using UnrealBuildTool; public class SteelFactoryServerTarget : TargetRules { public SteelFactoryServerTarget(TargetInfo Target) : base(Target) { DefaultBuildSettings = BuildSettingsVersion.V3; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; Type = TargetType.Server; ExtraModuleNames.Add("SteelFactory"); } }