SteelFactory.log 334 KB

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  1. Log file open, 09/06/24 21:33:54
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=0)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
  5. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=0)
  6. LogWindows: File 'VtuneApi.dll' does not exist
  7. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=0)
  8. LogWindows: File 'VtuneApi32e.dll' does not exist
  9. LogWindows: Started CrashReportClient (pid=9268)
  10. LogWindows: Custom abort handler registered for crash reporting.
  11. LogInit: Display: Running engine for game: SteelFactory
  12. LogCore: UnrealTraceServer: Trace store launch successful
  13. LogCore: Initializing trace...
  14. LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark'
  15. LogCore: Finished trace initialization.
  16. LogCsvProfiler: Display: Metadata set : platform="Windows"
  17. LogCsvProfiler: Display: Metadata set : config="Development"
  18. LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.1-CL-23901901"
  19. LogCsvProfiler: Display: Metadata set : engineversion="5.1.1-23901901+++UE5+Release-5.1"
  20. LogCsvProfiler: Display: Metadata set : commandline="" D:/UEWorlk/SteelFactory/SteelFactory.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=6ce30cb1c533451da73a556e9d0e5623 -AUTH_TYPE=exchangecode -epicapp=UE_5.1 -epicenv=Prod -EpicPortal -epicusername=孙智zzs -epicuserid=a5d3a6bcb2204288b93b4da8092c9111 -epiclocale=zh-CN -epicsandboxid=ue""
  21. LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.4780] "
  22. LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz"
  23. LogCsvProfiler: Display: Metadata set : pgoenabled="0"
  24. LogCsvProfiler: Display: Metadata set : loginid="d9b8ae8649211591b49f7696ef043eb9"
  25. LogCsvProfiler: Display: Metadata set : asan="0"
  26. LogCsvProfiler: Display: Metadata set : llm="0"
  27. LogStats: Stats thread started at 5.115196
  28. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
  29. LogInit: Session CrashGUID >====================================================
  30. Session CrashGUID > UECC-Windows-1A9DCF07424B458D4165A2AC27BC2AE6
  31. Session CrashGUID >====================================================
  32. LogConfig: Display: Loading IOS ini files took 0.06 seconds
  33. LogConfig: Display: Loading Android ini files took 0.06 seconds
  34. LogConfig: Display: Loading Linux ini files took 0.06 seconds
  35. LogConfig: Display: Loading HoloLens ini files took 0.08 seconds
  36. LogConfig: Display: Loading TVOS ini files took 0.03 seconds
  37. LogConfig: Display: Loading Unix ini files took 0.04 seconds
  38. LogConfig: Display: Loading Mac ini files took 0.05 seconds
  39. LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds
  40. LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
  41. LogConfig: Display: Loading Windows ini files took 0.03 seconds
  42. Message dialog closed, result: Yes, title: Missing Plugin, text: This project requires the 'CesiumForUnreal' plugin, which could not be found. Would you like to disable it and continue?
  43. If you do, you will no longer be able to open any assets created with it. If not, the application will close.
  44. LogPluginManager: Display: Disabled plugin 'CesiumForUnreal', continuing.
  45. LogPluginManager: Mounting Engine plugin Bridge
  46. LogPluginManager: Mounting Engine plugin FastBuildController
  47. LogPluginManager: Mounting Engine plugin EnhancedInput
  48. LogPluginManager: Mounting Engine plugin MeshPainting
  49. LogPluginManager: Mounting Engine plugin TraceUtilities
  50. LogPluginManager: Mounting Engine plugin XGEController
  51. LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
  52. LogPluginManager: Mounting Engine plugin ControlRigSpline
  53. LogPluginManager: Mounting Engine plugin ControlRig
  54. LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
  55. LogPluginManager: Mounting Engine plugin IKRig
  56. LogPluginManager: Mounting Engine plugin OodleNetwork
  57. LogPluginManager: Mounting Engine plugin DatasmithContent
  58. LogPluginManager: Mounting Engine plugin GLTFExporter
  59. LogPluginManager: Mounting Engine plugin VariantManagerContent
  60. LogPluginManager: Mounting Engine plugin VariantManager
  61. LogPluginManager: Mounting Engine plugin OnlineBase
  62. LogPluginManager: Mounting Engine plugin OnlineServices
  63. LogPluginManager: Mounting Engine plugin OnlineSubsystem
  64. LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
  65. LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
  66. LogPluginManager: Mounting Engine plugin InterchangeTests
  67. LogPluginManager: Mounting Engine plugin AISupport
  68. LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
  69. LogPluginManager: Mounting Engine plugin AlembicImporter
  70. LogPluginManager: Mounting Engine plugin AssetManagerEditor
  71. LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
  72. LogPluginManager: Mounting Engine plugin BlueprintHeaderView
  73. LogPluginManager: Mounting Engine plugin DataValidation
  74. LogPluginManager: Mounting Engine plugin CryptoKeys
  75. LogPluginManager: Mounting Engine plugin CurveEditorTools
  76. LogPluginManager: Mounting Engine plugin EditorDebugTools
  77. LogPluginManager: Mounting Engine plugin GameplayTagsEditor
  78. LogPluginManager: Mounting Engine plugin FacialAnimation
  79. LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
  80. LogPluginManager: Mounting Engine plugin GeometryMode
  81. LogPluginManager: Mounting Engine plugin GLTFImporter
  82. LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
  83. LogPluginManager: Mounting Engine plugin MaterialAnalyzer
  84. LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
  85. LogPluginManager: Mounting Engine plugin PluginBrowser
  86. LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
  87. LogPluginManager: Mounting Engine plugin SequencerAnimTools
  88. LogPluginManager: Mounting Engine plugin SpeedTreeImporter
  89. LogPluginManager: Mounting Engine plugin StylusInput
  90. LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
  91. LogPluginManager: Mounting Engine plugin AndroidMedia
  92. LogPluginManager: Mounting Engine plugin AvfMedia
  93. LogPluginManager: Mounting Engine plugin ImgMedia
  94. LogPluginManager: Mounting Engine plugin MediaCompositing
  95. LogPluginManager: Mounting Engine plugin MediaPlate
  96. LogPluginManager: Mounting Engine plugin WebMMedia
  97. LogPluginManager: Mounting Engine plugin MediaPlayerEditor
  98. LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
  99. LogPluginManager: Mounting Engine plugin AnimationSharing
  100. LogPluginManager: Mounting Engine plugin WmfMedia
  101. LogPluginManager: Mounting Engine plugin DumpGPUServices
  102. LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
  103. LogPluginManager: Mounting Engine plugin GitSourceControl
  104. LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
  105. LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
  106. LogPluginManager: Mounting Engine plugin PerforceSourceControl
  107. LogPluginManager: Mounting Engine plugin PlasticSourceControl
  108. LogPluginManager: Mounting Engine plugin PixWinPlugin
  109. LogPluginManager: Mounting Engine plugin PluginUtils
  110. LogPluginManager: Mounting Engine plugin PropertyAccessNode
  111. LogPluginManager: Mounting Engine plugin SubversionSourceControl
  112. LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
  113. LogPluginManager: Mounting Engine plugin TextureFormatOodle
  114. LogPluginManager: Mounting Engine plugin TraceDataFilters
  115. LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
  116. LogPluginManager: Mounting Engine plugin UObjectPlugin
  117. LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
  118. LogPluginManager: Mounting Engine plugin InterchangeEditor
  119. LogPluginManager: Mounting Engine plugin Interchange
  120. LogPluginManager: Found config from plugin[Interchange] Game
  121. LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
  122. LogPluginManager: Mounting Engine plugin ActorLayerUtilities
  123. LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
  124. LogPluginManager: Mounting Engine plugin AndroidPermission
  125. LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
  126. LogPluginManager: Mounting Engine plugin AndroidFileServer
  127. LogPluginManager: Mounting Engine plugin AppleMoviePlayer
  128. LogPluginManager: Mounting Engine plugin AppleImageUtils
  129. LogPluginManager: Mounting Engine plugin AssetTags
  130. LogPluginManager: Mounting Engine plugin AudioCapture
  131. LogPluginManager: Mounting Engine plugin AudioWidgets
  132. LogPluginManager: Mounting Engine plugin AudioSynesthesia
  133. LogPluginManager: Mounting Engine plugin CableComponent
  134. LogPluginManager: Mounting Engine plugin ChunkDownloader
  135. LogPluginManager: Mounting Engine plugin CustomMeshComponent
  136. LogPluginManager: Mounting Engine plugin ArchVisCharacter
  137. LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
  138. LogPluginManager: Mounting Engine plugin GeometryProcessing
  139. LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
  140. LogPluginManager: Mounting Engine plugin GeometryCache
  141. LogPluginManager: Mounting Engine plugin GooglePAD
  142. LogPluginManager: Mounting Engine plugin InputDebugging
  143. LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
  144. LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
  145. LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
  146. LogPluginManager: Mounting Engine plugin MeshModelingToolset
  147. LogPluginManager: Mounting Engine plugin Metasound
  148. LogPluginManager: Mounting Engine plugin MobilePatchingUtils
  149. LogPluginManager: Mounting Engine plugin PropertyAccessEditor
  150. LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
  151. LogPluginManager: Mounting Engine plugin SignificanceManager
  152. LogPluginManager: Mounting Engine plugin ResonanceAudio
  153. LogPluginManager: Mounting Engine plugin SoundFields
  154. LogPluginManager: Mounting Engine plugin Synthesis
  155. LogPluginManager: Mounting Engine plugin WaveTable
  156. LogPluginManager: Mounting Engine plugin WebMMoviePlayer
  157. LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
  158. LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
  159. LogPluginManager: Mounting Engine plugin Niagara
  160. LogPluginManager: Mounting Engine plugin TcpMessaging
  161. LogPluginManager: Mounting Engine plugin UdpMessaging
  162. LogPluginManager: Mounting Engine plugin Takes
  163. LogPluginManager: Mounting Engine plugin ActorSequence
  164. LogPluginManager: Mounting Engine plugin LevelSequenceEditor
  165. LogPluginManager: Mounting Engine plugin TemplateSequence
  166. LogPluginManager: Mounting Engine plugin SequencerScripting
  167. LogPluginManager: Mounting Engine plugin CameraShakePreviewer
  168. LogPluginManager: Mounting Engine plugin Paper2D
  169. LogPluginManager: Mounting Engine plugin GameplayCameras
  170. LogPluginManager: Mounting Engine plugin AutomationUtils
  171. LogPluginManager: Mounting Engine plugin BackChannel
  172. LogPluginManager: Mounting Engine plugin ChaosCaching
  173. LogPluginManager: Mounting Engine plugin ChaosCloth
  174. LogPluginManager: Mounting Engine plugin ChaosClothEditor
  175. LogPluginManager: Mounting Engine plugin ChaosEditor
  176. LogPluginManager: Mounting Engine plugin ChaosNiagara
  177. LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
  178. LogPluginManager: Mounting Engine plugin ChaosUserDataPT
  179. LogPluginManager: Mounting Engine plugin CharacterAI
  180. LogPluginManager: Mounting Engine plugin Dataflow
  181. LogPluginManager: Mounting Engine plugin FullBodyIK
  182. LogPluginManager: Mounting Engine plugin GeometryFlow
  183. LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
  184. LogPluginManager: Mounting Engine plugin Iris
  185. LogPluginManager: Mounting Engine plugin MeshLODToolset
  186. LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
  187. LogPluginManager: Mounting Engine plugin OpenImageDenoise
  188. LogPluginManager: Mounting Engine plugin PlatformCrypto
  189. LogPluginManager: Mounting Engine plugin PlanarCut
  190. LogPluginManager: Mounting Engine plugin ProxyLODPlugin
  191. LogPluginManager: Mounting Engine plugin PythonScriptPlugin
  192. LogPluginManager: Mounting Engine plugin SkeletalReduction
  193. LogPluginManager: Mounting Engine plugin UVEditor
  194. LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
  195. LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
  196. LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
  197. LogPluginManager: Mounting Engine plugin LightMixer
  198. LogPluginManager: Mounting Engine plugin ObjectMixer
  199. LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
  200. LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
  201. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
  202. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
  203. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
  204. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
  205. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
  206. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
  207. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
  208. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
  209. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
  210. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
  211. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
  212. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
  213. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
  214. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
  215. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
  216. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
  217. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
  218. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
  219. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
  220. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
  221. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
  222. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
  223. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
  224. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
  225. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
  226. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
  227. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
  228. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
  229. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
  230. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
  231. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
  232. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
  233. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
  234. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
  235. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
  236. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
  237. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
  238. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
  239. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/'
  240. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
  241. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
  242. SourceControl: Source control is disabled
  243. SourceControl: Source control is disabled
  244. LogInit: Using libcurl 7.83.1
  245. LogInit: - built for Windows
  246. LogInit: - supports SSL with OpenSSL/1.1.1n
  247. LogInit: - supports HTTP deflate (compression) using libz 1.2.12
  248. LogInit: - other features:
  249. LogInit: CURL_VERSION_SSL
  250. LogInit: CURL_VERSION_LIBZ
  251. LogInit: CURL_VERSION_IPV6
  252. LogInit: CURL_VERSION_ASYNCHDNS
  253. LogInit: CURL_VERSION_LARGEFILE
  254. LogInit: CurlRequestOptions (configurable via config and command line):
  255. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  256. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  257. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  258. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  259. LogInit: - LocalHostAddr = Default
  260. LogInit: - BufferSize = 65536
  261. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  262. LogOnline: OSS: Created online subsystem instance for: NULL
  263. LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
  264. PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
  265. LogInit: Build: ++UE5+Release-5.1-CL-23901901
  266. LogInit: Engine Version: 5.1.1-23901901+++UE5+Release-5.1
  267. LogInit: Compatible Engine Version: 5.1.0-23058290+++UE5+Release-5.1
  268. LogInit: Net CL: 23058290
  269. LogInit: OS: Windows 10 (22H2) [10.0.19045.4780] (), CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz, GPU: Intel(R) HD Graphics 530
  270. LogInit: Compiled (64-bit): Jan 30 2023 05:19:00
  271. LogInit: Compiled with Visual C++: 19.29.30147.00
  272. LogInit: Build Configuration: Development
  273. LogInit: Branch Name: ++UE5+Release-5.1
  274. LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=6ce30cb1c533451da73a556e9d0e5623 -AUTH_TYPE=exchangecode -epicapp=UE_5.1 -epicenv=Prod -EpicPortal -epicusername=孙智zzs -epicuserid=a5d3a6bcb2204288b93b4da8092c9111 -epiclocale=zh-CN -epicsandboxid=ue
  275. LogInit: Base Directory: F:/UE/Install/UE_5.1/Engine/Binaries/Win64/
  276. LogInit: Allocator: Mimalloc
  277. LogInit: Installed Engine Build: 1
  278. LogDevObjectVersion: Number of dev versions registered: 35
  279. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  280. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  281. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
  282. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
  283. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
  284. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
  285. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  286. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  287. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
  288. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  289. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
  290. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
  291. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
  292. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  293. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  294. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  295. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
  296. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  297. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  298. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 80
  299. LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
  300. LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 4
  301. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
  302. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  303. LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
  304. LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
  305. LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
  306. LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  307. LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
  308. LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 88
  309. LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41
  310. LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
  311. LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
  312. LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
  313. LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
  314. LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  315. LogInit: Object subsystem initialized
  316. LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
  317. LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
  318. LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
  319. LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
  320. LogConfig: Set CVar [[r.setres:1280x720]]
  321. LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
  322. LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
  323. LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
  324. LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]
  325. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
  326. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[r.VSync:0]]
  327. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
  328. [2024.09.06-13.33.58:227][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
  329. [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
  330. [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
  331. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
  332. [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
  333. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
  334. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
  335. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
  336. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
  337. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
  338. [2024.09.06-13.33.58:227][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
  339. [2024.09.06-13.33.58:227][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
  340. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  341. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
  342. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
  343. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
  344. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
  345. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
  346. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
  347. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  348. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  349. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  350. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  351. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  352. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  353. [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
  354. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
  355. [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
  356. [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
  357. [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
  358. [2024.09.06-13.33.58:227][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
  359. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  360. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
  361. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
  362. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
  363. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
  364. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  365. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
  366. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  367. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
  368. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
  369. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
  370. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
  371. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
  372. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  373. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
  374. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
  375. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
  376. [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
  377. [2024.09.06-13.33.58:227][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
  378. [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
  379. [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
  380. [2024.09.06-13.33.58:227][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
  381. [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
  382. [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
  383. [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
  384. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
  385. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
  386. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
  387. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
  388. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
  389. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
  390. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
  391. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
  392. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
  393. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
  394. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
  395. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
  396. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
  397. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
  398. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
  399. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
  400. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
  401. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
  402. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
  403. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
  404. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
  405. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
  406. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
  407. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
  408. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
  409. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
  410. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
  411. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
  412. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
  413. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
  414. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
  415. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
  416. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
  417. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
  418. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
  419. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
  420. [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
  421. [2024.09.06-13.33.58:231][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
  422. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
  423. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
  424. [2024.09.06-13.33.58:231][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
  425. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
  426. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
  427. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
  428. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
  429. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
  430. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]]
  431. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
  432. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]]
  433. [2024.09.06-13.33.58:231][ 0]LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created
  434. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
  435. [2024.09.06-13.33.58:231][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
  436. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
  437. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
  438. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
  439. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
  440. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
  441. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
  442. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
  443. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  444. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  445. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
  446. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
  447. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
  448. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
  449. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
  450. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
  451. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  452. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
  453. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
  454. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
  455. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
  456. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
  457. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
  458. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
  459. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
  460. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
  461. [2024.09.06-13.33.58:231][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
  462. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
  463. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
  464. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
  465. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
  466. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
  467. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
  468. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]]
  469. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
  470. [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
  471. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
  472. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
  473. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
  474. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
  475. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
  476. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
  477. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
  478. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
  479. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
  480. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]]
  481. [2024.09.06-13.33.58:232][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
  482. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
  483. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
  484. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
  485. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
  486. [2024.09.06-13.33.58:232][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
  487. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
  488. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
  489. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  490. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
  491. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
  492. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  493. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
  494. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
  495. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
  496. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
  497. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
  498. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
  499. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
  500. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
  501. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
  502. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
  503. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
  504. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
  505. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
  506. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  507. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  508. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  509. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  510. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  511. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  512. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  513. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  514. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  515. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  516. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  517. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  518. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  519. [2024.09.06-13.33.58:232][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
  520. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
  521. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  522. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  523. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
  524. [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
  525. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
  526. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  527. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
  528. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  529. [2024.09.06-13.33.58:233][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
  530. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
  531. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
  532. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
  533. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
  534. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
  535. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
  536. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
  537. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
  538. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
  539. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
  540. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
  541. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
  542. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
  543. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
  544. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
  545. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  546. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
  547. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  548. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  549. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  550. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
  551. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  552. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
  553. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  554. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  555. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  556. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
  557. [2024.09.06-13.33.58:233][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
  558. [2024.09.06-13.33.58:233][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
  559. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
  560. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
  561. [2024.09.06-13.33.58:233][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
  562. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
  563. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
  564. [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
  565. [2024.09.06-13.33.58:233][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
  566. [2024.09.06-13.33.58:234][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
  567. [2024.09.06-13.33.58:425][ 0]LogD3D12RHI: Aftermath initialized
  568. [2024.09.06-13.33.58:425][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
  569. [2024.09.06-13.33.59:184][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 960M (Max supported Feature Level 11_0, shader model 6.6)
  570. [2024.09.06-13.33.59:184][ 0]LogD3D12RHI: Adapter has 4047MB of dedicated video memory, 0MB of dedicated system memory, and 4032MB of shared system memory, 1 output[s]
  571. [2024.09.06-13.33.59:266][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) HD Graphics 530 (Max supported Feature Level 12_1, shader model 6.2)
  572. [2024.09.06-13.33.59:266][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 4032MB of shared system memory, 0 output[s]
  573. [2024.09.06-13.33.59:312][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
  574. [2024.09.06-13.33.59:312][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4032MB of shared system memory, 0 output[s]
  575. [2024.09.06-13.33.59:312][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
  576. [2024.09.06-13.33.59:313][ 0]LogRHI: D3D12 is not supported, falling back to D3D11 with Feature Level SM5
  577. [2024.09.06-13.33.59:516][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  578. [2024.09.06-13.33.59:520][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
  579. [2024.09.06-13.33.59:520][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1
  580. [2024.09.06-13.33.59:520][ 0]LogD3D11RHI: D3D11 adapters:
  581. [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: Testing D3D11 Adapter 0:
  582. [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: Description : NVIDIA GeForce GTX 960M
  583. [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: VendorId : 10de
  584. [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: DeviceId : 139b
  585. [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: SubSysId : 7061028
  586. [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: Revision : 00a2
  587. [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: DedicatedVideoMemory : 4243783680 bytes
  588. [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
  589. [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: SharedSystemMemory : 4228360192 bytes
  590. [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: AdapterLuid : 0 64163
  591. [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 960M' (Feature Level 11_0)
  592. [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: 4047/0/4032 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  593. [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: Testing D3D11 Adapter 1:
  594. [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: Description : Intel(R) HD Graphics 530
  595. [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: VendorId : 8086
  596. [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: DeviceId : 191b
  597. [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: SubSysId : 7061028
  598. [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: Revision : 0006
  599. [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
  600. [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
  601. [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: SharedSystemMemory : 4228360192 bytes
  602. [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: AdapterLuid : 0 63277
  603. [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics 530' (Feature Level 11_1)
  604. [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: 128/0/4032 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
  605. [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: Testing D3D11 Adapter 2:
  606. [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver
  607. [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: VendorId : 1414
  608. [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: DeviceId : 008c
  609. [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: SubSysId : 0000
  610. [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: Revision : 0000
  611. [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes
  612. [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
  613. [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: SharedSystemMemory : 4228360192 bytes
  614. [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: AdapterLuid : 0 64115
  615. [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_1)
  616. [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: 0/0/4032 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  617. [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
  618. [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: Description : NVIDIA GeForce GTX 960M
  619. [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: VendorId : 10de
  620. [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: DeviceId : 139b
  621. [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: SubSysId : 7061028
  622. [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: Revision : 00a2
  623. [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: DedicatedVideoMemory : 4243783680 bytes
  624. [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
  625. [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: SharedSystemMemory : 4228360192 bytes
  626. [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: AdapterLuid : 0 64163
  627. [2024.09.06-13.33.59:713][ 0]LogInit: Selected Device Profile: [WindowsEditor]
  628. [2024.09.06-13.33.59:713][ 0]LogHAL: Display: Platform has ~ 8 GB [8456720384 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  629. [2024.09.06-13.33.59:713][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
  630. [2024.09.06-13.33.59:713][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
  631. [2024.09.06-13.33.59:713][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  632. [2024.09.06-13.33.59:714][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
  633. [2024.09.06-13.33.59:714][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  634. [2024.09.06-13.33.59:714][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
  635. [2024.09.06-13.33.59:714][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
  636. [2024.09.06-13.33.59:714][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UEWorlk/SteelFactory/Saved/Config/WindowsEditor/Editor.ini]
  637. [2024.09.06-13.33.59:714][ 0]LogInit: Computer: DESKTOP-G0N2AQI
  638. [2024.09.06-13.33.59:714][ 0]LogInit: User: SUNZHI
  639. [2024.09.06-13.33.59:714][ 0]LogInit: CPU Page size=4096, Cores=4
  640. [2024.09.06-13.33.59:714][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  641. [2024.09.06-13.33.59:714][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
  642. [2024.09.06-13.33.59:714][ 0]LogMemory: Platform Memory Stats for WindowsEditor
  643. [2024.09.06-13.33.59:714][ 0]LogMemory: Process Physical Memory: 345.94 MB used, 356.38 MB peak
  644. [2024.09.06-13.33.59:714][ 0]LogMemory: Process Virtual Memory: 297.47 MB used, 297.47 MB peak
  645. [2024.09.06-13.33.59:714][ 0]LogMemory: Physical Memory: 4947.42 MB used, 3117.54 MB free, 8064.96 MB total
  646. [2024.09.06-13.33.59:714][ 0]LogMemory: Virtual Memory: 6101.77 MB used, 12203.19 MB free, 18304.96 MB total
  647. [2024.09.06-13.33.59:714][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
  648. [2024.09.06-13.33.59:724][ 0]LogWindows: WindowsPlatformFeatures enabled
  649. [2024.09.06-13.33.59:857][ 0]LogInit: Physics initialised using underlying interface: Chaos
  650. [2024.09.06-13.33.59:859][ 0]LogInit: Using OS detected language (zh-CN).
  651. [2024.09.06-13.33.59:859][ 0]LogInit: Using OS detected locale (zh-CN).
  652. [2024.09.06-13.33.59:900][ 0]LogTextLocalizationManager: No specific localization for 'zh-CN' exists, so 'zh-Hans' will be used for the language.
  653. [2024.09.06-13.34.00:377][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/zh/Editor.locres' could not be opened for reading!
  654. [2024.09.06-13.34.00:377][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres' could not be opened for reading!
  655. [2024.09.06-13.34.00:378][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/zh/Keywords.locres' could not be opened for reading!
  656. [2024.09.06-13.34.00:378][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/zh/Category.locres' could not be opened for reading!
  657. [2024.09.06-13.34.00:378][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/zh/ToolTips.locres' could not be opened for reading!
  658. [2024.09.06-13.34.00:378][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres' could not be opened for reading!
  659. [2024.09.06-13.34.00:378][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/zh/Engine.locres' could not be opened for reading!
  660. [2024.09.06-13.34.00:378][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres' could not be opened for reading!
  661. [2024.09.06-13.34.00:378][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres' could not be opened for reading!
  662. [2024.09.06-13.34.00:378][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres' could not be opened for reading!
  663. [2024.09.06-13.34.00:378][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres' could not be opened for reading!
  664. [2024.09.06-13.34.00:501][ 0]LogInit: Setting process to per monitor DPI aware
  665. [2024.09.06-13.34.00:542][ 0]LogWindowsTextInputMethodSystem: Available input methods:
  666. [2024.09.06-13.34.00:542][ 0]LogWindowsTextInputMethodSystem: - 中文(简体,中国) - 搜狗拼音输入法 (TSF IME).
  667. [2024.09.06-13.34.00:542][ 0]LogWindowsTextInputMethodSystem: - 中文(简体,中国) - 微软拼音 (TSF IME).
  668. [2024.09.06-13.34.00:542][ 0]LogWindowsTextInputMethodSystem: Activated input method: 中文(简体,中国) - 搜狗拼音输入法 (TSF IME).
  669. [2024.09.06-13.34.00:707][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
  670. [2024.09.06-13.34.00:707][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  671. [2024.09.06-13.34.06:078][ 0]LogRHI: D3D12 is not supported, falling back to D3D11 with Feature Level SM5
  672. [2024.09.06-13.34.06:127][ 0]LogWindows: Attached monitors:
  673. [2024.09.06-13.34.06:128][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1838, 1080), device: '\\.\DISPLAY1' [PRIMARY]
  674. [2024.09.06-13.34.06:128][ 0]LogWindows: Found 1 attached monitors.
  675. [2024.09.06-13.34.06:128][ 0]LogWindows: Gathering driver information using Windows Setup API
  676. [2024.09.06-13.34.06:128][ 0]LogRHI: RHI Adapter Info:
  677. [2024.09.06-13.34.06:128][ 0]LogRHI: Name: NVIDIA GeForce GTX 960M
  678. [2024.09.06-13.34.06:128][ 0]LogRHI: Driver Version: 560.81 (internal:32.0.15.6081, unified:560.81)
  679. [2024.09.06-13.34.06:128][ 0]LogRHI: Driver Date: 7-30-2024
  680. [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: Creating new Direct3DDevice
  681. [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: GPU DeviceId: 0x139b (for the marketing name, search the web for "GPU Device Id")
  682. [2024.09.06-13.34.06:128][ 0]LogRHI: Texture pool is 2833 MB (70% of 4047 MB)
  683. [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
  684. [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: Description : NVIDIA GeForce GTX 960M
  685. [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: VendorId : 10de
  686. [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: DeviceId : 139b
  687. [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: SubSysId : 7061028
  688. [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: Revision : 00a2
  689. [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: DedicatedVideoMemory : 4243783680 bytes
  690. [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
  691. [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: SharedSystemMemory : 4228360192 bytes
  692. [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: AdapterLuid : 0 64163
  693. [2024.09.06-13.34.06:290][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
  694. [2024.09.06-13.34.06:290][ 0]LogD3D11RHI: Async texture creation enabled
  695. [2024.09.06-13.34.06:290][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported
  696. [2024.09.06-13.34.06:321][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  697. [2024.09.06-13.34.06:439][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/UEWorlk/SteelFactory/SteelFactory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UEWorlk/SteelFactory/Intermediate/TurnkeyReport_0.log" -log="D:/UEWorlk/SteelFactory/Intermediate/TurnkeyLog_0.log" -project="D:/UEWorlk/SteelFactory/SteelFactory.uproject" -platform=all'
  698. [2024.09.06-13.34.06:439][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""F:/UE/Install/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/UEWorlk/SteelFactory/SteelFactory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UEWorlk/SteelFactory/Intermediate/TurnkeyReport_0.log" -log="D:/UEWorlk/SteelFactory/Intermediate/TurnkeyLog_0.log" -project="D:/UEWorlk/SteelFactory/SteelFactory.uproject" -platform=all" ]
  699. [2024.09.06-13.34.06:779][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
  700. [2024.09.06-13.34.06:779][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
  701. [2024.09.06-13.34.06:780][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
  702. [2024.09.06-13.34.06:780][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
  703. [2024.09.06-13.34.06:780][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
  704. [2024.09.06-13.34.06:780][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
  705. [2024.09.06-13.34.06:780][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
  706. [2024.09.06-13.34.06:808][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
  707. [2024.09.06-13.34.06:837][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
  708. [2024.09.06-13.34.06:873][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
  709. [2024.09.06-13.34.06:916][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
  710. [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  711. [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  712. [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  713. [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  714. [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  715. [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  716. [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  717. [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  718. [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  719. [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  720. [2024.09.06-13.34.07:104][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
  721. [2024.09.06-13.34.07:104][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
  722. [2024.09.06-13.34.07:151][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  723. [2024.09.06-13.34.07:152][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  724. [2024.09.06-13.34.07:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
  725. [2024.09.06-13.34.07:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
  726. [2024.09.06-13.34.07:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  727. [2024.09.06-13.34.07:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  728. [2024.09.06-13.34.07:245][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
  729. [2024.09.06-13.34.07:245][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
  730. [2024.09.06-13.34.07:245][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
  731. [2024.09.06-13.34.07:279][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  732. [2024.09.06-13.34.07:279][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  733. [2024.09.06-13.34.07:532][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  734. [2024.09.06-13.34.07:532][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
  735. [2024.09.06-13.34.07:532][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  736. [2024.09.06-13.34.07:532][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  737. [2024.09.06-13.34.07:532][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
  738. [2024.09.06-13.34.07:997][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  739. [2024.09.06-13.34.08:031][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
  740. [2024.09.06-13.34.08:032][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
  741. [2024.09.06-13.34.08:032][ 0]LogTargetPlatformManager: ADPCM
  742. [2024.09.06-13.34.08:032][ 0]LogTargetPlatformManager: PCM
  743. [2024.09.06-13.34.08:065][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink
  744. [2024.09.06-13.34.08:065][ 0]LogTargetPlatformManager: BINKA
  745. [2024.09.06-13.34.08:065][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
  746. [2024.09.06-13.34.08:065][ 0]LogTargetPlatformManager: OGG
  747. [2024.09.06-13.34.08:065][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
  748. [2024.09.06-13.34.08:065][ 0]LogTargetPlatformManager: OPUS
  749. [2024.09.06-13.34.08:314][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
  750. [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
  751. [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: SF_METAL
  752. [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: SF_METAL_MRT
  753. [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: SF_METAL_TVOS
  754. [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
  755. [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: SF_METAL_SM5
  756. [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
  757. [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
  758. [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
  759. [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: PCD3D_SM6
  760. [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: PCD3D_SM5
  761. [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: PCD3D_ES31
  762. [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
  763. [2024.09.06-13.34.08:385][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
  764. [2024.09.06-13.34.08:385][ 0]LogTargetPlatformManager: GLSL_150_ES31
  765. [2024.09.06-13.34.08:385][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
  766. [2024.09.06-13.34.08:458][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
  767. [2024.09.06-13.34.08:458][ 0]LogTargetPlatformManager: VVM_1_0
  768. [2024.09.06-13.34.08:458][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
  769. [2024.09.06-13.34.08:458][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
  770. [2024.09.06-13.34.08:458][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
  771. [2024.09.06-13.34.08:458][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
  772. [2024.09.06-13.34.08:458][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
  773. [2024.09.06-13.34.08:458][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
  774. [2024.09.06-13.34.08:462][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/UEWorlk/SteelFactory/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  775. [2024.09.06-13.34.08:462][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
  776. [2024.09.06-13.34.08:462][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/UEWorlk/SteelFactory/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  777. [2024.09.06-13.34.08:462][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
  778. [2024.09.06-13.34.08:527][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB)
  779. [2024.09.06-13.34.08:527][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  780. [2024.09.06-13.34.08:527][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
  781. [2024.09.06-13.34.08:635][ 0]LogDerivedDataCache: Speed tests for C:/Users/SUNZHI/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.11 seconds
  782. [2024.09.06-13.34.08:635][ 0]LogDerivedDataCache: Display: Performance to C:/Users/SUNZHI/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.38ms. RandomReadSpeed=10.48MBs, RandomWriteSpeed=66.44MBs. Assigned SpeedClass 'Local'
  783. [2024.09.06-13.34.08:638][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/SUNZHI/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  784. [2024.09.06-13.34.08:638][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  785. [2024.09.06-13.34.08:638][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
  786. [2024.09.06-13.34.08:638][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
  787. [2024.09.06-13.34.08:638][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
  788. [2024.09.06-13.34.08:639][ 0]LogShaderCompilers: Guid format shader working directory is 24 characters bigger than the processId version (D:/UEWorlk/SteelFactory/Intermediate/Shaders/WorkingDirectory/8564/).
  789. [2024.09.06-13.34.08:639][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/SUNZHI/AppData/Local/Temp/UnrealShaderWorkingDir/DD53BA77479E620095469D84D34ED84C/'.
  790. [2024.09.06-13.34.08:640][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  791. [2024.09.06-13.34.08:640][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 5 workers.
  792. [2024.09.06-13.34.12:649][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/UEWorlk/SteelFactory/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
  793. [2024.09.06-13.34.12:650][ 0]LogShaderCompilers: Display: Shader autogen file written: D:/UEWorlk/SteelFactory/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
  794. [2024.09.06-13.34.14:949][ 0]LogSlate: Using FreeType 2.10.0
  795. [2024.09.06-13.34.14:950][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  796. [2024.09.06-13.34.15:037][ 0]LogAssetRegistry: FAssetRegistry took 0.0221 seconds to start up
  797. [2024.09.06-13.34.15:050][ 0]LogEditorDomain: Display: EditorDomain is Disabled
  798. [2024.09.06-13.34.15:633][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
  799. [2024.09.06-13.34.16:511][ 0]LogInit: Selected Device Profile: [WindowsEditor]
  800. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: Available device profiles:
  801. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE681400][00000860BBB2A800 52] GlobalDefaults,
  802. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE684C00][00000860BB94C800 52] Windows,
  803. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE684E00][00000860BB940000 52] WindowsEditor,
  804. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE684200][00000860BB94A000 52] WindowsServer,
  805. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE684600][00000860B7AFC800 52] WindowsClient,
  806. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE682A00][00000860BB947800 52] IOS,
  807. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE682600][00000860BE7A0000 52] iPadAir2,
  808. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE685800][00000860BE7A7800 52] IPadPro,
  809. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE685A00][00000860BE7A5000 52] iPadAir3,
  810. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE683E00][00000860BE7AA000 52] iPadAir4,
  811. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE685400][00000860BE7AC800 52] iPadAir5,
  812. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE682C00][00000860A1FE0000 52] iPadMini4,
  813. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE684A00][00000860BE7B0000 52] iPadMini5,
  814. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE682800][00000860BE7B5000 52] iPadMini6,
  815. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE687400][00000860BE7BC800 52] iPhone6S,
  816. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE687600][00000860BE7BA000 52] iPhone7,
  817. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE687800][00000860BE7B7800 52] iPodTouch7,
  818. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE685000][00000860BE7A2800 52] iPhone6SPlus,
  819. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE686400][00000860BE7D0000 52] iPhone7Plus,
  820. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE687000][00000860BE7D5000 52] iPhoneSE,
  821. [2024.09.06-13.34.16:511][ 0]LogDeviceProfileManager: [00000860BE683C00][00000860BE7D7800 52] iPhone8,
  822. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE685600][00000860BE7DA000 52] iPhone8Plus,
  823. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE687200][00000860BE7DC800 52] iPhoneX,
  824. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE684000][00000860BE7B2800 52] iPhoneXS,
  825. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE683600][00000860BE7E0000 52] iPhoneXSMax,
  826. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE686200][00000860BE7E5000 52] iPhoneXR,
  827. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE687A00][00000860BE7E7800 52] iPhone11,
  828. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE683000][00000860BE7EA000 52] iPhone11Pro,
  829. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE687C00][00000860BE7EC800 52] iPhone11ProMax,
  830. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE686000][00000860BE7D2800 52] iPhoneSE2,
  831. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE683A00][00000860BE7F0000 52] iPhone12Mini,
  832. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE683800][00000860BE7F5000 52] iPhone12,
  833. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE687E00][00000860BE7F7800 52] iPhone12Pro,
  834. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE685E00][00000860BE7FA000 52] iPhone12ProMax,
  835. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE685C00][00000860BE7FC800 52] iPhone13Mini,
  836. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE686800][00000860BE7E2800 52] iPhone13,
  837. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE688000][00000860BE990000 52] iPhone13Pro,
  838. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE685200][00000860BE995000 52] iPhone13ProMax,
  839. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE684800][00000860BE997800 52] iPhoneSE3,
  840. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE686E00][00000860BE99A000 52] iPhone14,
  841. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE688800][00000860BE99C800 52] iPhone14Plus,
  842. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE686A00][00000860BE7F2800 52] iPhone14Pro,
  843. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE688A00][00000860BE9A0000 52] iPhone14ProMax,
  844. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE688E00][00000860BE9A5000 52] iPadPro105,
  845. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE689000][00000860BE9A7800 52] iPadPro129,
  846. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE688200][00000860BE9AA000 52] iPadPro97,
  847. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE688400][00000860BE9AC800 52] iPadPro2_129,
  848. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE686600][00000860BE992800 52] iPad5,
  849. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE689800][00000860BE9B0000 52] iPad6,
  850. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE686C00][00000860BE9B5000 52] iPad7,
  851. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE689A00][00000860BE9B7800 52] iPad8,
  852. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE689E00][00000860BE9BA000 52] iPad9,
  853. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE68A000][00000860BE9BC800 52] iPad10,
  854. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE689200][00000860BE9A2800 52] iPadPro11,
  855. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE689400][00000860BE9C0000 52] iPadPro2_11,
  856. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE684400][00000860BE9C5000 52] iPadPro3_11,
  857. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE68A800][00000860BE9C7800 52] iPadPro4_11,
  858. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE683200][00000860BE9CA000 52] iPadPro3_129,
  859. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE68AA00][00000860BE9CC800 52] iPadPro4_129,
  860. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE68AE00][00000860BE9B2800 52] iPadPro5_129,
  861. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE68B000][00000860BE9D0000 52] iPadPro6_129,
  862. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE68A200][00000860BE9D5000 52] AppleTV,
  863. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE68A400][00000860BE9D7800 52] AppleTV4K,
  864. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE688600][00000860BE9DA000 52] AppleTV2_4K,
  865. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE68B800][00000860BE9DC800 52] TVOS,
  866. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE68CC00][00000860BEA10000 52] Mac,
  867. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE68CE00][00000860BEA12800 52] MacEditor,
  868. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE68C200][00000860BEA17800 52] MacClient,
  869. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE68C600][00000860BEA1A000 52] MacServer,
  870. [2024.09.06-13.34.16:512][ 0]LogDeviceProfileManager: [00000860BE68D200][00000860BE9C2800 52] Linux,
  871. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68D400][00000860BE9D2800 52] LinuxEditor,
  872. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68B200][00000860BEA1C800 52] LinuxArm64Editor,
  873. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68BE00][00000860BE9E0000 52] LinuxArm64,
  874. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68AC00][00000860BE9E5000 52] LinuxClient,
  875. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68D000][00000860BE9E7800 52] LinuxArm64Client,
  876. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68BC00][00000860BE9EA000 52] LinuxServer,
  877. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68C000][00000860BE9EC800 52] LinuxArm64Server,
  878. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68C400][00000860BEA15000 52] Android,
  879. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68D600][00000860BE9F0000 52] Android_Preview_OpenGL,
  880. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68B400][00000860BE9F5000 52] Android_Preview_Vulkan,
  881. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE688C00][00000860BE9F7800 52] Android_Low,
  882. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68DE00][00000860BE9FA000 52] Android_Mid,
  883. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE689C00][00000860BE9FC800 52] Android_High,
  884. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE689600][00000860BE9E2800 52] Android_Default,
  885. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68E000][00000860BEA20000 52] Android_Adreno4xx,
  886. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68A600][00000860BEA25000 52] Android_Adreno5xx_Low,
  887. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68B600][00000860BEA27800 52] Android_Adreno5xx,
  888. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68D800][00000860BEA2A000 52] Android_Adreno6xx,
  889. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68E800][00000860BEA2C800 52] Android_Adreno6xx_Vulkan,
  890. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68C800][00000860BE9F2800 52] Android_Adreno7xx,
  891. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68EA00][00000860BEA30000 52] Android_Adreno7xx_Vulkan,
  892. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68EE00][00000860BEA35000 52] Android_Mali_T6xx,
  893. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68F000][00000860BEA37800 52] Android_Mali_T7xx,
  894. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68E200][00000860BEA3A000 52] Android_Mali_T8xx,
  895. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68E400][00000860BEA3C800 52] Android_Mali_G71,
  896. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68DC00][00000860BEA22800 52] Android_Mali_G72,
  897. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68F800][00000860BEA40000 52] Android_Mali_G72_Vulkan,
  898. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68DA00][00000860BEA45000 52] Android_Mali_G76,
  899. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68FA00][00000860BEA47800 52] Android_Mali_G76_Vulkan,
  900. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE68FE00][00000860BEA4A000 52] Android_Mali_G77,
  901. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BE06F200][00000860BEA4C800 52] Android_Mali_G77_Vulkan,
  902. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860B6FCF600][00000860BEA32800 52] Android_Mali_G78,
  903. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BEA60000][00000860BEA50000 52] Android_Mali_G78_Vulkan,
  904. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BEA61200][00000860BEA55000 52] Android_Mali_G710,
  905. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BEA61000][00000860BEA57800 52] Android_Mali_G710_Vulkan,
  906. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BEA61A00][00000860BEA5A000 52] Android_Xclipse_920,
  907. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BEA60800][00000860BEA5C800 52] Android_Xclipse_920_Vulkan,
  908. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BEA61400][00000860BEA42800 52] Android_Vulkan_SM5,
  909. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BEA60A00][00000860BEA70000 52] Android_PowerVR_G6xxx,
  910. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BEA60E00][00000860BEA75000 52] Android_PowerVR_GT7xxx,
  911. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BEA62000][00000860BEA77800 52] Android_PowerVR_GE8xxx,
  912. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BEA60C00][00000860BEA7A000 52] Android_PowerVR_GM9xxx,
  913. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BEA62A00][00000860BEA7C800 52] Android_PowerVR_GM9xxx_Vulkan,
  914. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BEA61600][00000860BEA52800 52] Android_TegraK1,
  915. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BEA61C00][00000860BEA80000 52] Android_Unknown_Vulkan,
  916. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BEA60400][00000860BEA85000 52] Oculus_Quest,
  917. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BEA63000][00000860BEA87800 52] Oculus_Quest2,
  918. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: [00000860BEA62400][00000860BEA8A000 52] HoloLens,
  919. [2024.09.06-13.34.16:513][ 0]LogDeviceProfileManager: Active device profile: [00000860BE684E00][00000860BB940000 52] WindowsEditor
  920. [2024.09.06-13.34.16:513][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
  921. [2024.09.06-13.34.16:513][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/UEWorlk/SteelFactory/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
  922. [2024.09.06-13.34.16:646][ 0]LogShaderCompilers: Display: Shader autogen file written: D:/UEWorlk/SteelFactory/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
  923. [2024.09.06-13.34.16:647][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/UEWorlk/SteelFactory/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
  924. [2024.09.06-13.34.16:711][ 0]LogShaderCompilers: Display: Shader autogen file written: D:/UEWorlk/SteelFactory/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
  925. [2024.09.06-13.34.17:660][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
  926. [2024.09.06-13.34.18:198][ 0]LogMaterial: Display: WorldGridMaterial-SM5-Default: 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  927. [2024.09.06-13.34.18:199][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: AB1D156641554420218A754BCB83B5D5CAD3E198), compiling. Is special engine material.
  928. [2024.09.06-13.34.20:514][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: AC3C1ECB692EF31F46230E75184625759A611FF7), compiling.
  929. [2024.09.06-13.34.20:928][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 79C13799D8FC45E91CBD3E7EE71DF935F4CC5256), compiling.
  930. [2024.09.06-13.34.24:450][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
  931. [2024.09.06-13.36.08:735][ 0]LogDerivedDataCache: C:/Users/SUNZHI/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.088 and deleted 0 files with total size 0 MiB. Scanned 470 files in 470 folders with total size 7 MiB.
  932. [2024.09.06-13.42.24:444][ 0]LogShaderCompilers: Display: Worker (1/5) finished batch of 10 jobs in 63.559s, FClusteredShadingPS [WorkerTime=47.516s], FVolumetricFogLightScatteringCS [WorkerTime=4.132s], FDistanceFieldShadowingCS [WorkerTime=2.488s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=2.074s], TBasePassVSFCachedVolumeIndirectLightingPolicy [WorkerTime=1.712s], TBasePassPSFCachedVolumeIndirectLightingPolicy [WorkerTime=1.588s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=1.565s], TLightMapDensityPSFNoLightMapPolicy [WorkerTime=0.571s], TLightMapDensityPSFNoLightMapPolicy [WorkerTime=0.540s], DepthNoPixelPipeline
  933. [2024.09.06-13.56.01:183][ 0]LogShaderCompilers: Display: Worker (2/5) finished batch of 10 jobs in 76.671s, FScreenProbeIntegrateCS [WorkerTime=14.275s], FScreenProbeIntegrateCS [WorkerTime=12.066s], FScreenProbeIntegrateCS [WorkerTime=11.465s], FScreenProbeTraceMeshSDFsCS [WorkerTime=8.883s], FScreenProbeIntegrateCS [WorkerTime=8.813s], FScreenProbeIntegrateCS [WorkerTime=7.411s], FScreenProbeIntegrateCS [WorkerTime=7.035s], FScreenProbeIntegrateCS [WorkerTime=5.502s], FScreenProbeTraceScreenTexturesCS [WorkerTime=0.796s], FShadowProjectionPS2falsefalsetrue [WorkerTime=0.303s]
  934. [2024.09.06-13.56.24:269][ 0]LogShaderCompilers: Display: Worker (1/5) finished batch of 10 jobs in 72.215s, FScreenProbeIntegrateCS [WorkerTime=14.362s], FScreenProbeIntegrateCS [WorkerTime=12.592s], FScreenProbeIntegrateCS [WorkerTime=12.179s], FScreenProbeIntegrateCS [WorkerTime=11.702s], FScreenProbeIntegrateCS [WorkerTime=6.894s], FScreenProbeIntegrateCS [WorkerTime=5.577s], FScreenProbeIntegrateCS [WorkerTime=5.547s], FScreenProbeComputeLightingProbabilityDensityFunctionCS [WorkerTime=1.223s], FScreenProbeComputeBRDFProbabilityDensityFunctionCS [WorkerTime=1.054s], FShadowProjectionPS4truetruefalse [WorkerTime=0.924s]
  935. [2024.09.06-13.56.32:251][ 0]LogShaderCompilers: Display: Worker (5/5) finished batch of 10 jobs in 63.046s, FScreenProbeIntegrateCS [WorkerTime=12.831s], FScreenProbeIntegrateCS [WorkerTime=11.430s], FScreenProbeIntegrateCS [WorkerTime=10.830s], FScreenProbeTraceMeshSDFsCS [WorkerTime=8.387s], FScreenProbeIntegrateCS [WorkerTime=7.287s], FSSDSpatialAccumulationCS [WorkerTime=5.969s], FSubsurfaceIndirectDispatchCS [WorkerTime=3.540s], FScreenProbeTraceScreenTexturesCS [WorkerTime=1.850s], FShadowProjectionPS2truetruefalse [WorkerTime=0.574s], FSubsurfaceIndirectDispatchCS [WorkerTime=0.251s]
  936. [2024.09.06-13.56.42:039][ 0]LogShaderCompilers: Display: Worker (3/5) finished batch of 10 jobs in 101.898s, FScreenProbeIntegrateCS [WorkerTime=18.765s], FScreenProbeIntegrateCS [WorkerTime=17.221s], FVisualizeLumenSceneCS [WorkerTime=15.089s], FScreenProbeIntegrateCS [WorkerTime=13.113s], FScreenProbeIntegrateCS [WorkerTime=11.728s], FScreenProbeTraceMeshSDFsCS [WorkerTime=9.843s], FScreenProbeIntegrateCS [WorkerTime=7.750s], FScreenProbeIntegrateCS [WorkerTime=6.646s], FScreenProbeTraceScreenTexturesCS [WorkerTime=1.251s], FShadowProjectionPS1falsefalsetrue [WorkerTime=0.332s]
  937. [2024.09.06-13.57.33:000][ 0]LogShaderCompilers: Display: Worker (2/5) finished batch of 10 jobs in 91.818s, FScreenProbeIntegrateCS [WorkerTime=16.346s], FScreenProbeIntegrateCS [WorkerTime=16.176s], FScreenProbeIntegrateCS [WorkerTime=13.438s], FScreenProbeIntegrateCS [WorkerTime=10.689s], FScreenProbeIntegrateCS [WorkerTime=10.636s], FScreenProbeIntegrateCS [WorkerTime=8.795s], FScreenProbeIntegrateCS [WorkerTime=7.410s], FScreenProbeIntegrateCS [WorkerTime=6.659s], FScreenProbeTraceScreenTexturesCS [WorkerTime=0.930s], FShadowProjectionPS5truefalsefalse [WorkerTime=0.614s]
  938. [2024.09.06-13.57.35:340][ 0]LogShaderCompilers: Display: Worker (1/5) finished batch of 10 jobs in 71.070s, FScreenProbeIntegrateCS [WorkerTime=17.765s], FScreenProbeIntegrateCS [WorkerTime=15.594s], FScreenProbeIntegrateCS [WorkerTime=11.594s], FScreenProbeIntegrateCS [WorkerTime=9.161s], FScreenProbeIntegrateCS [WorkerTime=7.523s], FScreenProbeIntegrateCS [WorkerTime=5.143s], FSubsurfaceIndirectDispatchCS [WorkerTime=2.193s], FScreenProbeTraceScreenTexturesCS [WorkerTime=0.721s], FShadowProjectionPS4truefalsefalse [WorkerTime=0.693s], FScreenProbeTraceVoxelsCS [WorkerTime=0.558s]
  939. [2024.09.06-13.59.30:250][ 0]LogShaderCompilers: Display: Worker (1/5) finished batch of 10 jobs in 68.519s, FVisualizeLumenSceneCS [WorkerTime=23.183s], FScreenProbeTraceMeshSDFsCS [WorkerTime=11.141s], FScreenProbeTraceMeshSDFsCS [WorkerTime=9.785s], FScreenProbeTraceMeshSDFsCS [WorkerTime=9.610s], FScreenProbeTraceMeshSDFsCS [WorkerTime=4.485s], FScreenProbeTraceMeshSDFsCS [WorkerTime=3.790s], FScreenProbeTraceMeshSDFsCS [WorkerTime=3.414s], FSubsurfaceIndirectDispatchCS [WorkerTime=1.583s], FScreenProbeTraceMeshSDFsCS [WorkerTime=0.868s], FScreenSpaceReflectionsTileVS [WorkerTime=0.543s]
  940. [2024.09.06-14.01.39:350][ 0]LogShaderCompilers: Display: Worker (4/5) finished batch of 10 jobs in 74.800s, FSSDTemporalAccumulationCS [WorkerTime=62.618s], FSubsurfaceIndirectDispatchCS [WorkerTime=3.191s], FSubsurfaceIndirectDispatchCS [WorkerTime=2.661s], FSubsurfaceIndirectDispatchCS [WorkerTime=2.418s], FSubsurfaceIndirectDispatchCS [WorkerTime=1.626s], FSubsurfaceIndirectDispatchCS [WorkerTime=0.534s], FSubsurfaceIndirectDispatchCS [WorkerTime=0.533s], FSubsurfaceIndirectDispatchCS [WorkerTime=0.497s], FSubsurfaceRecombinePS [WorkerTime=0.284s], FSubsurfaceIndirectDispatchCS [WorkerTime=0.247s]
  941. [2024.09.06-14.02.26:729][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7304FBFD9BDBB29F4C6D63276259C745ACEE4DCA), compiling.
  942. [2024.09.06-14.02.26:768][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.|Android SDK directory is not set correctly.")
  943. [2024.09.06-14.02.26:799][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=1499.0, Current_Sdk=, Allowed_AutoSdk=13.3, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
  944. [2024.09.06-14.02.26:799][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
  945. [2024.09.06-14.02.26:799][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
  946. [2024.09.06-14.02.26:799][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.18362.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
  947. [2024.09.06-14.02.26:899][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/UEWorlk/SteelFactory/SteelFactory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UEWorlk/SteelFactory/Intermediate/TurnkeyReport_1.log" -log="D:/UEWorlk/SteelFactory/Intermediate/TurnkeyLog_1.log" -project="D:/UEWorlk/SteelFactory/SteelFactory.uproject" -Device=Win64@DESKTOP-G0N2AQI'
  948. [2024.09.06-14.02.26:899][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""F:/UE/Install/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/UEWorlk/SteelFactory/SteelFactory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UEWorlk/SteelFactory/Intermediate/TurnkeyReport_1.log" -log="D:/UEWorlk/SteelFactory/Intermediate/TurnkeyLog_1.log" -project="D:/UEWorlk/SteelFactory/SteelFactory.uproject" -Device=Win64@DESKTOP-G0N2AQI" -nocompile -nocompileuat ]
  949. [2024.09.06-14.02.30:473][ 0]LogTurnkeySupport: Completed device detection: Code = 0
  950. [2024.09.06-14.02.32:518][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  951. [2024.09.06-14.02.32:518][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
  952. [2024.09.06-14.02.32:518][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  953. [2024.09.06-14.02.32:518][ 0]LogMeshReduction: No distributed automatic mesh merging module available
  954. [2024.09.06-14.02.32:519][ 0]LogMeshMerging: No distributed automatic mesh merging module available
  955. [2024.09.06-14.02.32:601][ 0]LogStaticMesh: Display: 正在构建静态网格体PlanarReflectionPlane……
  956. [2024.09.06-14.02.32:753][ 0]LogStaticMesh: Built static mesh [0.19s] /Engine/EditorMeshes/PlanarReflectionPlane.PlanarReflectionPlane
  957. [2024.09.06-14.02.34:534][ 0]LogNetVersion: SteelFactory 1.0.0, NetCL: 23058290, EngineNetVer: 30, GameNetVer: 0 (Checksum: 3200751721)
  958. [2024.09.06-14.02.35:523][ 0]LogStaticMesh: Display: 正在构建静态网格体SM_CineCam……
  959. [2024.09.06-14.02.35:667][ 0]LogStaticMesh: Built static mesh [0.14s] /Engine/EditorMeshes/Camera/SM_CineCam.SM_CineCam
  960. [2024.09.06-14.02.36:244][ 0]LogStaticMesh: Display: 正在构建静态网格体EditorCube……
  961. [2024.09.06-14.02.36:249][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/EditorCube.EditorCube
  962. [2024.09.06-14.02.36:255][ 0]LogStaticMesh: Display: 正在构建静态网格体EditorSphere……
  963. [2024.09.06-14.02.36:297][ 0]LogStaticMesh: Built static mesh [0.04s] /Engine/EditorMeshes/EditorSphere.EditorSphere
  964. [2024.09.06-14.02.36:308][ 0]LogStaticMesh: Display: 正在构建静态网格体EditorPlane……
  965. [2024.09.06-14.02.36:313][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/EditorPlane.EditorPlane
  966. [2024.09.06-14.02.36:316][ 0]LogStaticMesh: Display: 正在构建静态网格体EditorCylinder……
  967. [2024.09.06-14.02.36:326][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/EditorCylinder.EditorCylinder
  968. [2024.09.06-14.02.36:389][ 0]LogStaticMesh: Display: 正在构建静态网格体EditorSkySphere……
  969. [2024.09.06-14.02.36:421][ 0]LogStaticMesh: Built static mesh [0.03s] /Engine/EditorMeshes/EditorSkySphere.EditorSkySphere
  970. [2024.09.06-14.02.36:880][ 0]LogUObjectArray: 20936 objects as part of root set at end of initial load.
  971. [2024.09.06-14.02.36:880][ 0]LogUObjectAllocator: 5786384 out of 0 bytes used by permanent object pool.
  972. [2024.09.06-14.02.36:880][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  973. [2024.09.06-14.02.37:162][ 0]LogSlate: Border
  974. [2024.09.06-14.02.37:162][ 0]LogSlate: BreadcrumbButton
  975. [2024.09.06-14.02.37:162][ 0]LogSlate: Brushes.Title
  976. [2024.09.06-14.02.37:162][ 0]LogSlate: Default
  977. [2024.09.06-14.02.37:162][ 0]LogSlate: Icons.Save
  978. [2024.09.06-14.02.37:162][ 0]LogSlate: Icons.Toolbar.Settings
  979. [2024.09.06-14.02.37:162][ 0]LogSlate: ListView
  980. [2024.09.06-14.02.37:162][ 0]LogSlate: SoftwareCursor_CardinalCross
  981. [2024.09.06-14.02.37:162][ 0]LogSlate: SoftwareCursor_Grab
  982. [2024.09.06-14.02.37:162][ 0]LogSlate: TableView.DarkRow
  983. [2024.09.06-14.02.37:162][ 0]LogSlate: TableView.Row
  984. [2024.09.06-14.02.37:162][ 0]LogSlate: TreeView
  985. [2024.09.06-14.02.38:331][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-G0N2AQI: (Name=DESKTOP-G0N2AQI, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid")
  986. [2024.09.06-14.02.41:582][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
  987. [2024.09.06-14.02.41:650][ 0]LogMetasoundEngine: MetaSound Engine Initialized
  988. [2024.09.06-14.02.42:468][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D0039AD6419D4ABCDB7AA796EF92CB73 | Instance: 57AE6B8547CA72944D01F48452F9F587 (DESKTOP-G0N2AQI-8564).
  989. [2024.09.06-14.02.42:962][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  990. [2024.09.06-14.02.43:030][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  991. [2024.09.06-14.02.43:039][ 0]LogUdpMessaging: Display: Added local interface '192.168.1.7' to multicast group '230.0.0.1:6666'
  992. [2024.09.06-14.02.43:739][ 0]LogPython: Using Python 3.9.7
  993. [2024.09.06-14.02.48:991][ 0]SourceControl: 源码管理已禁用
  994. [2024.09.06-14.02.49:016][ 0]SourceControl: 源码管理已禁用
  995. [2024.09.06-14.02.49:039][ 0]SourceControl: 源码管理已禁用
  996. [2024.09.06-14.02.49:064][ 0]LogUProjectInfo: Found projects:
  997. [2024.09.06-14.02.49:422][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  998. [2024.09.06-14.02.49:498][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  999. [2024.09.06-14.02.49:499][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  1000. [2024.09.06-14.02.50:656][ 0]LogOpenImageDenoise: OIDN starting up
  1001. [2024.09.06-14.02.50:986][ 0]LogCollectionManager: Loaded 0 collections in 0.004080 seconds
  1002. [2024.09.06-14.02.50:992][ 0]LogFileCache: Scanning file cache for directory 'D:/UEWorlk/SteelFactory/Saved/Collections/' took 0.00s
  1003. [2024.09.06-14.02.50:997][ 0]LogFileCache: Scanning file cache for directory 'D:/UEWorlk/SteelFactory/Content/Developers/SUNZHI/Collections/' took 0.00s
  1004. [2024.09.06-14.02.51:002][ 0]LogFileCache: Scanning file cache for directory 'D:/UEWorlk/SteelFactory/Content/Collections/' took 0.00s
  1005. [2024.09.06-14.02.52:828][ 0]LogEngine: Initializing Engine...
  1006. [2024.09.06-14.02.52:885][ 0]LogStylusInput: Initializing StylusInput subsystem.
  1007. [2024.09.06-14.02.52:910][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.004 s
  1008. [2024.09.06-14.02.52:913][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E3783736D8C768C1C912411012FB3D7C7F047739), compiling. Is special engine material.
  1009. [2024.09.06-14.02.52:918][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 8AAAC8B6E6A1B9F8B187717E8C31A6778CA6C7E2), compiling. Is special engine material.
  1010. [2024.09.06-14.02.52:922][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EEFB636652FE202CA5971B108E91B98A93272FCC), compiling. Is special engine material.
  1011. [2024.09.06-14.02.52:929][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM5, Default, SM5 (DDC key hash: D4593F0CA1968399A589CCA60CFAA630F42B1683), compiling. Is special engine material.
  1012. [2024.09.06-14.02.52:933][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 14BA5A7790BD603F9B4D78816D367868AF5B7C91), compiling. Is special engine material.
  1013. [2024.09.06-14.02.52:938][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM5, Default, SM5 (DDC key hash: E17B1C1D098A2E3F5AF1174D7AAAACF7888F9545), compiling. Is special engine material.
  1014. [2024.09.06-14.02.53:114][ 0]LogInit: Initializing FReadOnlyCVARCache
  1015. [2024.09.06-14.02.53:257][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  1016. [2024.09.06-14.02.53:475][ 0]LogAIModule: Creating AISystem for world Untitled
  1017. [2024.09.06-14.02.53:508][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  1018. [2024.09.06-14.02.53:509][ 0]LogInit: Texture streaming: Enabled
  1019. [2024.09.06-14.02.53:603][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.1.1-23901901+++UE5+Release-5.1
  1020. [2024.09.06-14.02.53:632][ 0]LogAudio: Display: Initializing Audio Device Manager...
  1021. [2024.09.06-14.02.53:685][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
  1022. [2024.09.06-14.02.53:686][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
  1023. [2024.09.06-14.02.53:692][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered
  1024. [2024.09.06-14.02.53:696][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered
  1025. [2024.09.06-14.02.53:696][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
  1026. [2024.09.06-14.02.53:696][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered
  1027. [2024.09.06-14.02.53:696][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered
  1028. [2024.09.06-14.02.53:699][ 0]LogAudio: Display: Audio Device Manager Initialized
  1029. [2024.09.06-14.02.53:699][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
  1030. [2024.09.06-14.02.53:701][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
  1031. [2024.09.06-14.02.53:701][ 0]LogAudioMixer: Display: Sample Rate: 48000
  1032. [2024.09.06-14.02.53:701][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
  1033. [2024.09.06-14.02.53:702][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
  1034. [2024.09.06-14.02.53:702][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
  1035. [2024.09.06-14.02.53:702][ 0]LogAudioMixer: Display: Max Channels (voices): 0
  1036. [2024.09.06-14.02.53:702][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
  1037. [2024.09.06-14.02.53:702][ 0]LogAudio: Display: AudioDevice MaxSources: 32
  1038. [2024.09.06-14.02.53:714][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
  1039. [2024.09.06-14.02.53:714][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
  1040. [2024.09.06-14.02.53:714][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
  1041. [2024.09.06-14.02.53:746][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
  1042. [2024.09.06-14.02.53:998][ 0]LogAudioMixer: Display: Using Audio Hardware Device 扬声器/听筒 (Realtek Audio)
  1043. [2024.09.06-14.02.54:018][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
  1044. [2024.09.06-14.02.54:022][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  1045. [2024.09.06-14.02.54:023][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  1046. [2024.09.06-14.02.54:030][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
  1047. [2024.09.06-14.02.54:032][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
  1048. [2024.09.06-14.02.54:037][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
  1049. [2024.09.06-14.02.54:037][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
  1050. [2024.09.06-14.02.54:039][ 0]LogInit: FAudioDevice initialized.
  1051. [2024.09.06-14.02.54:041][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
  1052. [2024.09.06-14.02.54:110][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
  1053. [2024.09.06-14.02.54:141][ 0]LogLiveCoding: Display: Starting LiveCoding
  1054. [2024.09.06-14.02.54:141][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
  1055. [2024.09.06-14.02.54:145][ 0]LogLiveCoding: Display: First instance in process group "UE_SteelFactory_0x9b5540e3", spawning console
  1056. [2024.09.06-14.02.54:176][ 0]LogLiveCoding: Display: Waiting for server
  1057. [2024.09.06-14.02.57:054][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
  1058. [2024.09.06-14.02.57:239][ 0]LogInit: Transaction tracking system initialized
  1059. [2024.09.06-14.02.57:548][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/UEWorlk/SteelFactory/Saved/SourceControl/UncontrolledChangelists.json
  1060. [2024.09.06-14.02.57:548][ 0]LogSourceControl: Uncontrolled asset enumeration started...
  1061. [2024.09.06-14.02.57:560][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.011332 seconds (Found 115 uncontrolled assets)
  1062. [2024.09.06-14.02.57:959][ 0]BlueprintLog: New page: 编辑器加载
  1063. [2024.09.06-14.02.58:785][ 0]LocalizationService: 本地化服务已禁用
  1064. [2024.09.06-14.02.59:069][ 0]TimingProfiler: Initialize
  1065. [2024.09.06-14.02.59:078][ 0]TimingProfiler: OnSessionChanged
  1066. [2024.09.06-14.02.59:079][ 0]LoadingProfiler: Initialize
  1067. [2024.09.06-14.02.59:080][ 0]LoadingProfiler: OnSessionChanged
  1068. [2024.09.06-14.02.59:082][ 0]NetworkingProfiler: Initialize
  1069. [2024.09.06-14.02.59:085][ 0]NetworkingProfiler: OnSessionChanged
  1070. [2024.09.06-14.02.59:085][ 0]MemoryProfiler: Initialize
  1071. [2024.09.06-14.02.59:086][ 0]MemoryProfiler: OnSessionChanged
  1072. [2024.09.06-14.03.00:186][ 0]LogFileCache: Scanning file cache for directory 'D:/UEWorlk/SteelFactory/Content/' took 0.01s
  1073. [2024.09.06-14.03.01:445][ 0]LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
  1074. To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
  1075. [2024.09.06-14.03.02:407][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
  1076. [2024.09.06-14.03.02:558][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
  1077. [2024.09.06-14.03.02:599][ 0]LogAssetRegistry: Display: Package D:/UEWorlk/SteelFactory/Content/Main.umap uses an unknown custom version and cannot be loaded for the AssetRegistry
  1078. [2024.09.06-14.03.02:618][ 0]SourceControl: 源码管理已禁用
  1079. [2024.09.06-14.03.02:619][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 1785.652
  1080. [2024.09.06-14.03.02:623][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
  1081. [2024.09.06-14.03.02:624][ 0]LightingResults: New page: 光照构建
  1082. [2024.09.06-14.03.02:645][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
  1083. [2024.09.06-14.03.02:648][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  1084. [2024.09.06-14.03.02:657][ 0]MapCheck: New page: 地图检测
  1085. [2024.09.06-14.03.02:657][ 0]LightingResults: New page: 光照构建
  1086. [2024.09.06-14.03.02:717][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
  1087. [2024.09.06-14.03.02:751][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.82ms
  1088. [2024.09.06-14.03.02:772][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'.
  1089. [2024.09.06-14.03.02:773][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  1090. [2024.09.06-14.03.02:774][ 0]LogAIModule: Creating AISystem for world Untitled_1
  1091. [2024.09.06-14.03.02:787][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Untitled_1)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=0)
  1092. [2024.09.06-14.03.02:788][ 0]LogWorldPartition: Display: WorldPartition initialize started...
  1093. [2024.09.06-14.03.02:788][ 0]LogWorldPartition: UWorldPartition::Initialize(Asset=Untitled_1, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=0)
  1094. [2024.09.06-14.03.03:726][ 0]LogContentBundle: [Container: Untitled_1] Creating new contrainer.
  1095. [2024.09.06-14.03.03:726][ 0]LogWorldPartition: Display: WorldPartition initialize took 938 ms
  1096. [2024.09.06-14.03.04:365][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  1097. [2024.09.06-14.03.04:569][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
  1098. [2024.09.06-14.03.04:611][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  1099. [2024.09.06-14.03.04:642][ 0]MapCheck: 地图检测完成:0个错误、0个警告、完成用时29.959毫秒。
  1100. [2024.09.06-14.03.04:642][ 0]LogFileHelpers: Loading map 'OpenWorld' took 2.020
  1101. [2024.09.06-14.03.04:954][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 1787.986
  1102. [2024.09.06-14.03.04:955][ 0]LogShaderCompilers: Display: ================================================
  1103. [2024.09.06-14.03.04:955][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
  1104. [2024.09.06-14.03.04:955][ 0]LogShaderCompilers: Display: Total job queries 3119, among them cache hits 0 (0.00%)
  1105. [2024.09.06-14.03.04:955][ 0]LogShaderCompilers: Display: Tracking 3119 distinct input hashes that result in 2180 distinct outputs (69.89%)
  1106. [2024.09.06-14.03.04:955][ 0]LogShaderCompilers: Display: RAM used: 8.86 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.16%
  1107. [2024.09.06-14.03.04:955][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
  1108. [2024.09.06-14.03.04:955][ 0]LogShaderCompilers: Display: Shaders Compiled: 3119
  1109. [2024.09.06-14.03.04:955][ 0]LogShaderCompilers: Display: Jobs assigned 3119, completed 3119 (100.00%)
  1110. [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.13 s
  1111. [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 730.50 s, longest 1678.19 s
  1112. [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Job execution time: average 26.84 s, max 101.90 s
  1113. [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 757.34 s, max 1690.90
  1114. [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1696.20 s
  1115. [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Jobs were issued in 323 batches (only local compilation was used), average 9.66 jobs/batch
  1116. [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Average processing rate: 1.84 jobs/sec
  1117. [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Total thread time: 8304.45 s
  1118. [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Total thread preprocess time: 213.45 s
  1119. [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 2.57%
  1120. [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Effective parallelization: 4.90 (times faster than compiling all shaders on one thread). Compare with number of workers: 5
  1121. [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
  1122. [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
  1123. [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 21.23 sec, max 62.62 sec, min 1.01 sec)
  1124. [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 18.70 sec, max 18.70 sec, min 18.70 sec)
  1125. [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 17.72 sec, max 47.52 sec, min 5.76 sec)
  1126. [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: FVisualizeLumenSceneCS (compiled 16 times, average 10.42 sec, max 27.34 sec, min 0.64 sec)
  1127. [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
  1128. [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 15.59% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
  1129. [2024.09.06-14.03.04:957][ 0]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 8.67% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
  1130. [2024.09.06-14.03.04:957][ 0]LogShaderCompilers: Display: FDeferredLightPS - 6.68% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
  1131. [2024.09.06-14.03.04:957][ 0]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 6.24% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
  1132. [2024.09.06-14.03.04:957][ 0]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 6.08% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
  1133. [2024.09.06-14.03.04:957][ 0]LogShaderCompilers: Display: ================================================
  1134. [2024.09.06-14.03.05:661][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1135. [2024.09.06-14.03.05:703][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1136. [2024.09.06-14.03.05:710][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1137. [2024.09.06-14.03.05:718][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1138. [2024.09.06-14.03.07:406][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/StarterContent.upack', mount point: 'root:/'
  1139. [2024.09.06-14.03.07:485][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
  1140. [2024.09.06-14.03.07:522][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
  1141. [2024.09.06-14.03.07:577][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
  1142. [2024.09.06-14.03.07:639][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
  1143. [2024.09.06-14.03.07:659][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
  1144. [2024.09.06-14.03.07:678][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
  1145. [2024.09.06-14.03.07:689][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
  1146. [2024.09.06-14.03.07:711][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
  1147. [2024.09.06-14.03.07:724][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
  1148. [2024.09.06-14.03.09:244][ 0]LogSlate: Took 0.001876 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  1149. [2024.09.06-14.03.09:317][ 0]LogSlate: Took 0.072984 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
  1150. [2024.09.06-14.03.09:455][ 0]LogSlate: Took 0.031249 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
  1151. [2024.09.06-14.03.09:506][ 0]LogSlate: Took 0.037827 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
  1152. [2024.09.06-14.03.09:561][ 0]LogViewport: Scene viewport resized to 1460x942, mode Windowed.
  1153. [2024.09.06-14.03.15:796][ 0]LogStall: Startup...
  1154. [2024.09.06-14.03.15:799][ 0]LogStall: Startup complete.
  1155. [2024.09.06-14.03.15:835][ 0]LogLoad: (Engine Initialization) Total time: 1798.87 seconds
  1156. [2024.09.06-14.03.15:835][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  1157. [2024.09.06-14.03.16:090][ 0]LogAssetRegistry: Asset discovery search completed in 1741.0565 seconds
  1158. [2024.09.06-14.03.16:132][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000026 seconds (updated 0 objects)
  1159. [2024.09.06-14.03.16:169][ 0]LogContentStreaming: Texture pool size now 1000 MB
  1160. [2024.09.06-14.03.16:285][ 0]LogSlate: Took 0.002146 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  1161. [2024.09.06-14.03.16:435][ 0]LogAutomationController: Ignoring very large delta of 16826257.58 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
  1162. [2024.09.06-14.03.18:013][ 2]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x7 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 100% occupied, 682 triangles, PlanarReflectionPlane
  1163. [2024.09.06-14.03.20:399][ 36]LogMeshUtilities: Finished distance field build in 1.6s - 63x63x63 sparse distance field, 0.4Mb total, 0.0Mb always loaded, 84% occupied, 1322 triangles, EditorSphere
  1164. [2024.09.06-14.03.26:996][149]LogMeshUtilities: Finished distance field build in 6.0s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 1322 triangles, EditorSkySphere
  1165. [2024.09.06-14.04.48:131][311]LogShaderCompilers: Display: Worker (3/5) finished batch of 6 jobs in 69.757s, FCloudRenderViewPS111false [WorkerTime=32.985s], FRenderVolumetricCloudRenderViewCS [WorkerTime=17.198s], FRenderVolumetricCloudRenderViewCS [WorkerTime=10.038s], TBasePassVSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=3.517s], TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight [WorkerTime=3.238s], TBasePassVSFSelfShadowedVolumetricLightmapPolicy [WorkerTime=2.627s]
  1166. [2024.09.06-14.05.36:435][592]LogShaderCompilers: Display: Worker (4/5) finished batch of 10 jobs in 144.802s, FRenderVolumetricCloudRenderViewCS [WorkerTime=37.906s], FRenderVolumetricCloudRenderViewCS [WorkerTime=34.411s], FRenderVolumetricCloudRenderViewCS [WorkerTime=33.363s], FCloudRenderViewPS001false [WorkerTime=15.877s], FRenderVolumetricCloudRenderViewCS [WorkerTime=10.048s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=3.691s], TBasePassPSFCachedPointIndirectLightingPolicy [WorkerTime=3.468s], TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=3.056s], TVoxelizeVolumePS<VMode_Object_Box> [WorkerTime=2.154s], FRenderVolumetricCloudEmptySpaceSkippingCS [WorkerTime=0.683s]
  1167. [2024.09.06-14.05.42:513][752]LogShaderCompilers: Display: Worker (2/5) finished batch of 6 jobs in 147.156s, FRenderVolumetricCloudRenderViewCS [WorkerTime=41.976s], FRenderVolumetricCloudRenderViewCS [WorkerTime=37.158s], FRenderVolumetricCloudRenderViewCS [WorkerTime=35.377s], FRenderVolumetricCloudRenderViewCS [WorkerTime=28.293s], TVoxelizeVolumeVS<VMode_Object_Box> [WorkerTime=2.220s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight [WorkerTime=1.981s]
  1168. [2024.09.06-14.05.44:993][814]LogShaderCompilers: Display: Worker (5/5) finished batch of 10 jobs in 153.885s, FRenderVolumetricCloudRenderViewCS [WorkerTime=57.239s], FRenderVolumetricCloudRenderViewCS [WorkerTime=27.070s], FRenderVolumetricCloudRenderViewCS [WorkerTime=26.267s], FRenderVolumetricCloudRenderViewCS [WorkerTime=16.284s], FCloudRenderViewPS000true [WorkerTime=10.884s], FDebugViewModePS [WorkerTime=4.492s], FVolumetricCloudShadowPS [WorkerTime=4.227s], TBasePassVSFNoLightMapPolicy [WorkerTime=3.090s], TBasePassVSFSelfShadowedTranslucencyPolicy [WorkerTime=2.916s], FLumenCardPS<false> [WorkerTime=0.978s]
  1169. [2024.09.06-14.05.53:976][ 60]LogShaderCompilers: Display: Worker (1/5) finished batch of 8 jobs in 159.043s, FRenderVolumetricCloudRenderViewCS [WorkerTime=58.851s], FCloudRenderViewPS011false [WorkerTime=36.861s], FCloudRenderViewPS010false [WorkerTime=22.072s], FRenderVolumetricCloudRenderViewCS [WorkerTime=21.094s], FCloudRenderViewPS100false [WorkerTime=11.997s], FRenderVolumetricCloudRenderViewCS [WorkerTime=4.716s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=2.512s], FDebugViewModeVS [WorkerTime=0.767s]
  1170. [2024.09.06-14.06.39:190][184]LogSlate: Took 0.043966 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  1171. [2024.09.06-14.06.44:310][307]LogLinker: Warning: [AssetLog] D:\UEWorlk\SteelFactory\Content\CesiumSettings\CesiumIonServers\CesiumIonSaaS.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/CesiumRuntime'
  1172. [2024.09.06-14.06.44:350][307]LogLinker: Warning: Unable to load CesiumIonSaaS with outer Package /Game/CesiumSettings/CesiumIonServers/CesiumIonSaaS because its class (CesiumIonServer) does not exist
  1173. [2024.09.06-14.06.44:374][307]LogAssetEditorSubsystem: Error: Opening Asset editor failed because of null asset
  1174. [2024.09.06-14.07.42:786][792]LogViewport: Scene viewport resized to 1014x582, mode Windowed.
  1175. [2024.09.06-14.08.17:439][538]LogContentBrowser: Deferred new asset folder creation: 新建文件夹
  1176. [2024.09.06-14.08.17:462][538]LogContentBrowser: Creating deferred item: 新建文件夹
  1177. [2024.09.06-14.08.17:531][540]LogContentBrowser: Renaming the item being created (Deferred Item: 新建文件夹).
  1178. [2024.09.06-14.08.24:070][743]LogContentBrowser: Attempting asset rename: 新建文件夹 -> Shader
  1179. [2024.09.06-14.08.24:087][743]LogContentBrowser: End creating deferred item 新建文件夹
  1180. [2024.09.06-14.08.27:042][874]LogContentBrowser: Deferred new asset file creation: NewMaterial
  1181. [2024.09.06-14.08.27:053][874]LogContentBrowser: Creating deferred item: NewMaterial
  1182. [2024.09.06-14.08.27:135][876]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
  1183. [2024.09.06-14.08.27:588][890]LogContentBrowser: Attempting asset rename: NewMaterial -> NewMaterial
  1184. [2024.09.06-14.08.27:692][890]LogContentBrowser: End creating deferred item NewMaterial
  1185. [2024.09.06-14.08.31:183][962]LogShaderCompilers: Display: ================================================
  1186. [2024.09.06-14.08.31:183][962]LogShaderCompilers: Display: === FShaderJobCache stats ===
  1187. [2024.09.06-14.08.31:183][962]LogShaderCompilers: Display: Total job queries 3202, among them cache hits 2 (0.06%)
  1188. [2024.09.06-14.08.31:183][962]LogShaderCompilers: Display: Tracking 3193 distinct input hashes that result in 2243 distinct outputs (70.25%)
  1189. [2024.09.06-14.08.31:183][962]LogShaderCompilers: Display: RAM used: 9.18 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.24%
  1190. [2024.09.06-14.08.31:183][962]LogShaderCompilers: Display: === Shader Compilation stats ===
  1191. [2024.09.06-14.08.31:183][962]LogShaderCompilers: Display: Shaders Compiled: 3193
  1192. [2024.09.06-14.08.31:183][962]LogShaderCompilers: Display: Jobs assigned 3197, completed 3193 (99.87%)
  1193. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Average time worker was idle: 2.48 s
  1194. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Time job spent in pending queue: average 713.40 s, longest 1678.19 s
  1195. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Job execution time: average 28.04 s, max 159.04 s
  1196. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Job life time (pending + execution): average 742.32 s, max 1690.90
  1197. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1863.48 s
  1198. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Jobs were issued in 356 batches (only local compilation was used), average 8.98 jobs/batch
  1199. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Average processing rate: 1.71 jobs/sec
  1200. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Total thread time: 9093.36 s
  1201. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Total thread preprocess time: 224.17 s
  1202. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Percentage time preprocessing: 2.47%
  1203. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Effective parallelization: 4.88 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
  1204. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
  1205. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
  1206. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
  1207. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
  1208. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
  1209. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
  1210. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Top 5 shader types by total compile time:
  1211. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 14.23% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
  1212. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.92% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
  1213. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FDeferredLightPS - 6.10% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
  1214. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.70% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
  1215. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.55% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
  1216. [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: ================================================
  1217. [2024.09.06-14.08.33:083][ 20]LogContentBrowser: Attempting asset rename: NewMaterial -> Stander
  1218. [2024.09.06-14.08.33:905][ 20]LogFileHelpers: InternalPromptForCheckoutAndSave started...
  1219. [2024.09.06-14.08.34:070][ 20]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Stander" FILE="D:/UEWorlk/SteelFactory/Content/Art/Stander.uasset" SILENT=true
  1220. [2024.09.06-14.08.34:197][ 20]LogPackageLocalizationCache: Processed 43 localized package path(s) for 2 prioritized culture(s) in 0.010519 seconds
  1221. [2024.09.06-14.08.34:223][ 20]LogSerialization: UsePackageTrailer: 'true'
  1222. [2024.09.06-14.08.34:361][ 20]LogSavePackage: Moving output files for package: /Game/Art/Stander
  1223. [2024.09.06-14.08.34:361][ 20]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/Stander5A8E492447659E5D13EED29060DBF58D.tmp' to 'D:/UEWorlk/SteelFactory/Content/Art/Stander.uasset'
  1224. [2024.09.06-14.08.34:397][ 20]LogFileHelpers: InternalPromptForCheckoutAndSave took 531 ms
  1225. [2024.09.06-14.08.34:535][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
  1226. [2024.09.06-14.08.34:549][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
  1227. [2024.09.06-14.08.34:561][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
  1228. [2024.09.06-14.08.34:566][ 20]AssetCheck: New page: 资产保存:Stander
  1229. [2024.09.06-14.08.34:567][ 20]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Stander.Stander
  1230. [2024.09.06-14.08.36:091][ 47]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Art/Stander.Stander
  1231. [2024.09.06-14.08.36:322][ 47]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  1232. [2024.09.06-14.08.36:478][ 47]LogStaticMesh: Display: 正在构建静态网格体Sphere_inversenormals……
  1233. [2024.09.06-14.08.36:584][ 47]LogStaticMesh: Built static mesh [0.19s] /Engine/EditorMeshes/AssetViewer/Sphere_inversenormals.Sphere_inversenormals
  1234. [2024.09.06-14.08.36:602][ 47]LogStaticMesh: Display: 正在等待静态网格体就绪0/1(/Engine/EditorMeshes/AssetViewer/Sphere_inversenormals)……
  1235. [2024.09.06-14.08.36:639][ 47]LogStaticMesh: Display: 正在等待静态网格体就绪0/1(/Engine/EditorMeshes/AssetViewer/Floor_Mesh)……
  1236. [2024.09.06-14.08.36:702][ 47]LogStaticMesh: Display: 正在构建静态网格体Floor_Mesh……
  1237. [2024.09.06-14.08.36:706][ 47]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/AssetViewer/Floor_Mesh.Floor_Mesh
  1238. [2024.09.06-14.08.37:698][ 47]MaterialEditorStats: Texture samplers: 0/16
  1239. [2024.09.06-14.08.37:698][ 47]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1240. [2024.09.06-14.08.37:698][ 47]MaterialEditorStats: Shader Count: 0
  1241. [2024.09.06-14.08.37:777][ 47]LogSlate: Took 0.002216 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
  1242. [2024.09.06-14.08.37:812][ 47]LogViewport: Scene viewport resized to 231x280, mode Windowed.
  1243. [2024.09.06-14.08.38:317][ 47]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x21 sparse distance field, 0.5Mb total, 0.0Mb always loaded, 80% occupied, 3 triangles, Floor_Mesh
  1244. [2024.09.06-14.08.38:825][ 48]LogAutomationController: Ignoring very large delta of 2.76 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
  1245. [2024.09.06-14.08.40:053][ 62]LogViewport: Scene viewport resized to 1460x942, mode Windowed.
  1246. [2024.09.06-14.08.44:025][119]MaterialEditorStats: Base pass vertex shader: 250 instructions
  1247. [2024.09.06-14.08.44:025][119]MaterialEditorStats: Texture samplers: 0/16
  1248. [2024.09.06-14.08.44:025][119]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1249. [2024.09.06-14.08.44:025][119]MaterialEditorStats: Shader Count: 3
  1250. [2024.09.06-14.08.44:572][129]MaterialEditorStats: Base pass shader: 161 instructions
  1251. [2024.09.06-14.08.44:572][129]MaterialEditorStats: Base pass vertex shader: 250 instructions
  1252. [2024.09.06-14.08.44:572][129]MaterialEditorStats: Texture samplers: 2/16
  1253. [2024.09.06-14.08.44:572][129]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1254. [2024.09.06-14.08.44:572][129]MaterialEditorStats: Shader Count: 4
  1255. [2024.09.06-14.09.41:974][942]MaterialEditorStats: Texture samplers: 0/16
  1256. [2024.09.06-14.09.41:974][942]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1257. [2024.09.06-14.09.41:974][942]MaterialEditorStats: Shader Count: 0
  1258. [2024.09.06-14.09.42:105][944]MaterialEditorStats: Base pass shader: 161 instructions
  1259. [2024.09.06-14.09.42:105][944]MaterialEditorStats: Base pass vertex shader: 250 instructions
  1260. [2024.09.06-14.09.42:105][944]MaterialEditorStats: Texture samplers: 2/16
  1261. [2024.09.06-14.09.42:105][944]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1262. [2024.09.06-14.09.42:105][944]MaterialEditorStats: Shader Count: 4
  1263. [2024.09.06-14.09.50:998][336]MaterialEditorStats: Texture samplers: 0/16
  1264. [2024.09.06-14.09.50:998][336]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1265. [2024.09.06-14.09.50:998][336]MaterialEditorStats: Shader Count: 0
  1266. [2024.09.06-14.09.51:187][339]MaterialEditorStats: Base pass shader: 161 instructions
  1267. [2024.09.06-14.09.51:187][339]MaterialEditorStats: Base pass vertex shader: 250 instructions
  1268. [2024.09.06-14.09.51:187][339]MaterialEditorStats: Texture samplers: 2/16
  1269. [2024.09.06-14.09.51:187][339]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1270. [2024.09.06-14.09.51:187][339]MaterialEditorStats: Shader Count: 4
  1271. [2024.09.06-14.10.47:170][528]MaterialEditorStats: Texture samplers: 0/16
  1272. [2024.09.06-14.10.47:170][528]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1273. [2024.09.06-14.10.47:170][528]MaterialEditorStats: Shader Count: 0
  1274. [2024.09.06-14.10.47:561][530]MaterialEditorStats: Base pass shader: 161 instructions
  1275. [2024.09.06-14.10.47:561][530]MaterialEditorStats: Base pass vertex shader: 250 instructions
  1276. [2024.09.06-14.10.47:561][530]MaterialEditorStats: Texture samplers: 2/16
  1277. [2024.09.06-14.10.47:561][530]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1278. [2024.09.06-14.10.47:561][530]MaterialEditorStats: Shader Count: 4
  1279. [2024.09.06-14.10.52:933][734]MaterialEditorStats: Texture samplers: 0/16
  1280. [2024.09.06-14.10.52:933][734]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1281. [2024.09.06-14.10.52:934][734]MaterialEditorStats: Shader Count: 0
  1282. [2024.09.06-14.10.53:053][736]MaterialEditorStats: Base pass shader: 161 instructions
  1283. [2024.09.06-14.10.53:053][736]MaterialEditorStats: Base pass vertex shader: 250 instructions
  1284. [2024.09.06-14.10.53:053][736]MaterialEditorStats: Texture samplers: 2/16
  1285. [2024.09.06-14.10.53:053][736]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1286. [2024.09.06-14.10.53:053][736]MaterialEditorStats: Shader Count: 2
  1287. [2024.09.06-14.10.57:206][799]LogSlate: Window '取色器' being destroyed
  1288. [2024.09.06-14.10.57:725][803]LogSlate: Window '取色器' being destroyed
  1289. [2024.09.06-14.11.20:990][191]MaterialEditorStats: Texture samplers: 0/16
  1290. [2024.09.06-14.11.20:990][191]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1291. [2024.09.06-14.11.20:990][191]MaterialEditorStats: Shader Count: 0
  1292. [2024.09.06-14.11.21:120][194]MaterialEditorStats: Base pass shader: 161 instructions
  1293. [2024.09.06-14.11.21:120][194]MaterialEditorStats: Base pass vertex shader: 250 instructions
  1294. [2024.09.06-14.11.21:120][194]MaterialEditorStats: Texture samplers: 2/16
  1295. [2024.09.06-14.11.21:120][194]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1296. [2024.09.06-14.11.21:120][194]MaterialEditorStats: Shader Count: 4
  1297. [2024.09.06-14.11.29:389][320]LogSlate: Window '取色器' being destroyed
  1298. [2024.09.06-14.11.41:032][653]LogSlate: Window '取色器' being destroyed
  1299. [2024.09.06-14.11.41:882][666]LogSlate: Window '取色器' being destroyed
  1300. [2024.09.06-14.11.44:553][715]LogSlate: Window '取色器' being destroyed
  1301. [2024.09.06-14.11.50:657][854]LogSlate: Window '取色器' being destroyed
  1302. [2024.09.06-14.11.54:856][930]LogViewport: Scene viewport resized to 230x280, mode Windowed.
  1303. [2024.09.06-14.11.54:905][930]LogViewport: Scene viewport resized to 229x280, mode Windowed.
  1304. [2024.09.06-14.12.00:528][ 35]LogSlate: Window '取色器' being destroyed
  1305. [2024.09.06-14.12.00:824][ 40]LogSlate: Window '取色器' being destroyed
  1306. [2024.09.06-14.12.08:196][190]LogSlate: Window '取色器' being destroyed
  1307. [2024.09.06-14.12.10:393][269]LogSlate: Window '取色器' being destroyed
  1308. [2024.09.06-14.12.27:495][624]LogShaderCompilers: Display: ================================================
  1309. [2024.09.06-14.12.27:495][624]LogShaderCompilers: Display: === FShaderJobCache stats ===
  1310. [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Total job queries 3275, among them cache hits 59 (1.80%)
  1311. [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Tracking 3216 distinct input hashes that result in 2254 distinct outputs (70.09%)
  1312. [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: RAM used: 9.22 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.25%
  1313. [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: === Shader Compilation stats ===
  1314. [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Shaders Compiled: 3216
  1315. [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Jobs assigned 3216, completed 3216 (100.00%)
  1316. [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Average time worker was idle: 3.08 s
  1317. [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Time job spent in pending queue: average 709.19 s, longest 1678.19 s
  1318. [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Job execution time: average 27.85 s, max 159.04 s
  1319. [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Job life time (pending + execution): average 737.04 s, max 1690.90
  1320. [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1876.33 s
  1321. [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Jobs were issued in 375 batches (only local compilation was used), average 8.58 jobs/batch
  1322. [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Average processing rate: 1.71 jobs/sec
  1323. [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Total thread time: 9138.71 s
  1324. [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Total thread preprocess time: 226.56 s
  1325. [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Percentage time preprocessing: 2.48%
  1326. [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Effective parallelization: 4.87 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
  1327. [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
  1328. [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
  1329. [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
  1330. [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
  1331. [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
  1332. [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
  1333. [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: Top 5 shader types by total compile time:
  1334. [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 14.16% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
  1335. [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.88% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
  1336. [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FDeferredLightPS - 6.07% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
  1337. [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.67% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
  1338. [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.52% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
  1339. [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: ================================================
  1340. [2024.09.06-14.12.29:465][655]LogSlate: Window '取色器' being destroyed
  1341. [2024.09.06-14.12.29:478][655]MaterialEditorStats: Texture samplers: 0/16
  1342. [2024.09.06-14.12.29:478][655]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1343. [2024.09.06-14.12.29:478][655]MaterialEditorStats: Shader Count: 0
  1344. [2024.09.06-14.12.29:648][657]MaterialEditorStats: Base pass shader: 161 instructions
  1345. [2024.09.06-14.12.29:648][657]MaterialEditorStats: Base pass vertex shader: 250 instructions
  1346. [2024.09.06-14.12.29:648][657]MaterialEditorStats: Texture samplers: 2/16
  1347. [2024.09.06-14.12.29:648][657]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1348. [2024.09.06-14.12.29:648][657]MaterialEditorStats: Shader Count: 4
  1349. [2024.09.06-14.13.17:484][679]MaterialEditorStats: Texture samplers: 0/16
  1350. [2024.09.06-14.13.17:484][679]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1351. [2024.09.06-14.13.17:484][679]MaterialEditorStats: Shader Count: 0
  1352. [2024.09.06-14.13.17:591][682]MaterialEditorStats: Base pass shader: 161 instructions
  1353. [2024.09.06-14.13.17:591][682]MaterialEditorStats: Base pass vertex shader: 250 instructions
  1354. [2024.09.06-14.13.17:591][682]MaterialEditorStats: Texture samplers: 2/16
  1355. [2024.09.06-14.13.17:591][682]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1356. [2024.09.06-14.13.17:591][682]MaterialEditorStats: Shader Count: 4
  1357. [2024.09.06-14.13.40:522][ 25]LogSlate: Window '取色器' being destroyed
  1358. [2024.09.06-14.13.40:535][ 25]MaterialEditorStats: Texture samplers: 0/16
  1359. [2024.09.06-14.13.40:535][ 25]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1360. [2024.09.06-14.13.40:535][ 25]MaterialEditorStats: Shader Count: 0
  1361. [2024.09.06-14.13.40:698][ 27]MaterialEditorStats: Base pass shader: 161 instructions
  1362. [2024.09.06-14.13.40:698][ 27]MaterialEditorStats: Base pass vertex shader: 250 instructions
  1363. [2024.09.06-14.13.40:698][ 27]MaterialEditorStats: Texture samplers: 2/16
  1364. [2024.09.06-14.13.40:698][ 27]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1365. [2024.09.06-14.13.40:698][ 27]MaterialEditorStats: Shader Count: 4
  1366. [2024.09.06-14.14.00:968][326]LogSlate: Window '取色器' being destroyed
  1367. [2024.09.06-14.14.08:230][523]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
  1368. [2024.09.06-14.14.08:232][523]LogFileHelpers: Editor autosave (incl. external actors) for '/Temp/Untitled_1' took 0.037
  1369. [2024.09.06-14.14.08:245][523]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Art/Stander] ([1] browsable assets)...
  1370. [2024.09.06-14.14.08:245][523]OBJ SavePackage: Finished generating thumbnails for package [/Game/Art/Stander]
  1371. [2024.09.06-14.14.08:245][523]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Stander" FILE="D:/UEWorlk/SteelFactory/Saved/Autosaves/Game/Art/Stander_Auto1.uasset" SILENT=false AUTOSAVING=true
  1372. [2024.09.06-14.14.08:247][523]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Art/Stander_Auto1
  1373. [2024.09.06-14.14.08:247][523]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/Stander_Auto1108A0AFF4ACA90E51BC153A0EBB5722E.tmp' to 'D:/UEWorlk/SteelFactory/Saved/Autosaves/Game/Art/Stander_Auto1.uasset'
  1374. [2024.09.06-14.14.08:254][523]LogFileHelpers: Auto-saving content packages took 0.009
  1375. [2024.09.06-14.14.16:681][894]MaterialEditorStats: Texture samplers: 0/16
  1376. [2024.09.06-14.14.16:681][894]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1377. [2024.09.06-14.14.16:681][894]MaterialEditorStats: Shader Count: 0
  1378. [2024.09.06-14.14.16:897][897]MaterialEditorStats: Base pass shader: 161 instructions
  1379. [2024.09.06-14.14.16:897][897]MaterialEditorStats: Base pass vertex shader: 250 instructions
  1380. [2024.09.06-14.14.16:897][897]MaterialEditorStats: Texture samplers: 2/16
  1381. [2024.09.06-14.14.16:897][897]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1382. [2024.09.06-14.14.16:897][897]MaterialEditorStats: Shader Count: 4
  1383. [2024.09.06-14.14.20:934][ 32]MaterialEditorStats: Texture samplers: 0/16
  1384. [2024.09.06-14.14.20:934][ 32]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1385. [2024.09.06-14.14.20:934][ 32]MaterialEditorStats: Shader Count: 0
  1386. [2024.09.06-14.14.21:091][ 35]MaterialEditorStats: Base pass shader: 161 instructions
  1387. [2024.09.06-14.14.21:091][ 35]MaterialEditorStats: Base pass vertex shader: 250 instructions
  1388. [2024.09.06-14.14.21:091][ 35]MaterialEditorStats: Texture samplers: 2/16
  1389. [2024.09.06-14.14.21:091][ 35]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1390. [2024.09.06-14.14.21:091][ 35]MaterialEditorStats: Shader Count: 4
  1391. [2024.09.06-14.14.23:282][100]MaterialEditorStats: Texture samplers: 0/16
  1392. [2024.09.06-14.14.23:282][100]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1393. [2024.09.06-14.14.23:282][100]MaterialEditorStats: Shader Count: 0
  1394. [2024.09.06-14.14.23:423][103]MaterialEditorStats: Base pass shader: 161 instructions
  1395. [2024.09.06-14.14.23:423][103]MaterialEditorStats: Base pass vertex shader: 250 instructions
  1396. [2024.09.06-14.14.23:423][103]MaterialEditorStats: Texture samplers: 2/16
  1397. [2024.09.06-14.14.23:423][103]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1398. [2024.09.06-14.14.23:423][103]MaterialEditorStats: Shader Count: 4
  1399. [2024.09.06-14.14.25:940][206]LogMaterial: Warning: [AssetLog] /Engine/Transient.Stander (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1400. (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
  1401. [2024.09.06-14.14.25:947][206]MaterialEditorStats: Error: [SM5] (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
  1402. [2024.09.06-14.14.46:815][692]LogMaterialEditor: Saving and Compiling material Stander
  1403. [2024.09.06-14.14.49:518][692]LogSlate: Window '警告:此材质中存在编译错误' being destroyed
  1404. [2024.09.06-14.14.50:767][692]LogMaterial: Warning: [AssetLog] /Engine/Transient.Stander (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1405. (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
  1406. [2024.09.06-14.14.50:789][692]LogMaterial: Warning: [AssetLog] D:\UEWorlk\SteelFactory\Content\Art\Stander.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1407. (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
  1408. [2024.09.06-14.14.50:995][692]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms
  1409. [2024.09.06-14.14.51:109][692]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
  1410. [2024.09.06-14.14.51:122][692]LogFileHelpers: InternalPromptForCheckoutAndSave started...
  1411. [2024.09.06-14.14.51:271][692]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Stander" FILE="D:/UEWorlk/SteelFactory/Content/Art/Stander.uasset" SILENT=true
  1412. [2024.09.06-14.14.51:276][692]LogSavePackage: Moving output files for package: /Game/Art/Stander
  1413. [2024.09.06-14.14.51:277][692]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/Stander93F361754EBF570D1D810AA51B95DAA4.tmp' to 'D:/UEWorlk/SteelFactory/Content/Art/Stander.uasset'
  1414. [2024.09.06-14.14.51:295][692]LogFileHelpers: InternalPromptForCheckoutAndSave took 172 ms (total: 704 ms)
  1415. [2024.09.06-14.14.51:305][692]AssetCheck: New page: 资产保存:Stander
  1416. [2024.09.06-14.14.51:305][692]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Stander.Stander
  1417. [2024.09.06-14.14.51:322][693]LogAutomationController: Ignoring very large delta of 4.56 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
  1418. [2024.09.06-14.15.23:833][766]LogViewport: Scene viewport resized to 1014x582, mode Windowed.
  1419. [2024.09.06-14.18.53:078][ 54]LogSlate: Window '消息' being destroyed
  1420. [2024.09.06-14.18.53:088][ 54]Message dialog closed, result: Yes, title: 消息, text: 是否将修改材质的变更应用到原材质?
  1421. /Game/Art/Stander.Stander
  1422. (选择“否”将丢失所有变更!)
  1423. [2024.09.06-14.18.54:707][ 54]LogSlate: Window '警告:此材质中存在编译错误' being destroyed
  1424. [2024.09.06-14.18.56:132][ 54]LogMaterial: Warning: [AssetLog] /Engine/Transient.Stander (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1425. (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
  1426. [2024.09.06-14.18.56:150][ 54]LogMaterial: Warning: [AssetLog] D:\UEWorlk\SteelFactory\Content\Art\Stander.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1427. (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
  1428. [2024.09.06-14.18.56:332][ 54]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
  1429. [2024.09.06-14.18.56:415][ 54]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
  1430. [2024.09.06-14.18.56:445][ 54]LogSlate: Window 'Stander' being destroyed
  1431. [2024.09.06-14.18.56:450][ 54]LogSlate: Window 'Stander' being destroyed
  1432. [2024.09.06-14.18.56:557][ 54]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
  1433. [2024.09.06-14.18.56:557][ 54]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  1434. [2024.09.06-14.18.56:643][ 55]LogAutomationController: Ignoring very large delta of 5.45 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
  1435. [2024.09.06-14.20.23:929][975]LogContentBrowser: Deferred new asset file creation: NewMaterial
  1436. [2024.09.06-14.20.23:941][975]LogContentBrowser: Creating deferred item: NewMaterial
  1437. [2024.09.06-14.20.24:024][977]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
  1438. [2024.09.06-14.20.29:738][157]LogContentBrowser: Attempting asset rename: NewMaterial -> Stander
  1439. [2024.09.06-14.20.29:739][157]LogContentBrowser: End creating deferred item NewMaterial
  1440. [2024.09.06-14.20.31:257][206]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Art/Shader/Stander.Stander
  1441. [2024.09.06-14.20.31:263][206]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  1442. [2024.09.06-14.20.31:516][206]MaterialEditorStats: Texture samplers: 0/16
  1443. [2024.09.06-14.20.31:516][206]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1444. [2024.09.06-14.20.31:516][206]MaterialEditorStats: Shader Count: 0
  1445. [2024.09.06-14.20.31:523][206]LogViewport: Scene viewport resized to 229x280, mode Windowed.
  1446. [2024.09.06-14.20.33:689][258]LogShaderCompilers: Display: ================================================
  1447. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: === FShaderJobCache stats ===
  1448. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Total job queries 3423, among them cache hits 201 (5.87%)
  1449. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Tracking 3219 distinct input hashes that result in 2254 distinct outputs (70.02%)
  1450. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: RAM used: 9.23 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.25%
  1451. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: === Shader Compilation stats ===
  1452. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Shaders Compiled: 3219
  1453. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Jobs assigned 3222, completed 3219 (99.91%)
  1454. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Average time worker was idle: 9.86 s
  1455. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Time job spent in pending queue: average 707.87 s, longest 1678.19 s
  1456. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Job execution time: average 27.83 s, max 159.04 s
  1457. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Job life time (pending + execution): average 736.36 s, max 1690.90
  1458. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1880.20 s
  1459. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Jobs were issued in 381 batches (only local compilation was used), average 8.46 jobs/batch
  1460. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Average processing rate: 1.71 jobs/sec
  1461. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Total thread time: 9142.65 s
  1462. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Total thread preprocess time: 226.83 s
  1463. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Percentage time preprocessing: 2.48%
  1464. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Effective parallelization: 4.86 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
  1465. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
  1466. [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
  1467. [2024.09.06-14.20.33:691][258]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
  1468. [2024.09.06-14.20.33:691][258]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
  1469. [2024.09.06-14.20.33:691][258]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
  1470. [2024.09.06-14.20.33:691][258]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
  1471. [2024.09.06-14.20.33:691][258]LogShaderCompilers: Display: Top 5 shader types by total compile time:
  1472. [2024.09.06-14.20.33:692][258]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 14.16% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
  1473. [2024.09.06-14.20.33:692][258]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.88% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
  1474. [2024.09.06-14.20.33:692][258]LogShaderCompilers: Display: FDeferredLightPS - 6.07% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
  1475. [2024.09.06-14.20.33:692][258]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.67% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
  1476. [2024.09.06-14.20.33:692][258]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.52% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
  1477. [2024.09.06-14.20.33:692][258]LogShaderCompilers: Display: ================================================
  1478. [2024.09.06-14.20.38:792][510]MaterialEditorStats: Base pass shader: 161 instructions
  1479. [2024.09.06-14.20.38:792][510]MaterialEditorStats: Base pass vertex shader: 250 instructions
  1480. [2024.09.06-14.20.38:793][510]MaterialEditorStats: Texture samplers: 2/16
  1481. [2024.09.06-14.20.38:793][510]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1482. [2024.09.06-14.20.38:793][510]MaterialEditorStats: Shader Count: 4
  1483. [2024.09.06-14.21.35:035][832]LogAutomationController: Ignoring very large delta of 2.94 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
  1484. [2024.09.06-14.22.49:052][884]MaterialEditorStats: Texture samplers: 0/16
  1485. [2024.09.06-14.22.49:052][884]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1486. [2024.09.06-14.22.49:052][884]MaterialEditorStats: Shader Count: 0
  1487. [2024.09.06-14.22.49:234][887]MaterialEditorStats: Base pass shader: 161 instructions
  1488. [2024.09.06-14.22.49:234][887]MaterialEditorStats: Base pass vertex shader: 250 instructions
  1489. [2024.09.06-14.22.49:234][887]MaterialEditorStats: Texture samplers: 2/16
  1490. [2024.09.06-14.22.49:234][887]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1491. [2024.09.06-14.22.49:234][887]MaterialEditorStats: Shader Count: 4
  1492. [2024.09.06-14.23.05:607][660]MaterialEditorStats: Texture samplers: 0/16
  1493. [2024.09.06-14.23.05:607][660]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1494. [2024.09.06-14.23.05:607][660]MaterialEditorStats: Shader Count: 0
  1495. [2024.09.06-14.23.05:753][663]MaterialEditorStats: Base pass shader: 161 instructions
  1496. [2024.09.06-14.23.05:753][663]MaterialEditorStats: Base pass vertex shader: 250 instructions
  1497. [2024.09.06-14.23.05:753][663]MaterialEditorStats: Texture samplers: 2/16
  1498. [2024.09.06-14.23.05:753][663]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1499. [2024.09.06-14.23.05:753][663]MaterialEditorStats: Shader Count: 4
  1500. [2024.09.06-14.23.37:358][ 66]MaterialEditorStats: Texture samplers: 0/16
  1501. [2024.09.06-14.23.37:358][ 66]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1502. [2024.09.06-14.23.37:358][ 66]MaterialEditorStats: Shader Count: 0
  1503. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: ================================================
  1504. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: === FShaderJobCache stats ===
  1505. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Total job queries 3451, among them cache hits 227 (6.58%)
  1506. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Tracking 3224 distinct input hashes that result in 2254 distinct outputs (69.91%)
  1507. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: RAM used: 9.24 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.26%
  1508. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: === Shader Compilation stats ===
  1509. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Shaders Compiled: 3224
  1510. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Jobs assigned 3224, completed 3224 (100.00%)
  1511. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Average time worker was idle: 10.61 s
  1512. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Time job spent in pending queue: average 707.43 s, longest 1678.19 s
  1513. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Job execution time: average 27.79 s, max 159.04 s
  1514. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Job life time (pending + execution): average 735.22 s, max 1690.90
  1515. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1883.44 s
  1516. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Jobs were issued in 383 batches (only local compilation was used), average 8.42 jobs/batch
  1517. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Average processing rate: 1.71 jobs/sec
  1518. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Total thread time: 9152.21 s
  1519. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Total thread preprocess time: 227.31 s
  1520. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Percentage time preprocessing: 2.48%
  1521. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Effective parallelization: 4.86 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
  1522. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
  1523. [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
  1524. [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
  1525. [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
  1526. [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
  1527. [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
  1528. [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: Top 5 shader types by total compile time:
  1529. [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 14.14% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
  1530. [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.87% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
  1531. [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: FDeferredLightPS - 6.06% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
  1532. [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.67% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
  1533. [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.51% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
  1534. [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: ================================================
  1535. [2024.09.06-14.23.37:535][ 69]MaterialEditorStats: Base pass shader: 161 instructions
  1536. [2024.09.06-14.23.37:535][ 69]MaterialEditorStats: Base pass vertex shader: 250 instructions
  1537. [2024.09.06-14.23.37:535][ 69]MaterialEditorStats: Texture samplers: 2/16
  1538. [2024.09.06-14.23.37:535][ 69]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1539. [2024.09.06-14.23.37:535][ 69]MaterialEditorStats: Shader Count: 4
  1540. [2024.09.06-14.23.43:584][293]MaterialEditorStats: Texture samplers: 0/16
  1541. [2024.09.06-14.23.43:585][293]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1542. [2024.09.06-14.23.43:585][293]MaterialEditorStats: Shader Count: 0
  1543. [2024.09.06-14.23.43:724][296]MaterialEditorStats: Base pass shader: 161 instructions
  1544. [2024.09.06-14.23.43:724][296]MaterialEditorStats: Base pass vertex shader: 250 instructions
  1545. [2024.09.06-14.23.43:725][296]MaterialEditorStats: Texture samplers: 2/16
  1546. [2024.09.06-14.23.43:725][296]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1547. [2024.09.06-14.23.43:725][296]MaterialEditorStats: Shader Count: 4
  1548. [2024.09.06-14.23.49:100][469]MaterialEditorStats: Texture samplers: 0/16
  1549. [2024.09.06-14.23.49:100][469]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1550. [2024.09.06-14.23.49:100][469]MaterialEditorStats: Shader Count: 0
  1551. [2024.09.06-14.23.49:257][472]MaterialEditorStats: Base pass shader: 161 instructions
  1552. [2024.09.06-14.23.49:258][472]MaterialEditorStats: Base pass vertex shader: 250 instructions
  1553. [2024.09.06-14.23.49:258][472]MaterialEditorStats: Texture samplers: 2/16
  1554. [2024.09.06-14.23.49:258][472]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  1555. [2024.09.06-14.23.49:258][472]MaterialEditorStats: Shader Count: 4
  1556. [2024.09.06-14.23.52:757][620]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1557. (Node TextureSample) Texture Sample> Missing input texture
  1558. [2024.09.06-14.23.52:764][620]MaterialEditorStats: Error: [SM5] (Node TextureSample) Texture Sample> Missing input texture
  1559. [2024.09.06-14.24.22:654][686]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1560. (Node TextureSample) Texture Sample> Missing input texture
  1561. [2024.09.06-14.24.22:675][686]MaterialEditorStats: Texture samplers: 0/16
  1562. [2024.09.06-14.24.22:675][686]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1563. [2024.09.06-14.24.22:675][686]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1564. [2024.09.06-14.24.22:675][686]MaterialEditorStats: Shader Count: 0
  1565. [2024.09.06-14.24.27:088][758]MaterialEditorStats: Base pass shader: 161 instructions
  1566. [2024.09.06-14.24.27:089][758]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1567. [2024.09.06-14.24.27:089][758]MaterialEditorStats: Texture samplers: 2/16
  1568. [2024.09.06-14.24.27:089][758]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1569. [2024.09.06-14.24.27:089][758]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1570. [2024.09.06-14.24.27:089][758]MaterialEditorStats: Shader Count: 4
  1571. [2024.09.06-14.24.45:024][222]LogMaterialEditor: Saving and Compiling material Stander
  1572. [2024.09.06-14.24.45:887][222]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
  1573. [2024.09.06-14.24.47:359][222]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
  1574. [2024.09.06-14.24.47:374][222]LogFileHelpers: InternalPromptForCheckoutAndSave started...
  1575. [2024.09.06-14.24.49:518][222]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s, reporting...
  1576. [2024.09.06-14.24.55:096][222]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' report submitted, and took 0.046176s
  1577. [2024.09.06-14.24.57:995][222]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.002054s (2.945979s overbudget)
  1578. [2024.09.06-14.24.58:083][222]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Shader/Stander" FILE="D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset" SILENT=true
  1579. [2024.09.06-14.24.58:088][222]LogSavePackage: Moving output files for package: /Game/Art/Shader/Stander
  1580. [2024.09.06-14.24.58:088][222]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/StanderADA54EFF410507F0B69A6CBED9B7D901.tmp' to 'D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset'
  1581. [2024.09.06-14.24.58:094][222]LogFileHelpers: InternalPromptForCheckoutAndSave took 10.7 sec (total: 11.4 sec)
  1582. [2024.09.06-14.24.58:099][222]AssetCheck: New page: 资产保存:Stander
  1583. [2024.09.06-14.24.58:100][222]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Shader/Stander.Stander
  1584. [2024.09.06-14.24.58:103][222]MaterialEditorStats: Base pass shader: 161 instructions
  1585. [2024.09.06-14.24.58:103][222]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1586. [2024.09.06-14.24.58:103][222]MaterialEditorStats: MaxSampler: 210 instructions
  1587. [2024.09.06-14.24.58:103][222]MaterialEditorStats: Texture samplers: 3/16
  1588. [2024.09.06-14.24.58:103][222]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1589. [2024.09.06-14.24.58:103][222]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1590. [2024.09.06-14.24.58:103][222]MaterialEditorStats: Shader Count: 16
  1591. [2024.09.06-14.24.58:113][223]LogAutomationController: Ignoring very large delta of 13.09 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
  1592. [2024.09.06-14.25.01:288][307]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
  1593. [2024.09.06-14.25.01:290][307]LogFileHelpers: Editor autosave (incl. external actors) for '/Temp/Untitled_1' took 0.021
  1594. [2024.09.06-14.25.01:290][307]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Art/Stander] ([1] browsable assets)...
  1595. [2024.09.06-14.25.01:313][307]OBJ SavePackage: Rendered thumbnail for [Material /Game/Art/Stander.Stander]
  1596. [2024.09.06-14.25.01:313][307]OBJ SavePackage: Finished generating thumbnails for package [/Game/Art/Stander]
  1597. [2024.09.06-14.25.01:313][307]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Stander" FILE="D:/UEWorlk/SteelFactory/Saved/Autosaves/Game/Art/Stander_Auto2.uasset" SILENT=false AUTOSAVING=true
  1598. [2024.09.06-14.25.01:315][307]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Art/Stander_Auto2
  1599. [2024.09.06-14.25.01:315][307]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/Stander_Auto29AC7617B4BD04276D7503C9795974435.tmp' to 'D:/UEWorlk/SteelFactory/Saved/Autosaves/Game/Art/Stander_Auto2.uasset'
  1600. [2024.09.06-14.25.01:316][307]LogFileHelpers: Auto-saving content packages took 0.026
  1601. [2024.09.06-14.25.25:039][205]MaterialEditorStats: Texture samplers: 0/16
  1602. [2024.09.06-14.25.25:039][205]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1603. [2024.09.06-14.25.25:039][205]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1604. [2024.09.06-14.25.25:039][205]MaterialEditorStats: Shader Count: 0
  1605. [2024.09.06-14.25.25:221][208]MaterialEditorStats: Base pass shader: 161 instructions
  1606. [2024.09.06-14.25.25:221][208]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1607. [2024.09.06-14.25.25:222][208]MaterialEditorStats: Texture samplers: 2/16
  1608. [2024.09.06-14.25.25:222][208]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1609. [2024.09.06-14.25.25:222][208]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1610. [2024.09.06-14.25.25:222][208]MaterialEditorStats: Shader Count: 4
  1611. [2024.09.06-14.25.28:417][332]MaterialEditorStats: Texture samplers: 0/16
  1612. [2024.09.06-14.25.28:418][332]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1613. [2024.09.06-14.25.28:418][332]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1614. [2024.09.06-14.25.28:418][332]MaterialEditorStats: Shader Count: 0
  1615. [2024.09.06-14.25.28:534][334]MaterialEditorStats: Base pass shader: 161 instructions
  1616. [2024.09.06-14.25.28:535][334]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1617. [2024.09.06-14.25.28:535][334]MaterialEditorStats: Texture samplers: 2/16
  1618. [2024.09.06-14.25.28:535][334]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1619. [2024.09.06-14.25.28:535][334]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1620. [2024.09.06-14.25.28:535][334]MaterialEditorStats: Shader Count: 2
  1621. [2024.09.06-14.25.50:867][274]MaterialEditorStats: Texture samplers: 0/16
  1622. [2024.09.06-14.25.50:868][274]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1623. [2024.09.06-14.25.50:868][274]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1624. [2024.09.06-14.25.50:868][274]MaterialEditorStats: Shader Count: 0
  1625. [2024.09.06-14.25.51:029][275]LogMaterial: Warning: [AssetLog] F:\UE\Install\UE_5.1\Engine\Content\Functions\MaterialLayerFunctions\MatLayerBlend_Decal_UV3.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1626. Missing Preview connection for function input 'DecalSheet'
  1627. (Node MakeMaterialAttributes) Error on property Normal
  1628. (Node MakeMaterialAttributes) Error on property BaseColor
  1629. (Node MakeMaterialAttributes) Error on property Metallic
  1630. (Node MakeMaterialAttributes) Error on property Roughness
  1631. [2024.09.06-14.25.51:193][276]MaterialEditorStats: Base pass shader: 161 instructions
  1632. [2024.09.06-14.25.51:193][276]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1633. [2024.09.06-14.25.51:193][276]MaterialEditorStats: Texture samplers: 2/16
  1634. [2024.09.06-14.25.51:193][276]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1635. [2024.09.06-14.25.51:193][276]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1636. [2024.09.06-14.25.51:193][276]MaterialEditorStats: Shader Count: 4
  1637. [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: ================================================
  1638. [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: === FShaderJobCache stats ===
  1639. [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Total job queries 3579, among them cache hits 329 (9.19%)
  1640. [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Tracking 3250 distinct input hashes that result in 2267 distinct outputs (69.75%)
  1641. [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: RAM used: 9.30 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.27%
  1642. [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: === Shader Compilation stats ===
  1643. [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Shaders Compiled: 3250
  1644. [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Jobs assigned 3250, completed 3250 (100.00%)
  1645. [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Average time worker was idle: 11.76 s
  1646. [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Time job spent in pending queue: average 701.79 s, longest 1678.19 s
  1647. [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Job execution time: average 27.58 s, max 159.04 s
  1648. [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Job life time (pending + execution): average 729.38 s, max 1690.90
  1649. [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1901.91 s
  1650. [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Jobs were issued in 409 batches (only local compilation was used), average 7.95 jobs/batch
  1651. [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Average processing rate: 1.71 jobs/sec
  1652. [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Total thread time: 9195.05 s
  1653. [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: Total thread preprocess time: 229.72 s
  1654. [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: Percentage time preprocessing: 2.50%
  1655. [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: Effective parallelization: 4.83 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
  1656. [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
  1657. [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
  1658. [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
  1659. [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
  1660. [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
  1661. [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
  1662. [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: Top 5 shader types by total compile time:
  1663. [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 14.08% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
  1664. [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.83% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
  1665. [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FDeferredLightPS - 6.03% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
  1666. [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.64% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
  1667. [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.49% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
  1668. [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: ================================================
  1669. [2024.09.06-14.27.32:304][160]MaterialEditorStats: Texture samplers: 0/16
  1670. [2024.09.06-14.27.32:304][160]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1671. [2024.09.06-14.27.32:304][160]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1672. [2024.09.06-14.27.32:304][160]MaterialEditorStats: Shader Count: 0
  1673. [2024.09.06-14.27.36:685][221]MaterialEditorStats: Base pass shader: 161 instructions
  1674. [2024.09.06-14.27.36:685][221]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1675. [2024.09.06-14.27.36:685][221]MaterialEditorStats: Texture samplers: 2/16
  1676. [2024.09.06-14.27.36:685][221]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1677. [2024.09.06-14.27.36:686][221]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1678. [2024.09.06-14.27.36:686][221]MaterialEditorStats: Shader Count: 4
  1679. [2024.09.06-14.27.37:706][237]MaterialEditorStats: Texture samplers: 0/16
  1680. [2024.09.06-14.27.37:706][237]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1681. [2024.09.06-14.27.37:706][237]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1682. [2024.09.06-14.27.37:707][237]MaterialEditorStats: Shader Count: 0
  1683. [2024.09.06-14.27.37:781][239]MaterialEditorStats: Base pass shader: 161 instructions
  1684. [2024.09.06-14.27.37:781][239]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1685. [2024.09.06-14.27.37:781][239]MaterialEditorStats: Texture samplers: 2/16
  1686. [2024.09.06-14.27.37:781][239]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1687. [2024.09.06-14.27.37:781][239]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1688. [2024.09.06-14.27.37:781][239]MaterialEditorStats: Shader Count: 4
  1689. [2024.09.06-14.28.28:437][757]MaterialEditorStats: Texture samplers: 0/16
  1690. [2024.09.06-14.28.28:437][757]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1691. [2024.09.06-14.28.28:437][757]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1692. [2024.09.06-14.28.28:437][757]MaterialEditorStats: Shader Count: 0
  1693. [2024.09.06-14.28.28:597][759]MaterialEditorStats: Base pass shader: 161 instructions
  1694. [2024.09.06-14.28.28:597][759]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1695. [2024.09.06-14.28.28:597][759]MaterialEditorStats: Texture samplers: 2/16
  1696. [2024.09.06-14.28.28:597][759]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1697. [2024.09.06-14.28.28:597][759]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1698. [2024.09.06-14.28.28:597][759]MaterialEditorStats: Shader Count: 4
  1699. [2024.09.06-14.29.06:773][359]MaterialEditorStats: Texture samplers: 0/16
  1700. [2024.09.06-14.29.06:773][359]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1701. [2024.09.06-14.29.06:773][359]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1702. [2024.09.06-14.29.06:773][359]MaterialEditorStats: Shader Count: 0
  1703. [2024.09.06-14.29.06:913][362]MaterialEditorStats: Base pass shader: 161 instructions
  1704. [2024.09.06-14.29.06:913][362]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1705. [2024.09.06-14.29.06:913][362]MaterialEditorStats: Texture samplers: 2/16
  1706. [2024.09.06-14.29.06:913][362]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1707. [2024.09.06-14.29.06:913][362]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1708. [2024.09.06-14.29.06:913][362]MaterialEditorStats: Shader Count: 4
  1709. [2024.09.06-14.29.11:406][511]MaterialEditorStats: Texture samplers: 0/16
  1710. [2024.09.06-14.29.11:406][511]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1711. [2024.09.06-14.29.11:406][511]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1712. [2024.09.06-14.29.11:406][511]MaterialEditorStats: Shader Count: 0
  1713. [2024.09.06-14.29.11:549][514]MaterialEditorStats: Base pass shader: 161 instructions
  1714. [2024.09.06-14.29.11:549][514]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1715. [2024.09.06-14.29.11:549][514]MaterialEditorStats: Texture samplers: 2/16
  1716. [2024.09.06-14.29.11:549][514]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1717. [2024.09.06-14.29.11:549][514]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1718. [2024.09.06-14.29.11:549][514]MaterialEditorStats: Shader Count: 4
  1719. [2024.09.06-14.29.13:207][579]MaterialEditorStats: Texture samplers: 0/16
  1720. [2024.09.06-14.29.13:207][579]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1721. [2024.09.06-14.29.13:207][579]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1722. [2024.09.06-14.29.13:207][579]MaterialEditorStats: Shader Count: 0
  1723. [2024.09.06-14.29.13:349][582]MaterialEditorStats: Base pass shader: 161 instructions
  1724. [2024.09.06-14.29.13:349][582]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1725. [2024.09.06-14.29.13:349][582]MaterialEditorStats: Texture samplers: 2/16
  1726. [2024.09.06-14.29.13:349][582]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1727. [2024.09.06-14.29.13:349][582]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1728. [2024.09.06-14.29.13:349][582]MaterialEditorStats: Shader Count: 4
  1729. [2024.09.06-14.29.19:518][741]MaterialEditorStats: Texture samplers: 0/16
  1730. [2024.09.06-14.29.19:518][741]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1731. [2024.09.06-14.29.19:518][741]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1732. [2024.09.06-14.29.19:518][741]MaterialEditorStats: Shader Count: 0
  1733. [2024.09.06-14.29.19:585][743]MaterialEditorStats: Base pass shader: 161 instructions
  1734. [2024.09.06-14.29.19:585][743]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1735. [2024.09.06-14.29.19:585][743]MaterialEditorStats: Texture samplers: 2/16
  1736. [2024.09.06-14.29.19:585][743]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1737. [2024.09.06-14.29.19:586][743]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1738. [2024.09.06-14.29.19:586][743]MaterialEditorStats: Shader Count: 4
  1739. [2024.09.06-14.29.25:237][984]MaterialEditorStats: Texture samplers: 0/16
  1740. [2024.09.06-14.29.25:237][984]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1741. [2024.09.06-14.29.25:237][984]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1742. [2024.09.06-14.29.25:237][984]MaterialEditorStats: Shader Count: 0
  1743. [2024.09.06-14.29.25:374][987]MaterialEditorStats: Base pass shader: 161 instructions
  1744. [2024.09.06-14.29.25:375][987]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1745. [2024.09.06-14.29.25:375][987]MaterialEditorStats: Texture samplers: 2/16
  1746. [2024.09.06-14.29.25:375][987]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1747. [2024.09.06-14.29.25:375][987]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1748. [2024.09.06-14.29.25:375][987]MaterialEditorStats: Shader Count: 4
  1749. [2024.09.06-14.29.26:324][ 26]MaterialEditorStats: Texture samplers: 0/16
  1750. [2024.09.06-14.29.26:324][ 26]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1751. [2024.09.06-14.29.26:324][ 26]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1752. [2024.09.06-14.29.26:324][ 26]MaterialEditorStats: Shader Count: 0
  1753. [2024.09.06-14.29.26:454][ 29]MaterialEditorStats: Base pass shader: 161 instructions
  1754. [2024.09.06-14.29.26:454][ 29]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1755. [2024.09.06-14.29.26:454][ 29]MaterialEditorStats: Texture samplers: 2/16
  1756. [2024.09.06-14.29.26:454][ 29]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1757. [2024.09.06-14.29.26:454][ 29]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1758. [2024.09.06-14.29.26:454][ 29]MaterialEditorStats: Shader Count: 4
  1759. [2024.09.06-14.29.39:405][706]MaterialEditorStats: Texture samplers: 0/16
  1760. [2024.09.06-14.29.39:406][706]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1761. [2024.09.06-14.29.39:406][706]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1762. [2024.09.06-14.29.39:406][706]MaterialEditorStats: Shader Count: 0
  1763. [2024.09.06-14.29.39:583][709]MaterialEditorStats: Base pass shader: 161 instructions
  1764. [2024.09.06-14.29.39:583][709]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1765. [2024.09.06-14.29.39:583][709]MaterialEditorStats: Texture samplers: 2/16
  1766. [2024.09.06-14.29.39:583][709]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1767. [2024.09.06-14.29.39:583][709]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1768. [2024.09.06-14.29.39:583][709]MaterialEditorStats: Shader Count: 4
  1769. [2024.09.06-14.29.42:099][791]MaterialEditorStats: Texture samplers: 0/16
  1770. [2024.09.06-14.29.42:099][791]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1771. [2024.09.06-14.29.42:100][791]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1772. [2024.09.06-14.29.42:100][791]MaterialEditorStats: Shader Count: 0
  1773. [2024.09.06-14.29.42:224][794]MaterialEditorStats: Base pass shader: 161 instructions
  1774. [2024.09.06-14.29.42:224][794]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1775. [2024.09.06-14.29.42:224][794]MaterialEditorStats: Texture samplers: 2/16
  1776. [2024.09.06-14.29.42:224][794]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1777. [2024.09.06-14.29.42:224][794]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1778. [2024.09.06-14.29.42:224][794]MaterialEditorStats: Shader Count: 4
  1779. [2024.09.06-14.29.44:997][911]MaterialEditorStats: Texture samplers: 0/16
  1780. [2024.09.06-14.29.44:997][911]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1781. [2024.09.06-14.29.44:997][911]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1782. [2024.09.06-14.29.44:998][911]MaterialEditorStats: Shader Count: 0
  1783. [2024.09.06-14.29.45:133][914]MaterialEditorStats: Base pass shader: 161 instructions
  1784. [2024.09.06-14.29.45:133][914]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1785. [2024.09.06-14.29.45:133][914]MaterialEditorStats: Texture samplers: 2/16
  1786. [2024.09.06-14.29.45:133][914]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1787. [2024.09.06-14.29.45:133][914]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1788. [2024.09.06-14.29.45:133][914]MaterialEditorStats: Shader Count: 4
  1789. [2024.09.06-14.29.48:321][ 42]MaterialEditorStats: Texture samplers: 0/16
  1790. [2024.09.06-14.29.48:321][ 42]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1791. [2024.09.06-14.29.48:321][ 42]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1792. [2024.09.06-14.29.48:321][ 42]MaterialEditorStats: Shader Count: 0
  1793. [2024.09.06-14.29.48:456][ 45]MaterialEditorStats: Base pass shader: 161 instructions
  1794. [2024.09.06-14.29.48:456][ 45]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1795. [2024.09.06-14.29.48:456][ 45]MaterialEditorStats: Texture samplers: 2/16
  1796. [2024.09.06-14.29.48:456][ 45]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1797. [2024.09.06-14.29.48:456][ 45]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1798. [2024.09.06-14.29.48:456][ 45]MaterialEditorStats: Shader Count: 4
  1799. [2024.09.06-14.29.51:665][160]MaterialEditorStats: Texture samplers: 0/16
  1800. [2024.09.06-14.29.51:665][160]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1801. [2024.09.06-14.29.51:665][160]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1802. [2024.09.06-14.29.51:665][160]MaterialEditorStats: Shader Count: 0
  1803. [2024.09.06-14.29.51:800][163]MaterialEditorStats: Base pass shader: 161 instructions
  1804. [2024.09.06-14.29.51:800][163]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1805. [2024.09.06-14.29.51:800][163]MaterialEditorStats: Texture samplers: 2/16
  1806. [2024.09.06-14.29.51:800][163]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1807. [2024.09.06-14.29.51:800][163]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1808. [2024.09.06-14.29.51:800][163]MaterialEditorStats: Shader Count: 4
  1809. [2024.09.06-14.29.53:830][258]MaterialEditorStats: Texture samplers: 0/16
  1810. [2024.09.06-14.29.53:830][258]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1811. [2024.09.06-14.29.53:830][258]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1812. [2024.09.06-14.29.53:830][258]MaterialEditorStats: Shader Count: 0
  1813. [2024.09.06-14.29.53:961][261]MaterialEditorStats: Base pass shader: 161 instructions
  1814. [2024.09.06-14.29.53:961][261]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1815. [2024.09.06-14.29.53:961][261]MaterialEditorStats: Texture samplers: 2/16
  1816. [2024.09.06-14.29.53:961][261]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1817. [2024.09.06-14.29.53:961][261]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1818. [2024.09.06-14.29.53:961][261]MaterialEditorStats: Shader Count: 4
  1819. [2024.09.06-14.30.17:535][280]LogEditorTransaction: Undo 左对齐
  1820. [2024.09.06-14.30.21:269][386]LogViewport: Scene viewport resized to 360x469, mode Windowed.
  1821. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: ================================================
  1822. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: === FShaderJobCache stats ===
  1823. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Total job queries 3806, among them cache hits 548 (14.40%)
  1824. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Tracking 3258 distinct input hashes that result in 2269 distinct outputs (69.64%)
  1825. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: RAM used: 9.31 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.27%
  1826. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: === Shader Compilation stats ===
  1827. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Shaders Compiled: 3258
  1828. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Jobs assigned 3258, completed 3258 (100.00%)
  1829. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Average time worker was idle: 12.89 s
  1830. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Time job spent in pending queue: average 700.07 s, longest 1678.19 s
  1831. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Job execution time: average 27.52 s, max 159.04 s
  1832. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Job life time (pending + execution): average 727.59 s, max 1690.90
  1833. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1906.56 s
  1834. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Jobs were issued in 417 batches (only local compilation was used), average 7.81 jobs/batch
  1835. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Average processing rate: 1.71 jobs/sec
  1836. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Total thread time: 9209.53 s
  1837. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Total thread preprocess time: 230.43 s
  1838. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Percentage time preprocessing: 2.50%
  1839. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Effective parallelization: 4.83 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
  1840. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
  1841. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
  1842. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
  1843. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
  1844. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
  1845. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
  1846. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Top 5 shader types by total compile time:
  1847. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 14.05% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
  1848. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.82% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
  1849. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FDeferredLightPS - 6.02% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
  1850. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.63% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
  1851. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.48% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
  1852. [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: ================================================
  1853. [2024.09.06-14.31.20:834][234]LogViewport: Scene viewport resized to 229x280, mode Windowed.
  1854. [2024.09.06-14.32.03:482][669]LogViewport: Scene viewport resized to 360x469, mode Windowed.
  1855. [2024.09.06-14.32.09:607][877]MaterialEditorStats: Texture samplers: 0/16
  1856. [2024.09.06-14.32.09:607][877]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1857. [2024.09.06-14.32.09:607][877]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1858. [2024.09.06-14.32.09:607][877]MaterialEditorStats: Shader Count: 0
  1859. [2024.09.06-14.32.09:706][879]MaterialEditorStats: Base pass shader: 161 instructions
  1860. [2024.09.06-14.32.09:706][879]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1861. [2024.09.06-14.32.09:706][879]MaterialEditorStats: Texture samplers: 2/16
  1862. [2024.09.06-14.32.09:706][879]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1863. [2024.09.06-14.32.09:706][879]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1864. [2024.09.06-14.32.09:706][879]MaterialEditorStats: Shader Count: 4
  1865. [2024.09.06-14.32.12:416][975]MaterialEditorStats: Texture samplers: 0/16
  1866. [2024.09.06-14.32.12:416][975]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1867. [2024.09.06-14.32.12:416][975]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1868. [2024.09.06-14.32.12:416][975]MaterialEditorStats: Shader Count: 0
  1869. [2024.09.06-14.32.16:956][ 53]MaterialEditorStats: Base pass shader: 161 instructions
  1870. [2024.09.06-14.32.16:956][ 53]MaterialEditorStats: Base pass vertex shader: 254 instructions
  1871. [2024.09.06-14.32.16:956][ 53]MaterialEditorStats: Texture samplers: 2/16
  1872. [2024.09.06-14.32.16:956][ 53]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  1873. [2024.09.06-14.32.16:956][ 53]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  1874. [2024.09.06-14.32.16:956][ 53]MaterialEditorStats: Shader Count: 4
  1875. [2024.09.06-14.32.24:496][204]LogSlate: Window '取色器' being destroyed
  1876. [2024.09.06-14.32.27:976][274]LogSlate: Window '取色器' being destroyed
  1877. [2024.09.06-14.32.29:394][347]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1878. (Node Multiply) Invalid input types: float3, float4
  1879. [2024.09.06-14.32.29:412][347]MaterialEditorStats: Error: [SM5] (Node Multiply) Invalid input types: float3, float4
  1880. [2024.09.06-14.32.42:670][738]LogSlate: Window '取色器' being destroyed
  1881. [2024.09.06-14.32.49:401][929]LogSlate: Window '取色器' being destroyed
  1882. [2024.09.06-14.32.49:762][937]LogSlate: Window '取色器' being destroyed
  1883. [2024.09.06-14.32.50:097][945]LogSlate: Window '取色器' being destroyed
  1884. [2024.09.06-14.33.06:103][539]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1885. (Node Multiply) Invalid input types: float3, float4
  1886. [2024.09.06-14.33.06:115][539]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1887. (Node Multiply) Invalid input types: float3, float4
  1888. [2024.09.06-14.33.21:626][887]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1889. (Node Multiply) Invalid input types: float3, float4
  1890. [2024.09.06-14.33.21:661][887]LogSlate: Window '取色器' being destroyed
  1891. [2024.09.06-14.33.24:492][948]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1892. (Node Multiply) Invalid input types: float3, float4
  1893. [2024.09.06-14.33.24:524][948]LogSlate: Window '取色器' being destroyed
  1894. [2024.09.06-14.33.32:102][180]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1895. (Node Multiply) Invalid input types: float3, float4
  1896. [2024.09.06-14.34.19:340][734]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1897. (Node Multiply) Invalid input types: float3, float4
  1898. [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: ================================================
  1899. [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: === FShaderJobCache stats ===
  1900. [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Total job queries 3947, among them cache hits 677 (17.15%)
  1901. [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Tracking 3270 distinct input hashes that result in 2272 distinct outputs (69.48%)
  1902. [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: RAM used: 9.33 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.28%
  1903. [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: === Shader Compilation stats ===
  1904. [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Shaders Compiled: 3270
  1905. [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Jobs assigned 3270, completed 3270 (100.00%)
  1906. [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Average time worker was idle: 15.47 s
  1907. [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Time job spent in pending queue: average 697.50 s, longest 1678.19 s
  1908. [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Job execution time: average 27.43 s, max 159.04 s
  1909. [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Job life time (pending + execution): average 724.93 s, max 1690.90
  1910. [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1916.65 s
  1911. [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Jobs were issued in 429 batches (only local compilation was used), average 7.62 jobs/batch
  1912. [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Average processing rate: 1.71 jobs/sec
  1913. [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Total thread time: 9230.53 s
  1914. [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Total thread preprocess time: 231.65 s
  1915. [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Percentage time preprocessing: 2.51%
  1916. [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: Effective parallelization: 4.82 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
  1917. [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
  1918. [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
  1919. [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
  1920. [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
  1921. [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
  1922. [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
  1923. [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: Top 5 shader types by total compile time:
  1924. [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 14.02% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
  1925. [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.80% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
  1926. [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FDeferredLightPS - 6.01% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
  1927. [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.62% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
  1928. [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.47% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
  1929. [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: ================================================
  1930. [2024.09.06-14.34.23:396][900]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1931. (Node Multiply) Invalid input types: float3, float4
  1932. [2024.09.06-14.34.29:546][111]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1933. (Node Multiply) Invalid input types: float3, float4
  1934. [2024.09.06-14.35.28:555][136]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1935. (Node Multiply) Invalid input types: float3, float4
  1936. [2024.09.06-14.35.36:930][541]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1937. (Node Multiply) Invalid input types: float3, float4
  1938. [2024.09.06-14.35.36:940][541]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1939. (Node Multiply) Invalid input types: float3, float4
  1940. [2024.09.06-14.36.10:010][879]LogDerivedDataCache: C:/Users/SUNZHI/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.362 and deleted 0 files with total size 0 MiB. Scanned 995 files in 993 folders with total size 18 MiB.
  1941. [2024.09.06-14.36.36:005][ 22]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms
  1942. [2024.09.06-14.36.36:007][ 22]LogFileHelpers: Editor autosave (incl. external actors) for '/Temp/Untitled_1' took 0.025
  1943. [2024.09.06-14.36.36:007][ 22]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Art/Shader/Stander] ([1] browsable assets)...
  1944. [2024.09.06-14.36.36:007][ 22]OBJ SavePackage: Finished generating thumbnails for package [/Game/Art/Shader/Stander]
  1945. [2024.09.06-14.36.36:007][ 22]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Shader/Stander" FILE="D:/UEWorlk/SteelFactory/Saved/Autosaves/Game/Art/Shader/Stander_Auto3.uasset" SILENT=false AUTOSAVING=true
  1946. [2024.09.06-14.36.36:009][ 22]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Art/Shader/Stander_Auto3
  1947. [2024.09.06-14.36.36:009][ 22]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/Stander_Auto3DDC09A8D4551532EAD3E0DADA1042D90.tmp' to 'D:/UEWorlk/SteelFactory/Saved/Autosaves/Game/Art/Shader/Stander_Auto3.uasset'
  1948. [2024.09.06-14.36.36:009][ 22]LogFileHelpers: Auto-saving content packages took 0.003
  1949. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: ================================================
  1950. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: === FShaderJobCache stats ===
  1951. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Total job queries 3989, among them cache hits 713 (17.87%)
  1952. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Tracking 3275 distinct input hashes that result in 2273 distinct outputs (69.40%)
  1953. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: RAM used: 9.34 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.28%
  1954. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: === Shader Compilation stats ===
  1955. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Shaders Compiled: 3275
  1956. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Jobs assigned 3276, completed 3275 (99.97%)
  1957. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Average time worker was idle: 16.32 s
  1958. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Time job spent in pending queue: average 696.23 s, longest 1678.19 s
  1959. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Job execution time: average 27.39 s, max 159.04 s
  1960. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Job life time (pending + execution): average 723.83 s, max 1690.90
  1961. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1922.50 s
  1962. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Jobs were issued in 435 batches (only local compilation was used), average 7.53 jobs/batch
  1963. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Average processing rate: 1.70 jobs/sec
  1964. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Total thread time: 9238.07 s
  1965. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Total thread preprocess time: 232.11 s
  1966. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Percentage time preprocessing: 2.51%
  1967. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Effective parallelization: 4.81 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
  1968. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
  1969. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
  1970. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
  1971. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
  1972. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
  1973. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
  1974. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Top 5 shader types by total compile time:
  1975. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 14.01% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
  1976. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.80% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
  1977. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FDeferredLightPS - 6.00% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
  1978. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.61% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
  1979. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.46% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
  1980. [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: ================================================
  1981. [2024.09.06-14.37.30:155][331]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1982. (Node Multiply) Invalid input types: float3, float4
  1983. [2024.09.06-14.38.44:890][702]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1984. (Node Multiply) Invalid input types: float3, float4
  1985. [2024.09.06-14.38.54:417][958]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1986. (Node Multiply) Invalid input types: float3, float4
  1987. [2024.09.06-14.38.56:996][ 21]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1988. (Node Multiply) Invalid input types: float3, float4
  1989. [2024.09.06-14.39.29:556][363]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1990. (Node Multiply) Invalid input types: float3, float4
  1991. [2024.09.06-14.39.37:080][545]LogSlate: Window '资产另存为' being destroyed
  1992. [2024.09.06-14.39.37:124][546]LogAutomationController: Ignoring very large delta of 2.14 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
  1993. [2024.09.06-14.39.38:495][578]LogMaterialEditor: Saving and Compiling material Stander
  1994. [2024.09.06-14.39.47:715][578]LogSlate: Window '警告:此材质中存在编译错误' being destroyed
  1995. [2024.09.06-14.39.48:460][578]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1996. (Node Multiply) Invalid input types: float3, float4
  1997. [2024.09.06-14.39.48:477][578]LogMaterial: Warning: [AssetLog] D:\UEWorlk\SteelFactory\Content\Art\Shader\Stander.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  1998. (Node Multiply) Invalid input types: float3, float4
  1999. [2024.09.06-14.39.48:634][578]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
  2000. [2024.09.06-14.39.48:728][578]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
  2001. [2024.09.06-14.39.48:743][578]LogFileHelpers: InternalPromptForCheckoutAndSave started...
  2002. [2024.09.06-14.39.48:890][578]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Shader/Stander" FILE="D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset" SILENT=true
  2003. [2024.09.06-14.39.48:896][578]LogSavePackage: Moving output files for package: /Game/Art/Shader/Stander
  2004. [2024.09.06-14.39.48:896][578]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/Stander0223A39E4F84F7EDEBB64B8537AB9AA5.tmp' to 'D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset'
  2005. [2024.09.06-14.39.48:914][578]LogFileHelpers: InternalPromptForCheckoutAndSave took 171 ms (total: 11.5 sec)
  2006. [2024.09.06-14.39.48:923][578]AssetCheck: New page: 资产保存:Stander
  2007. [2024.09.06-14.39.48:923][578]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Shader/Stander.Stander
  2008. [2024.09.06-14.39.48:954][579]LogAutomationController: Ignoring very large delta of 10.49 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
  2009. [2024.09.06-14.40.10:088][127]MaterialEditorStats: Texture samplers: 0/16
  2010. [2024.09.06-14.40.10:088][127]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  2011. [2024.09.06-14.40.10:088][127]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2012. [2024.09.06-14.40.10:088][127]MaterialEditorStats: Shader Count: 0
  2013. [2024.09.06-14.40.12:823][175]MaterialEditorStats: Texture samplers: 1/16
  2014. [2024.09.06-14.40.12:823][175]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  2015. [2024.09.06-14.40.12:823][175]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2016. [2024.09.06-14.40.12:823][175]MaterialEditorStats: Shader Count: 2
  2017. [2024.09.06-14.40.13:086][180]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2018. [2024.09.06-14.40.13:086][180]MaterialEditorStats: Texture samplers: 1/16
  2019. [2024.09.06-14.40.13:086][180]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  2020. [2024.09.06-14.40.13:086][180]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2021. [2024.09.06-14.40.13:086][180]MaterialEditorStats: Shader Count: 3
  2022. [2024.09.06-14.40.13:301][185]MaterialEditorStats: Base pass shader: 165 instructions
  2023. [2024.09.06-14.40.13:302][185]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2024. [2024.09.06-14.40.13:302][185]MaterialEditorStats: Texture samplers: 3/16
  2025. [2024.09.06-14.40.13:302][185]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  2026. [2024.09.06-14.40.13:302][185]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2027. [2024.09.06-14.40.13:302][185]MaterialEditorStats: Shader Count: 4
  2028. [2024.09.06-14.40.16:300][258]LogMaterialEditor: Saving and Compiling material Stander
  2029. [2024.09.06-14.40.17:150][258]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
  2030. [2024.09.06-14.40.18:460][258]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
  2031. [2024.09.06-14.40.18:476][258]LogFileHelpers: InternalPromptForCheckoutAndSave started...
  2032. [2024.09.06-14.40.20:601][258]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s
  2033. [2024.09.06-14.40.24:682][258]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.001983s (4.087372s overbudget)
  2034. [2024.09.06-14.40.24:777][258]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Shader/Stander" FILE="D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset" SILENT=true
  2035. [2024.09.06-14.40.24:781][258]LogSavePackage: Moving output files for package: /Game/Art/Shader/Stander
  2036. [2024.09.06-14.40.24:781][258]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/Stander6575DD004CE9BF1F702C189559858694.tmp' to 'D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset'
  2037. [2024.09.06-14.40.24:793][258]LogFileHelpers: InternalPromptForCheckoutAndSave took 6.31 sec (total: 17.9 sec)
  2038. [2024.09.06-14.40.24:798][258]AssetCheck: New page: 资产保存:Stander
  2039. [2024.09.06-14.40.24:798][258]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Shader/Stander.Stander
  2040. [2024.09.06-14.40.24:801][258]MaterialEditorStats: Base pass shader: 165 instructions
  2041. [2024.09.06-14.40.24:801][258]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2042. [2024.09.06-14.40.24:801][258]MaterialEditorStats: MaxSampler: 214 instructions
  2043. [2024.09.06-14.40.24:801][258]MaterialEditorStats: Texture samplers: 4/16
  2044. [2024.09.06-14.40.24:801][258]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  2045. [2024.09.06-14.40.24:801][258]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2046. [2024.09.06-14.40.24:801][258]MaterialEditorStats: Shader Count: 16
  2047. [2024.09.06-14.40.24:813][259]LogAutomationController: Ignoring very large delta of 8.55 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
  2048. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: ================================================
  2049. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: === FShaderJobCache stats ===
  2050. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Total job queries 4066, among them cache hits 766 (18.84%)
  2051. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Tracking 3298 distinct input hashes that result in 2283 distinct outputs (69.22%)
  2052. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: RAM used: 9.39 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.29%
  2053. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: === Shader Compilation stats ===
  2054. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Shaders Compiled: 3298
  2055. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Jobs assigned 3298, completed 3298 (100.00%)
  2056. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Average time worker was idle: 18.38 s
  2057. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Time job spent in pending queue: average 691.59 s, longest 1678.19 s
  2058. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Job execution time: average 27.21 s, max 159.04 s
  2059. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Job life time (pending + execution): average 718.80 s, max 1690.90
  2060. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1934.81 s
  2061. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Jobs were issued in 457 batches (only local compilation was used), average 7.22 jobs/batch
  2062. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Average processing rate: 1.70 jobs/sec
  2063. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Total thread time: 9273.95 s
  2064. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Total thread preprocess time: 234.13 s
  2065. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Percentage time preprocessing: 2.52%
  2066. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Effective parallelization: 4.79 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
  2067. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
  2068. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
  2069. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
  2070. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
  2071. [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
  2072. [2024.09.06-14.40.32:027][432]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
  2073. [2024.09.06-14.40.32:027][432]LogShaderCompilers: Display: Top 5 shader types by total compile time:
  2074. [2024.09.06-14.40.32:027][432]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 13.96% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
  2075. [2024.09.06-14.40.32:027][432]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.77% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
  2076. [2024.09.06-14.40.32:027][432]LogShaderCompilers: Display: FDeferredLightPS - 5.98% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
  2077. [2024.09.06-14.40.32:027][432]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.59% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
  2078. [2024.09.06-14.40.32:027][432]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.44% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
  2079. [2024.09.06-14.40.32:027][432]LogShaderCompilers: Display: ================================================
  2080. [2024.09.06-14.41.14:158][924]MaterialEditorStats: Base pass shader: 165 instructions
  2081. [2024.09.06-14.41.14:158][924]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2082. [2024.09.06-14.41.14:158][924]MaterialEditorStats: Texture samplers: 3/16
  2083. [2024.09.06-14.41.14:158][924]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  2084. [2024.09.06-14.41.14:158][924]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2085. [2024.09.06-14.41.14:158][924]MaterialEditorStats: Shader Count: 4
  2086. [2024.09.06-14.41.20:013][197]MaterialEditorStats: Texture samplers: 0/16
  2087. [2024.09.06-14.41.20:013][197]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  2088. [2024.09.06-14.41.20:013][197]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2089. [2024.09.06-14.41.20:013][197]MaterialEditorStats: Shader Count: 0
  2090. [2024.09.06-14.41.20:116][199]MaterialEditorStats: Base pass shader: 165 instructions
  2091. [2024.09.06-14.41.20:116][199]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2092. [2024.09.06-14.41.20:116][199]MaterialEditorStats: Texture samplers: 3/16
  2093. [2024.09.06-14.41.20:116][199]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  2094. [2024.09.06-14.41.20:116][199]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2095. [2024.09.06-14.41.20:116][199]MaterialEditorStats: Shader Count: 2
  2096. [2024.09.06-14.41.23:408][302]MaterialEditorStats: Texture samplers: 0/16
  2097. [2024.09.06-14.41.23:408][302]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  2098. [2024.09.06-14.41.23:408][302]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2099. [2024.09.06-14.41.23:408][302]MaterialEditorStats: Shader Count: 0
  2100. [2024.09.06-14.41.23:550][305]MaterialEditorStats: Base pass shader: 165 instructions
  2101. [2024.09.06-14.41.23:551][305]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2102. [2024.09.06-14.41.23:551][305]MaterialEditorStats: Texture samplers: 3/16
  2103. [2024.09.06-14.41.23:551][305]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  2104. [2024.09.06-14.41.23:551][305]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2105. [2024.09.06-14.41.23:551][305]MaterialEditorStats: Shader Count: 4
  2106. [2024.09.06-14.41.29:809][491]MaterialEditorStats: Texture samplers: 0/16
  2107. [2024.09.06-14.41.29:809][491]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  2108. [2024.09.06-14.41.29:809][491]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2109. [2024.09.06-14.41.29:809][491]MaterialEditorStats: Shader Count: 0
  2110. [2024.09.06-14.41.29:957][494]MaterialEditorStats: Base pass shader: 165 instructions
  2111. [2024.09.06-14.41.29:957][494]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2112. [2024.09.06-14.41.29:957][494]MaterialEditorStats: Texture samplers: 3/16
  2113. [2024.09.06-14.41.29:957][494]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  2114. [2024.09.06-14.41.29:957][494]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2115. [2024.09.06-14.41.29:957][494]MaterialEditorStats: Shader Count: 4
  2116. [2024.09.06-14.41.34:376][677]MaterialEditorStats: Texture samplers: 0/16
  2117. [2024.09.06-14.41.34:376][677]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2118. [2024.09.06-14.41.34:376][677]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2119. [2024.09.06-14.41.34:376][677]MaterialEditorStats: Shader Count: 0
  2120. [2024.09.06-14.41.36:132][705]MaterialEditorStats: Texture samplers: 2/16
  2121. [2024.09.06-14.41.36:132][705]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2122. [2024.09.06-14.41.36:132][705]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2123. [2024.09.06-14.41.36:132][705]MaterialEditorStats: Shader Count: 1
  2124. [2024.09.06-14.41.37:234][724]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2125. [2024.09.06-14.41.37:234][724]MaterialEditorStats: Texture samplers: 2/16
  2126. [2024.09.06-14.41.37:234][724]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2127. [2024.09.06-14.41.37:234][724]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2128. [2024.09.06-14.41.37:234][724]MaterialEditorStats: Shader Count: 3
  2129. [2024.09.06-14.41.37:406][728]MaterialEditorStats: Base pass shader: 167 instructions
  2130. [2024.09.06-14.41.37:406][728]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2131. [2024.09.06-14.41.37:406][728]MaterialEditorStats: Texture samplers: 4/16
  2132. [2024.09.06-14.41.37:406][728]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2133. [2024.09.06-14.41.37:406][728]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2134. [2024.09.06-14.41.37:406][728]MaterialEditorStats: Shader Count: 4
  2135. [2024.09.06-14.41.41:071][833]MaterialEditorStats: Texture samplers: 0/16
  2136. [2024.09.06-14.41.41:071][833]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2137. [2024.09.06-14.41.41:071][833]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2138. [2024.09.06-14.41.41:071][833]MaterialEditorStats: Shader Count: 0
  2139. [2024.09.06-14.41.41:173][835]MaterialEditorStats: Base pass shader: 167 instructions
  2140. [2024.09.06-14.41.41:173][835]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2141. [2024.09.06-14.41.41:173][835]MaterialEditorStats: Texture samplers: 4/16
  2142. [2024.09.06-14.41.41:173][835]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2143. [2024.09.06-14.41.41:173][835]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2144. [2024.09.06-14.41.41:173][835]MaterialEditorStats: Shader Count: 4
  2145. [2024.09.06-14.42.04:644][595]MaterialEditorStats: Texture samplers: 0/16
  2146. [2024.09.06-14.42.04:644][595]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2147. [2024.09.06-14.42.04:644][595]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2148. [2024.09.06-14.42.04:644][595]MaterialEditorStats: Shader Count: 0
  2149. [2024.09.06-14.42.04:804][598]MaterialEditorStats: Base pass shader: 167 instructions
  2150. [2024.09.06-14.42.04:804][598]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2151. [2024.09.06-14.42.04:804][598]MaterialEditorStats: Texture samplers: 4/16
  2152. [2024.09.06-14.42.04:804][598]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2153. [2024.09.06-14.42.04:805][598]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2154. [2024.09.06-14.42.04:805][598]MaterialEditorStats: Shader Count: 4
  2155. [2024.09.06-14.42.08:061][719]MaterialEditorStats: Texture samplers: 0/16
  2156. [2024.09.06-14.42.08:062][719]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2157. [2024.09.06-14.42.08:062][719]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2158. [2024.09.06-14.42.08:062][719]MaterialEditorStats: Shader Count: 0
  2159. [2024.09.06-14.42.08:212][722]MaterialEditorStats: Base pass shader: 167 instructions
  2160. [2024.09.06-14.42.08:212][722]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2161. [2024.09.06-14.42.08:212][722]MaterialEditorStats: Texture samplers: 4/16
  2162. [2024.09.06-14.42.08:212][722]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2163. [2024.09.06-14.42.08:212][722]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2164. [2024.09.06-14.42.08:212][722]MaterialEditorStats: Shader Count: 4
  2165. [2024.09.06-14.42.11:698][840]MaterialEditorStats: Texture samplers: 0/16
  2166. [2024.09.06-14.42.11:698][840]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2167. [2024.09.06-14.42.11:698][840]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2168. [2024.09.06-14.42.11:698][840]MaterialEditorStats: Shader Count: 0
  2169. [2024.09.06-14.42.11:845][843]MaterialEditorStats: Base pass shader: 167 instructions
  2170. [2024.09.06-14.42.11:846][843]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2171. [2024.09.06-14.42.11:846][843]MaterialEditorStats: Texture samplers: 4/16
  2172. [2024.09.06-14.42.11:846][843]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2173. [2024.09.06-14.42.11:846][843]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2174. [2024.09.06-14.42.11:846][843]MaterialEditorStats: Shader Count: 4
  2175. [2024.09.06-14.42.24:008][394]MaterialEditorStats: Texture samplers: 0/16
  2176. [2024.09.06-14.42.24:008][394]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2177. [2024.09.06-14.42.24:008][394]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2178. [2024.09.06-14.42.24:009][394]MaterialEditorStats: Shader Count: 0
  2179. [2024.09.06-14.42.24:148][397]MaterialEditorStats: Base pass shader: 167 instructions
  2180. [2024.09.06-14.42.24:148][397]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2181. [2024.09.06-14.42.24:148][397]MaterialEditorStats: Texture samplers: 4/16
  2182. [2024.09.06-14.42.24:148][397]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2183. [2024.09.06-14.42.24:148][397]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2184. [2024.09.06-14.42.24:148][397]MaterialEditorStats: Shader Count: 4
  2185. [2024.09.06-14.42.27:879][562]MaterialEditorStats: Texture samplers: 0/16
  2186. [2024.09.06-14.42.27:879][562]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2187. [2024.09.06-14.42.27:879][562]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2188. [2024.09.06-14.42.27:879][562]MaterialEditorStats: Shader Count: 0
  2189. [2024.09.06-14.42.29:658][591]MaterialEditorStats: Texture samplers: 2/16
  2190. [2024.09.06-14.42.29:658][591]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2191. [2024.09.06-14.42.29:658][591]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2192. [2024.09.06-14.42.29:658][591]MaterialEditorStats: Shader Count: 1
  2193. [2024.09.06-14.42.30:967][614]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2194. [2024.09.06-14.42.30:968][614]MaterialEditorStats: Texture samplers: 2/16
  2195. [2024.09.06-14.42.30:968][614]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2196. [2024.09.06-14.42.30:968][614]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2197. [2024.09.06-14.42.30:968][614]MaterialEditorStats: Shader Count: 3
  2198. [2024.09.06-14.42.31:050][616]MaterialEditorStats: Base pass shader: 168 instructions
  2199. [2024.09.06-14.42.31:050][616]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2200. [2024.09.06-14.42.31:050][616]MaterialEditorStats: Texture samplers: 4/16
  2201. [2024.09.06-14.42.31:050][616]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2202. [2024.09.06-14.42.31:050][616]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2203. [2024.09.06-14.42.31:050][616]MaterialEditorStats: Shader Count: 4
  2204. [2024.09.06-14.42.37:713][823]MaterialEditorStats: Texture samplers: 0/16
  2205. [2024.09.06-14.42.37:713][823]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2206. [2024.09.06-14.42.37:713][823]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2207. [2024.09.06-14.42.37:713][823]MaterialEditorStats: Shader Count: 0
  2208. [2024.09.06-14.42.37:814][825]MaterialEditorStats: Base pass shader: 168 instructions
  2209. [2024.09.06-14.42.37:815][825]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2210. [2024.09.06-14.42.37:815][825]MaterialEditorStats: Texture samplers: 4/16
  2211. [2024.09.06-14.42.37:815][825]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2212. [2024.09.06-14.42.37:815][825]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2213. [2024.09.06-14.42.37:815][825]MaterialEditorStats: Shader Count: 4
  2214. [2024.09.06-14.42.56:360][350]MaterialEditorStats: Texture samplers: 0/16
  2215. [2024.09.06-14.42.56:360][350]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2216. [2024.09.06-14.42.56:360][350]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2217. [2024.09.06-14.42.56:360][350]MaterialEditorStats: Shader Count: 0
  2218. [2024.09.06-14.42.56:474][352]MaterialEditorStats: Base pass shader: 168 instructions
  2219. [2024.09.06-14.42.56:474][352]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2220. [2024.09.06-14.42.56:474][352]MaterialEditorStats: Texture samplers: 4/16
  2221. [2024.09.06-14.42.56:474][352]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2222. [2024.09.06-14.42.56:474][352]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2223. [2024.09.06-14.42.56:474][352]MaterialEditorStats: Shader Count: 4
  2224. [2024.09.06-14.42.59:332][440]LogEditorTransaction: Undo 移动节点
  2225. [2024.09.06-14.43.04:018][582]MaterialEditorStats: Texture samplers: 0/16
  2226. [2024.09.06-14.43.04:018][582]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2227. [2024.09.06-14.43.04:018][582]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2228. [2024.09.06-14.43.04:018][582]MaterialEditorStats: Shader Count: 0
  2229. [2024.09.06-14.43.04:165][585]MaterialEditorStats: Base pass shader: 168 instructions
  2230. [2024.09.06-14.43.04:166][585]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2231. [2024.09.06-14.43.04:166][585]MaterialEditorStats: Texture samplers: 4/16
  2232. [2024.09.06-14.43.04:166][585]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2233. [2024.09.06-14.43.04:166][585]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2234. [2024.09.06-14.43.04:166][585]MaterialEditorStats: Shader Count: 4
  2235. [2024.09.06-14.43.07:773][677]LogEditorTransaction: Undo 移动节点
  2236. [2024.09.06-14.43.11:370][808]MaterialEditorStats: Texture samplers: 0/16
  2237. [2024.09.06-14.43.11:370][808]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2238. [2024.09.06-14.43.11:370][808]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2239. [2024.09.06-14.43.11:370][808]MaterialEditorStats: Shader Count: 0
  2240. [2024.09.06-14.43.11:529][811]MaterialEditorStats: Base pass shader: 168 instructions
  2241. [2024.09.06-14.43.11:529][811]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2242. [2024.09.06-14.43.11:529][811]MaterialEditorStats: Texture samplers: 4/16
  2243. [2024.09.06-14.43.11:529][811]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2244. [2024.09.06-14.43.11:529][811]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2245. [2024.09.06-14.43.11:529][811]MaterialEditorStats: Shader Count: 4
  2246. [2024.09.06-14.43.29:264][255]LogViewport: Scene viewport resized to 229x280, mode Windowed.
  2247. [2024.09.06-14.45.28:473][978]LogViewport: Scene viewport resized to 360x469, mode Windowed.
  2248. [2024.09.06-14.45.35:112][177]LogShaderCompilers: Display: ================================================
  2249. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: === FShaderJobCache stats ===
  2250. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Total job queries 4294, among them cache hits 978 (22.78%)
  2251. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Tracking 3314 distinct input hashes that result in 2287 distinct outputs (69.01%)
  2252. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: RAM used: 9.42 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.30%
  2253. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: === Shader Compilation stats ===
  2254. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Shaders Compiled: 3314
  2255. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Jobs assigned 3314, completed 3314 (100.00%)
  2256. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Average time worker was idle: 18.94 s
  2257. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Time job spent in pending queue: average 688.25 s, longest 1678.19 s
  2258. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Job execution time: average 27.09 s, max 159.04 s
  2259. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Job life time (pending + execution): average 715.34 s, max 1690.90
  2260. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1947.93 s
  2261. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Jobs were issued in 473 batches (only local compilation was used), average 7.01 jobs/batch
  2262. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Average processing rate: 1.70 jobs/sec
  2263. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Total thread time: 9300.28 s
  2264. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Total thread preprocess time: 235.55 s
  2265. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Percentage time preprocessing: 2.53%
  2266. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Effective parallelization: 4.77 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
  2267. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
  2268. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
  2269. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
  2270. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
  2271. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
  2272. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
  2273. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Top 5 shader types by total compile time:
  2274. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 13.92% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
  2275. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.74% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
  2276. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FDeferredLightPS - 5.96% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
  2277. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.58% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
  2278. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.43% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
  2279. [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: ================================================
  2280. [2024.09.06-14.46.53:315][987]MaterialEditorStats: Texture samplers: 0/16
  2281. [2024.09.06-14.46.53:316][987]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
  2282. [2024.09.06-14.46.53:316][987]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2283. [2024.09.06-14.46.53:316][987]MaterialEditorStats: Shader Count: 0
  2284. [2024.09.06-14.46.55:153][ 13]MaterialEditorStats: Texture samplers: 3/16
  2285. [2024.09.06-14.46.55:153][ 13]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
  2286. [2024.09.06-14.46.55:153][ 13]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2287. [2024.09.06-14.46.55:153][ 13]MaterialEditorStats: Shader Count: 1
  2288. [2024.09.06-14.46.56:369][ 33]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2289. [2024.09.06-14.46.56:369][ 33]MaterialEditorStats: Texture samplers: 3/16
  2290. [2024.09.06-14.46.56:369][ 33]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
  2291. [2024.09.06-14.46.56:369][ 33]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2292. [2024.09.06-14.46.56:369][ 33]MaterialEditorStats: Shader Count: 3
  2293. [2024.09.06-14.46.56:452][ 35]MaterialEditorStats: Base pass shader: 169 instructions
  2294. [2024.09.06-14.46.56:452][ 35]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2295. [2024.09.06-14.46.56:452][ 35]MaterialEditorStats: Texture samplers: 5/16
  2296. [2024.09.06-14.46.56:452][ 35]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
  2297. [2024.09.06-14.46.56:452][ 35]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2298. [2024.09.06-14.46.56:452][ 35]MaterialEditorStats: Shader Count: 4
  2299. [2024.09.06-14.46.56:834][ 42]MaterialEditorStats: Texture samplers: 0/16
  2300. [2024.09.06-14.46.56:834][ 42]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
  2301. [2024.09.06-14.46.56:834][ 42]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2302. [2024.09.06-14.46.56:834][ 42]MaterialEditorStats: Shader Count: 0
  2303. [2024.09.06-14.46.56:938][ 44]MaterialEditorStats: Base pass shader: 169 instructions
  2304. [2024.09.06-14.46.56:938][ 44]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2305. [2024.09.06-14.46.56:939][ 44]MaterialEditorStats: Texture samplers: 5/16
  2306. [2024.09.06-14.46.56:939][ 44]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
  2307. [2024.09.06-14.46.56:939][ 44]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2308. [2024.09.06-14.46.56:939][ 44]MaterialEditorStats: Shader Count: 4
  2309. [2024.09.06-14.47.15:691][441]LogViewport: Scene viewport resized to 229x280, mode Windowed.
  2310. [2024.09.06-14.47.36:148][934]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
  2311. [2024.09.06-14.47.37:724][934]LogSlate: Window '保存内容' being destroyed
  2312. [2024.09.06-14.47.37:738][934]LogFileHelpers: InternalPromptForCheckoutAndSave started...
  2313. [2024.09.06-14.47.37:792][934]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Stander" FILE="D:/UEWorlk/SteelFactory/Content/Art/Stander.uasset" SILENT=true
  2314. [2024.09.06-14.47.37:795][934]LogSavePackage: Moving output files for package: /Game/Art/Stander
  2315. [2024.09.06-14.47.37:796][934]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/StanderC8C94AE14FFD67D324A9578913154229.tmp' to 'D:/UEWorlk/SteelFactory/Content/Art/Stander.uasset'
  2316. [2024.09.06-14.47.37:807][934]LogFileHelpers: InternalPromptForCheckoutAndSave took 69 ms (total: 17.9 sec)
  2317. [2024.09.06-14.47.37:812][934]AssetCheck: New page: 资产保存:Stander
  2318. [2024.09.06-14.47.37:812][934]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Stander.Stander
  2319. [2024.09.06-14.47.52:383][431]LogViewport: Scene viewport resized to 1460x942, mode Windowed.
  2320. [2024.09.06-14.48.12:330][656]LogMaterial: Display: Missing cached shadermap for LightmapResolutionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 540827D0DDA40A0014FC542BF17347781D3737FA), compiling. Is special engine material.
  2321. [2024.09.06-14.48.12:333][656]LogAssetEditorSubsystem: Opening Asset editor for Material /Engine/EngineDebugMaterials/LightmapResolutionMaterial.LightmapResolutionMaterial
  2322. [2024.09.06-14.48.12:340][656]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  2323. [2024.09.06-14.48.12:453][656]LogMaterial: Display: Missing cached shadermap for Preview:LightmapResolutionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CCAC32E611C3C11D3F8F79A824F735E79B2F4364), compiling. Is special engine material.
  2324. [2024.09.06-14.48.12:459][656]LogMaterial: Display: Missing cached shadermap for Preview:LightmapResolutionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 8E6BF796BE2F691798881EDF23205A0CC737F40E), compiling. Is special engine material.
  2325. [2024.09.06-14.48.15:026][656]LogSlate: Window '警告:正在编辑默认材质' being destroyed
  2326. [2024.09.06-14.48.15:098][656]MaterialEditorStats: Texture samplers: 0/16
  2327. [2024.09.06-14.48.15:098][656]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2328. [2024.09.06-14.48.15:098][656]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2329. [2024.09.06-14.48.15:098][656]MaterialEditorStats: Shader Count: 0
  2330. [2024.09.06-14.48.15:109][656]LogViewport: Scene viewport resized to 229x280, mode Windowed.
  2331. [2024.09.06-14.48.15:158][657]LogAutomationController: Ignoring very large delta of 3.01 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
  2332. [2024.09.06-14.48.16:493][672]MaterialEditorStats: Texture samplers: 2/16
  2333. [2024.09.06-14.48.16:494][672]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2334. [2024.09.06-14.48.16:494][672]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2335. [2024.09.06-14.48.16:494][672]MaterialEditorStats: Shader Count: 1
  2336. [2024.09.06-14.48.17:888][680]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2337. [2024.09.06-14.48.17:889][680]MaterialEditorStats: Texture samplers: 2/16
  2338. [2024.09.06-14.48.17:889][680]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2339. [2024.09.06-14.48.17:889][680]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2340. [2024.09.06-14.48.17:889][680]MaterialEditorStats: Shader Count: 3
  2341. [2024.09.06-14.48.18:175][683]MaterialEditorStats: Base pass shader: 180 instructions
  2342. [2024.09.06-14.48.18:175][683]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2343. [2024.09.06-14.48.18:175][683]MaterialEditorStats: Texture samplers: 4/16
  2344. [2024.09.06-14.48.18:175][683]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
  2345. [2024.09.06-14.48.18:175][683]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2346. [2024.09.06-14.48.18:175][683]MaterialEditorStats: Shader Count: 4
  2347. [2024.09.06-14.48.18:981][691]LogViewport: Scene viewport resized to 360x469, mode Windowed.
  2348. [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: ================================================
  2349. [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: === FShaderJobCache stats ===
  2350. [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: Total job queries 4463, among them cache hits 1060 (23.75%)
  2351. [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: Tracking 3388 distinct input hashes that result in 2318 distinct outputs (68.42%)
  2352. [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: RAM used: 9.57 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.34%
  2353. [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: === Shader Compilation stats ===
  2354. [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: Shaders Compiled: 3388
  2355. [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: Jobs assigned 3392, completed 3388 (99.88%)
  2356. [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: Average time worker was idle: 18.41 s
  2357. [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: Time job spent in pending queue: average 672.51 s, longest 1678.19 s
  2358. [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Job execution time: average 26.55 s, max 159.04 s
  2359. [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Job life time (pending + execution): average 699.84 s, max 1690.90
  2360. [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1998.76 s
  2361. [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Jobs were issued in 551 batches (only local compilation was used), average 6.16 jobs/batch
  2362. [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Average processing rate: 1.70 jobs/sec
  2363. [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Total thread time: 9447.73 s
  2364. [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Total thread preprocess time: 242.98 s
  2365. [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Percentage time preprocessing: 2.57%
  2366. [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Effective parallelization: 4.73 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
  2367. [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
  2368. [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
  2369. [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
  2370. [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
  2371. [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
  2372. [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
  2373. [2024.09.06-14.48.35:218][919]LogShaderCompilers: Display: Top 5 shader types by total compile time:
  2374. [2024.09.06-14.48.35:218][919]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 13.70% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
  2375. [2024.09.06-14.48.35:218][919]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.62% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
  2376. [2024.09.06-14.48.35:218][919]LogShaderCompilers: Display: FDeferredLightPS - 5.87% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
  2377. [2024.09.06-14.48.35:218][919]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.49% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
  2378. [2024.09.06-14.48.35:218][919]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.34% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
  2379. [2024.09.06-14.48.35:218][919]LogShaderCompilers: Display: ================================================
  2380. [2024.09.06-14.48.59:834][234]LogSlate: Window '消息' being destroyed
  2381. [2024.09.06-14.48.59:843][234]Message dialog closed, result: No, title: 消息, text: 是否将修改材质的变更应用到原材质?
  2382. /Engine/EngineDebugMaterials/LightmapResolutionMaterial.LightmapResolutionMaterial
  2383. (选择“否”将丢失所有变更!)
  2384. [2024.09.06-14.48.59:878][234]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
  2385. [2024.09.06-14.48.59:878][234]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2386. [2024.09.06-14.48.59:897][234]LogViewport: Scene viewport resized to 360x469, mode Windowed.
  2387. [2024.09.06-14.48.59:913][235]LogAutomationController: Ignoring very large delta of 4.04 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
  2388. [2024.09.06-14.49.05:963][323]MaterialEditorStats: Texture samplers: 0/16
  2389. [2024.09.06-14.49.05:963][323]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
  2390. [2024.09.06-14.49.05:963][323]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2391. [2024.09.06-14.49.05:963][323]MaterialEditorStats: Shader Count: 0
  2392. [2024.09.06-14.49.06:160][325]MaterialEditorStats: Base pass shader: 169 instructions
  2393. [2024.09.06-14.49.06:160][325]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2394. [2024.09.06-14.49.06:160][325]MaterialEditorStats: Texture samplers: 5/16
  2395. [2024.09.06-14.49.06:160][325]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
  2396. [2024.09.06-14.49.06:160][325]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2397. [2024.09.06-14.49.06:160][325]MaterialEditorStats: Shader Count: 4
  2398. [2024.09.06-14.49.10:498][412]MaterialEditorStats: Texture samplers: 0/16
  2399. [2024.09.06-14.49.10:498][412]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
  2400. [2024.09.06-14.49.10:498][412]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2401. [2024.09.06-14.49.10:498][412]MaterialEditorStats: Shader Count: 0
  2402. [2024.09.06-14.49.10:735][415]MaterialEditorStats: Base pass shader: 169 instructions
  2403. [2024.09.06-14.49.10:735][415]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2404. [2024.09.06-14.49.10:735][415]MaterialEditorStats: Texture samplers: 5/16
  2405. [2024.09.06-14.49.10:735][415]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
  2406. [2024.09.06-14.49.10:735][415]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2407. [2024.09.06-14.49.10:735][415]MaterialEditorStats: Shader Count: 4
  2408. [2024.09.06-14.49.18:649][524]MaterialEditorStats: Texture samplers: 0/16
  2409. [2024.09.06-14.49.18:649][524]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
  2410. [2024.09.06-14.49.18:649][524]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2411. [2024.09.06-14.49.18:649][524]MaterialEditorStats: Shader Count: 0
  2412. [2024.09.06-14.49.18:802][527]MaterialEditorStats: Base pass shader: 169 instructions
  2413. [2024.09.06-14.49.18:802][527]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2414. [2024.09.06-14.49.18:802][527]MaterialEditorStats: Texture samplers: 5/16
  2415. [2024.09.06-14.49.18:802][527]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
  2416. [2024.09.06-14.49.18:802][527]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2417. [2024.09.06-14.49.18:803][527]MaterialEditorStats: Shader Count: 4
  2418. [2024.09.06-14.49.50:848][254]MaterialEditorStats: Texture samplers: 0/16
  2419. [2024.09.06-14.49.50:848][254]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2420. [2024.09.06-14.49.50:848][254]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2421. [2024.09.06-14.49.50:848][254]MaterialEditorStats: Shader Count: 0
  2422. [2024.09.06-14.49.52:876][278]MaterialEditorStats: Texture samplers: 4/16
  2423. [2024.09.06-14.49.52:876][278]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2424. [2024.09.06-14.49.52:876][278]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2425. [2024.09.06-14.49.52:876][278]MaterialEditorStats: Shader Count: 1
  2426. [2024.09.06-14.49.54:641][325]MaterialEditorStats: Base pass shader: 171 instructions
  2427. [2024.09.06-14.49.54:641][325]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2428. [2024.09.06-14.49.54:641][325]MaterialEditorStats: Texture samplers: 6/16
  2429. [2024.09.06-14.49.54:641][325]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2430. [2024.09.06-14.49.54:641][325]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2431. [2024.09.06-14.49.54:641][325]MaterialEditorStats: Shader Count: 4
  2432. [2024.09.06-14.50.00:822][439]LogViewport: Scene viewport resized to 229x280, mode Windowed.
  2433. [2024.09.06-14.50.13:886][656]LogMaterialEditor: Saving and Compiling material Stander
  2434. [2024.09.06-14.50.14:830][656]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms
  2435. [2024.09.06-14.50.16:402][656]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
  2436. [2024.09.06-14.50.16:418][656]LogFileHelpers: InternalPromptForCheckoutAndSave started...
  2437. [2024.09.06-14.50.18:551][656]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s
  2438. [2024.09.06-14.50.23:089][656]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004143s (4.541505s overbudget)
  2439. [2024.09.06-14.50.23:151][656]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Shader/Stander" FILE="D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset" SILENT=true
  2440. [2024.09.06-14.50.23:155][656]LogSavePackage: Moving output files for package: /Game/Art/Shader/Stander
  2441. [2024.09.06-14.50.23:156][656]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/StanderBC1F1CCF4EEF7EDF1DA8E5B05678E538.tmp' to 'D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset'
  2442. [2024.09.06-14.50.23:161][656]LogFileHelpers: InternalPromptForCheckoutAndSave took 6.74 sec (total: 24.7 sec)
  2443. [2024.09.06-14.50.23:169][656]AssetCheck: New page: 资产保存:Stander
  2444. [2024.09.06-14.50.23:170][656]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Shader/Stander.Stander
  2445. [2024.09.06-14.50.23:180][657]LogAutomationController: Ignoring very large delta of 9.33 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
  2446. [2024.09.06-14.50.23:186][657]MaterialEditorStats: Base pass shader: 171 instructions
  2447. [2024.09.06-14.50.23:186][657]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2448. [2024.09.06-14.50.23:186][657]MaterialEditorStats: MaxSampler: 220 instructions
  2449. [2024.09.06-14.50.23:186][657]MaterialEditorStats: Texture samplers: 7/16
  2450. [2024.09.06-14.50.23:186][657]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2451. [2024.09.06-14.50.23:186][657]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2452. [2024.09.06-14.50.23:186][657]MaterialEditorStats: Shader Count: 16
  2453. [2024.09.06-14.50.43:584][984]LogAssetEditorSubsystem: Opening Asset editor for MaterialFunction /Engine/Functions/Engine_MaterialFunctions02/Math/AddComponents.AddComponents
  2454. [2024.09.06-14.50.43:597][984]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  2455. [2024.09.06-14.50.43:904][984]LogViewport: Scene viewport resized to 229x280, mode Windowed.
  2456. [2024.09.06-14.50.48:782][ 42]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
  2457. [2024.09.06-14.50.48:782][ 42]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2458. [2024.09.06-14.51.02:413][189]LogAssetEditorSubsystem: Opening Asset editor for Material /Engine/EditorMaterials/Cascade/CASC_RenderNone_MAT.CASC_RenderNone_MAT
  2459. [2024.09.06-14.51.02:425][189]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  2460. [2024.09.06-14.51.02:812][189]MaterialEditorStats: Texture samplers: 0/16
  2461. [2024.09.06-14.51.02:812][189]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  2462. [2024.09.06-14.51.02:812][189]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2463. [2024.09.06-14.51.02:812][189]MaterialEditorStats: Shader Count: 0
  2464. [2024.09.06-14.51.02:863][189]LogViewport: Scene viewport resized to 229x280, mode Windowed.
  2465. [2024.09.06-14.51.10:066][297]MaterialEditorStats: Base pass vertex shader: 298 instructions
  2466. [2024.09.06-14.51.10:066][297]MaterialEditorStats: Texture samplers: 3/16
  2467. [2024.09.06-14.51.10:066][297]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  2468. [2024.09.06-14.51.10:066][297]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2469. [2024.09.06-14.51.10:066][297]MaterialEditorStats: Shader Count: 1
  2470. [2024.09.06-14.51.11:234][307]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
  2471. [2024.09.06-14.51.11:235][307]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2472. [2024.09.06-14.51.14:394][346]LogAssetEditorSubsystem: Opening Asset editor for Material /Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial
  2473. [2024.09.06-14.51.14:436][346]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  2474. [2024.09.06-14.51.14:785][346]MaterialEditorStats: Texture samplers: 0/16
  2475. [2024.09.06-14.51.14:785][346]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  2476. [2024.09.06-14.51.14:785][346]MaterialEditorStats: Shader Count: 0
  2477. [2024.09.06-14.51.14:806][346]LogViewport: Scene viewport resized to 229x280, mode Windowed.
  2478. [2024.09.06-14.51.18:672][426]MaterialEditorStats: Base pass shader without light map: 81 instructions
  2479. [2024.09.06-14.51.18:672][426]MaterialEditorStats: Base pass vertex shader: 120 instructions
  2480. [2024.09.06-14.51.18:672][426]MaterialEditorStats: Texture samplers: 0/16
  2481. [2024.09.06-14.51.18:672][426]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  2482. [2024.09.06-14.51.18:672][426]MaterialEditorStats: Shader Count: 4
  2483. [2024.09.06-14.51.24:246][570]MaterialEditorStats: Texture samplers: 0/16
  2484. [2024.09.06-14.51.24:246][570]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  2485. [2024.09.06-14.51.24:246][570]MaterialEditorStats: Shader Count: 0
  2486. [2024.09.06-14.51.24:446][573]MaterialEditorStats: Base pass shader without light map: 81 instructions
  2487. [2024.09.06-14.51.24:446][573]MaterialEditorStats: Base pass vertex shader: 120 instructions
  2488. [2024.09.06-14.51.24:446][573]MaterialEditorStats: Texture samplers: 0/16
  2489. [2024.09.06-14.51.24:446][573]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
  2490. [2024.09.06-14.51.24:446][573]MaterialEditorStats: Shader Count: 4
  2491. [2024.09.06-14.51.36:237][788]LogShaderCompilers: Display: ================================================
  2492. [2024.09.06-14.51.36:237][788]LogShaderCompilers: Display: === FShaderJobCache stats ===
  2493. [2024.09.06-14.51.36:237][788]LogShaderCompilers: Display: Total job queries 4709, among them cache hits 1143 (24.27%)
  2494. [2024.09.06-14.51.36:237][788]LogShaderCompilers: Display: Tracking 3553 distinct input hashes that result in 2389 distinct outputs (67.24%)
  2495. [2024.09.06-14.51.36:237][788]LogShaderCompilers: Display: RAM used: 9.88 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.41%
  2496. [2024.09.06-14.51.36:237][788]LogShaderCompilers: Display: === Shader Compilation stats ===
  2497. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Shaders Compiled: 3553
  2498. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Jobs assigned 3557, completed 3553 (99.89%)
  2499. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Average time worker was idle: 14.68 s
  2500. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Time job spent in pending queue: average 641.43 s, longest 1678.19 s
  2501. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Job execution time: average 25.41 s, max 159.04 s
  2502. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Job life time (pending + execution): average 667.56 s, max 1690.90
  2503. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2098.73 s
  2504. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Jobs were issued in 716 batches (only local compilation was used), average 4.97 jobs/batch
  2505. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Average processing rate: 1.69 jobs/sec
  2506. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Total thread time: 9722.33 s
  2507. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Total thread preprocess time: 257.14 s
  2508. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Percentage time preprocessing: 2.64%
  2509. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Effective parallelization: 4.63 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
  2510. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
  2511. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
  2512. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
  2513. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
  2514. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
  2515. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
  2516. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Top 5 shader types by total compile time:
  2517. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 13.31% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
  2518. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.41% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
  2519. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FDeferredLightPS - 5.71% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
  2520. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.33% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
  2521. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.19% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
  2522. [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: ================================================
  2523. [2024.09.06-14.51.44:301][953]LogViewport: Scene viewport resized to 360x469, mode Windowed.
  2524. [2024.09.06-14.51.56:398][124]LogViewport: Scene viewport resized to 380x469, mode Windowed.
  2525. [2024.09.06-14.51.56:543][126]LogViewport: Scene viewport resized to 434x469, mode Windowed.
  2526. [2024.09.06-14.52.14:512][437]LogViewport: Scene viewport resized to 360x469, mode Windowed.
  2527. [2024.09.06-14.52.34:495][926]MaterialEditorStats: Texture samplers: 0/16
  2528. [2024.09.06-14.52.34:496][926]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2529. [2024.09.06-14.52.34:496][926]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2530. [2024.09.06-14.52.34:496][926]MaterialEditorStats: Shader Count: 0
  2531. [2024.09.06-14.52.34:550][928]MaterialEditorStats: Base pass shader: 171 instructions
  2532. [2024.09.06-14.52.34:550][928]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2533. [2024.09.06-14.52.34:550][928]MaterialEditorStats: Texture samplers: 6/16
  2534. [2024.09.06-14.52.34:550][928]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2535. [2024.09.06-14.52.34:550][928]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2536. [2024.09.06-14.52.34:550][928]MaterialEditorStats: Shader Count: 2
  2537. [2024.09.06-14.52.41:691][100]MaterialEditorStats: Texture samplers: 0/16
  2538. [2024.09.06-14.52.41:691][100]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2539. [2024.09.06-14.52.41:691][100]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2540. [2024.09.06-14.52.41:691][100]MaterialEditorStats: Shader Count: 0
  2541. [2024.09.06-14.52.41:897][103]MaterialEditorStats: Base pass shader: 171 instructions
  2542. [2024.09.06-14.52.41:897][103]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2543. [2024.09.06-14.52.41:897][103]MaterialEditorStats: Texture samplers: 6/16
  2544. [2024.09.06-14.52.41:897][103]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2545. [2024.09.06-14.52.41:897][103]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2546. [2024.09.06-14.52.41:897][103]MaterialEditorStats: Shader Count: 4
  2547. [2024.09.06-14.52.49:334][242]MaterialEditorStats: Texture samplers: 0/16
  2548. [2024.09.06-14.52.49:335][242]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2549. [2024.09.06-14.52.49:335][242]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2550. [2024.09.06-14.52.49:335][242]MaterialEditorStats: Shader Count: 0
  2551. [2024.09.06-14.52.49:432][244]MaterialEditorStats: Base pass shader: 171 instructions
  2552. [2024.09.06-14.52.49:432][244]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2553. [2024.09.06-14.52.49:432][244]MaterialEditorStats: Texture samplers: 6/16
  2554. [2024.09.06-14.52.49:432][244]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2555. [2024.09.06-14.52.49:432][244]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2556. [2024.09.06-14.52.49:432][244]MaterialEditorStats: Shader Count: 2
  2557. [2024.09.06-14.53.03:860][574]LogViewport: Scene viewport resized to 367x469, mode Windowed.
  2558. [2024.09.06-14.53.03:959][578]LogViewport: Scene viewport resized to 372x469, mode Windowed.
  2559. [2024.09.06-14.53.04:052][582]LogViewport: Scene viewport resized to 377x469, mode Windowed.
  2560. [2024.09.06-14.53.04:098][584]LogViewport: Scene viewport resized to 383x469, mode Windowed.
  2561. [2024.09.06-14.53.04:163][586]LogViewport: Scene viewport resized to 389x469, mode Windowed.
  2562. [2024.09.06-14.53.04:209][588]LogViewport: Scene viewport resized to 394x469, mode Windowed.
  2563. [2024.09.06-14.53.04:258][590]LogViewport: Scene viewport resized to 400x469, mode Windowed.
  2564. [2024.09.06-14.53.04:308][592]LogViewport: Scene viewport resized to 413x469, mode Windowed.
  2565. [2024.09.06-14.53.04:359][594]LogViewport: Scene viewport resized to 424x469, mode Windowed.
  2566. [2024.09.06-14.53.04:408][596]LogViewport: Scene viewport resized to 440x469, mode Windowed.
  2567. [2024.09.06-14.53.04:458][598]LogViewport: Scene viewport resized to 453x469, mode Windowed.
  2568. [2024.09.06-14.53.04:507][600]LogViewport: Scene viewport resized to 472x469, mode Windowed.
  2569. [2024.09.06-14.53.04:559][602]LogViewport: Scene viewport resized to 494x469, mode Windowed.
  2570. [2024.09.06-14.53.04:611][604]LogViewport: Scene viewport resized to 521x469, mode Windowed.
  2571. [2024.09.06-14.53.04:643][605]LogViewport: Scene viewport resized to 540x469, mode Windowed.
  2572. [2024.09.06-14.53.04:688][606]LogViewport: Scene viewport resized to 557x469, mode Windowed.
  2573. [2024.09.06-14.53.04:745][608]LogViewport: Scene viewport resized to 577x469, mode Windowed.
  2574. [2024.09.06-14.53.04:793][610]LogViewport: Scene viewport resized to 585x469, mode Windowed.
  2575. [2024.09.06-14.53.04:849][612]LogViewport: Scene viewport resized to 595x469, mode Windowed.
  2576. [2024.09.06-14.53.04:895][614]LogViewport: Scene viewport resized to 597x469, mode Windowed.
  2577. [2024.09.06-14.53.04:944][616]LogViewport: Scene viewport resized to 601x469, mode Windowed.
  2578. [2024.09.06-14.53.04:995][618]LogViewport: Scene viewport resized to 604x469, mode Windowed.
  2579. [2024.09.06-14.53.05:042][620]LogViewport: Scene viewport resized to 606x469, mode Windowed.
  2580. [2024.09.06-14.53.21:900][904]MaterialEditorStats: Texture samplers: 0/16
  2581. [2024.09.06-14.53.21:900][904]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2582. [2024.09.06-14.53.21:900][904]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2583. [2024.09.06-14.53.21:900][904]MaterialEditorStats: Shader Count: 0
  2584. [2024.09.06-14.53.22:030][907]MaterialEditorStats: Base pass shader: 171 instructions
  2585. [2024.09.06-14.53.22:031][907]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2586. [2024.09.06-14.53.22:031][907]MaterialEditorStats: Texture samplers: 6/16
  2587. [2024.09.06-14.53.22:031][907]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2588. [2024.09.06-14.53.22:031][907]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2589. [2024.09.06-14.53.22:031][907]MaterialEditorStats: Shader Count: 4
  2590. [2024.09.06-14.54.03:179][684]MaterialEditorStats: Texture samplers: 0/16
  2591. [2024.09.06-14.54.03:179][684]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2592. [2024.09.06-14.54.03:179][684]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2593. [2024.09.06-14.54.03:179][684]MaterialEditorStats: Shader Count: 0
  2594. [2024.09.06-14.54.03:266][686]MaterialEditorStats: Base pass shader: 171 instructions
  2595. [2024.09.06-14.54.03:266][686]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2596. [2024.09.06-14.54.03:267][686]MaterialEditorStats: Texture samplers: 6/16
  2597. [2024.09.06-14.54.03:267][686]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2598. [2024.09.06-14.54.03:267][686]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2599. [2024.09.06-14.54.03:267][686]MaterialEditorStats: Shader Count: 2
  2600. [2024.09.06-14.54.08:692][749]MaterialEditorStats: Texture samplers: 0/16
  2601. [2024.09.06-14.54.08:692][749]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2602. [2024.09.06-14.54.08:692][749]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2603. [2024.09.06-14.54.08:692][749]MaterialEditorStats: Shader Count: 0
  2604. [2024.09.06-14.54.08:780][751]MaterialEditorStats: Base pass shader: 171 instructions
  2605. [2024.09.06-14.54.08:780][751]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2606. [2024.09.06-14.54.08:780][751]MaterialEditorStats: Texture samplers: 6/16
  2607. [2024.09.06-14.54.08:780][751]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2608. [2024.09.06-14.54.08:780][751]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2609. [2024.09.06-14.54.08:780][751]MaterialEditorStats: Shader Count: 2
  2610. [2024.09.06-14.54.12:198][789]MaterialEditorStats: Texture samplers: 0/16
  2611. [2024.09.06-14.54.12:198][789]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2612. [2024.09.06-14.54.12:198][789]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2613. [2024.09.06-14.54.12:198][789]MaterialEditorStats: Shader Count: 0
  2614. [2024.09.06-14.54.12:285][791]MaterialEditorStats: Base pass shader: 171 instructions
  2615. [2024.09.06-14.54.12:285][791]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2616. [2024.09.06-14.54.12:285][791]MaterialEditorStats: Texture samplers: 6/16
  2617. [2024.09.06-14.54.12:285][791]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2618. [2024.09.06-14.54.12:285][791]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2619. [2024.09.06-14.54.12:285][791]MaterialEditorStats: Shader Count: 2
  2620. [2024.09.06-14.54.16:835][846]MaterialEditorStats: Texture samplers: 0/16
  2621. [2024.09.06-14.54.16:835][846]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2622. [2024.09.06-14.54.16:835][846]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2623. [2024.09.06-14.54.16:835][846]MaterialEditorStats: Shader Count: 0
  2624. [2024.09.06-14.54.16:922][848]MaterialEditorStats: Base pass shader: 171 instructions
  2625. [2024.09.06-14.54.16:922][848]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2626. [2024.09.06-14.54.16:923][848]MaterialEditorStats: Texture samplers: 6/16
  2627. [2024.09.06-14.54.16:923][848]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2628. [2024.09.06-14.54.16:923][848]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2629. [2024.09.06-14.54.16:923][848]MaterialEditorStats: Shader Count: 2
  2630. [2024.09.06-14.54.18:268][864]LogSlate: Window '取色器' being destroyed
  2631. [2024.09.06-14.54.18:292][864]MaterialEditorStats: Texture samplers: 0/16
  2632. [2024.09.06-14.54.18:292][864]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2633. [2024.09.06-14.54.18:292][864]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2634. [2024.09.06-14.54.18:292][864]MaterialEditorStats: Shader Count: 0
  2635. [2024.09.06-14.54.18:831][867]MaterialEditorStats: Base pass shader: 171 instructions
  2636. [2024.09.06-14.54.18:831][867]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2637. [2024.09.06-14.54.18:831][867]MaterialEditorStats: Texture samplers: 6/16
  2638. [2024.09.06-14.54.18:831][867]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2639. [2024.09.06-14.54.18:831][867]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2640. [2024.09.06-14.54.18:831][867]MaterialEditorStats: Shader Count: 4
  2641. [2024.09.06-14.54.26:200][983]MaterialEditorStats: Texture samplers: 0/16
  2642. [2024.09.06-14.54.26:200][983]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2643. [2024.09.06-14.54.26:200][983]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2644. [2024.09.06-14.54.26:200][983]MaterialEditorStats: Shader Count: 0
  2645. [2024.09.06-14.54.26:288][985]MaterialEditorStats: Base pass shader: 171 instructions
  2646. [2024.09.06-14.54.26:288][985]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2647. [2024.09.06-14.54.26:288][985]MaterialEditorStats: Texture samplers: 6/16
  2648. [2024.09.06-14.54.26:288][985]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2649. [2024.09.06-14.54.26:288][985]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2650. [2024.09.06-14.54.26:288][985]MaterialEditorStats: Shader Count: 2
  2651. [2024.09.06-14.54.28:445][ 12]MaterialEditorStats: Texture samplers: 0/16
  2652. [2024.09.06-14.54.28:445][ 12]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2653. [2024.09.06-14.54.28:445][ 12]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2654. [2024.09.06-14.54.28:445][ 12]MaterialEditorStats: Shader Count: 0
  2655. [2024.09.06-14.54.28:531][ 14]MaterialEditorStats: Base pass shader: 171 instructions
  2656. [2024.09.06-14.54.28:531][ 14]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2657. [2024.09.06-14.54.28:531][ 14]MaterialEditorStats: Texture samplers: 6/16
  2658. [2024.09.06-14.54.28:531][ 14]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2659. [2024.09.06-14.54.28:531][ 14]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2660. [2024.09.06-14.54.28:531][ 14]MaterialEditorStats: Shader Count: 2
  2661. [2024.09.06-14.54.30:413][ 36]LogSlate: Window '取色器' being destroyed
  2662. [2024.09.06-14.54.30:426][ 36]MaterialEditorStats: Texture samplers: 0/16
  2663. [2024.09.06-14.54.30:426][ 36]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2664. [2024.09.06-14.54.30:426][ 36]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2665. [2024.09.06-14.54.30:426][ 36]MaterialEditorStats: Shader Count: 0
  2666. [2024.09.06-14.54.30:628][ 39]MaterialEditorStats: Base pass shader: 171 instructions
  2667. [2024.09.06-14.54.30:628][ 39]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2668. [2024.09.06-14.54.30:628][ 39]MaterialEditorStats: Texture samplers: 6/16
  2669. [2024.09.06-14.54.30:628][ 39]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2670. [2024.09.06-14.54.30:628][ 39]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2671. [2024.09.06-14.54.30:629][ 39]MaterialEditorStats: Shader Count: 4
  2672. [2024.09.06-14.54.35:295][146]LogMaterialEditor: Saving and Compiling material Stander
  2673. [2024.09.06-14.54.36:275][146]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms
  2674. [2024.09.06-14.54.36:441][146]LogShaderCompilers: Display: ================================================
  2675. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: === FShaderJobCache stats ===
  2676. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Total job queries 5155, among them cache hits 1561 (30.28%)
  2677. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Tracking 3588 distinct input hashes that result in 2404 distinct outputs (67.00%)
  2678. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: RAM used: 9.95 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.43%
  2679. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: === Shader Compilation stats ===
  2680. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Shaders Compiled: 3588
  2681. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Jobs assigned 3588, completed 3588 (100.00%)
  2682. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Average time worker was idle: 14.10 s
  2683. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Time job spent in pending queue: average 635.90 s, longest 1678.19 s
  2684. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Job execution time: average 25.19 s, max 159.04 s
  2685. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Job life time (pending + execution): average 661.09 s, max 1690.90
  2686. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2119.74 s
  2687. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Jobs were issued in 747 batches (only local compilation was used), average 4.80 jobs/batch
  2688. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Average processing rate: 1.69 jobs/sec
  2689. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Total thread time: 9792.59 s
  2690. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Total thread preprocess time: 260.82 s
  2691. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Percentage time preprocessing: 2.66%
  2692. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Effective parallelization: 4.62 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
  2693. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
  2694. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
  2695. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
  2696. [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
  2697. [2024.09.06-14.54.36:443][146]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
  2698. [2024.09.06-14.54.36:443][146]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
  2699. [2024.09.06-14.54.36:443][146]LogShaderCompilers: Display: Top 5 shader types by total compile time:
  2700. [2024.09.06-14.54.36:443][146]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 13.22% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
  2701. [2024.09.06-14.54.36:443][146]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.36% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
  2702. [2024.09.06-14.54.36:443][146]LogShaderCompilers: Display: FDeferredLightPS - 5.66% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
  2703. [2024.09.06-14.54.36:443][146]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.30% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
  2704. [2024.09.06-14.54.36:443][146]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.15% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
  2705. [2024.09.06-14.54.36:443][146]LogShaderCompilers: Display: ================================================
  2706. [2024.09.06-14.54.36:471][146]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
  2707. [2024.09.06-14.54.36:489][146]LogFileHelpers: InternalPromptForCheckoutAndSave started...
  2708. [2024.09.06-14.54.36:693][146]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Shader/Stander" FILE="D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset" SILENT=true
  2709. [2024.09.06-14.54.36:703][146]LogSavePackage: Moving output files for package: /Game/Art/Shader/Stander
  2710. [2024.09.06-14.54.36:704][146]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/Stander9958472C4DB4E9221CD5919E84916773.tmp' to 'D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset'
  2711. [2024.09.06-14.54.36:722][146]LogFileHelpers: InternalPromptForCheckoutAndSave took 232 ms (total: 24.9 sec)
  2712. [2024.09.06-14.54.36:728][146]AssetCheck: New page: 资产保存:Stander
  2713. [2024.09.06-14.54.36:728][146]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Shader/Stander.Stander
  2714. [2024.09.06-14.54.36:731][146]MaterialEditorStats: Base pass shader: 171 instructions
  2715. [2024.09.06-14.54.36:731][146]MaterialEditorStats: Base pass vertex shader: 254 instructions
  2716. [2024.09.06-14.54.36:731][146]MaterialEditorStats: MaxSampler: 220 instructions
  2717. [2024.09.06-14.54.36:731][146]MaterialEditorStats: Texture samplers: 7/16
  2718. [2024.09.06-14.54.36:731][146]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
  2719. [2024.09.06-14.54.36:731][146]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2720. [2024.09.06-14.54.36:731][146]MaterialEditorStats: Shader Count: 16
  2721. [2024.09.06-14.54.40:752][210]LogViewport: Scene viewport resized to 385x280, mode Windowed.
  2722. [2024.09.06-14.54.47:726][222]LogSlate: Window '消息' being destroyed
  2723. [2024.09.06-14.54.47:737][222]Message dialog closed, result: Yes, title: 消息, text: 是否将修改材质的变更应用到原材质?
  2724. /Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial
  2725. (选择“否”将丢失所有变更!)
  2726. [2024.09.06-14.54.48:701][222]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
  2727. [2024.09.06-14.54.50:171][222]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
  2728. [2024.09.06-14.54.50:224][222]LogSlate: Window 'ClothMaterial' being destroyed
  2729. [2024.09.06-14.54.50:228][222]LogSlate: Window 'ClothMaterial' being destroyed
  2730. [2024.09.06-14.54.50:269][222]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
  2731. [2024.09.06-14.54.50:269][222]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2732. [2024.09.06-14.54.50:302][222]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
  2733. [2024.09.06-14.54.50:302][222]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2734. [2024.09.06-14.54.50:425][223]LogAutomationController: Ignoring very large delta of 8.59 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
  2735. [2024.09.06-14.54.53:272][279]LogAssetEditorSubsystem: Opening Asset editor for Material /Engine/EditorMaterials/Cascade/CASC_RenderNormal_MAT.CASC_RenderNormal_MAT
  2736. [2024.09.06-14.54.53:279][279]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  2737. [2024.09.06-14.54.53:504][279]MaterialEditorStats: Texture samplers: 0/16
  2738. [2024.09.06-14.54.53:504][279]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  2739. [2024.09.06-14.54.53:504][279]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2740. [2024.09.06-14.54.53:504][279]MaterialEditorStats: Shader Count: 0
  2741. [2024.09.06-14.54.53:512][279]LogViewport: Scene viewport resized to 276x280, mode Windowed.
  2742. [2024.09.06-14.54.55:846][323]MaterialEditorStats: Base pass vertex shader: 298 instructions
  2743. [2024.09.06-14.54.55:846][323]MaterialEditorStats: Texture samplers: 3/16
  2744. [2024.09.06-14.54.55:846][323]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
  2745. [2024.09.06-14.54.55:846][323]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  2746. [2024.09.06-14.54.55:846][323]MaterialEditorStats: Shader Count: 2
  2747. [2024.09.06-14.54.57:607][352]LogSlate: Window 'CASC_RenderNormal_MAT' being destroyed
  2748. [2024.09.06-14.54.57:616][352]LogSlate: Window 'CASC_RenderNormal_MAT' being destroyed
  2749. [2024.09.06-14.54.57:640][352]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
  2750. [2024.09.06-14.54.57:640][352]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2751. [2024.09.06-14.55.01:932][589]LogStatusBar: Looking status bar with open content browser drawer...
  2752. [2024.09.06-14.55.01:932][589]LogStatusBar: Using status bar: LevelEditor.StatusBar to dock content browser
  2753. [2024.09.06-14.55.02:065][589]LogViewport: Scene viewport resized to 1460x611, mode Windowed.
  2754. [2024.09.06-14.55.21:032][603]LogViewport: Scene viewport resized to 1460x603, mode Windowed.
  2755. [2024.09.06-14.55.21:123][605]LogViewport: Scene viewport resized to 1460x555, mode Windowed.
  2756. [2024.09.06-14.55.21:213][607]LogViewport: Scene viewport resized to 1460x495, mode Windowed.
  2757. [2024.09.06-14.55.21:258][609]LogViewport: Scene viewport resized to 1460x458, mode Windowed.
  2758. [2024.09.06-14.55.21:316][611]LogViewport: Scene viewport resized to 1460x396, mode Windowed.
  2759. [2024.09.06-14.55.21:380][613]LogViewport: Scene viewport resized to 1460x358, mode Windowed.
  2760. [2024.09.06-14.55.21:426][615]LogViewport: Scene viewport resized to 1460x353, mode Windowed.
  2761. [2024.09.06-14.55.21:476][617]LogViewport: Scene viewport resized to 1460x344, mode Windowed.
  2762. [2024.09.06-14.55.21:527][619]LogViewport: Scene viewport resized to 1460x337, mode Windowed.
  2763. [2024.09.06-14.55.21:575][621]LogViewport: Scene viewport resized to 1460x333, mode Windowed.
  2764. [2024.09.06-14.55.21:627][623]LogViewport: Scene viewport resized to 1460x325, mode Windowed.
  2765. [2024.09.06-14.55.21:677][625]LogViewport: Scene viewport resized to 1460x307, mode Windowed.
  2766. [2024.09.06-14.55.21:727][627]LogViewport: Scene viewport resized to 1460x302, mode Windowed.
  2767. [2024.09.06-14.55.21:778][629]LogViewport: Scene viewport resized to 1460x297, mode Windowed.
  2768. [2024.09.06-14.55.34:346][309]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms
  2769. [2024.09.06-14.55.36:011][309]LogSlate: Window '保存内容' being destroyed
  2770. [2024.09.06-14.55.36:167][309]LogAssetEditorSubsystem: Opening Asset editor for World /Engine/Maps/Templates/OpenWorld.OpenWorld
  2771. [2024.09.06-14.55.36:168][309]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  2772. [2024.09.06-14.55.36:168][309]LightingResults: New page: 光照构建
  2773. [2024.09.06-14.55.36:171][309]LoadErrors: New page: 正在加载地图:OpenWorld.umap
  2774. [2024.09.06-14.55.36:287][309]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
  2775. [2024.09.06-14.55.36:288][309]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2776. [2024.09.06-14.55.36:300][309]LogContentBundle: [Container: Untitled_1] Deleting container.
  2777. [2024.09.06-14.55.36:300][309]MapCheck: New page: 地图检测
  2778. [2024.09.06-14.55.36:300][309]LightingResults: New page: 光照构建
  2779. [2024.09.06-14.55.36:311][309]LogAudio: Display: Audio Device unregistered from world 'None'.
  2780. [2024.09.06-14.55.36:478][309]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
  2781. [2024.09.06-14.55.36:517][309]LogWorld: UWorld::CleanupWorld for OpenWorld, bSessionEnded=true, bCleanupResources=true
  2782. [2024.09.06-14.55.36:517][309]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2783. [2024.09.06-14.55.36:530][309]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
  2784. [2024.09.06-14.55.36:543][309]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
  2785. [2024.09.06-14.55.36:550][309]LogAudio: Display: Audio Device (ID: 1) registered with world 'OpenWorld'.
  2786. [2024.09.06-14.55.36:550][309]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  2787. [2024.09.06-14.55.36:552][309]LogAIModule: Creating AISystem for world OpenWorld
  2788. [2024.09.06-14.55.36:554][309]LogWorldPartition: ULevel::OnLevelLoaded(OpenWorld)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=0)
  2789. [2024.09.06-14.55.36:554][309]LogWorldPartition: Display: WorldPartition initialize started...
  2790. [2024.09.06-14.55.36:554][309]LogWorldPartition: UWorldPartition::Initialize(Asset=OpenWorld, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=0)
  2791. [2024.09.06-14.55.37:120][309]LogEditorDomain: Display: Class /Script/Landscape.LandscapeLODStreamingProxy is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
  2792. To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
  2793. [2024.09.06-14.55.37:648][309]LogContentBundle: [Container: OpenWorld] Creating new contrainer.
  2794. [2024.09.06-14.55.37:648][309]LogWorldPartition: Display: WorldPartition initialize took 1.09 sec (total: 2.03 sec)
  2795. [2024.09.06-14.55.38:171][309]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting...
  2796. [2024.09.06-14.55.39:997][309]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.049928s
  2797. [2024.09.06-14.55.40:746][309]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  2798. [2024.09.06-14.55.41:166][309]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
  2799. [2024.09.06-14.55.41:189][309]Cmd: MAP CHECKDEP NOCLEARLOG
  2800. [2024.09.06-14.55.41:191][309]MapCheck: 地图检测完成:0个错误、0个警告、完成用时1.732毫秒。
  2801. [2024.09.06-14.55.41:191][309]LogFileHelpers: Loading map 'OpenWorld' took 5.023
  2802. [2024.09.06-14.55.41:215][309]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.002017s (1.265238s overbudget)
  2803. [2024.09.06-14.55.41:323][310]LogAutomationController: Ignoring very large delta of 7.01 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
  2804. [2024.09.06-14.55.46:337][452]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms
  2805. [2024.09.06-14.55.47:617][452]LogSlate: Window '保存内容' being destroyed
  2806. [2024.09.06-14.55.47:716][452]LogAssetEditorSubsystem: Opening Asset editor for World /Engine/Maps/Templates/Template_Default.Template_Default
  2807. [2024.09.06-14.55.47:716][452]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  2808. [2024.09.06-14.55.47:716][452]LightingResults: New page: 光照构建
  2809. [2024.09.06-14.55.47:716][452]LoadErrors: New page: 正在加载地图:Template_Default.umap
  2810. [2024.09.06-14.55.47:768][452]LogWorld: UWorld::CleanupWorld for OpenWorld, bSessionEnded=true, bCleanupResources=true
  2811. [2024.09.06-14.55.47:769][452]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2812. [2024.09.06-14.55.47:777][452]LogContentBundle: [Container: OpenWorld] Deleting container.
  2813. [2024.09.06-14.55.47:777][452]MapCheck: New page: 地图检测
  2814. [2024.09.06-14.55.47:777][452]LightingResults: New page: 光照构建
  2815. [2024.09.06-14.55.47:797][452]LogAudio: Display: Audio Device unregistered from world 'None'.
  2816. [2024.09.06-14.55.47:808][452]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
  2817. [2024.09.06-14.55.47:824][452]LogWorld: UWorld::CleanupWorld for Template_Default, bSessionEnded=true, bCleanupResources=true
  2818. [2024.09.06-14.55.47:824][452]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2819. [2024.09.06-14.55.47:840][452]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
  2820. [2024.09.06-14.55.47:852][452]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
  2821. [2024.09.06-14.55.47:855][452]LogAudio: Display: Audio Device (ID: 1) registered with world 'Template_Default'.
  2822. [2024.09.06-14.55.47:855][452]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  2823. [2024.09.06-14.55.47:856][452]LogAIModule: Creating AISystem for world Template_Default
  2824. [2024.09.06-14.55.47:871][452]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  2825. [2024.09.06-14.55.47:887][452]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms
  2826. [2024.09.06-14.55.47:908][452]Cmd: MAP CHECKDEP NOCLEARLOG
  2827. [2024.09.06-14.55.47:908][452]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.141毫秒。
  2828. [2024.09.06-14.55.47:908][452]LogFileHelpers: Loading map 'Template_Default' took 0.193
  2829. [2024.09.06-14.55.48:661][456]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
  2830. [2024.09.06-14.55.53:878][705]LogViewport: Scene viewport resized to 1460x295, mode Windowed.
  2831. [2024.09.06-14.55.53:997][708]LogViewport: Scene viewport resized to 1460x318, mode Windowed.
  2832. [2024.09.06-14.55.54:077][710]LogViewport: Scene viewport resized to 1460x373, mode Windowed.
  2833. [2024.09.06-14.55.54:163][712]LogViewport: Scene viewport resized to 1460x444, mode Windowed.
  2834. [2024.09.06-14.55.54:214][713]LogViewport: Scene viewport resized to 1460x484, mode Windowed.
  2835. [2024.09.06-14.55.54:298][715]LogViewport: Scene viewport resized to 1460x528, mode Windowed.
  2836. [2024.09.06-14.55.54:355][717]LogViewport: Scene viewport resized to 1460x554, mode Windowed.
  2837. [2024.09.06-14.55.54:405][719]LogViewport: Scene viewport resized to 1460x562, mode Windowed.
  2838. [2024.09.06-14.55.54:440][720]LogViewport: Scene viewport resized to 1460x570, mode Windowed.
  2839. [2024.09.06-14.56.29:261][554]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
  2840. [2024.09.06-14.56.30:331][554]LogSlate: Window '保存内容' being destroyed
  2841. [2024.09.06-14.56.30:879][554]LogAssetEditorSubsystem: Opening Asset editor for World /Engine/Maps/Templates/TimeOfDay_Default.TimeOfDay_Default
  2842. [2024.09.06-14.56.30:879][554]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/TimeOfDay_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  2843. [2024.09.06-14.56.30:879][554]LightingResults: New page: 光照构建
  2844. [2024.09.06-14.56.30:879][554]LoadErrors: New page: 正在加载地图:TimeOfDay_Default.umap
  2845. [2024.09.06-14.56.30:882][554]LogWorld: UWorld::CleanupWorld for Template_Default, bSessionEnded=true, bCleanupResources=true
  2846. [2024.09.06-14.56.30:882][554]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2847. [2024.09.06-14.56.30:882][554]MapCheck: New page: 地图检测
  2848. [2024.09.06-14.56.30:882][554]LightingResults: New page: 光照构建
  2849. [2024.09.06-14.56.30:896][554]LogAudio: Display: Audio Device unregistered from world 'None'.
  2850. [2024.09.06-14.56.30:903][554]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms
  2851. [2024.09.06-14.56.30:925][554]LogStaticMesh: Display: 正在等待静态网格体就绪0/1(/Engine/EngineMeshes/SM_MatPreviewMesh_01)……
  2852. [2024.09.06-14.56.30:954][554]LogWorld: UWorld::CleanupWorld for TimeOfDay_Default, bSessionEnded=true, bCleanupResources=true
  2853. [2024.09.06-14.56.30:955][554]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2854. [2024.09.06-14.56.31:115][554]LogUObjectHash: Compacting FUObjectHashTables data took 25.41ms
  2855. [2024.09.06-14.56.31:129][554]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
  2856. [2024.09.06-14.56.31:136][554]LogAudio: Display: Audio Device (ID: 1) registered with world 'TimeOfDay_Default'.
  2857. [2024.09.06-14.56.31:136][554]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  2858. [2024.09.06-14.56.31:137][554]LogAIModule: Creating AISystem for world TimeOfDay_Default
  2859. [2024.09.06-14.56.31:150][554]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  2860. [2024.09.06-14.56.31:164][554]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
  2861. [2024.09.06-14.56.31:182][554]Cmd: MAP CHECKDEP NOCLEARLOG
  2862. [2024.09.06-14.56.31:183][554]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.182毫秒。
  2863. [2024.09.06-14.56.31:183][554]LogFileHelpers: Loading map 'TimeOfDay_Default' took 0.303
  2864. [2024.09.06-14.56.31:267][555]LogAutomationController: Ignoring very large delta of 2.03 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
  2865. [2024.09.06-14.57.09:677][405]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Engine/EngineMeshes/SM_MatPreviewMesh_01.SM_MatPreviewMesh_01
  2866. [2024.09.06-14.57.09:889][405]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  2867. [2024.09.06-14.57.10:709][405]LogViewport: Scene viewport resized to 863x564, mode Windowed.
  2868. [2024.09.06-14.57.12:762][505]LogSlate: Window 'SM_MatPreviewMesh_01' being destroyed
  2869. [2024.09.06-14.57.12:773][505]LogSlate: Window 'SM_MatPreviewMesh_01' being destroyed
  2870. [2024.09.06-14.57.12:841][505]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
  2871. [2024.09.06-14.57.12:842][505]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2872. [2024.09.06-14.57.16:156][703]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Engine/TemplateResources/MI_Template_BaseGray_02_Metal.MI_Template_BaseGray_02_Metal
  2873. [2024.09.06-14.57.16:190][703]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  2874. [2024.09.06-14.57.16:449][703]LogViewport: Scene viewport resized to 820x564, mode Windowed.
  2875. [2024.09.06-14.57.16:535][703]LogSlate: Took 0.042831 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  2876. [2024.09.06-14.57.25:541][231]LogAssetEditorSubsystem: Opening Asset editor for Material /Engine/TemplateResources/M_Template_Master.M_Template_Master
  2877. [2024.09.06-14.57.25:545][231]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  2878. [2024.09.06-14.57.25:680][231]LogViewport: Scene viewport resized to 276x280, mode Windowed.
  2879. [2024.09.06-14.57.30:844][507]LogSlate: Window 'M_Template_Master' being destroyed
  2880. [2024.09.06-14.57.30:850][507]LogSlate: Window 'M_Template_Master' being destroyed
  2881. [2024.09.06-14.57.30:881][507]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
  2882. [2024.09.06-14.57.30:881][507]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2883. [2024.09.06-14.57.30:909][507]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
  2884. [2024.09.06-14.57.30:909][507]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2885. [2024.09.06-14.58.10:298][752]LogDebuggerCommands: Repeating last play command: 选中的视口
  2886. [2024.09.06-14.58.10:367][752]LogPlayLevel: PlayLevel: No blueprints needed recompiling
  2887. [2024.09.06-14.58.10:379][752]PIE: New page: PIE会话:TimeOfDay_Default(2024年9月7日 上午6:58:10)
  2888. [2024.09.06-14.58.10:493][752]LogOnline: OSS: Created online subsystem instance for: NULL
  2889. [2024.09.06-14.58.10:497][752]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
  2890. [2024.09.06-14.58.10:501][752]LogPlayLevel: Creating play world package: /Engine/Maps/Templates/UEDPIE_0_TimeOfDay_Default
  2891. [2024.09.06-14.58.10:517][752]LogPlayLevel: PIE: StaticDuplicateObject took: (0.014661s)
  2892. [2024.09.06-14.58.10:517][752]LogPlayLevel: PIE: Created PIE world by copying editor world from /Engine/Maps/Templates/TimeOfDay_Default.TimeOfDay_Default to /Engine/Maps/Templates/UEDPIE_0_TimeOfDay_Default.TimeOfDay_Default (0.015466s)
  2893. [2024.09.06-14.58.10:541][752]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  2894. [2024.09.06-14.58.10:542][752]LogAIModule: Creating AISystem for world TimeOfDay_Default
  2895. [2024.09.06-14.58.10:544][752]LogPlayLevel: PIE: World Init took: (0.004967s)
  2896. [2024.09.06-14.58.10:574][752]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
  2897. [2024.09.06-14.58.10:588][752]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
  2898. [2024.09.06-14.58.10:588][752]LogAudioMixer: Display: Audio Mixer Platform Settings:
  2899. [2024.09.06-14.58.10:588][752]LogAudioMixer: Display: Sample Rate: 48000
  2900. [2024.09.06-14.58.10:588][752]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
  2901. [2024.09.06-14.58.10:588][752]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
  2902. [2024.09.06-14.58.10:588][752]LogAudioMixer: Display: Number of buffers to queue: 1
  2903. [2024.09.06-14.58.10:588][752]LogAudioMixer: Display: Max Channels (voices): 0
  2904. [2024.09.06-14.58.10:588][752]LogAudioMixer: Display: Number of Async Source Workers: 4
  2905. [2024.09.06-14.58.10:588][752]LogAudio: Display: AudioDevice MaxSources: 32
  2906. [2024.09.06-14.58.10:589][752]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
  2907. [2024.09.06-14.58.10:589][752]LogAudio: Display: Audio Reverb Plugin: None (built-in).
  2908. [2024.09.06-14.58.10:589][752]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
  2909. [2024.09.06-14.58.10:595][752]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
  2910. [2024.09.06-14.58.10:668][752]LogAudioMixer: Display: Using Audio Hardware Device 扬声器/听筒 (Realtek Audio)
  2911. [2024.09.06-14.58.10:669][752]LogAudioMixer: Display: Initializing Sound Submixes...
  2912. [2024.09.06-14.58.10:669][752]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  2913. [2024.09.06-14.58.10:669][752]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  2914. [2024.09.06-14.58.10:670][752]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
  2915. [2024.09.06-14.58.10:670][752]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
  2916. [2024.09.06-14.58.10:673][752]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
  2917. [2024.09.06-14.58.10:673][752]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
  2918. [2024.09.06-14.58.10:673][752]LogInit: FAudioDevice initialized.
  2919. [2024.09.06-14.58.10:673][752]LogAudio: Display: Audio Device (ID: 2) registered with world 'TimeOfDay_Default'.
  2920. [2024.09.06-14.58.10:721][752]LogLoad: Game class is 'GameModeBase'
  2921. [2024.09.06-14.58.10:723][752]LogWorld: Bringing World /Engine/Maps/Templates/UEDPIE_0_TimeOfDay_Default.TimeOfDay_Default up for play (max tick rate 60) at 2024.09.06-22.58.10
  2922. [2024.09.06-14.58.10:737][752]LogWorld: Bringing up level for play took: 0.006077
  2923. [2024.09.06-14.58.10:745][752]LogOnline: OSS: Created online subsystem instance for: :Context_15
  2924. [2024.09.06-14.58.11:141][752]PIE: 登陆的服务器
  2925. [2024.09.06-14.58.11:143][752]PIE: PIE总开始时间:0.832秒。
  2926. [2024.09.06-14.58.25:932][282]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  2927. [2024.09.06-14.58.25:933][282]LogWorld: BeginTearingDown for /Engine/Maps/Templates/UEDPIE_0_TimeOfDay_Default
  2928. [2024.09.06-14.58.26:004][282]LogWorld: UWorld::CleanupWorld for TimeOfDay_Default, bSessionEnded=true, bCleanupResources=true
  2929. [2024.09.06-14.58.26:005][282]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2930. [2024.09.06-14.58.26:016][282]LogPlayLevel: Display: Shutting down PIE online subsystems
  2931. [2024.09.06-14.58.26:022][282]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2932. [2024.09.06-14.58.26:045][282]LogAudio: Display: Audio Device unregistered from world 'None'.
  2933. [2024.09.06-14.58.26:052][282]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
  2934. [2024.09.06-14.58.26:057][282]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
  2935. [2024.09.06-14.58.26:069][282]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  2936. [2024.09.06-14.58.26:090][282]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
  2937. [2024.09.06-14.58.26:156][283]LogPlayLevel: Display: Destroying online subsystem :Context_15
  2938. [2024.09.06-14.58.26:213][284]Cmd: SELECT NONE
  2939. [2024.09.06-14.58.30:265][394]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
  2940. [2024.09.06-14.58.31:394][394]LogSlate: Window '保存内容' being destroyed
  2941. [2024.09.06-14.58.31:756][394]LogAssetEditorSubsystem: Opening Asset editor for World /Engine/Maps/Templates/VR-Basic.VR-Basic
  2942. [2024.09.06-14.58.31:756][394]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/VR-Basic.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  2943. [2024.09.06-14.58.31:756][394]LightingResults: New page: 光照构建
  2944. [2024.09.06-14.58.31:757][394]LoadErrors: New page: 正在加载地图:VR-Basic.umap
  2945. [2024.09.06-14.58.31:760][394]LogWorld: UWorld::CleanupWorld for TimeOfDay_Default, bSessionEnded=true, bCleanupResources=true
  2946. [2024.09.06-14.58.31:761][394]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2947. [2024.09.06-14.58.31:761][394]MapCheck: New page: 地图检测
  2948. [2024.09.06-14.58.31:761][394]LightingResults: New page: 光照构建
  2949. [2024.09.06-14.58.31:776][394]LogAudio: Display: Audio Device unregistered from world 'None'.
  2950. [2024.09.06-14.58.31:779][394]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms
  2951. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: ================================================
  2952. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: === FShaderJobCache stats ===
  2953. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Total job queries 5228, among them cache hits 1590 (30.41%)
  2954. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Tracking 3630 distinct input hashes that result in 2431 distinct outputs (66.97%)
  2955. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: RAM used: 10.04 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.45%
  2956. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: === Shader Compilation stats ===
  2957. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Shaders Compiled: 3630
  2958. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Jobs assigned 3630, completed 3630 (100.00%)
  2959. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Average time worker was idle: 14.67 s
  2960. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Time job spent in pending queue: average 628.59 s, longest 1678.19 s
  2961. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Job execution time: average 24.92 s, max 159.04 s
  2962. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Job life time (pending + execution): average 653.51 s, max 1690.90
  2963. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2150.90 s
  2964. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Jobs were issued in 789 batches (only local compilation was used), average 4.60 jobs/batch
  2965. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Average processing rate: 1.69 jobs/sec
  2966. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Total thread time: 9876.41 s
  2967. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Total thread preprocess time: 264.76 s
  2968. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Percentage time preprocessing: 2.68%
  2969. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Effective parallelization: 4.59 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
  2970. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
  2971. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
  2972. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
  2973. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
  2974. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
  2975. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
  2976. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Top 5 shader types by total compile time:
  2977. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 13.11% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
  2978. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.29% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
  2979. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FDeferredLightPS - 5.62% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
  2980. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.25% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
  2981. [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.11% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
  2982. [2024.09.06-14.58.31:782][394]LogShaderCompilers: Display: ================================================
  2983. [2024.09.06-14.58.31:796][394]LogStaticMesh: Display: 正在构建静态网格体SM_Cube_02……
  2984. [2024.09.06-14.58.31:799][394]LogStaticMesh: Display: 正在等待静态网格体就绪0/6(/Engine/VREditor/BasicMeshes/SM_Ball_01)……
  2985. [2024.09.06-14.58.31:809][394]LogStaticMesh: Display: 正在构建静态网格体SM_Cube_03……
  2986. [2024.09.06-14.58.31:812][394]LogStaticMesh: Built static mesh [0.07s] /Engine/VREditor/BasicMeshes/SM_Cube_02.SM_Cube_02
  2987. [2024.09.06-14.58.31:826][394]LogStaticMesh: Display: 正在构建静态网格体SM_Pyramid_01……
  2988. [2024.09.06-14.58.31:845][394]LogStaticMesh: Display: 正在等待静态网格体就绪2/6(/Engine/VREditor/BasicMeshes/SM_Cube_02)……
  2989. [2024.09.06-14.58.31:851][394]LogStaticMesh: Built static mesh [0.08s] /Engine/VREditor/BasicMeshes/SM_Cube_03.SM_Cube_03
  2990. [2024.09.06-14.58.31:851][394]LogStaticMesh: Built static mesh [0.03s] /Engine/VREditor/BasicMeshes/SM_Pyramid_01.SM_Pyramid_01
  2991. [2024.09.06-14.58.31:876][394]LogStaticMesh: Display: 正在等待静态网格体就绪5/6(/Engine/VREditor/BasicMeshes/SM_Room_01)……
  2992. [2024.09.06-14.58.33:758][394]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s
  2993. [2024.09.06-14.58.39:083][394]LogMeshUtilities: Finished distance field build in 7.2s - 126x126x119 sparse distance field, 2.2Mb total, 0.1Mb always loaded, 69% occupied, 21258 triangles, SM_Room_01
  2994. [2024.09.06-14.58.39:218][394]LogWorld: UWorld::CleanupWorld for VR-Basic, bSessionEnded=true, bCleanupResources=true
  2995. [2024.09.06-14.58.39:219][394]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2996. [2024.09.06-14.58.39:236][394]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
  2997. [2024.09.06-14.58.39:247][394]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms
  2998. [2024.09.06-14.58.39:254][394]LogAudio: Display: Audio Device (ID: 1) registered with world 'VR-Basic'.
  2999. [2024.09.06-14.58.39:254][394]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  3000. [2024.09.06-14.58.39:255][394]LogAIModule: Creating AISystem for world VR-Basic
  3001. [2024.09.06-14.58.39:406][394]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  3002. [2024.09.06-14.58.39:430][394]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
  3003. [2024.09.06-14.58.39:452][394]Cmd: MAP CHECKDEP NOCLEARLOG
  3004. [2024.09.06-14.58.39:452][394]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.145毫秒。
  3005. [2024.09.06-14.58.39:452][394]LogFileHelpers: Loading map 'VR-Basic' took 7.696
  3006. [2024.09.06-14.58.39:476][394]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.000466s (5.720361s overbudget)
  3007. [2024.09.06-14.58.39:585][395]LogAutomationController: Ignoring very large delta of 9.36 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
  3008. [2024.09.06-14.58.39:689][395]LogSlate: Took 0.002218 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  3009. [2024.09.06-14.58.50:567][607]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Engine/VREditor/BasicMeshes/MI_Pyramid_01.MI_Pyramid_01
  3010. [2024.09.06-14.58.50:569][607]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  3011. [2024.09.06-14.58.50:863][607]LogViewport: Scene viewport resized to 820x564, mode Windowed.
  3012. [2024.09.06-14.59.15:250][ 33]LogSlate: Window '取色器' being destroyed
  3013. [2024.09.06-14.59.18:346][ 87]LogSlate: Window 'MI_Pyramid_01' being destroyed
  3014. [2024.09.06-14.59.18:400][ 87]LogSlate: Window 'MI_Pyramid_01' being destroyed
  3015. [2024.09.06-14.59.18:418][ 87]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
  3016. [2024.09.06-14.59.19:960][ 87]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
  3017. [2024.09.06-14.59.19:992][ 87]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
  3018. [2024.09.06-14.59.19:992][ 87]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  3019. [2024.09.06-14.59.25:170][187]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Engine/VREditor/BasicMeshes/MI_Pyramid_01.MI_Pyramid_01
  3020. [2024.09.06-14.59.25:172][187]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  3021. [2024.09.06-14.59.25:478][187]LogViewport: Scene viewport resized to 820x564, mode Windowed.
  3022. [2024.09.06-15.00.42:159][512]LogSlate: Window '取色器' being destroyed
  3023. [2024.09.06-15.01.14:400][131]LogViewport: Scene viewport resized to 1397x570, mode Windowed.
  3024. [2024.09.06-15.01.14:558][133]LogViewport: Scene viewport resized to 1272x570, mode Windowed.
  3025. [2024.09.06-15.01.14:719][135]LogViewport: Scene viewport resized to 1246x570, mode Windowed.
  3026. [2024.09.06-15.06.39:251][424]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Engine/VREditor/BasicMeshes/MI_Cube_03.MI_Cube_03
  3027. [2024.09.06-15.06.39:254][424]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  3028. [2024.09.06-15.06.39:478][424]LogViewport: Scene viewport resized to 820x564, mode Windowed.
  3029. [2024.09.06-15.06.56:371][723]LogSlate: Window '取色器' being destroyed
  3030. [2024.09.06-15.07.41:961][708]LogSlate: Window 'MI_Cube_03' being destroyed
  3031. [2024.09.06-15.07.41:986][708]LogSlate: Window 'MI_Cube_03' being destroyed
  3032. [2024.09.06-15.07.42:003][708]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms
  3033. [2024.09.06-15.07.42:087][708]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
  3034. [2024.09.06-15.07.42:120][708]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
  3035. [2024.09.06-15.07.42:120][708]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  3036. [2024.09.06-15.07.42:140][708]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
  3037. [2024.09.06-15.07.42:217][708]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
  3038. [2024.09.06-15.07.42:245][708]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true
  3039. [2024.09.06-15.07.42:245][708]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  3040. [2024.09.06-15.07.56:262][ 17]LogViewport: Scene viewport resized to 865x351, mode Windowed.
  3041. [2024.09.06-15.08.10:467][ 98]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms
  3042. [2024.09.06-15.08.11:606][ 98]LogSlate: Window '保存内容' being destroyed
  3043. [2024.09.06-15.08.11:677][ 98]LogAssetEditorSubsystem: Opening Asset editor for World /Engine/Maps/Templates/TimeOfDay_Default.TimeOfDay_Default
  3044. [2024.09.06-15.08.11:677][ 98]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/TimeOfDay_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  3045. [2024.09.06-15.08.11:677][ 98]LightingResults: New page: 光照构建
  3046. [2024.09.06-15.08.11:678][ 98]LoadErrors: New page: 正在加载地图:TimeOfDay_Default.umap
  3047. [2024.09.06-15.08.11:680][ 98]LogWorld: UWorld::CleanupWorld for VR-Basic, bSessionEnded=true, bCleanupResources=true
  3048. [2024.09.06-15.08.11:680][ 98]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  3049. [2024.09.06-15.08.11:681][ 98]MapCheck: New page: 地图检测
  3050. [2024.09.06-15.08.11:681][ 98]LightingResults: New page: 光照构建
  3051. [2024.09.06-15.08.11:692][ 98]LogAudio: Display: Audio Device unregistered from world 'None'.
  3052. [2024.09.06-15.08.11:695][ 98]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
  3053. [2024.09.06-15.08.11:697][ 98]LogWorld: UWorld::CleanupWorld for TimeOfDay_Default, bSessionEnded=true, bCleanupResources=true
  3054. [2024.09.06-15.08.11:697][ 98]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  3055. [2024.09.06-15.08.11:710][ 98]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
  3056. [2024.09.06-15.08.11:723][ 98]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
  3057. [2024.09.06-15.08.11:730][ 98]LogAudio: Display: Audio Device (ID: 1) registered with world 'TimeOfDay_Default'.
  3058. [2024.09.06-15.08.11:730][ 98]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  3059. [2024.09.06-15.08.11:731][ 98]LogAIModule: Creating AISystem for world TimeOfDay_Default
  3060. [2024.09.06-15.08.11:744][ 98]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  3061. [2024.09.06-15.08.11:759][ 98]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
  3062. [2024.09.06-15.08.11:779][ 98]Cmd: MAP CHECKDEP NOCLEARLOG
  3063. [2024.09.06-15.08.11:779][ 98]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.184毫秒。
  3064. [2024.09.06-15.08.11:780][ 98]LogFileHelpers: Loading map 'TimeOfDay_Default' took 0.102