-09.48.01:496][557]LogEditorActor: Deleted 0 Actors (1.008 secs) [2024.10.16-09.48.01:551][557]LogAutomationController: Ignoring very large delta of 2.42 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.10.16-09.48.05:781][678]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms [2024.10.16-09.48.07:960][678]LogSlate: Window '保存内容' being destroyed [2024.10.16-09.48.08:003][679]LogAutomationController: Ignoring very large delta of 2.25 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.10.16-09.48.10:398][750]LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Game/Sequence/GAOLU.GAOLU [2024.10.16-09.48.10:490][750]LogSlate: Window 'Sequencer' being destroyed [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: ================================================ [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Total job queries 753, among them cache hits 188 (24.97%) [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Tracking 550 distinct input hashes that result in 399 distinct outputs (72.55%) [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: RAM used: 11.80 MiB of 1.60 GiB budget. Usage: 0.72% [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: === Shader Compilation stats === [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Shaders Compiled: 281 [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Jobs assigned 281, completed 281 (100%) [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Average time worker was idle: 122.47 s [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Time job spent in pending queue: average 1.79 s, longest 6.13 s [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Job execution time: average 0.45 s, max 1.64 s [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Job life time (pending + execution): average 2.24 s, max 6.45 [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Shader code size: average 36.362 KiB, min 2.262 KiB, max 72.59 KiB [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 16.33 s [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Jobs were issued in 281 batches (only local compilation was used), average 1.00 jobs/batch [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Average processing rate: 17.21 jobs/sec [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Total thread time: 101.63 s [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Total thread preprocess time: 7.81 s [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Percentage time preprocessing: 7.69% [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Effective parallelization: 6.22 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: FLumenCardPS (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec) [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec) [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec) [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec) [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec) [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.57% of total time (compiled 33 times, average 0.39 sec, max 1.42 sec, min 0.26 sec) [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.90% of total time (compiled 32 times, average 0.35 sec, max 0.50 sec, min 0.14 sec) [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: FNiagaraShader - 6.05% of total time (compiled 25 times, average 0.25 sec, max 1.14 sec, min 0.05 sec) [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: FHitProxyVS - 5.48% of total time (compiled 15 times, average 0.37 sec, max 0.52 sec, min 0.19 sec) [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 2.82% of total time (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec) [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: ================================================ [2024.10.16-09.50.42:738][179]LogSlate: Window 'Sequencer' being destroyed [2024.10.16-09.50.42:824][179]LogSlate: Window 'Sequencer' being destroyed [2024.10.16-09.50.56:006][526]Cmd: TRANSACTION UNDO [2024.10.16-09.50.56:006][526]LogEditorTransaction: Undo 创建Actor [2024.10.16-09.51.22:134][275]LogViewport: Scene viewport resized to 1910x871, mode Windowed. [2024.10.16-09.51.22:167][276]LogViewport: Scene viewport resized to 1910x841, mode Windowed. [2024.10.16-09.51.22:212][277]LogViewport: Scene viewport resized to 1910x815, mode Windowed. [2024.10.16-09.51.22:256][278]LogViewport: Scene viewport resized to 1910x806, mode Windowed. [2024.10.16-09.51.22:298][279]LogViewport: Scene viewport resized to 1910x799, mode Windowed. [2024.10.16-09.51.22:339][280]LogViewport: Scene viewport resized to 1910x797, mode Windowed. [2024.10.16-09.51.30:504][524]LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Game/Sequence/GAOLU.GAOLU [2024.10.16-09.51.30:572][524]LogSlate: Window 'Sequencer' being destroyed [2024.10.16-09.53.44:156][857]LogSlate: Window '取色器' being destroyed [2024.10.16-09.55.07:449][320]LogViewport: Scene viewport resized to 1910x818, mode Windowed. [2024.10.16-09.55.07:484][321]LogViewport: Scene viewport resized to 1910x862, mode Windowed. [2024.10.16-09.55.07:531][322]LogViewport: Scene viewport resized to 1910x945, mode Windowed. [2024.10.16-09.55.07:580][323]LogViewport: Scene viewport resized to 1910x1037, mode Windowed. [2024.10.16-09.55.07:629][324]LogViewport: Scene viewport resized to 1910x1052, mode Windowed. [2024.10.16-09.55.07:681][325]LogViewport: Scene viewport resized to 1910x1057, mode Windowed. [2024.10.16-09.55.07:727][326]LogViewport: Scene viewport resized to 1910x1064, mode Windowed. [2024.10.16-09.55.07:772][327]LogViewport: Scene viewport resized to 1910x1065, mode Windowed. [2024.10.16-09.55.52:363][396]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Art/Material/ZhuFangWu1/NewMaterial.NewMaterial [2024.10.16-09.55.52:411][396]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-09.55.52:411][396]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.10.16-09.55.52:682][396]LogSlate: The tab "MaterialEditor_Substrate" attempted to spawn in layout 'Standalone_MaterialEditor_Layout_v14' but failed for some reason. An "unrecognized tab" will be returned instead. [2024.10.16-09.55.52:771][396]MaterialEditorStats: Texture samplers: 0/16 [2024.10.16-09.55.52:771][396]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.10.16-09.55.52:772][396]MaterialEditorStats: Shader Count: 0 [2024.10.16-09.55.52:794][396]LogViewport: Scene viewport resized to 504x628, mode Windowed. [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: ================================================ [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Total job queries 765, among them cache hits 196 (25.62%) [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Tracking 554 distinct input hashes that result in 402 distinct outputs (72.56%) [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: RAM used: 11.86 MiB of 1.60 GiB budget. Usage: 0.72% [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: === Shader Compilation stats === [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Shaders Compiled: 281 [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Jobs assigned 281, completed 281 (100%) [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Average time worker was idle: 122.47 s [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Time job spent in pending queue: average 1.79 s, longest 6.13 s [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Job execution time: average 0.45 s, max 1.64 s [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Job life time (pending + execution): average 2.24 s, max 6.45 [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Shader code size: average 36.362 KiB, min 2.262 KiB, max 72.59 KiB [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 16.33 s [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: Jobs were issued in 281 batches (only local compilation was used), average 1.00 jobs/batch [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: Average processing rate: 17.21 jobs/sec [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: Total thread time: 101.63 s [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: Total thread preprocess time: 7.81 s [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: Percentage time preprocessing: 7.69% [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: Effective parallelization: 6.22 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: FLumenCardPS (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec) [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec) [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec) [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec) [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec) [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.57% of total time (compiled 33 times, average 0.39 sec, max 1.42 sec, min 0.26 sec) [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.90% of total time (compiled 32 times, average 0.35 sec, max 0.50 sec, min 0.14 sec) [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: FNiagaraShader - 6.05% of total time (compiled 25 times, average 0.25 sec, max 1.14 sec, min 0.05 sec) [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: FHitProxyVS - 5.48% of total time (compiled 15 times, average 0.37 sec, max 0.52 sec, min 0.19 sec) [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 2.82% of total time (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec) [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: ================================================ [2024.10.16-09.55.52:990][398]MaterialEditorStats: Base pass shader: 190 instructions [2024.10.16-09.55.52:990][398]MaterialEditorStats: Base pass vertex shader: 131 instructions [2024.10.16-09.55.52:990][398]MaterialEditorStats: Texture samplers: 2/16 [2024.10.16-09.55.52:990][398]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.10.16-09.55.52:990][398]MaterialEditorStats: Shader Count: 4 [2024.10.16-09.55.56:971][513]MaterialEditorStats: Texture samplers: 0/16 [2024.10.16-09.55.56:971][513]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.10.16-09.55.56:971][513]MaterialEditorStats: Shader Count: 0 [2024.10.16-09.55.57:002][514]MaterialEditorStats: Base pass shader: 187 instructions [2024.10.16-09.55.57:002][514]MaterialEditorStats: Base pass vertex shader: 131 instructions [2024.10.16-09.55.57:002][514]MaterialEditorStats: Texture samplers: 2/16 [2024.10.16-09.55.57:002][514]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.10.16-09.55.57:002][514]MaterialEditorStats: Shader Count: 2 [2024.10.16-09.55.58:738][566]LogMaterialEditor: Saving and Compiling material NewMaterial [2024.10.16-09.55.58:965][566]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms [2024.10.16-09.55.59:455][566]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms [2024.10.16-09.55.59:467][566]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.16-09.56.00:711][566]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Material/ZhuFangWu1/NewMaterial" FILE="../../../../../UEProject/SteelFactory/Content/Art/Material/ZhuFangWu1/NewMaterial.uasset" SILENT=true [2024.10.16-09.56.00:713][566]LogSavePackage: Moving output files for package: /Game/Art/Material/ZhuFangWu1/NewMaterial [2024.10.16-09.56.00:713][566]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/NewMaterial7421735344AD092A6BAF01933DD63996.tmp' to '../../../../../UEProject/SteelFactory/Content/Art/Material/ZhuFangWu1/NewMaterial.uasset' [2024.10.16-09.56.00:721][566]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.25 sec (total: 10.6 sec) [2024.10.16-09.56.00:722][566]AssetCheck: New page: 资产保存:NewMaterial [2024.10.16-09.56.00:725][566]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Material/ZhuFangWu1/NewMaterial.NewMaterial [2024.10.16-09.56.00:727][566]MaterialEditorStats: Base pass shader: 187 instructions [2024.10.16-09.56.00:727][566]MaterialEditorStats: Base pass vertex shader: 131 instructions [2024.10.16-09.56.00:727][566]MaterialEditorStats: MaxSampler: 235 instructions [2024.10.16-09.56.00:727][566]MaterialEditorStats: Texture samplers: 3/16 [2024.10.16-09.56.00:727][566]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.10.16-09.56.00:727][566]MaterialEditorStats: Shader Count: 30 [2024.10.16-09.56.00:774][567]LogAutomationController: Ignoring very large delta of 2.06 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.10.16-09.56.11:599][881]MaterialEditorStats: Texture samplers: 0/16 [2024.10.16-09.56.11:599][881]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.10.16-09.56.11:599][881]MaterialEditorStats: Shader Count: 0 [2024.10.16-09.56.12:015][894]MaterialEditorStats: Base pass shader: 190 instructions [2024.10.16-09.56.12:015][894]MaterialEditorStats: Base pass vertex shader: 131 instructions [2024.10.16-09.56.12:015][894]MaterialEditorStats: Texture samplers: 2/16 [2024.10.16-09.56.12:015][894]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.10.16-09.56.12:015][894]MaterialEditorStats: Shader Count: 4 [2024.10.16-09.56.13:453][937]LogMaterialEditor: Saving and Compiling material NewMaterial [2024.10.16-09.56.13:595][937]LogUObjectHash: Compacting FUObjectHashTables data took 2.66ms [2024.10.16-09.56.14:141][937]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms [2024.10.16-09.56.14:154][937]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.16-09.56.15:157][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Material/ZhuFangWu1/NewMaterial" FILE="../../../../../UEProject/SteelFactory/Content/Art/Material/ZhuFangWu1/NewMaterial.uasset" SILENT=true [2024.10.16-09.56.15:158][937]LogSavePackage: Moving output files for package: /Game/Art/Material/ZhuFangWu1/NewMaterial [2024.10.16-09.56.15:159][937]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/NewMaterialAA7CFD6747AFC725895391BD2844525E.tmp' to '../../../../../UEProject/SteelFactory/Content/Art/Material/ZhuFangWu1/NewMaterial.uasset' [2024.10.16-09.56.15:166][937]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.01 sec (total: 11.7 sec) [2024.10.16-09.56.15:167][937]AssetCheck: New page: 资产保存:NewMaterial [2024.10.16-09.56.15:167][937]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Material/ZhuFangWu1/NewMaterial.NewMaterial [2024.10.16-09.56.15:169][937]MaterialEditorStats: Base pass shader: 190 instructions [2024.10.16-09.56.15:169][937]MaterialEditorStats: Base pass vertex shader: 131 instructions [2024.10.16-09.56.15:169][937]MaterialEditorStats: MaxSampler: 238 instructions [2024.10.16-09.56.15:169][937]MaterialEditorStats: Texture samplers: 3/16 [2024.10.16-09.56.15:169][937]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.10.16-09.56.15:169][937]MaterialEditorStats: Shader Count: 30 [2024.10.16-09.56.23:900][193]LogSlate: Window 'NewMaterial' being destroyed [2024.10.16-09.56.23:906][193]LogSlate: Window 'NewMaterial' being destroyed [2024.10.16-09.56.23:916][193]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.56.23:916][193]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.56.25:324][235]LogSlate: Window 'Sequencer' being destroyed [2024.10.16-09.56.25:412][235]LogSlate: Window 'Sequencer' being destroyed [2024.10.16-09.56.27:224][288]LogDerivedDataCache: C:/Users/max.wu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:01:11.993 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 36921 files in 39123 folders with total size 4852 MiB. [2024.10.16-09.56.29:375][348]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Art/Material/ZhuFangWu1/NewMaterial.NewMaterial [2024.10.16-09.56.29:379][348]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.10.16-09.56.29:379][348]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.10.16-09.56.29:525][348]LogSlate: The tab "MaterialEditor_Substrate" attempted to spawn in layout 'Standalone_MaterialEditor_Layout_v14' but failed for some reason. An "unrecognized tab" will be returned instead. [2024.10.16-09.56.29:555][348]MaterialEditorStats: Texture samplers: 0/16 [2024.10.16-09.56.29:555][348]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.10.16-09.56.29:555][348]MaterialEditorStats: Shader Count: 0 [2024.10.16-09.56.29:599][348]LogViewport: Scene viewport resized to 504x628, mode Windowed. [2024.10.16-09.56.29:684][350]MaterialEditorStats: Base pass shader: 190 instructions [2024.10.16-09.56.29:684][350]MaterialEditorStats: Base pass vertex shader: 131 instructions [2024.10.16-09.56.29:684][350]MaterialEditorStats: Texture samplers: 2/16 [2024.10.16-09.56.29:684][350]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.10.16-09.56.29:684][350]MaterialEditorStats: Shader Count: 4 [2024.10.16-09.56.33:203][451]MaterialEditorStats: Texture samplers: 0/16 [2024.10.16-09.56.33:203][451]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.10.16-09.56.33:203][451]MaterialEditorStats: Shader Count: 0 [2024.10.16-09.56.33:257][453]MaterialEditorStats: Base pass shader: 190 instructions [2024.10.16-09.56.33:257][453]MaterialEditorStats: Base pass vertex shader: 131 instructions [2024.10.16-09.56.33:257][453]MaterialEditorStats: Texture samplers: 2/16 [2024.10.16-09.56.33:257][453]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.10.16-09.56.33:257][453]MaterialEditorStats: Shader Count: 4 [2024.10.16-09.56.34:963][504]LogMaterialEditor: Saving and Compiling material NewMaterial [2024.10.16-09.56.35:169][504]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms [2024.10.16-09.56.35:757][504]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms [2024.10.16-09.56.35:771][504]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.16-09.56.36:980][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Material/ZhuFangWu1/NewMaterial" FILE="../../../../../UEProject/SteelFactory/Content/Art/Material/ZhuFangWu1/NewMaterial.uasset" SILENT=true [2024.10.16-09.56.36:981][504]LogSavePackage: Moving output files for package: /Game/Art/Material/ZhuFangWu1/NewMaterial [2024.10.16-09.56.36:982][504]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/NewMaterial2EFC59EB41B483E8A0E7EF8EC4002F6C.tmp' to '../../../../../UEProject/SteelFactory/Content/Art/Material/ZhuFangWu1/NewMaterial.uasset' [2024.10.16-09.56.36:990][504]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.21 sec (total: 12.9 sec) [2024.10.16-09.56.36:991][504]AssetCheck: New page: 资产保存:NewMaterial [2024.10.16-09.56.36:991][504]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Material/ZhuFangWu1/NewMaterial.NewMaterial [2024.10.16-09.56.36:993][504]MaterialEditorStats: Base pass shader: 190 instructions [2024.10.16-09.56.36:993][504]MaterialEditorStats: Base pass vertex shader: 131 instructions [2024.10.16-09.56.36:993][504]MaterialEditorStats: MaxSampler: 238 instructions [2024.10.16-09.56.36:993][504]MaterialEditorStats: Texture samplers: 3/16 [2024.10.16-09.56.36:993][504]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.10.16-09.56.36:993][504]MaterialEditorStats: Shader Count: 30 [2024.10.16-09.56.37:038][505]LogAutomationController: Ignoring very large delta of 2.10 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.10.16-09.56.38:629][548]LogSlate: Window 'NewMaterial' being destroyed [2024.10.16-09.56.38:636][548]LogSlate: Window 'NewMaterial' being destroyed [2024.10.16-09.56.38:644][548]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.56.38:645][548]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.56.48:046][825]LogUObjectHash: Compacting FUObjectHashTables data took 1.89ms [2024.10.16-09.56.49:109][825]LogSlate: Window '保存内容' being destroyed [2024.10.16-09.56.49:144][825]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.16-09.56.49:215][825]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Main" FILE="../../../../../UEProject/SteelFactory/Content/Main.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.10.16-09.56.49:241][825]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.10.16-09.56.53:353][825]LogSavePackage: Moving output files for package: /Game/Main [2024.10.16-09.56.53:353][825]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/MainE4651CE544004D6315D974AC425611B8.tmp' to '../../../../../UEProject/SteelFactory/Content/Main.umap' [2024.10.16-09.56.53:386][825]LogFileHelpers: Saving map 'Main' took 4.176 [2024.10.16-09.56.53:386][825]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sequence/GAOLU" FILE="../../../../../UEProject/SteelFactory/Content/Sequence/GAOLU.uasset" SILENT=true [2024.10.16-09.56.53:389][825]LogSavePackage: Moving output files for package: /Game/Sequence/GAOLU [2024.10.16-09.56.53:389][825]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/GAOLU98AB6D5845196B245DFC949FB33B8F6D.tmp' to '../../../../../UEProject/SteelFactory/Content/Sequence/GAOLU.uasset' [2024.10.16-09.56.53:395][825]LogFileHelpers: InternalPromptForCheckoutAndSave took 4.25 sec (total: 17.1 sec) [2024.10.16-09.56.53:395][825]LogStall: Shutdown... [2024.10.16-09.56.53:399][825]LogStall: Shutdown complete. [2024.10.16-09.56.53:420][825]LogSlate: Window 'SteelFactory - 虚幻编辑器' being destroyed [2024.10.16-09.56.53:611][825]AssetCheck: New page: 资产保存:多个资产 [2024.10.16-09.56.53:611][825]LogContentValidation: Display: 正在验证/Script/Engine.World /Game/Main.Main [2024.10.16-09.56.53:611][825]LogContentValidation: Display: 正在验证/Script/LevelSequence.LevelSequence /Game/Sequence/GAOLU.GAOLU [2024.10.16-09.56.53:612][825]LogAutomationController: Ignoring very large delta of 5.61 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.10.16-09.56.53:618][826]Cmd: QUIT_EDITOR [2024.10.16-09.56.53:620][826]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) [2024.10.16-09.56.53:638][826]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2024.10.16-09.56.53:641][826]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown [2024.10.16-09.56.53:641][826]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown [2024.10.16-09.56.53:655][826]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/Main.Main:PersistentLevel.BP_HeatMap_0.MapMesh, from: Remove from navoctree) [2024.10.16-09.56.53:675][826]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.56.53:677][826]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.56.53:687][826]LogWorld: UWorld::CleanupWorld for Main1, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.56.53:688][826]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.16-09.56.53:758][826]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. [2024.10.16-09.56.54:445][826]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... [2024.10.16-09.56.54:445][826]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... [2024.10.16-09.56.54:445][826]LogAudio: Display: Audio Device unregistered from world 'Main'. [2024.10.16-09.56.54:445][826]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1 [2024.10.16-09.56.54:445][826]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 [2024.10.16-09.56.54:447][826]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 [2024.10.16-09.56.54:459][826]LogAudio: Display: Audio Device Manager Shutdown [2024.10.16-09.56.54:467][826]LogWindowsTextInputMethodSystem: Activated input method: 中文(简体,中国) - 搜狗拼音输入法 (TSF IME). [2024.10.16-09.56.54:477][826]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 [2024.10.16-09.56.54:483][826]LogExit: Preparing to exit. [2024.10.16-09.56.54:591][826]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms [2024.10.16-09.56.54:600][826]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.54:600][826]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.54:603][826]LogPython: Display: Object '/Engine/PythonTypes.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.54:603][826]LogPython: Display: Object '/Engine/PythonTypes.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.54:603][826]LogPython: Display: Object '/Engine/PythonTypes.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.16-09.56.55:192][826]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.56.55:196][826]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true [2024.10.16-09.56.55:563][826]LogExit: Editor shut down [2024.10.16-09.56.55:565][826]LogExit: Transaction tracking system shut down [2024.10.16-09.56.55:577][826]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled [2024.10.16-09.56.56:298][826]LogExit: Object subsystem successfully closed. [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: ================================================ [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Total job queries 899, among them cache hits 242 (26.92%) [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Tracking 642 distinct input hashes that result in 458 distinct outputs (71.34%) [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: RAM used: 14.06 MiB of 1.60 GiB budget. Usage: 0.86% [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: === Shader Compilation stats === [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Shaders Compiled: 364 [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Jobs assigned 364, completed 364 (100%) [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Average time worker was idle: 116.36 s [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Time job spent in pending queue: average 1.44 s, longest 6.13 s [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Job execution time: average 0.44 s, max 1.64 s [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Job life time (pending + execution): average 1.87 s, max 6.45 [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Shader code size: average 37.987 KiB, min 2.262 KiB, max 72.59 KiB [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 21.32 s [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Jobs were issued in 364 batches (only local compilation was used), average 1.00 jobs/batch [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Average processing rate: 17.07 jobs/sec [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Total thread time: 123.837 s [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Total thread preprocess time: 10.228 s [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Percentage time preprocessing: 8.26% [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Effective parallelization: 5.81 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: FLumenCardPS (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec) [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec) [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec) [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec) [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec) [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 11.38% of total time (compiled 38 times, average 0.37 sec, max 1.42 sec, min 0.22 sec) [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 9.75% of total time (compiled 37 times, average 0.33 sec, max 0.50 sec, min 0.14 sec) [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: FNiagaraShader - 4.96% of total time (compiled 25 times, average 0.25 sec, max 1.14 sec, min 0.05 sec) [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: FHitProxyVS - 4.50% of total time (compiled 15 times, average 0.37 sec, max 0.52 sec, min 0.19 sec) [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 3.74% of total time (compiled 10 times, average 0.46 sec, max 1.46 sec, min 0.32 sec) [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: ================================================ [2024.10.16-09.56.56:395][826]LogShaderCompilers: Display: Shaders left to compile 0 [2024.10.16-09.56.56:442][826]LogVirtualization: UE::Virtualization was shutdown [2024.10.16-09.56.56:490][826]LogModuleManager: Shutting down and abandoning module SequencerWidgets (1136) [2024.10.16-09.56.56:490][826]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (1134) [2024.10.16-09.56.56:490][826]LogModuleManager: Shutting down and abandoning module Voice (1132) [2024.10.16-09.56.56:490][826]LogModuleManager: Shutting down and abandoning module MaterialEditor (1130) [2024.10.16-09.56.56:491][826]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (1128) [2024.10.16-09.56.56:491][826]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1126) [2024.10.16-09.56.56:491][826]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1124) [2024.10.16-09.56.56:491][826]LogModuleManager: Shutting down and abandoning module SceneOutliner (1122) [2024.10.16-09.56.56:491][826]LogModuleManager: Shutting down and abandoning module AddContentDialog (1120) [2024.10.16-09.56.56:492][826]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1119) [2024.10.16-09.56.56:492][826]LogModuleManager: Shutting down and abandoning module StatusBar (1116) [2024.10.16-09.56.56:492][826]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1114) [2024.10.16-09.56.56:492][826]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (1112) [2024.10.16-09.56.56:492][826]LogModuleManager: Shutting down and abandoning module StatsViewer (1110) [2024.10.16-09.56.56:493][826]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (1108) [2024.10.16-09.56.56:493][826]LogModuleManager: Shutting down and abandoning module AutomationWorker (1106) [2024.10.16-09.56.56:493][826]LogModuleManager: Shutting down and abandoning module SmartSnapping (1104) [2024.10.16-09.56.56:493][826]LogModuleManager: Shutting down and abandoning module SunPosition (1102) [2024.10.16-09.56.56:493][826]LogModuleManager: Shutting down and abandoning module WaveTableEditor (1100) [2024.10.16-09.56.56:493][826]LogModuleManager: Shutting down and abandoning module RigVMEditor (1098) [2024.10.16-09.56.56:494][826]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (1096) [2024.10.16-09.56.56:494][826]LogModuleManager: Shutting down and abandoning module GooglePADEditor (1094) [2024.10.16-09.56.56:494][826]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (1092) [2024.10.16-09.56.56:494][826]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (1090) [2024.10.16-09.56.56:494][826]LogModuleManager: Shutting down and abandoning module WaterEditor (1088) [2024.10.16-09.56.56:494][826]LogModuleManager: Shutting down and abandoning module PlanarCut (1086) [2024.10.16-09.56.56:494][826]LogModuleManager: Shutting down and abandoning module FractureEngine (1084) [2024.10.16-09.56.56:495][826]LogModuleManager: Shutting down and abandoning module CharacterAI (1082) [2024.10.16-09.56.56:495][826]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (1080) [2024.10.16-09.56.56:495][826]LogModuleManager: Shutting down and abandoning module TextureAlignMode (1078) [2024.10.16-09.56.56:495][826]LogModuleManager: Shutting down and abandoning module BspMode (1076) [2024.10.16-09.56.56:495][826]LogModuleManager: Shutting down and abandoning module GeometryMode (1074) [2024.10.16-09.56.56:495][826]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (1072) [2024.10.16-09.56.56:495][826]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (1070) [2024.10.16-09.56.56:496][826]LogModuleManager: Shutting down and abandoning module CesiumEditor (1068) [2024.10.16-09.56.56:497][826]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (1066) [2024.10.16-09.56.56:497][826]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (1064) [2024.10.16-09.56.56:497][826]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (1062) [2024.10.16-09.56.56:497][826]LogModuleManager: Shutting down and abandoning module WebMMedia (1060) [2024.10.16-09.56.56:498][826]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (1058) [2024.10.16-09.56.56:498][826]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (1056) [2024.10.16-09.56.56:498][826]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (1054) [2024.10.16-09.56.56:498][826]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (1052) [2024.10.16-09.56.56:498][826]LogModuleManager: Shutting down and abandoning module SequenceRecorder (1051) [2024.10.16-09.56.56:498][826]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (1048) [2024.10.16-09.56.56:499][826]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (1046) [2024.10.16-09.56.56:499][826]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (1044) [2024.10.16-09.56.56:499][826]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (1042) [2024.10.16-09.56.56:500][826]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (1040) [2024.10.16-09.56.56:500][826]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (1038) [2024.10.16-09.56.56:500][826]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (1036) [2024.10.16-09.56.56:500][826]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (1034) [2024.10.16-09.56.56:500][826]LogModuleManager: Shutting down and abandoning module IKRigEditor (1032) [2024.10.16-09.56.56:501][826]LogModuleManager: Shutting down and abandoning module ControlRigEditor (1030) [2024.10.16-09.56.56:502][826]LogModuleManager: Shutting down and abandoning module SessionServices (1028) [2024.10.16-09.56.56:503][826]LogModuleManager: Shutting down and abandoning module MeshPaint (1026) [2024.10.16-09.56.56:504][826]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (1024) [2024.10.16-09.56.56:505][826]LogModuleManager: Shutting down and abandoning module PlacementMode (1023) [2024.10.16-09.56.56:505][826]LogModuleManager: Shutting down and abandoning module FoliageEdit (1020) [2024.10.16-09.56.56:505][826]LogModuleManager: Shutting down and abandoning module LandscapeEditor (1018) [2024.10.16-09.56.56:508][826]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (1016) [2024.10.16-09.56.56:508][826]LogModuleManager: Shutting down and abandoning module ActorPickerMode (1014) [2024.10.16-09.56.56:508][826]LogModuleManager: Shutting down and abandoning module ViewportSnapping (1012) [2024.10.16-09.56.56:508][826]LogModuleManager: Shutting down and abandoning module EditorWidgets (1010) [2024.10.16-09.56.56:508][826]LogModuleManager: Shutting down and abandoning module ViewportInteraction (1008) [2024.10.16-09.56.56:508][826]LogModuleManager: Shutting down and abandoning module ClothPainter (1006) [2024.10.16-09.56.56:509][826]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (1005) [2024.10.16-09.56.56:510][826]LogModuleManager: Shutting down and abandoning module WidgetRegistration (1002) [2024.10.16-09.56.56:510][826]LogModuleManager: Shutting down and abandoning module LogVisualizer (1000) [2024.10.16-09.56.56:511][826]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (998) [2024.10.16-09.56.56:511][826]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (996) [2024.10.16-09.56.56:511][826]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (995) [2024.10.16-09.56.56:512][826]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (993) [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (990) [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module MacPlatformEditor (988) [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (986) [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (984) [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (982) [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (980) [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module AnimationSettings (978) [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (976) [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module CSVtoSVG (974) [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (972) [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module EditorConfig (970) [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module EditorFramework (968) [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (966) [2024.10.16-09.56.56:767][826]LogModuleManager: Shutting down and abandoning module TraceInsights (964) [2024.10.16-09.56.56:771][826]MemoryProfiler: Shutdown [2024.10.16-09.56.56:772][826]NetworkingProfiler: Shutdown [2024.10.16-09.56.56:772][826]LoadingProfiler: Shutdown [2024.10.16-09.56.56:772][826]TimingProfiler: Shutdown [2024.10.16-09.56.56:775][826]LogModuleManager: Shutting down and abandoning module TraceServices (963) [2024.10.16-09.56.56:777][826]LogModuleManager: Shutting down and abandoning module TraceAnalysis (962) [2024.10.16-09.56.56:777][826]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (958) [2024.10.16-09.56.56:777][826]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (957) [2024.10.16-09.56.56:777][826]LogModuleManager: Shutting down and abandoning module InputBindingEditor (954) [2024.10.16-09.56.56:777][826]LogModuleManager: Shutting down and abandoning module MergeActors (952) [2024.10.16-09.56.56:777][826]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (950) [2024.10.16-09.56.56:777][826]LogModuleManager: Shutting down and abandoning module LocalizationService (949) [2024.10.16-09.56.56:778][826]LogModuleManager: Shutting down and abandoning module HardwareTargeting (946) [2024.10.16-09.56.56:778][826]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (944) [2024.10.16-09.56.56:778][826]LogModuleManager: Shutting down and abandoning module UndoHistory (942) [2024.10.16-09.56.56:778][826]LogModuleManager: Shutting down and abandoning module XmlParser (940) [2024.10.16-09.56.56:778][826]LogModuleManager: Shutting down and abandoning module Blutility (938) [2024.10.16-09.56.56:778][826]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (936) [2024.10.16-09.56.56:778][826]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (935) [2024.10.16-09.56.56:779][826]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (932) [2024.10.16-09.56.56:779][826]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (931) [2024.10.16-09.56.56:779][826]LogModuleManager: Shutting down and abandoning module SettingsEditor (928) [2024.10.16-09.56.56:779][826]LogModuleManager: Shutting down and abandoning module ProjectLauncher (926) [2024.10.16-09.56.56:779][826]LogModuleManager: Shutting down and abandoning module SessionFrontend (924) [2024.10.16-09.56.56:779][826]LogModuleManager: Shutting down and abandoning module ProfilerClient (922) [2024.10.16-09.56.56:779][826]LogModuleManager: Shutting down and abandoning module DeviceManager (920) [2024.10.16-09.56.56:780][826]LogModuleManager: Shutting down and abandoning module AutomationController (918) [2024.10.16-09.56.56:780][826]LogModuleManager: Shutting down and abandoning module AutomationWindow (916) [2024.10.16-09.56.56:782][826]LogModuleManager: Shutting down and abandoning module Layers (914) [2024.10.16-09.56.56:783][826]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (912) [2024.10.16-09.56.56:783][826]LogModuleManager: Shutting down and abandoning module DetailCustomizations (910) [2024.10.16-09.56.56:783][826]LogModuleManager: Shutting down and abandoning module PackagesDialog (908) [2024.10.16-09.56.56:783][826]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (906) [2024.10.16-09.56.56:783][826]LogModuleManager: Shutting down and abandoning module Persona (904) [2024.10.16-09.56.56:784][826]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (903) [2024.10.16-09.56.56:784][826]LogModuleManager: Shutting down and abandoning module Kismet (900) [2024.10.16-09.56.56:797][826]LogModuleManager: Shutting down and abandoning module KismetWidgets (899) [2024.10.16-09.56.56:797][826]LogModuleManager: Shutting down and abandoning module GraphEditor (896) [2024.10.16-09.56.56:797][826]LogModuleManager: Shutting down and abandoning module StructViewer (894) [2024.10.16-09.56.56:797][826]LogModuleManager: Shutting down and abandoning module ClassViewer (892) [2024.10.16-09.56.56:797][826]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (890) [2024.10.16-09.56.56:797][826]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (888) [2024.10.16-09.56.56:797][826]LogModuleManager: Shutting down and abandoning module SourceControlWindows (886) [2024.10.16-09.56.56:797][826]LogModuleManager: Shutting down and abandoning module OutputLog (884) [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module Documentation (882) [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (880) [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (878) [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module MovieScene (876) [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (874) [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (872) [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (870) [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module AudioMixer (869) [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module AudioMixerCore (868) [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module LauncherPlatform (864) [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module AnalyticsET (862) [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module PortalServices (860) [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module PortalRpc (858) [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module MessagingRpc (856) [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module AIModule (854) [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module GameplayDebugger (853) [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module AITestSuite (851) [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module NavigationSystem (849) [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (846) [2024.10.16-09.56.56:799][826]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (844) [2024.10.16-09.56.56:799][826]LogModuleManager: Shutting down and abandoning module TypedElementFramework (842) [2024.10.16-09.56.56:799][826]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (840) [2024.10.16-09.56.56:799][826]LogModuleManager: Shutting down and abandoning module ProfilerService (838) [2024.10.16-09.56.56:859][826]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (836) [2024.10.16-09.56.56:860][826]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (834) [2024.10.16-09.56.56:860][826]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (832) [2024.10.16-09.56.56:861][826]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (830) [2024.10.16-09.56.56:861][826]LogModuleManager: Shutting down and abandoning module TakesCore (828) [2024.10.16-09.56.56:861][826]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (826) [2024.10.16-09.56.56:861][826]LogModuleManager: Shutting down and abandoning module MegascansPlugin (824) [2024.10.16-09.56.56:862][826]LogModuleManager: Shutting down and abandoning module Bridge (822) [2024.10.16-09.56.56:862][826]LogModuleManager: Shutting down and abandoning module ExtContentBrowser (820) [2024.10.16-09.56.56:863][826]LogModuleManager: Shutting down and abandoning module BaseBrowser (818) [2024.10.16-09.56.56:863][826]LogModuleManager: Shutting down and abandoning module HeatMap (816) [2024.10.16-09.56.56:863][826]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (814) [2024.10.16-09.56.56:863][826]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (812) [2024.10.16-09.56.56:864][826]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (810) [2024.10.16-09.56.56:864][826]LogModuleManager: Shutting down and abandoning module CollectionManager (809) [2024.10.16-09.56.56:864][826]LogModuleManager: Shutting down and abandoning module PortableObjectFileDataSource (806) [2024.10.16-09.56.56:864][826]LogModuleManager: Shutting down and abandoning module LightMixer (804) [2024.10.16-09.56.56:864][826]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (802) [2024.10.16-09.56.56:864][826]LogModuleManager: Shutting down and abandoning module SynthesisEditor (800) [2024.10.16-09.56.56:864][826]LogModuleManager: Shutting down and abandoning module VariantManager (798) [2024.10.16-09.56.56:865][826]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (797) [2024.10.16-09.56.56:865][826]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (794) [2024.10.16-09.56.56:867][826]LogModuleManager: Shutting down and abandoning module DirectLinkTest (792) [2024.10.16-09.56.56:867][826]LogModuleManager: Shutting down and abandoning module DirectLinkExtensionEditor (790) [2024.10.16-09.56.56:867][826]LogModuleManager: Shutting down and abandoning module DatasmithNativeTranslator (788) [2024.10.16-09.56.56:867][826]LogModuleManager: Shutting down and abandoning module DatasmithTranslator (786) [2024.10.16-09.56.56:867][826]LogModuleManager: Shutting down and abandoning module DatasmithImporter (784) [2024.10.16-09.56.56:867][826]LogModuleManager: Shutting down and abandoning module DatasmithExternalSource (782) [2024.10.16-09.56.56:867][826]LogModuleManager: Shutting down and abandoning module DirectLinkExtension (781) [2024.10.16-09.56.56:868][826]LogModuleManager: Shutting down and abandoning module ExternalSource (780) [2024.10.16-09.56.56:868][826]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (776) [2024.10.16-09.56.56:868][826]LogModuleManager: Shutting down and abandoning module DataprepEditorScriptingUtilities (774) [2024.10.16-09.56.56:868][826]LogModuleManager: Shutting down and abandoning module DataprepLibraries (772) [2024.10.16-09.56.56:868][826]LogModuleManager: Shutting down and abandoning module DataprepCore (770) [2024.10.16-09.56.56:868][826]LogPackageName: Display: FPackageName: Mount point removed: '../../../../../UEProject/SteelFactory/Intermediate/DataprepTemp/' unmounted from '/Engine/DataprepCore/Transient/' [2024.10.16-09.56.56:868][826]LogModuleManager: Shutting down and abandoning module DataprepEditor (768) [2024.10.16-09.56.56:869][826]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (766) [2024.10.16-09.56.56:869][826]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (764) [2024.10.16-09.56.56:869][826]LogModuleManager: Shutting down and abandoning module Paper2DEditor (762) [2024.10.16-09.56.56:870][826]LogModuleManager: Shutting down and abandoning module TakeSequencer (760) [2024.10.16-09.56.56:870][826]LogModuleManager: Shutting down and abandoning module TakeMovieScene (758) [2024.10.16-09.56.56:870][826]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (756) [2024.10.16-09.56.56:870][826]LogModuleManager: Shutting down and abandoning module ResonanceAudio (754) [2024.10.16-09.56.56:870][826]LogModuleManager: Shutting down and abandoning module DynamicMesh (752) [2024.10.16-09.56.56:870][826]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (750) [2024.10.16-09.56.56:871][826]LogModuleManager: Shutting down and abandoning module GooglePAD (748) [2024.10.16-09.56.56:871][826]LogModuleManager: Shutting down and abandoning module ToolPresetEditor (746) [2024.10.16-09.56.56:871][826]LogModuleManager: Shutting down and abandoning module ToolPresetAsset (744) [2024.10.16-09.56.56:871][826]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (742) [2024.10.16-09.56.56:871][826]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (740) [2024.10.16-09.56.56:871][826]LogModuleManager: Shutting down and abandoning module ModelingOperators (738) [2024.10.16-09.56.56:871][826]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (736) [2024.10.16-09.56.56:871][826]LogModuleManager: Shutting down and abandoning module ModelingComponents (734) [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module GeometryFramework (733) [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (730) [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module MeshModelingTools (728) [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (726) [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (724) [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module InputDebugging (722) [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module GeoReferencingEditor (720) [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module GeoReferencing (718) [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (716) [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (714) [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (712) [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module AudioCapture (710) [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module AudioCaptureWasapi (709) [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (706) [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module AppleImageUtils (704) [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module AssetTags (702) [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module AndroidPermission (700) [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (698) [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (696) [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module StructUtilsTestSuite (694) [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module StructUtilsNodes (692) [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module StructUtilsEditor (690) [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module StructUtilsEngine (688) [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (686) [2024.10.16-09.56.56:873][826]LogOpenImageDenoise: OIDN shutting down [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (684) [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module SkeletalMeshModifiers (682) [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (680) [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (678) [2024.10.16-09.56.56:875][826]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (676) [2024.10.16-09.56.56:875][826]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (674) [2024.10.16-09.56.56:875][826]LogModuleManager: Shutting down and abandoning module LocalizableMessageBlueprint (672) [2024.10.16-09.56.56:875][826]LogModuleManager: Shutting down and abandoning module LocalizableMessage (670) [2024.10.16-09.56.56:875][826]LogModuleManager: Shutting down and abandoning module MeshLODToolset (668) [2024.10.16-09.56.56:875][826]LogModuleManager: Shutting down and abandoning module LandmassEditor (666) [2024.10.16-09.56.56:875][826]LogModuleManager: Shutting down and abandoning module Landmass (664) [2024.10.16-09.56.56:875][826]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (662) [2024.10.16-09.56.56:875][826]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (660) [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (658) [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (656) [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (654) [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (652) [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (651) [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (649) [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (646) [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module DataflowNodes (644) [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (642) [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module DataflowEditor (640) [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module ChaosNiagara (638) [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (636) [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (634) [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module FractureEditor (632) [2024.10.16-09.56.56:877][826]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (630) [2024.10.16-09.56.56:877][826]LogModuleManager: Shutting down and abandoning module ChaosClothAssetEngine (628) [2024.10.16-09.56.56:877][826]LogModuleManager: Shutting down and abandoning module ChaosClothAsset (626) [2024.10.16-09.56.56:877][826]LogModuleManager: Shutting down and abandoning module BackChannel (624) [2024.10.16-09.56.56:878][826]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (622) [2024.10.16-09.56.56:878][826]LogModuleManager: Shutting down and abandoning module AutomationUtils (620) [2024.10.16-09.56.56:878][826]LogModuleManager: Shutting down and abandoning module CurveEditorTools (618) [2024.10.16-09.56.56:878][826]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (616) [2024.10.16-09.56.56:878][826]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (614) [2024.10.16-09.56.56:879][826]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (612) [2024.10.16-09.56.56:879][826]LogModuleManager: Shutting down and abandoning module UVEditorTools (610) [2024.10.16-09.56.56:879][826]LogModuleManager: Shutting down and abandoning module UVEditor (608) [2024.10.16-09.56.56:879][826]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (606) [2024.10.16-09.56.56:879][826]LogModuleManager: Shutting down and abandoning module EditorDebugTools (604) [2024.10.16-09.56.56:880][826]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (602) [2024.10.16-09.56.56:880][826]LogModuleManager: Shutting down and abandoning module PluginBrowser (600) [2024.10.16-09.56.56:881][826]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (598) [2024.10.16-09.56.56:881][826]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (596) [2024.10.16-09.56.56:882][826]LogModuleManager: Shutting down and abandoning module PluginUtils (594) [2024.10.16-09.56.56:882][826]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (592) [2024.10.16-09.56.56:882][826]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (590) [2024.10.16-09.56.56:882][826]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (588) [2024.10.16-09.56.56:882][826]LogModuleManager: Shutting down and abandoning module CryptoKeys (586) [2024.10.16-09.56.56:882][826]LogModuleManager: Shutting down and abandoning module ChangelistReview (584) [2024.10.16-09.56.56:883][826]LogModuleManager: Shutting down and abandoning module DumpGPUServices (582) [2024.10.16-09.56.56:883][826]LogModuleManager: Shutting down and abandoning module UObjectPlugin (580) [2024.10.16-09.56.56:883][826]LogModuleManager: Shutting down and abandoning module TemplateSequence (578) [2024.10.16-09.56.56:883][826]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (574) [2024.10.16-09.56.56:883][826]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (572) [2024.10.16-09.56.56:883][826]LogModuleManager: Shutting down and abandoning module GitSourceControl (570) [2024.10.16-09.56.56:884][826]LogModuleManager: Shutting down and abandoning module N10XSourceCodeAccess (568) [2024.10.16-09.56.56:884][826]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (566) [2024.10.16-09.56.56:884][826]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (564) [2024.10.16-09.56.56:884][826]LogModuleManager: Shutting down and abandoning module AlembicImporter (562) [2024.10.16-09.56.56:884][826]LogModuleManager: Shutting down and abandoning module AlembicLibrary (561) [2024.10.16-09.56.56:885][826]LogModuleManager: Shutting down and abandoning module GeometryCache (560) [2024.10.16-09.56.56:885][826]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (559) [2024.10.16-09.56.56:885][826]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (554) [2024.10.16-09.56.56:885][826]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (552) [2024.10.16-09.56.56:885][826]LogModuleManager: Shutting down and abandoning module InterchangeTests (550) [2024.10.16-09.56.56:886][826]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (548) [2024.10.16-09.56.56:886][826]LogModuleManager: Shutting down and abandoning module SequencerScripting (546) [2024.10.16-09.56.56:886][826]LogModuleManager: Shutting down and abandoning module MediaCompositing (544) [2024.10.16-09.56.56:886][826]LogModuleManager: Shutting down and abandoning module ImgMedia (542) [2024.10.16-09.56.56:886][826]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (540) [2024.10.16-09.56.56:886][826]LogModuleManager: Shutting down and abandoning module MediaPlate (538) [2024.10.16-09.56.56:886][826]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (536) [2024.10.16-09.56.56:886][826]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (534) [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module InterchangeEditor (532) [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module ACLPluginEditor (530) [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (528) [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (526) [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (524) [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (522) [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module InterchangeExport (520) [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module InterchangeMessages (518) [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module GLTFCore (516) [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module ControlRigSpline (514) [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (512) [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (510) [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (508) [2024.10.16-09.56.56:888][826]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (506) [2024.10.16-09.56.56:888][826]LogModuleManager: Shutting down and abandoning module TraceUtilities (504) [2024.10.16-09.56.56:888][826]LogModuleManager: Shutting down and abandoning module InputEditor (502) [2024.10.16-09.56.56:888][826]LogModuleManager: Shutting down and abandoning module BlueprintFileUtils (500) [2024.10.16-09.56.56:888][826]LogModuleManager: Shutting down and abandoning module WebView (498) [2024.10.16-09.56.56:888][826]WebViewLog: FCefBrowserModule::UnLoad . [2024.10.16-09.56.56:944][826]WebViewLog: FCefBrowserModule::UnLoad finish . [2024.10.16-09.56.56:944][826]LogModuleManager: Shutting down and abandoning module MatureJson (496) [2024.10.16-09.56.56:944][826]LogModuleManager: Shutting down and abandoning module CefBase (494) [2024.10.16-09.56.56:944][826]LogModuleManager: Shutting down and abandoning module SIOJson (492) [2024.10.16-09.56.56:944][826]LogModuleManager: Shutting down and abandoning module CoreUtility (490) [2024.10.16-09.56.56:944][826]LogModuleManager: Shutting down and abandoning module SQLiteCore (488) [2024.10.16-09.56.56:945][826]LogModuleManager: Shutting down and abandoning module Synthesis (486) [2024.10.16-09.56.56:945][826]LogModuleManager: Shutting down and abandoning module UdpMessaging (484) [2024.10.16-09.56.57:046][826]LogModuleManager: Shutting down and abandoning module TcpMessaging (482) [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module SoundFields (480) [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (478) [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module Niagara (476) [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module NiagaraEditor (475) [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module NiagaraCore (472) [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module Paper2D (470) [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module SignificanceManager (468) [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module RigVMDeveloper (466) [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module RigVM (464) [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (462) [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (460) [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module MetasoundEditor (458) [2024.10.16-09.56.57:149][826]LogModuleManager: Shutting down and abandoning module AudioWidgets (457) [2024.10.16-09.56.57:149][826]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (456) [2024.10.16-09.56.57:150][826]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (452) [2024.10.16-09.56.57:150][826]LogModuleManager: Shutting down and abandoning module MetasoundEngine (450) [2024.10.16-09.56.57:150][826]LogModuleManager: Shutting down and abandoning module WaveTable (449) [2024.10.16-09.56.57:150][826]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (447) [2024.10.16-09.56.57:150][826]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (444) [2024.10.16-09.56.57:150][826]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (442) [2024.10.16-09.56.57:150][826]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (440) [2024.10.16-09.56.57:151][826]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (438) [2024.10.16-09.56.57:151][826]LogModuleManager: Shutting down and abandoning module MsQuicRuntime (436) [2024.10.16-09.56.57:151][826]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (434) [2024.10.16-09.56.57:151][826]LogModuleManager: Shutting down and abandoning module CableComponent (432) [2024.10.16-09.56.57:151][826]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (430) [2024.10.16-09.56.57:151][826]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (428) [2024.10.16-09.56.57:151][826]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (427) [2024.10.16-09.56.57:151][826]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (424) [2024.10.16-09.56.57:151][826]LogModuleManager: Shutting down and abandoning module SignalProcessing (423) [2024.10.16-09.56.57:151][826]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (420) [2024.10.16-09.56.57:151][826]LogModuleManager: Shutting down and abandoning module StructUtils (418) [2024.10.16-09.56.57:151][826]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (416) [2024.10.16-09.56.57:152][826]LogModuleManager: Shutting down and abandoning module ContentBrowser (415) [2024.10.16-09.56.57:152][826]LogModuleManager: Shutting down and abandoning module ContentBrowserData (414) [2024.10.16-09.56.57:152][826]LogModuleManager: Shutting down and abandoning module TreeMap (411) [2024.10.16-09.56.57:153][826]LogModuleManager: Shutting down and abandoning module PBIK (408) [2024.10.16-09.56.57:153][826]LogModuleManager: Shutting down and abandoning module FullBodyIK (406) [2024.10.16-09.56.57:153][826]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (404) [2024.10.16-09.56.57:153][826]LogModuleManager: Shutting down and abandoning module TakeRecorder (403) [2024.10.16-09.56.57:154][826]LogModuleManager: Shutting down and abandoning module LevelEditor (401) [2024.10.16-09.56.57:159][826]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (400) [2024.10.16-09.56.57:160][826]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (398) [2024.10.16-09.56.57:160][826]LogModuleManager: Shutting down and abandoning module MainFrame (396) [2024.10.16-09.56.57:160][826]LogModuleManager: Shutting down and abandoning module HotReload (395) [2024.10.16-09.56.57:160][826]LogModuleManager: Shutting down and abandoning module ChaosCaching (390) [2024.10.16-09.56.57:160][826]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (388) [2024.10.16-09.56.57:161][826]LogModuleManager: Shutting down and abandoning module DataValidation (386) [2024.10.16-09.56.57:161][826]LogModuleManager: Shutting down and abandoning module ToolMenus (385) [2024.10.16-09.56.57:161][826]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (382) [2024.10.16-09.56.57:161][826]LogModuleManager: Shutting down and abandoning module FacialAnimation (380) [2024.10.16-09.56.57:161][826]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (378) [2024.10.16-09.56.57:161][826]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (376) [2024.10.16-09.56.57:161][826]LogModuleManager: Shutting down and abandoning module AnimationSharing (374) [2024.10.16-09.56.57:161][826]LogModuleManager: Shutting down and abandoning module GameplayCameras (372) [2024.10.16-09.56.57:161][826]LogModuleManager: Shutting down and abandoning module ActorSequence (370) [2024.10.16-09.56.57:161][826]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (368) [2024.10.16-09.56.57:161][826]LogModuleManager: Shutting down and abandoning module InterchangePipelines (366) [2024.10.16-09.56.57:161][826]LogModuleManager: Shutting down and abandoning module InterchangeImport (364) [2024.10.16-09.56.57:161][826]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (362) [2024.10.16-09.56.57:161][826]LogModuleManager: Shutting down and abandoning module InterchangeNodes (360) [2024.10.16-09.56.57:161][826]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (358) [2024.10.16-09.56.57:161][826]LogModuleManager: Shutting down and abandoning module IKRig (356) [2024.10.16-09.56.57:161][826]LogModuleManager: Shutting down and abandoning module AnimationData (354) [2024.10.16-09.56.57:161][826]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (352) [2024.10.16-09.56.57:162][826]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (350) [2024.10.16-09.56.57:162][826]LogModuleManager: Shutting down and abandoning module ControlRig (348) [2024.10.16-09.56.57:162][826]LogModuleManager: Shutting down and abandoning module Constraints (347) [2024.10.16-09.56.57:162][826]LogModuleManager: Shutting down and abandoning module LevelSequence (345) [2024.10.16-09.56.57:162][826]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (342) [2024.10.16-09.56.57:162][826]LogModuleManager: Shutting down and abandoning module BlueprintGraph (341) [2024.10.16-09.56.57:162][826]LogModuleManager: Shutting down and abandoning module EnhancedInput (338) [2024.10.16-09.56.57:162][826]LogModuleManager: Shutting down and abandoning module FileHelper (336) [2024.10.16-09.56.57:162][826]LogModuleManager: Shutting down and abandoning module DBTween (334) [2024.10.16-09.56.57:162][826]LogModuleManager: Shutting down and abandoning module DBJson (332) [2024.10.16-09.56.57:162][826]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (330) [2024.10.16-09.56.57:162][826]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (328) [2024.10.16-09.56.57:177][826]LogModuleManager: Shutting down and abandoning module AndroidFileServer (326) [2024.10.16-09.56.57:177][826]LogModuleManager: Shutting down and abandoning module BlueprintMaterialTextureNodes (324) [2024.10.16-09.56.57:177][826]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (322) [2024.10.16-09.56.57:177][826]LogModuleManager: Shutting down and abandoning module PacketHandler (320) [2024.10.16-09.56.57:177][826]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (318) [2024.10.16-09.56.57:177][826]LogModuleManager: Shutting down and abandoning module AnimGraph (316) [2024.10.16-09.56.57:177][826]LogModuleManager: Shutting down and abandoning module TimeManagement (314) [2024.10.16-09.56.57:177][826]LogModuleManager: Shutting down and abandoning module AnimationDataController (312) [2024.10.16-09.56.57:177][826]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (310) [2024.10.16-09.56.57:177][826]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (308) [2024.10.16-09.56.57:177][826]LogModuleManager: Shutting down and abandoning module MediaAssets (306) [2024.10.16-09.56.57:177][826]LogModuleManager: Shutting down and abandoning module Overlay (304) [2024.10.16-09.56.57:177][826]LogModuleManager: Shutting down and abandoning module OverlayEditor (303) [2024.10.16-09.56.57:177][826]LogModuleManager: Shutting down and abandoning module VREditor (300) [2024.10.16-09.56.57:177][826]LogModuleManager: Shutting down and abandoning module StringTableEditor (298) [2024.10.16-09.56.57:178][826]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (296) [2024.10.16-09.56.57:178][826]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (294) [2024.10.16-09.56.57:179][826]LogModuleManager: Shutting down and abandoning module FunctionalTesting (292) [2024.10.16-09.56.57:179][826]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (290) [2024.10.16-09.56.57:180][826]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (289) [2024.10.16-09.56.57:180][826]LogModuleManager: Shutting down and abandoning module ScriptableEditorWidgets (286) [2024.10.16-09.56.57:180][826]LogModuleManager: Shutting down and abandoning module UMG (284) [2024.10.16-09.56.57:180][826]LogModuleManager: Shutting down and abandoning module UMGEditor (283) [2024.10.16-09.56.57:181][826]LogModuleManager: Shutting down and abandoning module EditorStyle (278) [2024.10.16-09.56.57:181][826]LogModuleManager: Shutting down and abandoning module SlateReflector (276) [2024.10.16-09.56.57:183][826]LogModuleManager: Shutting down and abandoning module Slate (274) [2024.10.16-09.56.57:183][826]LogModuleManager: Shutting down and abandoning module SlateCore (272) [2024.10.16-09.56.57:184][826]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (270) [2024.10.16-09.56.57:184][826]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (268) [2024.10.16-09.56.57:184][826]LogModuleManager: Shutting down and abandoning module UnrealEd (266) [2024.10.16-09.56.57:184][826]LogModuleManager: Shutting down and abandoning module MRMesh (264) [2024.10.16-09.56.57:184][826]LogModuleManager: Shutting down and abandoning module Messaging (262) [2024.10.16-09.56.57:184][826]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (260) [2024.10.16-09.56.57:184][826]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (258) [2024.10.16-09.56.57:184][826]LogModuleManager: Shutting down and abandoning module LiveCoding (256) [2024.10.16-09.56.57:196][826]LogModuleManager: Shutting down and abandoning module Networking (254) [2024.10.16-09.56.57:196][826]LogModuleManager: Shutting down and abandoning module Core (252) [2024.10.16-09.56.57:196][826]LogModuleManager: Shutting down and abandoning module AssetDefinition (250) [2024.10.16-09.56.57:196][826]LogModuleManager: Shutting down and abandoning module MovieSceneTools (248) [2024.10.16-09.56.57:196][826]LogModuleManager: Shutting down and abandoning module CurveEditor (247) [2024.10.16-09.56.57:196][826]LogModuleManager: Shutting down and abandoning module Sequencer (245) [2024.10.16-09.56.57:196][826]LogModuleManager: Shutting down and abandoning module KismetCompiler (242) [2024.10.16-09.56.57:196][826]LogModuleManager: Shutting down and abandoning module MeshBuilder (240) [2024.10.16-09.56.57:196][826]LogModuleManager: Shutting down and abandoning module NaniteBuilder (238) [2024.10.16-09.56.57:196][826]LogModuleManager: Shutting down and abandoning module MeshUtilities (236) [2024.10.16-09.56.57:196][826]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (235) [2024.10.16-09.56.57:197][826]LogModuleManager: Shutting down and abandoning module StaticMeshDescription (234) [2024.10.16-09.56.57:197][826]LogModuleManager: Shutting down and abandoning module GeometryProcessingInterfaces (233) [2024.10.16-09.56.57:197][826]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) [2024.10.16-09.56.57:197][826]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) [2024.10.16-09.56.57:197][826]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) [2024.10.16-09.56.57:198][826]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) [2024.10.16-09.56.57:199][826]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) [2024.10.16-09.56.57:199][826]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) [2024.10.16-09.56.57:200][826]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (216) [2024.10.16-09.56.57:213][826]LogModuleManager: Shutting down and abandoning module TelemetryUtils (213) [2024.10.16-09.56.57:213][826]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (210) [2024.10.16-09.56.57:213][826]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (208) [2024.10.16-09.56.57:213][826]LogModuleManager: Shutting down and abandoning module DerivedDataCache (206) [2024.10.16-09.56.57:222][826]LogModuleManager: Shutting down and abandoning module TargetPlatform (204) [2024.10.16-09.56.57:222][826]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (203) [2024.10.16-09.56.57:222][826]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (201) [2024.10.16-09.56.57:224][826]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (199) [2024.10.16-09.56.57:224][826]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (197) [2024.10.16-09.56.57:224][826]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (195) [2024.10.16-09.56.57:224][826]LogModuleManager: Shutting down and abandoning module AudioFormatBINK (193) [2024.10.16-09.56.57:224][826]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (191) [2024.10.16-09.56.57:224][826]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (189) [2024.10.16-09.56.57:224][826]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (187) [2024.10.16-09.56.57:224][826]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (185) [2024.10.16-09.56.57:225][826]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (183) [2024.10.16-09.56.57:225][826]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (181) [2024.10.16-09.56.57:225][826]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (179) [2024.10.16-09.56.57:225][826]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (177) [2024.10.16-09.56.57:226][826]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (175) [2024.10.16-09.56.57:226][826]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (173) [2024.10.16-09.56.57:226][826]LogModuleManager: Shutting down and abandoning module TextureFormat (171) [2024.10.16-09.56.57:226][826]LogModuleManager: Shutting down and abandoning module ImageWrapper (170) [2024.10.16-09.56.57:226][826]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (168) [2024.10.16-09.56.57:226][826]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (166) [2024.10.16-09.56.57:226][826]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (164) [2024.10.16-09.56.57:226][826]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (162) [2024.10.16-09.56.57:226][826]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (160) [2024.10.16-09.56.57:226][826]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (158) [2024.10.16-09.56.57:227][826]LogModuleManager: Shutting down and abandoning module TurnkeySupport (155) [2024.10.16-09.56.57:227][826]LogModuleManager: Shutting down and abandoning module InputCore (152) [2024.10.16-09.56.57:227][826]LogModuleManager: Shutting down and abandoning module Settings (150) [2024.10.16-09.56.57:227][826]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (148) [2024.10.16-09.56.57:229][826]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (146) [2024.10.16-09.56.57:229][826]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (145) [2024.10.16-09.56.57:229][826]LogModuleManager: Shutting down and abandoning module Chaos (142) [2024.10.16-09.56.57:229][826]LogModuleManager: Shutting down and abandoning module GeometryCore (141) [2024.10.16-09.56.57:229][826]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (138) [2024.10.16-09.56.57:229][826]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (137) [2024.10.16-09.56.57:229][826]LogModuleManager: Shutting down and abandoning module AVEncoder (136) [2024.10.16-09.56.57:229][826]LogModuleManager: Shutting down and abandoning module D3D12RHI (132) [2024.10.16-09.56.57:229][826]LogModuleManager: Shutting down and abandoning module FlowField2D (130) [2024.10.16-09.56.57:229][826]LogModuleManager: Shutting down and abandoning module DBJsonBlueprintSupport (128) [2024.10.16-09.56.57:229][826]LogModuleManager: Shutting down and abandoning module VariantManagerContent (126) [2024.10.16-09.56.57:229][826]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (124) [2024.10.16-09.56.57:229][826]LogModuleManager: Shutting down and abandoning module NiagaraShader (122) [2024.10.16-09.56.57:229][826]LogModuleManager: Shutting down and abandoning module GLTFExporter (120) [2024.10.16-09.56.57:229][826]LogModuleManager: Shutting down and abandoning module DatasmithContent (118) [2024.10.16-09.56.57:230][826]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (116) [2024.10.16-09.56.57:230][826]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (114) [2024.10.16-09.56.57:230][826]LogModuleManager: Shutting down and abandoning module ChunkDownloader (112) [2024.10.16-09.56.57:230][826]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (110) [2024.10.16-09.56.57:230][826]LogModuleManager: Shutting down and abandoning module Water (108) [2024.10.16-09.56.57:230][826]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (106) [2024.10.16-09.56.57:230][826]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (104) [2024.10.16-09.56.57:230][826]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (102) [2024.10.16-09.56.57:231][826]LogModuleManager: Shutting down and abandoning module ChaosCloth (100) [2024.10.16-09.56.57:231][826]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (98) [2024.10.16-09.56.57:234][826]LogModuleManager: Shutting down and abandoning module XMPP (93) [2024.10.16-09.56.57:235][826]LogModuleManager: Shutting down and abandoning module WebSockets (92) [2024.10.16-09.56.57:253][826]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (88) [2024.10.16-09.56.57:253][826]RenderDocPlugin: plugin has been unloaded. [2024.10.16-09.56.57:253][826]LogModuleManager: Shutting down and abandoning module PixWinPlugin (86) [2024.10.16-09.56.57:253][826]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (84) [2024.10.16-09.56.57:253][826]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (82) [2024.10.16-09.56.57:254][826]LogModuleManager: Shutting down and abandoning module CesiumRuntime (80) [2024.10.16-09.56.57:254][826]LogModuleManager: Shutting down and abandoning module HTTP (79) [2024.10.16-09.56.57:292][826]LogModuleManager: Shutting down and abandoning module SSL (78) [2024.10.16-09.56.57:293][826]LogModuleManager: Shutting down and abandoning module WmfMedia (74) [2024.10.16-09.56.57:297][826]LogModuleManager: Shutting down and abandoning module Media (73) [2024.10.16-09.56.57:299][826]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (70) [2024.10.16-09.56.57:299][826]LogModuleManager: Shutting down and abandoning module AISupportModule (68) [2024.10.16-09.56.57:299][826]LogModuleManager: Shutting down and abandoning module ACLPlugin (66) [2024.10.16-09.56.57:299][826]LogModuleManager: Shutting down and abandoning module DesktopPlatform (64) [2024.10.16-09.56.57:299][826]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (62) [2024.10.16-09.56.57:299][826]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (60) [2024.10.16-09.56.57:299][826]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (58) [2024.10.16-09.56.57:300][826]LogModuleManager: Shutting down and abandoning module PlatformCrypto (56) [2024.10.16-09.56.57:300][826]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (54) [2024.10.16-09.56.57:300][826]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (52) [2024.10.16-09.56.57:300][826]LogModuleManager: Shutting down and abandoning module SourceControl (51) [2024.10.16-09.56.57:301][826]LogModuleManager: Shutting down and abandoning module XGEController (48) [2024.10.16-09.56.57:301][826]LogXGEController: Cleaning working directory: C:/Users/max.wu/AppData/Local/Temp/UnrealXGEWorkingDir/ [2024.10.16-09.56.57:301][826]LogModuleManager: Shutting down and abandoning module FastBuildController (46) [2024.10.16-09.56.57:302][826]LogModuleManager: Shutting down and abandoning module IoStoreOnDemand (44) [2024.10.16-09.56.57:302][826]LogModuleManager: Shutting down and abandoning module AnimationModifiers (42) [2024.10.16-09.56.57:302][826]LogModuleManager: Shutting down and abandoning module AudioEditor (40) [2024.10.16-09.56.57:303][826]LogModuleManager: Shutting down and abandoning module PropertyEditor (39) [2024.10.16-09.56.57:304][826]LogModuleManager: Shutting down and abandoning module Virtualization (36) [2024.10.16-09.56.57:304][826]LogModuleManager: Shutting down and abandoning module MessageLog (35) [2024.10.16-09.56.57:304][826]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) [2024.10.16-09.56.57:304][826]LogModuleManager: Shutting down and abandoning module OpenColorIOWrapper (31) [2024.10.16-09.56.57:304][826]LogModuleManager: Shutting down and abandoning module RenderCore (28) [2024.10.16-09.56.57:304][826]LogModuleManager: Shutting down and abandoning module Landscape (26) [2024.10.16-09.56.57:304][826]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) [2024.10.16-09.56.57:307][826]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) [2024.10.16-09.56.57:307][826]LogModuleManager: Shutting down and abandoning module Renderer (20) [2024.10.16-09.56.57:308][826]LogModuleManager: Shutting down and abandoning module Engine (18) [2024.10.16-09.56.57:308][826]LogModuleManager: Shutting down and abandoning module CoreUObject (16) [2024.10.16-09.56.57:308][826]LogModuleManager: Shutting down and abandoning module SandboxFile (14) [2024.10.16-09.56.57:308][826]LogModuleManager: Shutting down and abandoning module PakFile (12) [2024.10.16-09.56.57:308][826]LogPakFile: Destroying PakPlatformFile [2024.10.16-09.56.57:308][826]LogModuleManager: Shutting down and abandoning module RSA (11) [2024.10.16-09.56.57:308][826]LogModuleManager: Shutting down and abandoning module NetworkFile (8) [2024.10.16-09.56.57:308][826]LogModuleManager: Shutting down and abandoning module StreamingFile (6) [2024.10.16-09.56.57:308][826]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) [2024.10.16-09.56.57:309][826]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) [2024.10.16-09.56.57:968][826]LogD3D12RHI: ~FD3D12DynamicRHI [2024.10.16-09.56.58:111][826]LogExit: Exiting. [2024.10.16-09.56.58:137][826]Log file closed, 10/16/24 17:56:58