using UnrealBuildTool; public class SteelFactoryTarget : TargetRules { public SteelFactoryTarget(TargetInfo Target) : base(Target) { DefaultBuildSettings = BuildSettingsVersion.V3; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; Type = TargetType.Game; ExtraModuleNames.Add("SteelFactory"); } }