Definitions.CefBase.h 10 KB

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  1. #undef CEFBASE_API
  2. #undef UE_IS_ENGINE_MODULE
  3. #undef DEPRECATED_FORGAME
  4. #define DEPRECATED_FORGAME DEPRECATED
  5. #undef UE_DEPRECATED_FORGAME
  6. #define UE_DEPRECATED_FORGAME UE_DEPRECATED
  7. #undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
  8. // Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
  9. #define IS_PROGRAM 0
  10. #define UE_GAME 1
  11. #define ENABLE_PGO_PROFILE 0
  12. #define USE_VORBIS_FOR_STREAMING 1
  13. #define USE_XMA2_FOR_STREAMING 1
  14. #define WITH_DEV_AUTOMATION_TESTS 1
  15. #define WITH_PERF_AUTOMATION_TESTS 1
  16. #define WITH_LOW_LEVEL_TESTS 0
  17. #define WITH_TESTS 1
  18. #define UNICODE 1
  19. #define _UNICODE 1
  20. #define __UNREAL__ 1
  21. #define IS_MONOLITHIC 1
  22. #define WITH_ENGINE 1
  23. #define WITH_UNREAL_DEVELOPER_TOOLS 1
  24. #define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
  25. #define WITH_APPLICATION_CORE 1
  26. #define WITH_COREUOBJECT 1
  27. #define WITH_VERSE 1
  28. #define USE_STATS_WITHOUT_ENGINE 0
  29. #define WITH_PLUGIN_SUPPORT 0
  30. #define WITH_ACCESSIBILITY 1
  31. #define WITH_PERFCOUNTERS 0
  32. #define USE_LOGGING_IN_SHIPPING 0
  33. #define WITH_LOGGING_TO_MEMORY 0
  34. #define USE_CACHE_FREED_OS_ALLOCS 1
  35. #define USE_CHECKS_IN_SHIPPING 0
  36. #define USE_UTF8_TCHARS 0
  37. #define USE_ESTIMATED_UTCNOW 0
  38. #define WITH_EDITOR 0
  39. #define WITH_EDITORONLY_DATA 0
  40. #define WITH_SERVER_CODE 1
  41. #define WITH_SERVER_CODE_TRUSTED 1
  42. #define WITH_SERVER_CODE_UNTRUSTED 0
  43. #define UE_FNAME_OUTLINE_NUMBER 0
  44. #define WITH_PUSH_MODEL 0
  45. #define WITH_CEF3 1
  46. #define WITH_LIVE_CODING 1
  47. #define UE_LIVE_CODING_ENGINE_DIR "C:\\Program Files\\Epic Games\\UE_5.1\\Engine"
  48. #define UE_LIVE_CODING_PROJECT "D:\\Project\\Unreal\\_CCQ\\SteelFactory\\SteelFactory.uproject"
  49. #define WITH_CPP_MODULES 0
  50. #define WITH_CPP_COROUTINES 0
  51. #define WITH_PROCESS_PRIORITY_CONTROL 0
  52. #define UBT_MODULE_MANIFEST "UnrealGame.modules"
  53. #define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules"
  54. #define UBT_COMPILED_PLATFORM Win64
  55. #define UBT_COMPILED_TARGET Game
  56. #define UE_APP_NAME "UnrealGame"
  57. #define UE_ENGINE_DIRECTORY "C:/Program Files/Epic Games/UE_5.1/Engine/"
  58. #define NDIS_MINIPORT_MAJOR_VERSION 0
  59. #define WIN32 1
  60. #define _WIN32_WINNT 0x0601
  61. #define WINVER 0x0601
  62. #define PLATFORM_WINDOWS 1
  63. #define PLATFORM_MICROSOFT 1
  64. #define OVERRIDE_PLATFORM_HEADER_NAME Windows
  65. #define RHI_RAYTRACING 1
  66. #define NDEBUG 1
  67. #define UE_BUILD_DEVELOPMENT 1
  68. #define UE_IS_ENGINE_MODULE 0
  69. #define UE_DISABLE_INLINE_GEN_CPP 0
  70. #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
  71. #define UE_PROJECT_NAME SteelFactory
  72. #define UE_TARGET_NAME SteelFactory
  73. #define UE_MODULE_NAME "CefBase"
  74. #define UE_PLUGIN_NAME "WebView"
  75. #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
  76. #define IMPLEMENT_SIGNING_KEY_REGISTRATION()
  77. #define DEPRECATED_FORGAME DEPRECATED
  78. #define UE_DEPRECATED_FORGAME UE_DEPRECATED
  79. #define COREUOBJECT_API
  80. #define UE_MEMORY_TAGS_TRACE_ENABLED 1
  81. #define UE_ENABLE_ICU 1
  82. #define WITH_ADDITIONAL_CRASH_CONTEXTS 1
  83. #define WITH_VS_PERF_PROFILER 1
  84. #define WITH_SUPERLUMINAL_PROFILER 0
  85. #define WITH_CONCURRENCYVIEWER_PROFILER 0
  86. #define WITH_DIRECTXMATH 0
  87. #define UE_WITH_IRIS 0
  88. #define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
  89. #define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
  90. #define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
  91. #define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
  92. #define UE_MEMORY_TRACE_AVAILABLE 1
  93. #define WITH_MALLOC_STOMP 1
  94. #define CORE_API
  95. #define TRACELOG_API
  96. #define WITH_CLOTH_COLLISION_DETECTION 1
  97. #define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
  98. #define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
  99. #define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
  100. #define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
  101. #define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
  102. #define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
  103. #define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
  104. #define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
  105. #define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
  106. #define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
  107. #define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
  108. #define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
  109. #define GPUPARTICLE_LOCAL_VF_ONLY 0
  110. #define WITH_ODSC 1
  111. #define UE_WITH_IRIS 0
  112. #define ENGINE_API
  113. #define PLATFORM_MAX_LOCAL_PLAYERS 0
  114. #define COREONLINE_API
  115. #define NETCORE_API
  116. #define NETCOMMON_API
  117. #define UE_WINDOWS_USING_UIA 1
  118. #define APPLICATIONCORE_API
  119. #define RHI_WANT_BREADCRUMB_EVENTS 1
  120. #define RHI_WANT_RESOURCE_INFO 1
  121. #define RHI_API
  122. #define IMAGECORE_API
  123. #define JSON_API
  124. #define JSONUTILITIES_API
  125. #define WITH_FREETYPE 1
  126. #define SLATECORE_API
  127. #define INPUTCORE_API
  128. #define SLATE_API
  129. #define WITH_UNREALPNG 1
  130. #define WITH_UNREALJPEG 1
  131. #define WITH_LIBJPEGTURBO 1
  132. #define WITH_UNREALEXR 1
  133. #define IMAGEWRAPPER_API
  134. #define WITH_LIBTIFF 1
  135. #define MESSAGING_API
  136. #define MESSAGINGCOMMON_API
  137. #define RENDERCORE_API
  138. #define ANALYTICSET_API
  139. #define ANALYTICS_API
  140. #define SOCKETS_PACKAGE 1
  141. #define SOCKETS_API
  142. #define ASSETREGISTRY_API
  143. #define ENGINEMESSAGES_API
  144. #define ENGINESETTINGS_API
  145. #define SYNTHBENCHMARK_API
  146. #define RENDERER_API
  147. #define UE_WITH_IRIS 0
  148. #define GAMEPLAYTAGS_API
  149. #define DEVELOPERSETTINGS_API
  150. #define PACKETHANDLER_API
  151. #define RELIABILITYHANDLERCOMPONENT_API
  152. #define AUDIOPLATFORMCONFIGURATION_API
  153. #define MESHDESCRIPTION_API
  154. #define STATICMESHDESCRIPTION_API
  155. #define SKELETALMESHDESCRIPTION_API
  156. #define ANIMATIONCORE_API
  157. #define PAKFILE_API
  158. #define RSA_API
  159. #define NETWORKREPLAYSTREAMING_API
  160. #define WITH_CLOTH_COLLISION_DETECTION 1
  161. #define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
  162. #define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
  163. #define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
  164. #define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
  165. #define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
  166. #define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
  167. #define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
  168. #define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
  169. #define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
  170. #define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
  171. #define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
  172. #define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
  173. #define PHYSICSCORE_API
  174. #define COMPILE_WITHOUT_UNREAL_SUPPORT 0
  175. #define CHAOS_MEMORY_TRACKING 0
  176. #define CHAOS_API
  177. #define COMPILE_WITHOUT_UNREAL_SUPPORT 0
  178. #define CHAOS_CHECKED 0
  179. #define CHAOS_DEBUG_NAME 1
  180. #define CHAOSCORE_API
  181. #define INTEL_ISPC 1
  182. #define VORONOI_API
  183. #define GEOMETRYCORE_API
  184. #define SIGNALPROCESSING_API
  185. #define AUDIOEXTENSIONS_API
  186. #define AUDIOMIXERCORE_API
  187. #define AUDIOLINKCORE_API
  188. #define COOKONTHEFLY_API
  189. #define NETWORKING_API
  190. #define WITH_CLOTH_COLLISION_DETECTION 1
  191. #define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
  192. #define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
  193. #define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
  194. #define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
  195. #define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
  196. #define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
  197. #define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
  198. #define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
  199. #define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
  200. #define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
  201. #define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
  202. #define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
  203. #define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
  204. #define UE_WITH_IRIS 0
  205. #define IRISSTUB_API
  206. #define AUDIOMIXER_API
  207. #define TARGETPLATFORM_API
  208. #define TEXTUREFORMAT_API
  209. #define MOVIESCENECAPTURE_API
  210. #define TYPEDELEMENTFRAMEWORK_API
  211. #define TYPEDELEMENTRUNTIME_API
  212. #define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
  213. #define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
  214. #define PROJECTS_API
  215. #define CEFBASE_API
  216. #define CEF3_RENDER "cefhelper.exe"
  217. #define CEF3_VERSION "cef_120.6099"
  218. #define CEF3_BRANCH 6099
  219. #define CEF3_UE_ENGINE_VERSION 50101
  220. #define USING_CEF_SHARED 1
  221. #define CEF_WINDOWS 1
  222. #define WEBVIEW_CUSTOMIZED_CORE 1