CoreUtility.Build.cs 1013 B

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354
  1. // Copyright 2018-current Getnamo. All Rights Reserved
  2. using UnrealBuildTool;
  3. using System.IO;
  4. public class CoreUtility : ModuleRules
  5. {
  6. public CoreUtility(ReadOnlyTargetRules Target) : base(Target)
  7. {
  8. PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
  9. PublicIncludePaths.AddRange(
  10. new string[] {
  11. Path.Combine(ModuleDirectory, "Public"),
  12. }
  13. );
  14. PrivateIncludePaths.AddRange(
  15. new string[] {
  16. Path.Combine(ModuleDirectory, "Private"),
  17. }
  18. );
  19. PublicDependencyModuleNames.AddRange(
  20. new string[]
  21. {
  22. "Core"
  23. }
  24. );
  25. PrivateDependencyModuleNames.AddRange(
  26. new string[]
  27. {
  28. "CoreUObject",
  29. "Engine",
  30. "RHI",
  31. "RenderCore",
  32. "libOpus",
  33. "UEOgg",
  34. }
  35. );
  36. DynamicallyLoadedModuleNames.AddRange(
  37. new string[]
  38. {
  39. }
  40. );
  41. }
  42. }