using UnrealBuildTool; public class SteelFactoryClientTarget : TargetRules { public SteelFactoryClientTarget(TargetInfo Target) : base(Target) { DefaultBuildSettings = BuildSettingsVersion.V3; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; Type = TargetType.Client; ExtraModuleNames.Add("SteelFactory"); } }