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- // Copyright aXiuShen. All Rights Reserved.
- #pragma once
- #include "Widgets/Input/SButton.h"
- #include "Engine/Texture2D.h"
- namespace syt {
- class SUnusualButton : public SButton
- {
- public:
- SUnusualButton();
- ~SUnusualButton();
- virtual FReply OnMouseButtonDown(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
- virtual FReply OnMouseButtonDoubleClick(const FGeometry& InMyGeometry, const FPointerEvent& InMouseEvent) override;
- virtual FReply OnMouseButtonUp(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
- virtual FReply OnMouseMove(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
- virtual FCursorReply OnCursorQuery(const FGeometry& MyGeometry, const FPointerEvent& CursorEvent) const override;
- virtual TSharedPtr<IToolTip> GetToolTip() override;
- protected:
- UTexture2D* GetHitTexture();
- UTexture2D* LoadTexture(const FString& ImagePath);
- private:
- UTexture2D* HitTexutre;
- };
- }
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