- using UnrealBuildTool;
- public class SteelFactory : ModuleRules
- {
- public SteelFactory(ReadOnlyTargetRules Target) : base(Target)
- {
- PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
- PrivateDependencyModuleNames.Add("Core");
- PrivateDependencyModuleNames.Add("Core");
- }
- }
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