using UnrealBuildTool; public class SteelFactoryEditorTarget : TargetRules { public SteelFactoryEditorTarget(TargetInfo Target) : base(Target) { DefaultBuildSettings = BuildSettingsVersion.V3; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; Type = TargetType.Editor; ExtraModuleNames.Add("SteelFactory"); } }