Game.ini 10 KB

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  1. [Internationalization]
  2. LocalizationPaths=%GAMEDIR%Content/Localization/Game
  3. [DefaultPlayer]
  4. Name=Player
  5. [/Script/Engine.GameNetworkManager]
  6. TotalNetBandwidth=32000
  7. MaxDynamicBandwidth=7000
  8. MinDynamicBandwidth=4000
  9. MoveRepSize=42.0f
  10. MAXPOSITIONERRORSQUARED=3.0f
  11. MAXNEARZEROVELOCITYSQUARED=9.0f
  12. CLIENTADJUSTUPDATECOST=180.0f
  13. MAXCLIENTUPDATEINTERVAL=0.25f
  14. MaxClientForcedUpdateDuration=1.0f
  15. ServerForcedUpdateHitchThreshold=0.150f
  16. ServerForcedUpdateHitchCooldown=0.100f
  17. MaxMoveDeltaTime=0.125f
  18. MaxClientSmoothingDeltaTime=0.50f
  19. ClientNetSendMoveDeltaTime=0.0166
  20. ClientNetSendMoveDeltaTimeThrottled=0.0222
  21. ClientNetSendMoveDeltaTimeStationary=0.0166
  22. ClientNetSendMoveThrottleAtNetSpeed=10000
  23. ClientNetSendMoveThrottleOverPlayerCount=10
  24. ClientAuthorativePosition=false
  25. ClientErrorUpdateRateLimit=0.0f
  26. bMovementTimeDiscrepancyDetection=false
  27. bMovementTimeDiscrepancyResolution=false
  28. MovementTimeDiscrepancyMaxTimeMargin=0.25f
  29. MovementTimeDiscrepancyMinTimeMargin=-0.25f
  30. MovementTimeDiscrepancyResolutionRate=1.0f
  31. MovementTimeDiscrepancyDriftAllowance=0.0f
  32. bMovementTimeDiscrepancyForceCorrectionsDuringResolution=false
  33. bUseDistanceBasedRelevancy=true
  34. [/Script/Party.Party]
  35. DefaultMaxPartySize=5
  36. [/Script/Party.SocialSettings]
  37. SocialPlatformDescriptions=(Name="AND", PlatformType="MOBILE", CrossplayPool="MOBILE")
  38. SocialPlatformDescriptions=(Name="IOS", PlatformType="MOBILE", CrossplayPool="MOBILE")
  39. SocialPlatformDescriptions=(Name="LNX", PlatformType="DESKTOP", CrossplayPool="DESKTOP")
  40. SocialPlatformDescriptions=(Name="MAC", PlatformType="DESKTOP", CrossplayPool="DESKTOP")
  41. SocialPlatformDescriptions=(Name="WIN", PlatformType="DESKTOP", CrossplayPool="DESKTOP")
  42. SocialPlatformDescriptions=(Name="PSN", PlatformType="CONSOLE", OnlineSubsystem="PS4", ExternalAccountType="psn", SessionType="PS4", CrossplayPool="psn")
  43. SocialPlatformDescriptions=(Name="SWT", PlatformType="CONSOLE", OnlineSubsystem="SWITCH", ExternalAccountType="nintendo", CrossplayPool="nintendo")
  44. SocialPlatformDescriptions=(Name="XBL", PlatformType="CONSOLE", OnlineSubsystem="LIVE", ExternalAccountType="xbl", SessionType="MPSD", CrossplayPool="xbl")
  45. [/Script/Lobby.LobbyBeaconState]
  46. WaitForPlayersTimeRemaining=20.0
  47. [/Script/Engine.GameSession]
  48. MaxPlayers=16
  49. MaxSpectators=2
  50. MaxSplitscreensPerConnection=4
  51. bRequiresPushToTalk=true
  52. [/Script/EngineSettings.GeneralProjectSettings]
  53. CompanyName=
  54. CompanyDistinguishedName=
  55. CopyrightNotice=Fill out your copyright notice in the Description page of Project Settings.
  56. Description=
  57. LicensingTerms=
  58. PrivacyPolicy=
  59. ProjectName=
  60. ProjectVersion=1.0.0.0
  61. Homepage=
  62. SupportContact=
  63. MinWindowWidth=16
  64. MinWindowHeight=16
  65. ProjectID=4C04FB1E4A19D5D67DAA709FDF0C45C0
  66. [/Script/UnrealEd.ProjectPackagingSettings]
  67. BuildConfiguration=PPBC_Development
  68. FullRebuild=False
  69. UsePakFile=True
  70. bUseIoStore=True
  71. bCompressed=True
  72. PackageCompressionFormat=Oodle
  73. PackageCompressionMethod=Kraken
  74. PackageCompressionLevel_Distribution=7
  75. PackageCompressionLevel_TestShipping=5
  76. PackageCompressionLevel_DebugDevelopment=4
  77. PackageCompressionMinBytesSaved=1024
  78. PackageCompressionMinPercentSaved=5
  79. bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
  80. bGenerateChunks=False
  81. bChunkHardReferencesOnly=False
  82. IncludePrerequisites=True
  83. IncludeCrashReporter=False
  84. InternationalizationPreset=English
  85. DefaultCulture=en
  86. bSkipEditorContent=False
  87. bSharedMaterialNativeLibraries=True
  88. bShareMaterialShaderCode=True
  89. bSkipMovies=False
  90. bPakUsesSecondaryOrder=True
  91. WriteBackMetadataToAssetRegistry=Disabled
  92. EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.icu
  93. EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.brk
  94. EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.res
  95. EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.nrm
  96. EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.cfu
  97. EarlyDownloaderPakFileFiles=...\Content\Localization\...\*.*
  98. EarlyDownloaderPakFileFiles=...\Content\Certificates\...\*.*
  99. EarlyDownloaderPakFileFiles=-...\Content\Localization\Game\...\*.*
  100. EarlyDownloaderPakFileFiles=...\Config\...\*.ini
  101. EarlyDownloaderPakFileFiles=...\Engine\GlobalShaderCache*.bin
  102. EarlyDownloaderPakFileFiles=...\Content\ShaderArchive-Global*.ushaderbytecode
  103. EarlyDownloaderPakFileFiles=...\Content\Slate\...\*.*
  104. EarlyDownloaderPakFileFiles=-...\Content\Slate\...\*.uasset
  105. EarlyDownloaderPakFileFiles=-...\Content\Slate\...\*.umap
  106. EarlyDownloaderPakFileFiles=...\*.upluginmanifest
  107. EarlyDownloaderPakFileFiles=...\*.uproject
  108. EarlyDownloaderPakFileFiles=...\global_sf*.metalmap
  109. Build=IfProjectHasCode
  110. BuildTarget=
  111. LaunchOnTarget=
  112. StagingDirectory=(Path="E:/UnrealProject/SteelFactory/Game")
  113. ForDistribution=False
  114. IncludeDebugFiles=False
  115. BlueprintNativizationMethod=Disabled
  116. bIncludeNativizedAssetsInProjectGeneration=False
  117. bExcludeMonolithicEngineHeadersInNativizedCode=False
  118. bUseZenStore=False
  119. bMakeBinaryConfig=False
  120. bGenerateNoChunks=False
  121. bForceOneChunkPerFile=False
  122. MaxChunkSize=0
  123. bBuildHttpChunkInstallData=False
  124. HttpChunkInstallDataDirectory=(Path="")
  125. PackageAdditionalCompressionOptions=
  126. bPackageCompressionEnableDDC=False
  127. PackageCompressionMinSizeToConsiderDDC=0
  128. HttpChunkInstallDataVersion=
  129. IncludeAppLocalPrerequisites=False
  130. bDeterministicShaderCodeOrder=False
  131. ApplocalPrerequisitesDirectory=(Path="")
  132. CulturesToStage=en
  133. LocalizationTargetCatchAllChunkId=0
  134. bCookAll=False
  135. bCookMapsOnly=False
  136. IniKeyDenylist=KeyStorePassword
  137. IniKeyDenylist=KeyPassword
  138. IniKeyDenylist=rsa.privateexp
  139. IniKeyDenylist=rsa.modulus
  140. IniKeyDenylist=rsa.publicexp
  141. IniKeyDenylist=aes.key
  142. IniKeyDenylist=SigningPublicExponent
  143. IniKeyDenylist=SigningModulus
  144. IniKeyDenylist=SigningPrivateExponent
  145. IniKeyDenylist=EncryptionKey
  146. IniKeyDenylist=DevCenterUsername
  147. IniKeyDenylist=DevCenterPassword
  148. IniKeyDenylist=IOSTeamID
  149. IniKeyDenylist=SigningCertificate
  150. IniKeyDenylist=MobileProvision
  151. IniKeyDenylist=IniKeyDenylist
  152. IniKeyDenylist=IniSectionDenylist
  153. IniSectionDenylist=HordeStorageServers
  154. IniSectionDenylist=StorageServers
  155. MapsToCook=(FilePath="/Game/Main")
  156. DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
  157. DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
  158. DirectoriesToAlwaysCook=(Path="/Interchange/Materials")
  159. DirectoriesToAlwaysCook=(Path="/Interchange/Pipelines")
  160. DirectoriesToAlwaysCook=(Path="/Interchange/Utilities")
  161. DirectoriesToAlwaysStageAsUFS=(Path="license")
  162. PerPlatformBuildConfig=()
  163. PerPlatformTargetFlavorName=(("Android", "Android_ASTC"))
  164. PerPlatformBuildTarget=()
  165. [/Script/Engine.HUD]
  166. DebugDisplay=AI
  167. [/Script/Engine.PlayerController]
  168. InputYawScale=2.5
  169. InputPitchScale=-2.5
  170. InputRollScale=1.0
  171. ForceFeedbackScale=1.0
  172. [/Script/Engine.DebugCameraController]
  173. bShowSelectedInfo=true
  174. [/Script/Engine.WorldSettings]
  175. ChanceOfPhysicsChunkOverride=1.0
  176. bEnableChanceOfPhysicsChunkOverride=false
  177. DefaultAmbientZoneSettings=(bIsWorldSettings=true)
  178. MinUndilatedFrameTime=0.0005 ; 2000 fps
  179. MaxUndilatedFrameTime=0.4 ; 2.5 fps
  180. MinGlobalTimeDilation=0.0001
  181. MaxGlobalTimeDilation=20.0
  182. [/Script/AIModule.AIPerceptionComponent]
  183. HearingRange=768
  184. SightRadius=3000
  185. LoseSightRadius=3500
  186. LoSHearingRange=1500
  187. PeripheralVisionAngle=90
  188. [/Script/AIModule.AISense_Hearing]
  189. SpeedOfSoundSq=0
  190. [/Script/AIModule.AISenseConfig_Hearing]
  191. Implementation=Class'/Script/AIModule.AISense_Hearing'
  192. HearingRange=768
  193. LoSHearingRange=1500
  194. DetectionByAffiliation=(bDetectEnemies=true)
  195. [/Script/AIModule.AISenseConfig_Sight]
  196. Implementation=Class'/Script/AIModule.AISense_Sight'
  197. SightRadius=3000
  198. LoseSightRadius=3500
  199. PeripheralVisionAngleDegrees=90
  200. DetectionByAffiliation=(bDetectEnemies=true)
  201. AutoSuccessRangeFromLastSeenLocation=-1.f
  202. [/Script/AIModule.AISenseConfig_Damage]
  203. Implementation=Class'/Script/AIModule.AISense_Damage'
  204. [/Script/AIModule.EnvQueryManager]
  205. MaxAllowedTestingTime=0.01
  206. bTestQueriesUsingBreadth=true
  207. QueryCountWarningThreshold=0
  208. QueryCountWarningInterval=30.0
  209. [/Script/LiveLink.LiveLinkSettings]
  210. FrameInterpolationProcessor=Class'/Script/LiveLink.LiveLinkBasicFrameInterpolationProcessor'
  211. DefaultRoleSettings=(Role=Class'/Script/LiveLink.LiveLinkAnimationRole', FrameInterpolationProcessor=Class'/Script/LiveLink.LiveLinkAnimationFrameInterpolationProcessor')
  212. [/Script/Engine.AssetManagerSettings]
  213. PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
  214. PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
  215. [ShaderPipelineCache.CacheFile]
  216. [Staging]
  217. [CookedEditorSettings]
  218. EngineAssetPaths=/Engine
  219. ProjectAssetPaths=/Game
  220. DisallowedObjectClassesToLoad=/Script/Engine.Blueprint
  221. DisallowedObjectClassesToLoad=/Script/Engine.AssetImportData
  222. DisallowedAssetClassesToGather=/Script/Engine.World
  223. DisallowedPathsToGather=/Game/Developers
  224. EngineExtraStageFiles=(Path="Config", Files="*Editor*")
  225. EngineExtraStageFiles=(Path="Config", Files="*Lightmass*")
  226. EngineExtraStageFiles=(Path="Content/Slate")
  227. EngineExtraStageFiles=(Path="Content/Splash")
  228. EngineExtraStageFiles=(Path="Content/EngineMaterials")
  229. EngineExtraStageFiles=(Path="Content/EditorResources")
  230. EngineExtraStageFiles=(Path="Content/EngineFonts")
  231. EngineExtraStageFiles=(Path="Content/Maps/Templates")
  232. EngineExtraStageFiles=(Path="Build", Files="Build.version", Recursive=false, NonUFS=true)
  233. EngineExtraStageFiles=(Path="Build/BatchFiles", Recursive=true, NonUFS=true)
  234. EngineExtraStageFiles=(Path="Source/ThirdParty/Licenses")
  235. bStageShaderDirs=true
  236. bStagePlatformBuildDirs=false
  237. bStageExtrasDirs=false
  238. bStagePlatformDirs=true
  239. bStageUAT=true
  240. bIsForExternalDistribution=false
  241. DisabledPlugins=USDStageEditor
  242. DisabledPlugins=USDImporter
  243. bBuildAgainstRelease=false
  244. DLCPluginName=MakeCookedEditorAsDLC
  245. ReleaseName=
  246. ReleaseTargetType=Game
  247. [CookedEditorSettings_CookedEditor]
  248. MapMode=Uncooked
  249. DisabledPlugins=GeometryMode
  250. DisabledPlugins=Volumetrics
  251. DisabledPlugins=AssetSearch
  252. DisabledPlugins=BPEditorExtension
  253. DisabledPlugins=ObjectBrowser
  254. DisabledPlugins=FunctionalTestingEditor
  255. DisabledPlugins=RuntimeTests
  256. DisabledPlugins=EditorTests
  257. DisabledPluginsInShipping=GameplayInsights
  258. DisabledPluginsInShipping=TraceSourceFilters
  259. EngineExtraStageFiles=(Path="Content/Editor/Slate")
  260. ProjectExtraStageFiles=(Path="Content/Editor/Slate")
  261. [CookedEditorSettings_CookedCooker]
  262. MapMode=Cooked
  263. EngineExtraStageFiles=(Path="Config")
  264. ProjectExtraStageFiles=(Path="Config")
  265. EngineExtraStageFiles=(Path="Build/BatchFiles/Linux", Recursive=true, NonUFS=true)