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- Log file open, 09/06/24 21:33:54
- LogWindows: Failed to load 'aqProf.dll' (GetLastError=0)
- LogWindows: File 'aqProf.dll' does not exist
- LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
- LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=0)
- LogWindows: File 'VtuneApi.dll' does not exist
- LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=0)
- LogWindows: File 'VtuneApi32e.dll' does not exist
- LogWindows: Started CrashReportClient (pid=9268)
- LogWindows: Custom abort handler registered for crash reporting.
- LogInit: Display: Running engine for game: SteelFactory
- LogCore: UnrealTraceServer: Trace store launch successful
- LogCore: Initializing trace...
- LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark'
- LogCore: Finished trace initialization.
- LogCsvProfiler: Display: Metadata set : platform="Windows"
- LogCsvProfiler: Display: Metadata set : config="Development"
- LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.1-CL-23901901"
- LogCsvProfiler: Display: Metadata set : engineversion="5.1.1-23901901+++UE5+Release-5.1"
- LogCsvProfiler: Display: Metadata set : commandline="" D:/UEWorlk/SteelFactory/SteelFactory.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=6ce30cb1c533451da73a556e9d0e5623 -AUTH_TYPE=exchangecode -epicapp=UE_5.1 -epicenv=Prod -EpicPortal -epicusername=孙智zzs -epicuserid=a5d3a6bcb2204288b93b4da8092c9111 -epiclocale=zh-CN -epicsandboxid=ue""
- LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.4780] "
- LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz"
- LogCsvProfiler: Display: Metadata set : pgoenabled="0"
- LogCsvProfiler: Display: Metadata set : loginid="d9b8ae8649211591b49f7696ef043eb9"
- LogCsvProfiler: Display: Metadata set : asan="0"
- LogCsvProfiler: Display: Metadata set : llm="0"
- LogStats: Stats thread started at 5.115196
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
- LogInit: Session CrashGUID >====================================================
- Session CrashGUID > UECC-Windows-1A9DCF07424B458D4165A2AC27BC2AE6
- Session CrashGUID >====================================================
- LogConfig: Display: Loading IOS ini files took 0.06 seconds
- LogConfig: Display: Loading Android ini files took 0.06 seconds
- LogConfig: Display: Loading Linux ini files took 0.06 seconds
- LogConfig: Display: Loading HoloLens ini files took 0.08 seconds
- LogConfig: Display: Loading TVOS ini files took 0.03 seconds
- LogConfig: Display: Loading Unix ini files took 0.04 seconds
- LogConfig: Display: Loading Mac ini files took 0.05 seconds
- LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds
- LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
- LogConfig: Display: Loading Windows ini files took 0.03 seconds
- Message dialog closed, result: Yes, title: Missing Plugin, text: This project requires the 'CesiumForUnreal' plugin, which could not be found. Would you like to disable it and continue?
- If you do, you will no longer be able to open any assets created with it. If not, the application will close.
- LogPluginManager: Display: Disabled plugin 'CesiumForUnreal', continuing.
- LogPluginManager: Mounting Engine plugin Bridge
- LogPluginManager: Mounting Engine plugin FastBuildController
- LogPluginManager: Mounting Engine plugin EnhancedInput
- LogPluginManager: Mounting Engine plugin MeshPainting
- LogPluginManager: Mounting Engine plugin TraceUtilities
- LogPluginManager: Mounting Engine plugin XGEController
- LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
- LogPluginManager: Mounting Engine plugin ControlRigSpline
- LogPluginManager: Mounting Engine plugin ControlRig
- LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
- LogPluginManager: Mounting Engine plugin IKRig
- LogPluginManager: Mounting Engine plugin OodleNetwork
- LogPluginManager: Mounting Engine plugin DatasmithContent
- LogPluginManager: Mounting Engine plugin GLTFExporter
- LogPluginManager: Mounting Engine plugin VariantManagerContent
- LogPluginManager: Mounting Engine plugin VariantManager
- LogPluginManager: Mounting Engine plugin OnlineBase
- LogPluginManager: Mounting Engine plugin OnlineServices
- LogPluginManager: Mounting Engine plugin OnlineSubsystem
- LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
- LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
- LogPluginManager: Mounting Engine plugin InterchangeTests
- LogPluginManager: Mounting Engine plugin AISupport
- LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
- LogPluginManager: Mounting Engine plugin AlembicImporter
- LogPluginManager: Mounting Engine plugin AssetManagerEditor
- LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
- LogPluginManager: Mounting Engine plugin BlueprintHeaderView
- LogPluginManager: Mounting Engine plugin DataValidation
- LogPluginManager: Mounting Engine plugin CryptoKeys
- LogPluginManager: Mounting Engine plugin CurveEditorTools
- LogPluginManager: Mounting Engine plugin EditorDebugTools
- LogPluginManager: Mounting Engine plugin GameplayTagsEditor
- LogPluginManager: Mounting Engine plugin FacialAnimation
- LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
- LogPluginManager: Mounting Engine plugin GeometryMode
- LogPluginManager: Mounting Engine plugin GLTFImporter
- LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
- LogPluginManager: Mounting Engine plugin MaterialAnalyzer
- LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting Engine plugin PluginBrowser
- LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
- LogPluginManager: Mounting Engine plugin SequencerAnimTools
- LogPluginManager: Mounting Engine plugin SpeedTreeImporter
- LogPluginManager: Mounting Engine plugin StylusInput
- LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
- LogPluginManager: Mounting Engine plugin AndroidMedia
- LogPluginManager: Mounting Engine plugin AvfMedia
- LogPluginManager: Mounting Engine plugin ImgMedia
- LogPluginManager: Mounting Engine plugin MediaCompositing
- LogPluginManager: Mounting Engine plugin MediaPlate
- LogPluginManager: Mounting Engine plugin WebMMedia
- LogPluginManager: Mounting Engine plugin MediaPlayerEditor
- LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
- LogPluginManager: Mounting Engine plugin AnimationSharing
- LogPluginManager: Mounting Engine plugin WmfMedia
- LogPluginManager: Mounting Engine plugin DumpGPUServices
- LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting Engine plugin GitSourceControl
- LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
- LogPluginManager: Mounting Engine plugin PerforceSourceControl
- LogPluginManager: Mounting Engine plugin PlasticSourceControl
- LogPluginManager: Mounting Engine plugin PixWinPlugin
- LogPluginManager: Mounting Engine plugin PluginUtils
- LogPluginManager: Mounting Engine plugin PropertyAccessNode
- LogPluginManager: Mounting Engine plugin SubversionSourceControl
- LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
- LogPluginManager: Mounting Engine plugin TextureFormatOodle
- LogPluginManager: Mounting Engine plugin TraceDataFilters
- LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting Engine plugin UObjectPlugin
- LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting Engine plugin InterchangeEditor
- LogPluginManager: Mounting Engine plugin Interchange
- LogPluginManager: Found config from plugin[Interchange] Game
- LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting Engine plugin ActorLayerUtilities
- LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting Engine plugin AndroidPermission
- LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
- LogPluginManager: Mounting Engine plugin AndroidFileServer
- LogPluginManager: Mounting Engine plugin AppleMoviePlayer
- LogPluginManager: Mounting Engine plugin AppleImageUtils
- LogPluginManager: Mounting Engine plugin AssetTags
- LogPluginManager: Mounting Engine plugin AudioCapture
- LogPluginManager: Mounting Engine plugin AudioWidgets
- LogPluginManager: Mounting Engine plugin AudioSynesthesia
- LogPluginManager: Mounting Engine plugin CableComponent
- LogPluginManager: Mounting Engine plugin ChunkDownloader
- LogPluginManager: Mounting Engine plugin CustomMeshComponent
- LogPluginManager: Mounting Engine plugin ArchVisCharacter
- LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting Engine plugin GeometryProcessing
- LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
- LogPluginManager: Mounting Engine plugin GeometryCache
- LogPluginManager: Mounting Engine plugin GooglePAD
- LogPluginManager: Mounting Engine plugin InputDebugging
- LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
- LogPluginManager: Mounting Engine plugin MeshModelingToolset
- LogPluginManager: Mounting Engine plugin Metasound
- LogPluginManager: Mounting Engine plugin MobilePatchingUtils
- LogPluginManager: Mounting Engine plugin PropertyAccessEditor
- LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
- LogPluginManager: Mounting Engine plugin SignificanceManager
- LogPluginManager: Mounting Engine plugin ResonanceAudio
- LogPluginManager: Mounting Engine plugin SoundFields
- LogPluginManager: Mounting Engine plugin Synthesis
- LogPluginManager: Mounting Engine plugin WaveTable
- LogPluginManager: Mounting Engine plugin WebMMoviePlayer
- LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
- LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
- LogPluginManager: Mounting Engine plugin Niagara
- LogPluginManager: Mounting Engine plugin TcpMessaging
- LogPluginManager: Mounting Engine plugin UdpMessaging
- LogPluginManager: Mounting Engine plugin Takes
- LogPluginManager: Mounting Engine plugin ActorSequence
- LogPluginManager: Mounting Engine plugin LevelSequenceEditor
- LogPluginManager: Mounting Engine plugin TemplateSequence
- LogPluginManager: Mounting Engine plugin SequencerScripting
- LogPluginManager: Mounting Engine plugin CameraShakePreviewer
- LogPluginManager: Mounting Engine plugin Paper2D
- LogPluginManager: Mounting Engine plugin GameplayCameras
- LogPluginManager: Mounting Engine plugin AutomationUtils
- LogPluginManager: Mounting Engine plugin BackChannel
- LogPluginManager: Mounting Engine plugin ChaosCaching
- LogPluginManager: Mounting Engine plugin ChaosCloth
- LogPluginManager: Mounting Engine plugin ChaosClothEditor
- LogPluginManager: Mounting Engine plugin ChaosEditor
- LogPluginManager: Mounting Engine plugin ChaosNiagara
- LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
- LogPluginManager: Mounting Engine plugin ChaosUserDataPT
- LogPluginManager: Mounting Engine plugin CharacterAI
- LogPluginManager: Mounting Engine plugin Dataflow
- LogPluginManager: Mounting Engine plugin FullBodyIK
- LogPluginManager: Mounting Engine plugin GeometryFlow
- LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
- LogPluginManager: Mounting Engine plugin Iris
- LogPluginManager: Mounting Engine plugin MeshLODToolset
- LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
- LogPluginManager: Mounting Engine plugin OpenImageDenoise
- LogPluginManager: Mounting Engine plugin PlatformCrypto
- LogPluginManager: Mounting Engine plugin PlanarCut
- LogPluginManager: Mounting Engine plugin ProxyLODPlugin
- LogPluginManager: Mounting Engine plugin PythonScriptPlugin
- LogPluginManager: Mounting Engine plugin SkeletalReduction
- LogPluginManager: Mounting Engine plugin UVEditor
- LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
- LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
- LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
- LogPluginManager: Mounting Engine plugin LightMixer
- LogPluginManager: Mounting Engine plugin ObjectMixer
- LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
- LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- LogInit: Using libcurl 7.83.1
- LogInit: - built for Windows
- LogInit: - supports SSL with OpenSSL/1.1.1n
- LogInit: - supports HTTP deflate (compression) using libz 1.2.12
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogOnline: OSS: Created online subsystem instance for: NULL
- LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
- PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
- LogInit: Build: ++UE5+Release-5.1-CL-23901901
- LogInit: Engine Version: 5.1.1-23901901+++UE5+Release-5.1
- LogInit: Compatible Engine Version: 5.1.0-23058290+++UE5+Release-5.1
- LogInit: Net CL: 23058290
- LogInit: OS: Windows 10 (22H2) [10.0.19045.4780] (), CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz, GPU: Intel(R) HD Graphics 530
- LogInit: Compiled (64-bit): Jan 30 2023 05:19:00
- LogInit: Compiled with Visual C++: 19.29.30147.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE5+Release-5.1
- LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=6ce30cb1c533451da73a556e9d0e5623 -AUTH_TYPE=exchangecode -epicapp=UE_5.1 -epicenv=Prod -EpicPortal -epicusername=孙智zzs -epicuserid=a5d3a6bcb2204288b93b4da8092c9111 -epiclocale=zh-CN -epicsandboxid=ue
- LogInit: Base Directory: F:/UE/Install/UE_5.1/Engine/Binaries/Win64/
- LogInit: Allocator: Mimalloc
- LogInit: Installed Engine Build: 1
- LogDevObjectVersion: Number of dev versions registered: 35
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 80
- LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
- LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 4
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
- LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
- LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
- LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
- LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
- LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
- LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 88
- LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41
- LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
- LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
- LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
- LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
- LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
- LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
- LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
- LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
- LogConfig: Set CVar [[r.setres:1280x720]]
- LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
- LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
- LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
- LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[r.VSync:0]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
- [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
- [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
- [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
- [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
- [2024.09.06-13.33.58:227][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
- [2024.09.06-13.33.58:227][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
- [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
- [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
- [2024.09.06-13.33.58:227][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
- [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
- [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
- [2024.09.06-13.33.58:227][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
- [2024.09.06-13.33.58:228][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
- [2024.09.06-13.33.58:231][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
- [2024.09.06-13.33.58:231][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
- [2024.09.06-13.33.58:232][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
- [2024.09.06-13.33.58:233][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
- [2024.09.06-13.33.58:233][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
- [2024.09.06-13.33.58:234][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
- [2024.09.06-13.33.58:425][ 0]LogD3D12RHI: Aftermath initialized
- [2024.09.06-13.33.58:425][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
- [2024.09.06-13.33.59:184][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 960M (Max supported Feature Level 11_0, shader model 6.6)
- [2024.09.06-13.33.59:184][ 0]LogD3D12RHI: Adapter has 4047MB of dedicated video memory, 0MB of dedicated system memory, and 4032MB of shared system memory, 1 output[s]
- [2024.09.06-13.33.59:266][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) HD Graphics 530 (Max supported Feature Level 12_1, shader model 6.2)
- [2024.09.06-13.33.59:266][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 4032MB of shared system memory, 0 output[s]
- [2024.09.06-13.33.59:312][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
- [2024.09.06-13.33.59:312][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4032MB of shared system memory, 0 output[s]
- [2024.09.06-13.33.59:312][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
- [2024.09.06-13.33.59:313][ 0]LogRHI: D3D12 is not supported, falling back to D3D11 with Feature Level SM5
- [2024.09.06-13.33.59:516][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- [2024.09.06-13.33.59:520][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
- [2024.09.06-13.33.59:520][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1
- [2024.09.06-13.33.59:520][ 0]LogD3D11RHI: D3D11 adapters:
- [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: Testing D3D11 Adapter 0:
- [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: Description : NVIDIA GeForce GTX 960M
- [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: VendorId : 10de
- [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: DeviceId : 139b
- [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: SubSysId : 7061028
- [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: Revision : 00a2
- [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: DedicatedVideoMemory : 4243783680 bytes
- [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
- [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: SharedSystemMemory : 4228360192 bytes
- [2024.09.06-13.33.59:521][ 0]LogD3D11RHI: AdapterLuid : 0 64163
- [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 960M' (Feature Level 11_0)
- [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: 4047/0/4032 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
- [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: Testing D3D11 Adapter 1:
- [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: Description : Intel(R) HD Graphics 530
- [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: VendorId : 8086
- [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: DeviceId : 191b
- [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: SubSysId : 7061028
- [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: Revision : 0006
- [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
- [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
- [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: SharedSystemMemory : 4228360192 bytes
- [2024.09.06-13.33.59:693][ 0]LogD3D11RHI: AdapterLuid : 0 63277
- [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics 530' (Feature Level 11_1)
- [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: 128/0/4032 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
- [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: Testing D3D11 Adapter 2:
- [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver
- [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: VendorId : 1414
- [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: DeviceId : 008c
- [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: SubSysId : 0000
- [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: Revision : 0000
- [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes
- [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
- [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: SharedSystemMemory : 4228360192 bytes
- [2024.09.06-13.33.59:711][ 0]LogD3D11RHI: AdapterLuid : 0 64115
- [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_1)
- [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: 0/0/4032 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
- [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: Description : NVIDIA GeForce GTX 960M
- [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: VendorId : 10de
- [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: DeviceId : 139b
- [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: SubSysId : 7061028
- [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: Revision : 00a2
- [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: DedicatedVideoMemory : 4243783680 bytes
- [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
- [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: SharedSystemMemory : 4228360192 bytes
- [2024.09.06-13.33.59:713][ 0]LogD3D11RHI: AdapterLuid : 0 64163
- [2024.09.06-13.33.59:713][ 0]LogInit: Selected Device Profile: [WindowsEditor]
- [2024.09.06-13.33.59:713][ 0]LogHAL: Display: Platform has ~ 8 GB [8456720384 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- [2024.09.06-13.33.59:713][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
- [2024.09.06-13.33.59:713][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
- [2024.09.06-13.33.59:713][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- [2024.09.06-13.33.59:714][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
- [2024.09.06-13.33.59:714][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
- [2024.09.06-13.33.59:714][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
- [2024.09.06-13.33.59:714][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
- [2024.09.06-13.33.59:714][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UEWorlk/SteelFactory/Saved/Config/WindowsEditor/Editor.ini]
- [2024.09.06-13.33.59:714][ 0]LogInit: Computer: DESKTOP-G0N2AQI
- [2024.09.06-13.33.59:714][ 0]LogInit: User: SUNZHI
- [2024.09.06-13.33.59:714][ 0]LogInit: CPU Page size=4096, Cores=4
- [2024.09.06-13.33.59:714][ 0]LogInit: High frequency timer resolution =10.000000 MHz
- [2024.09.06-13.33.59:714][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
- [2024.09.06-13.33.59:714][ 0]LogMemory: Platform Memory Stats for WindowsEditor
- [2024.09.06-13.33.59:714][ 0]LogMemory: Process Physical Memory: 345.94 MB used, 356.38 MB peak
- [2024.09.06-13.33.59:714][ 0]LogMemory: Process Virtual Memory: 297.47 MB used, 297.47 MB peak
- [2024.09.06-13.33.59:714][ 0]LogMemory: Physical Memory: 4947.42 MB used, 3117.54 MB free, 8064.96 MB total
- [2024.09.06-13.33.59:714][ 0]LogMemory: Virtual Memory: 6101.77 MB used, 12203.19 MB free, 18304.96 MB total
- [2024.09.06-13.33.59:714][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
- [2024.09.06-13.33.59:724][ 0]LogWindows: WindowsPlatformFeatures enabled
- [2024.09.06-13.33.59:857][ 0]LogInit: Physics initialised using underlying interface: Chaos
- [2024.09.06-13.33.59:859][ 0]LogInit: Using OS detected language (zh-CN).
- [2024.09.06-13.33.59:859][ 0]LogInit: Using OS detected locale (zh-CN).
- [2024.09.06-13.33.59:900][ 0]LogTextLocalizationManager: No specific localization for 'zh-CN' exists, so 'zh-Hans' will be used for the language.
- [2024.09.06-13.34.00:377][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/zh/Editor.locres' could not be opened for reading!
- [2024.09.06-13.34.00:377][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres' could not be opened for reading!
- [2024.09.06-13.34.00:378][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/zh/Keywords.locres' could not be opened for reading!
- [2024.09.06-13.34.00:378][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/zh/Category.locres' could not be opened for reading!
- [2024.09.06-13.34.00:378][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/zh/ToolTips.locres' could not be opened for reading!
- [2024.09.06-13.34.00:378][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres' could not be opened for reading!
- [2024.09.06-13.34.00:378][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/zh/Engine.locres' could not be opened for reading!
- [2024.09.06-13.34.00:378][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres' could not be opened for reading!
- [2024.09.06-13.34.00:378][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres' could not be opened for reading!
- [2024.09.06-13.34.00:378][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres' could not be opened for reading!
- [2024.09.06-13.34.00:378][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres' could not be opened for reading!
- [2024.09.06-13.34.00:501][ 0]LogInit: Setting process to per monitor DPI aware
- [2024.09.06-13.34.00:542][ 0]LogWindowsTextInputMethodSystem: Available input methods:
- [2024.09.06-13.34.00:542][ 0]LogWindowsTextInputMethodSystem: - 中文(简体,中国) - 搜狗拼音输入法 (TSF IME).
- [2024.09.06-13.34.00:542][ 0]LogWindowsTextInputMethodSystem: - 中文(简体,中国) - 微软拼音 (TSF IME).
- [2024.09.06-13.34.00:542][ 0]LogWindowsTextInputMethodSystem: Activated input method: 中文(简体,中国) - 搜狗拼音输入法 (TSF IME).
- [2024.09.06-13.34.00:707][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
- [2024.09.06-13.34.00:707][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- [2024.09.06-13.34.06:078][ 0]LogRHI: D3D12 is not supported, falling back to D3D11 with Feature Level SM5
- [2024.09.06-13.34.06:127][ 0]LogWindows: Attached monitors:
- [2024.09.06-13.34.06:128][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1838, 1080), device: '\\.\DISPLAY1' [PRIMARY]
- [2024.09.06-13.34.06:128][ 0]LogWindows: Found 1 attached monitors.
- [2024.09.06-13.34.06:128][ 0]LogWindows: Gathering driver information using Windows Setup API
- [2024.09.06-13.34.06:128][ 0]LogRHI: RHI Adapter Info:
- [2024.09.06-13.34.06:128][ 0]LogRHI: Name: NVIDIA GeForce GTX 960M
- [2024.09.06-13.34.06:128][ 0]LogRHI: Driver Version: 560.81 (internal:32.0.15.6081, unified:560.81)
- [2024.09.06-13.34.06:128][ 0]LogRHI: Driver Date: 7-30-2024
- [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: Creating new Direct3DDevice
- [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: GPU DeviceId: 0x139b (for the marketing name, search the web for "GPU Device Id")
- [2024.09.06-13.34.06:128][ 0]LogRHI: Texture pool is 2833 MB (70% of 4047 MB)
- [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
- [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: Description : NVIDIA GeForce GTX 960M
- [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: VendorId : 10de
- [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: DeviceId : 139b
- [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: SubSysId : 7061028
- [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: Revision : 00a2
- [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: DedicatedVideoMemory : 4243783680 bytes
- [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
- [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: SharedSystemMemory : 4228360192 bytes
- [2024.09.06-13.34.06:128][ 0]LogD3D11RHI: AdapterLuid : 0 64163
- [2024.09.06-13.34.06:290][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
- [2024.09.06-13.34.06:290][ 0]LogD3D11RHI: Async texture creation enabled
- [2024.09.06-13.34.06:290][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported
- [2024.09.06-13.34.06:321][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
- [2024.09.06-13.34.06:439][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/UEWorlk/SteelFactory/SteelFactory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UEWorlk/SteelFactory/Intermediate/TurnkeyReport_0.log" -log="D:/UEWorlk/SteelFactory/Intermediate/TurnkeyLog_0.log" -project="D:/UEWorlk/SteelFactory/SteelFactory.uproject" -platform=all'
- [2024.09.06-13.34.06:439][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""F:/UE/Install/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/UEWorlk/SteelFactory/SteelFactory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UEWorlk/SteelFactory/Intermediate/TurnkeyReport_0.log" -log="D:/UEWorlk/SteelFactory/Intermediate/TurnkeyLog_0.log" -project="D:/UEWorlk/SteelFactory/SteelFactory.uproject" -platform=all" ]
- [2024.09.06-13.34.06:779][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
- [2024.09.06-13.34.06:779][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
- [2024.09.06-13.34.06:780][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
- [2024.09.06-13.34.06:780][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
- [2024.09.06-13.34.06:780][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
- [2024.09.06-13.34.06:780][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
- [2024.09.06-13.34.06:780][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
- [2024.09.06-13.34.06:808][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
- [2024.09.06-13.34.06:837][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
- [2024.09.06-13.34.06:873][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
- [2024.09.06-13.34.06:916][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
- [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- [2024.09.06-13.34.06:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- [2024.09.06-13.34.07:104][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
- [2024.09.06-13.34.07:104][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
- [2024.09.06-13.34.07:151][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- [2024.09.06-13.34.07:152][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- [2024.09.06-13.34.07:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- [2024.09.06-13.34.07:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
- [2024.09.06-13.34.07:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- [2024.09.06-13.34.07:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- [2024.09.06-13.34.07:245][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
- [2024.09.06-13.34.07:245][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
- [2024.09.06-13.34.07:245][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
- [2024.09.06-13.34.07:279][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- [2024.09.06-13.34.07:279][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- [2024.09.06-13.34.07:532][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- [2024.09.06-13.34.07:532][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
- [2024.09.06-13.34.07:532][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- [2024.09.06-13.34.07:532][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- [2024.09.06-13.34.07:532][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
- [2024.09.06-13.34.07:997][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- [2024.09.06-13.34.08:031][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
- [2024.09.06-13.34.08:032][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
- [2024.09.06-13.34.08:032][ 0]LogTargetPlatformManager: ADPCM
- [2024.09.06-13.34.08:032][ 0]LogTargetPlatformManager: PCM
- [2024.09.06-13.34.08:065][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink
- [2024.09.06-13.34.08:065][ 0]LogTargetPlatformManager: BINKA
- [2024.09.06-13.34.08:065][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
- [2024.09.06-13.34.08:065][ 0]LogTargetPlatformManager: OGG
- [2024.09.06-13.34.08:065][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
- [2024.09.06-13.34.08:065][ 0]LogTargetPlatformManager: OPUS
- [2024.09.06-13.34.08:314][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
- [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
- [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: SF_METAL
- [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: SF_METAL_MRT
- [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: SF_METAL_TVOS
- [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
- [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: SF_METAL_SM5
- [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
- [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
- [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
- [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: PCD3D_SM6
- [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: PCD3D_SM5
- [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: PCD3D_ES31
- [2024.09.06-13.34.08:384][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
- [2024.09.06-13.34.08:385][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
- [2024.09.06-13.34.08:385][ 0]LogTargetPlatformManager: GLSL_150_ES31
- [2024.09.06-13.34.08:385][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
- [2024.09.06-13.34.08:458][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
- [2024.09.06-13.34.08:458][ 0]LogTargetPlatformManager: VVM_1_0
- [2024.09.06-13.34.08:458][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
- [2024.09.06-13.34.08:458][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
- [2024.09.06-13.34.08:458][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
- [2024.09.06-13.34.08:458][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
- [2024.09.06-13.34.08:458][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
- [2024.09.06-13.34.08:458][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
- [2024.09.06-13.34.08:462][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/UEWorlk/SteelFactory/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2024.09.06-13.34.08:462][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
- [2024.09.06-13.34.08:462][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/UEWorlk/SteelFactory/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- [2024.09.06-13.34.08:462][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
- [2024.09.06-13.34.08:527][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB)
- [2024.09.06-13.34.08:527][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- [2024.09.06-13.34.08:527][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
- [2024.09.06-13.34.08:635][ 0]LogDerivedDataCache: Speed tests for C:/Users/SUNZHI/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.11 seconds
- [2024.09.06-13.34.08:635][ 0]LogDerivedDataCache: Display: Performance to C:/Users/SUNZHI/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.38ms. RandomReadSpeed=10.48MBs, RandomWriteSpeed=66.44MBs. Assigned SpeedClass 'Local'
- [2024.09.06-13.34.08:638][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/SUNZHI/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- [2024.09.06-13.34.08:638][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- [2024.09.06-13.34.08:638][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
- [2024.09.06-13.34.08:638][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
- [2024.09.06-13.34.08:638][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
- [2024.09.06-13.34.08:639][ 0]LogShaderCompilers: Guid format shader working directory is 24 characters bigger than the processId version (D:/UEWorlk/SteelFactory/Intermediate/Shaders/WorkingDirectory/8564/).
- [2024.09.06-13.34.08:639][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/SUNZHI/AppData/Local/Temp/UnrealShaderWorkingDir/DD53BA77479E620095469D84D34ED84C/'.
- [2024.09.06-13.34.08:640][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
- [2024.09.06-13.34.08:640][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 5 workers.
- [2024.09.06-13.34.12:649][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/UEWorlk/SteelFactory/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
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- [2024.09.06-13.34.18:199][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: AB1D156641554420218A754BCB83B5D5CAD3E198), compiling. Is special engine material.
- [2024.09.06-13.34.20:514][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: AC3C1ECB692EF31F46230E75184625759A611FF7), compiling.
- [2024.09.06-13.34.20:928][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 79C13799D8FC45E91CBD3E7EE71DF935F4CC5256), compiling.
- [2024.09.06-13.34.24:450][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
- [2024.09.06-13.36.08:735][ 0]LogDerivedDataCache: C:/Users/SUNZHI/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.088 and deleted 0 files with total size 0 MiB. Scanned 470 files in 470 folders with total size 7 MiB.
- [2024.09.06-13.42.24:444][ 0]LogShaderCompilers: Display: Worker (1/5) finished batch of 10 jobs in 63.559s, FClusteredShadingPS [WorkerTime=47.516s], FVolumetricFogLightScatteringCS [WorkerTime=4.132s], FDistanceFieldShadowingCS [WorkerTime=2.488s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=2.074s], TBasePassVSFCachedVolumeIndirectLightingPolicy [WorkerTime=1.712s], TBasePassPSFCachedVolumeIndirectLightingPolicy [WorkerTime=1.588s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=1.565s], TLightMapDensityPSFNoLightMapPolicy [WorkerTime=0.571s], TLightMapDensityPSFNoLightMapPolicy [WorkerTime=0.540s], DepthNoPixelPipeline
- [2024.09.06-13.56.01:183][ 0]LogShaderCompilers: Display: Worker (2/5) finished batch of 10 jobs in 76.671s, FScreenProbeIntegrateCS [WorkerTime=14.275s], FScreenProbeIntegrateCS [WorkerTime=12.066s], FScreenProbeIntegrateCS [WorkerTime=11.465s], FScreenProbeTraceMeshSDFsCS [WorkerTime=8.883s], FScreenProbeIntegrateCS [WorkerTime=8.813s], FScreenProbeIntegrateCS [WorkerTime=7.411s], FScreenProbeIntegrateCS [WorkerTime=7.035s], FScreenProbeIntegrateCS [WorkerTime=5.502s], FScreenProbeTraceScreenTexturesCS [WorkerTime=0.796s], FShadowProjectionPS2falsefalsetrue [WorkerTime=0.303s]
- [2024.09.06-13.56.24:269][ 0]LogShaderCompilers: Display: Worker (1/5) finished batch of 10 jobs in 72.215s, FScreenProbeIntegrateCS [WorkerTime=14.362s], FScreenProbeIntegrateCS [WorkerTime=12.592s], FScreenProbeIntegrateCS [WorkerTime=12.179s], FScreenProbeIntegrateCS [WorkerTime=11.702s], FScreenProbeIntegrateCS [WorkerTime=6.894s], FScreenProbeIntegrateCS [WorkerTime=5.577s], FScreenProbeIntegrateCS [WorkerTime=5.547s], FScreenProbeComputeLightingProbabilityDensityFunctionCS [WorkerTime=1.223s], FScreenProbeComputeBRDFProbabilityDensityFunctionCS [WorkerTime=1.054s], FShadowProjectionPS4truetruefalse [WorkerTime=0.924s]
- [2024.09.06-13.56.32:251][ 0]LogShaderCompilers: Display: Worker (5/5) finished batch of 10 jobs in 63.046s, FScreenProbeIntegrateCS [WorkerTime=12.831s], FScreenProbeIntegrateCS [WorkerTime=11.430s], FScreenProbeIntegrateCS [WorkerTime=10.830s], FScreenProbeTraceMeshSDFsCS [WorkerTime=8.387s], FScreenProbeIntegrateCS [WorkerTime=7.287s], FSSDSpatialAccumulationCS [WorkerTime=5.969s], FSubsurfaceIndirectDispatchCS [WorkerTime=3.540s], FScreenProbeTraceScreenTexturesCS [WorkerTime=1.850s], FShadowProjectionPS2truetruefalse [WorkerTime=0.574s], FSubsurfaceIndirectDispatchCS [WorkerTime=0.251s]
- [2024.09.06-13.56.42:039][ 0]LogShaderCompilers: Display: Worker (3/5) finished batch of 10 jobs in 101.898s, FScreenProbeIntegrateCS [WorkerTime=18.765s], FScreenProbeIntegrateCS [WorkerTime=17.221s], FVisualizeLumenSceneCS [WorkerTime=15.089s], FScreenProbeIntegrateCS [WorkerTime=13.113s], FScreenProbeIntegrateCS [WorkerTime=11.728s], FScreenProbeTraceMeshSDFsCS [WorkerTime=9.843s], FScreenProbeIntegrateCS [WorkerTime=7.750s], FScreenProbeIntegrateCS [WorkerTime=6.646s], FScreenProbeTraceScreenTexturesCS [WorkerTime=1.251s], FShadowProjectionPS1falsefalsetrue [WorkerTime=0.332s]
- [2024.09.06-13.57.33:000][ 0]LogShaderCompilers: Display: Worker (2/5) finished batch of 10 jobs in 91.818s, FScreenProbeIntegrateCS [WorkerTime=16.346s], FScreenProbeIntegrateCS [WorkerTime=16.176s], FScreenProbeIntegrateCS [WorkerTime=13.438s], FScreenProbeIntegrateCS [WorkerTime=10.689s], FScreenProbeIntegrateCS [WorkerTime=10.636s], FScreenProbeIntegrateCS [WorkerTime=8.795s], FScreenProbeIntegrateCS [WorkerTime=7.410s], FScreenProbeIntegrateCS [WorkerTime=6.659s], FScreenProbeTraceScreenTexturesCS [WorkerTime=0.930s], FShadowProjectionPS5truefalsefalse [WorkerTime=0.614s]
- [2024.09.06-13.57.35:340][ 0]LogShaderCompilers: Display: Worker (1/5) finished batch of 10 jobs in 71.070s, FScreenProbeIntegrateCS [WorkerTime=17.765s], FScreenProbeIntegrateCS [WorkerTime=15.594s], FScreenProbeIntegrateCS [WorkerTime=11.594s], FScreenProbeIntegrateCS [WorkerTime=9.161s], FScreenProbeIntegrateCS [WorkerTime=7.523s], FScreenProbeIntegrateCS [WorkerTime=5.143s], FSubsurfaceIndirectDispatchCS [WorkerTime=2.193s], FScreenProbeTraceScreenTexturesCS [WorkerTime=0.721s], FShadowProjectionPS4truefalsefalse [WorkerTime=0.693s], FScreenProbeTraceVoxelsCS [WorkerTime=0.558s]
- [2024.09.06-13.59.30:250][ 0]LogShaderCompilers: Display: Worker (1/5) finished batch of 10 jobs in 68.519s, FVisualizeLumenSceneCS [WorkerTime=23.183s], FScreenProbeTraceMeshSDFsCS [WorkerTime=11.141s], FScreenProbeTraceMeshSDFsCS [WorkerTime=9.785s], FScreenProbeTraceMeshSDFsCS [WorkerTime=9.610s], FScreenProbeTraceMeshSDFsCS [WorkerTime=4.485s], FScreenProbeTraceMeshSDFsCS [WorkerTime=3.790s], FScreenProbeTraceMeshSDFsCS [WorkerTime=3.414s], FSubsurfaceIndirectDispatchCS [WorkerTime=1.583s], FScreenProbeTraceMeshSDFsCS [WorkerTime=0.868s], FScreenSpaceReflectionsTileVS [WorkerTime=0.543s]
- [2024.09.06-14.01.39:350][ 0]LogShaderCompilers: Display: Worker (4/5) finished batch of 10 jobs in 74.800s, FSSDTemporalAccumulationCS [WorkerTime=62.618s], FSubsurfaceIndirectDispatchCS [WorkerTime=3.191s], FSubsurfaceIndirectDispatchCS [WorkerTime=2.661s], FSubsurfaceIndirectDispatchCS [WorkerTime=2.418s], FSubsurfaceIndirectDispatchCS [WorkerTime=1.626s], FSubsurfaceIndirectDispatchCS [WorkerTime=0.534s], FSubsurfaceIndirectDispatchCS [WorkerTime=0.533s], FSubsurfaceIndirectDispatchCS [WorkerTime=0.497s], FSubsurfaceRecombinePS [WorkerTime=0.284s], FSubsurfaceIndirectDispatchCS [WorkerTime=0.247s]
- [2024.09.06-14.02.26:729][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7304FBFD9BDBB29F4C6D63276259C745ACEE4DCA), compiling.
- [2024.09.06-14.02.26:768][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.|Android SDK directory is not set correctly.")
- [2024.09.06-14.02.26:799][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=1499.0, Current_Sdk=, Allowed_AutoSdk=13.3, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
- [2024.09.06-14.02.26:799][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
- [2024.09.06-14.02.26:799][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
- [2024.09.06-14.02.26:799][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.18362.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
- [2024.09.06-14.02.26:899][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/UEWorlk/SteelFactory/SteelFactory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UEWorlk/SteelFactory/Intermediate/TurnkeyReport_1.log" -log="D:/UEWorlk/SteelFactory/Intermediate/TurnkeyLog_1.log" -project="D:/UEWorlk/SteelFactory/SteelFactory.uproject" -Device=Win64@DESKTOP-G0N2AQI'
- [2024.09.06-14.02.26:899][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""F:/UE/Install/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/UEWorlk/SteelFactory/SteelFactory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UEWorlk/SteelFactory/Intermediate/TurnkeyReport_1.log" -log="D:/UEWorlk/SteelFactory/Intermediate/TurnkeyLog_1.log" -project="D:/UEWorlk/SteelFactory/SteelFactory.uproject" -Device=Win64@DESKTOP-G0N2AQI" -nocompile -nocompileuat ]
- [2024.09.06-14.02.30:473][ 0]LogTurnkeySupport: Completed device detection: Code = 0
- [2024.09.06-14.02.32:518][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- [2024.09.06-14.02.32:518][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
- [2024.09.06-14.02.32:518][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
- [2024.09.06-14.02.32:518][ 0]LogMeshReduction: No distributed automatic mesh merging module available
- [2024.09.06-14.02.32:519][ 0]LogMeshMerging: No distributed automatic mesh merging module available
- [2024.09.06-14.02.32:601][ 0]LogStaticMesh: Display: 正在构建静态网格体PlanarReflectionPlane……
- [2024.09.06-14.02.32:753][ 0]LogStaticMesh: Built static mesh [0.19s] /Engine/EditorMeshes/PlanarReflectionPlane.PlanarReflectionPlane
- [2024.09.06-14.02.34:534][ 0]LogNetVersion: SteelFactory 1.0.0, NetCL: 23058290, EngineNetVer: 30, GameNetVer: 0 (Checksum: 3200751721)
- [2024.09.06-14.02.35:523][ 0]LogStaticMesh: Display: 正在构建静态网格体SM_CineCam……
- [2024.09.06-14.02.35:667][ 0]LogStaticMesh: Built static mesh [0.14s] /Engine/EditorMeshes/Camera/SM_CineCam.SM_CineCam
- [2024.09.06-14.02.36:244][ 0]LogStaticMesh: Display: 正在构建静态网格体EditorCube……
- [2024.09.06-14.02.36:249][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/EditorCube.EditorCube
- [2024.09.06-14.02.36:255][ 0]LogStaticMesh: Display: 正在构建静态网格体EditorSphere……
- [2024.09.06-14.02.36:297][ 0]LogStaticMesh: Built static mesh [0.04s] /Engine/EditorMeshes/EditorSphere.EditorSphere
- [2024.09.06-14.02.36:308][ 0]LogStaticMesh: Display: 正在构建静态网格体EditorPlane……
- [2024.09.06-14.02.36:313][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/EditorPlane.EditorPlane
- [2024.09.06-14.02.36:316][ 0]LogStaticMesh: Display: 正在构建静态网格体EditorCylinder……
- [2024.09.06-14.02.36:326][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/EditorCylinder.EditorCylinder
- [2024.09.06-14.02.36:389][ 0]LogStaticMesh: Display: 正在构建静态网格体EditorSkySphere……
- [2024.09.06-14.02.36:421][ 0]LogStaticMesh: Built static mesh [0.03s] /Engine/EditorMeshes/EditorSkySphere.EditorSkySphere
- [2024.09.06-14.02.36:880][ 0]LogUObjectArray: 20936 objects as part of root set at end of initial load.
- [2024.09.06-14.02.36:880][ 0]LogUObjectAllocator: 5786384 out of 0 bytes used by permanent object pool.
- [2024.09.06-14.02.36:880][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- [2024.09.06-14.02.37:162][ 0]LogSlate: Border
- [2024.09.06-14.02.37:162][ 0]LogSlate: BreadcrumbButton
- [2024.09.06-14.02.37:162][ 0]LogSlate: Brushes.Title
- [2024.09.06-14.02.37:162][ 0]LogSlate: Default
- [2024.09.06-14.02.37:162][ 0]LogSlate: Icons.Save
- [2024.09.06-14.02.37:162][ 0]LogSlate: Icons.Toolbar.Settings
- [2024.09.06-14.02.37:162][ 0]LogSlate: ListView
- [2024.09.06-14.02.37:162][ 0]LogSlate: SoftwareCursor_CardinalCross
- [2024.09.06-14.02.37:162][ 0]LogSlate: SoftwareCursor_Grab
- [2024.09.06-14.02.37:162][ 0]LogSlate: TableView.DarkRow
- [2024.09.06-14.02.37:162][ 0]LogSlate: TableView.Row
- [2024.09.06-14.02.37:162][ 0]LogSlate: TreeView
- [2024.09.06-14.02.38:331][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-G0N2AQI: (Name=DESKTOP-G0N2AQI, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid")
- [2024.09.06-14.02.41:582][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
- [2024.09.06-14.02.41:650][ 0]LogMetasoundEngine: MetaSound Engine Initialized
- [2024.09.06-14.02.42:468][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D0039AD6419D4ABCDB7AA796EF92CB73 | Instance: 57AE6B8547CA72944D01F48452F9F587 (DESKTOP-G0N2AQI-8564).
- [2024.09.06-14.02.42:962][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
- [2024.09.06-14.02.43:030][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2024.09.06-14.02.43:039][ 0]LogUdpMessaging: Display: Added local interface '192.168.1.7' to multicast group '230.0.0.1:6666'
- [2024.09.06-14.02.43:739][ 0]LogPython: Using Python 3.9.7
- [2024.09.06-14.02.48:991][ 0]SourceControl: 源码管理已禁用
- [2024.09.06-14.02.49:016][ 0]SourceControl: 源码管理已禁用
- [2024.09.06-14.02.49:039][ 0]SourceControl: 源码管理已禁用
- [2024.09.06-14.02.49:064][ 0]LogUProjectInfo: Found projects:
- [2024.09.06-14.02.49:422][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- [2024.09.06-14.02.49:498][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- [2024.09.06-14.02.49:499][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- [2024.09.06-14.02.50:656][ 0]LogOpenImageDenoise: OIDN starting up
- [2024.09.06-14.02.50:986][ 0]LogCollectionManager: Loaded 0 collections in 0.004080 seconds
- [2024.09.06-14.02.50:992][ 0]LogFileCache: Scanning file cache for directory 'D:/UEWorlk/SteelFactory/Saved/Collections/' took 0.00s
- [2024.09.06-14.02.50:997][ 0]LogFileCache: Scanning file cache for directory 'D:/UEWorlk/SteelFactory/Content/Developers/SUNZHI/Collections/' took 0.00s
- [2024.09.06-14.02.51:002][ 0]LogFileCache: Scanning file cache for directory 'D:/UEWorlk/SteelFactory/Content/Collections/' took 0.00s
- [2024.09.06-14.02.52:828][ 0]LogEngine: Initializing Engine...
- [2024.09.06-14.02.52:885][ 0]LogStylusInput: Initializing StylusInput subsystem.
- [2024.09.06-14.02.52:910][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.004 s
- [2024.09.06-14.02.52:913][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E3783736D8C768C1C912411012FB3D7C7F047739), compiling. Is special engine material.
- [2024.09.06-14.02.52:918][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 8AAAC8B6E6A1B9F8B187717E8C31A6778CA6C7E2), compiling. Is special engine material.
- [2024.09.06-14.02.52:922][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EEFB636652FE202CA5971B108E91B98A93272FCC), compiling. Is special engine material.
- [2024.09.06-14.02.52:929][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM5, Default, SM5 (DDC key hash: D4593F0CA1968399A589CCA60CFAA630F42B1683), compiling. Is special engine material.
- [2024.09.06-14.02.52:933][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 14BA5A7790BD603F9B4D78816D367868AF5B7C91), compiling. Is special engine material.
- [2024.09.06-14.02.52:938][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM5, Default, SM5 (DDC key hash: E17B1C1D098A2E3F5AF1174D7AAAACF7888F9545), compiling. Is special engine material.
- [2024.09.06-14.02.53:114][ 0]LogInit: Initializing FReadOnlyCVARCache
- [2024.09.06-14.02.53:257][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-14.02.53:475][ 0]LogAIModule: Creating AISystem for world Untitled
- [2024.09.06-14.02.53:508][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- [2024.09.06-14.02.53:509][ 0]LogInit: Texture streaming: Enabled
- [2024.09.06-14.02.53:603][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.1.1-23901901+++UE5+Release-5.1
- [2024.09.06-14.02.53:632][ 0]LogAudio: Display: Initializing Audio Device Manager...
- [2024.09.06-14.02.53:685][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
- [2024.09.06-14.02.53:686][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
- [2024.09.06-14.02.53:692][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered
- [2024.09.06-14.02.53:696][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered
- [2024.09.06-14.02.53:696][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
- [2024.09.06-14.02.53:696][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered
- [2024.09.06-14.02.53:696][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered
- [2024.09.06-14.02.53:699][ 0]LogAudio: Display: Audio Device Manager Initialized
- [2024.09.06-14.02.53:699][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
- [2024.09.06-14.02.53:701][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
- [2024.09.06-14.02.53:701][ 0]LogAudioMixer: Display: Sample Rate: 48000
- [2024.09.06-14.02.53:701][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- [2024.09.06-14.02.53:702][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- [2024.09.06-14.02.53:702][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
- [2024.09.06-14.02.53:702][ 0]LogAudioMixer: Display: Max Channels (voices): 0
- [2024.09.06-14.02.53:702][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
- [2024.09.06-14.02.53:702][ 0]LogAudio: Display: AudioDevice MaxSources: 32
- [2024.09.06-14.02.53:714][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
- [2024.09.06-14.02.53:714][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
- [2024.09.06-14.02.53:714][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
- [2024.09.06-14.02.53:746][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
- [2024.09.06-14.02.53:998][ 0]LogAudioMixer: Display: Using Audio Hardware Device 扬声器/听筒 (Realtek Audio)
- [2024.09.06-14.02.54:018][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
- [2024.09.06-14.02.54:022][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- [2024.09.06-14.02.54:023][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- [2024.09.06-14.02.54:030][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
- [2024.09.06-14.02.54:032][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
- [2024.09.06-14.02.54:037][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
- [2024.09.06-14.02.54:037][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
- [2024.09.06-14.02.54:039][ 0]LogInit: FAudioDevice initialized.
- [2024.09.06-14.02.54:041][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
- [2024.09.06-14.02.54:110][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
- [2024.09.06-14.02.54:141][ 0]LogLiveCoding: Display: Starting LiveCoding
- [2024.09.06-14.02.54:141][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
- [2024.09.06-14.02.54:145][ 0]LogLiveCoding: Display: First instance in process group "UE_SteelFactory_0x9b5540e3", spawning console
- [2024.09.06-14.02.54:176][ 0]LogLiveCoding: Display: Waiting for server
- [2024.09.06-14.02.57:054][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
- [2024.09.06-14.02.57:239][ 0]LogInit: Transaction tracking system initialized
- [2024.09.06-14.02.57:548][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/UEWorlk/SteelFactory/Saved/SourceControl/UncontrolledChangelists.json
- [2024.09.06-14.02.57:548][ 0]LogSourceControl: Uncontrolled asset enumeration started...
- [2024.09.06-14.02.57:560][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.011332 seconds (Found 115 uncontrolled assets)
- [2024.09.06-14.02.57:959][ 0]BlueprintLog: New page: 编辑器加载
- [2024.09.06-14.02.58:785][ 0]LocalizationService: 本地化服务已禁用
- [2024.09.06-14.02.59:069][ 0]TimingProfiler: Initialize
- [2024.09.06-14.02.59:078][ 0]TimingProfiler: OnSessionChanged
- [2024.09.06-14.02.59:079][ 0]LoadingProfiler: Initialize
- [2024.09.06-14.02.59:080][ 0]LoadingProfiler: OnSessionChanged
- [2024.09.06-14.02.59:082][ 0]NetworkingProfiler: Initialize
- [2024.09.06-14.02.59:085][ 0]NetworkingProfiler: OnSessionChanged
- [2024.09.06-14.02.59:085][ 0]MemoryProfiler: Initialize
- [2024.09.06-14.02.59:086][ 0]MemoryProfiler: OnSessionChanged
- [2024.09.06-14.03.00:186][ 0]LogFileCache: Scanning file cache for directory 'D:/UEWorlk/SteelFactory/Content/' took 0.01s
- [2024.09.06-14.03.01:445][ 0]LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
- To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
- [2024.09.06-14.03.02:407][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
- [2024.09.06-14.03.02:558][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
- [2024.09.06-14.03.02:599][ 0]LogAssetRegistry: Display: Package D:/UEWorlk/SteelFactory/Content/Main.umap uses an unknown custom version and cannot be loaded for the AssetRegistry
- [2024.09.06-14.03.02:618][ 0]SourceControl: 源码管理已禁用
- [2024.09.06-14.03.02:619][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 1785.652
- [2024.09.06-14.03.02:623][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
- [2024.09.06-14.03.02:624][ 0]LightingResults: New page: 光照构建
- [2024.09.06-14.03.02:645][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.03.02:648][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.03.02:657][ 0]MapCheck: New page: 地图检测
- [2024.09.06-14.03.02:657][ 0]LightingResults: New page: 光照构建
- [2024.09.06-14.03.02:717][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
- [2024.09.06-14.03.02:751][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.82ms
- [2024.09.06-14.03.02:772][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'.
- [2024.09.06-14.03.02:773][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-14.03.02:774][ 0]LogAIModule: Creating AISystem for world Untitled_1
- [2024.09.06-14.03.02:787][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Untitled_1)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=0)
- [2024.09.06-14.03.02:788][ 0]LogWorldPartition: Display: WorldPartition initialize started...
- [2024.09.06-14.03.02:788][ 0]LogWorldPartition: UWorldPartition::Initialize(Asset=Untitled_1, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=0)
- [2024.09.06-14.03.03:726][ 0]LogContentBundle: [Container: Untitled_1] Creating new contrainer.
- [2024.09.06-14.03.03:726][ 0]LogWorldPartition: Display: WorldPartition initialize took 938 ms
- [2024.09.06-14.03.04:365][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2024.09.06-14.03.04:569][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
- [2024.09.06-14.03.04:611][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
- [2024.09.06-14.03.04:642][ 0]MapCheck: 地图检测完成:0个错误、0个警告、完成用时29.959毫秒。
- [2024.09.06-14.03.04:642][ 0]LogFileHelpers: Loading map 'OpenWorld' took 2.020
- [2024.09.06-14.03.04:954][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 1787.986
- [2024.09.06-14.03.04:955][ 0]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.03.04:955][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.09.06-14.03.04:955][ 0]LogShaderCompilers: Display: Total job queries 3119, among them cache hits 0 (0.00%)
- [2024.09.06-14.03.04:955][ 0]LogShaderCompilers: Display: Tracking 3119 distinct input hashes that result in 2180 distinct outputs (69.89%)
- [2024.09.06-14.03.04:955][ 0]LogShaderCompilers: Display: RAM used: 8.86 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.16%
- [2024.09.06-14.03.04:955][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.09.06-14.03.04:955][ 0]LogShaderCompilers: Display: Shaders Compiled: 3119
- [2024.09.06-14.03.04:955][ 0]LogShaderCompilers: Display: Jobs assigned 3119, completed 3119 (100.00%)
- [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.13 s
- [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 730.50 s, longest 1678.19 s
- [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Job execution time: average 26.84 s, max 101.90 s
- [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 757.34 s, max 1690.90
- [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1696.20 s
- [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Jobs were issued in 323 batches (only local compilation was used), average 9.66 jobs/batch
- [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Average processing rate: 1.84 jobs/sec
- [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Total thread time: 8304.45 s
- [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Total thread preprocess time: 213.45 s
- [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 2.57%
- [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Effective parallelization: 4.90 (times faster than compiling all shaders on one thread). Compare with number of workers: 5
- [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
- [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 21.23 sec, max 62.62 sec, min 1.01 sec)
- [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 18.70 sec, max 18.70 sec, min 18.70 sec)
- [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 17.72 sec, max 47.52 sec, min 5.76 sec)
- [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: FVisualizeLumenSceneCS (compiled 16 times, average 10.42 sec, max 27.34 sec, min 0.64 sec)
- [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.09.06-14.03.04:956][ 0]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 15.59% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
- [2024.09.06-14.03.04:957][ 0]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 8.67% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
- [2024.09.06-14.03.04:957][ 0]LogShaderCompilers: Display: FDeferredLightPS - 6.68% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
- [2024.09.06-14.03.04:957][ 0]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 6.24% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
- [2024.09.06-14.03.04:957][ 0]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 6.08% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
- [2024.09.06-14.03.04:957][ 0]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.03.05:661][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2024.09.06-14.03.05:703][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2024.09.06-14.03.05:710][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2024.09.06-14.03.05:718][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2024.09.06-14.03.07:406][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/StarterContent.upack', mount point: 'root:/'
- [2024.09.06-14.03.07:485][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
- [2024.09.06-14.03.07:522][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
- [2024.09.06-14.03.07:577][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
- [2024.09.06-14.03.07:639][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
- [2024.09.06-14.03.07:659][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
- [2024.09.06-14.03.07:678][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
- [2024.09.06-14.03.07:689][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
- [2024.09.06-14.03.07:711][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
- [2024.09.06-14.03.07:724][ 0]LogPakFile: Display: Mounted Pak file 'F:/UE/Install/UE_5.1/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
- [2024.09.06-14.03.09:244][ 0]LogSlate: Took 0.001876 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- [2024.09.06-14.03.09:317][ 0]LogSlate: Took 0.072984 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
- [2024.09.06-14.03.09:455][ 0]LogSlate: Took 0.031249 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
- [2024.09.06-14.03.09:506][ 0]LogSlate: Took 0.037827 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
- [2024.09.06-14.03.09:561][ 0]LogViewport: Scene viewport resized to 1460x942, mode Windowed.
- [2024.09.06-14.03.15:796][ 0]LogStall: Startup...
- [2024.09.06-14.03.15:799][ 0]LogStall: Startup complete.
- [2024.09.06-14.03.15:835][ 0]LogLoad: (Engine Initialization) Total time: 1798.87 seconds
- [2024.09.06-14.03.15:835][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
- [2024.09.06-14.03.16:090][ 0]LogAssetRegistry: Asset discovery search completed in 1741.0565 seconds
- [2024.09.06-14.03.16:132][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000026 seconds (updated 0 objects)
- [2024.09.06-14.03.16:169][ 0]LogContentStreaming: Texture pool size now 1000 MB
- [2024.09.06-14.03.16:285][ 0]LogSlate: Took 0.002146 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- [2024.09.06-14.03.16:435][ 0]LogAutomationController: Ignoring very large delta of 16826257.58 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.09.06-14.03.18:013][ 2]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x7 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 100% occupied, 682 triangles, PlanarReflectionPlane
- [2024.09.06-14.03.20:399][ 36]LogMeshUtilities: Finished distance field build in 1.6s - 63x63x63 sparse distance field, 0.4Mb total, 0.0Mb always loaded, 84% occupied, 1322 triangles, EditorSphere
- [2024.09.06-14.03.26:996][149]LogMeshUtilities: Finished distance field build in 6.0s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 1322 triangles, EditorSkySphere
- [2024.09.06-14.04.48:131][311]LogShaderCompilers: Display: Worker (3/5) finished batch of 6 jobs in 69.757s, FCloudRenderViewPS111false [WorkerTime=32.985s], FRenderVolumetricCloudRenderViewCS [WorkerTime=17.198s], FRenderVolumetricCloudRenderViewCS [WorkerTime=10.038s], TBasePassVSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=3.517s], TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight [WorkerTime=3.238s], TBasePassVSFSelfShadowedVolumetricLightmapPolicy [WorkerTime=2.627s]
- [2024.09.06-14.05.36:435][592]LogShaderCompilers: Display: Worker (4/5) finished batch of 10 jobs in 144.802s, FRenderVolumetricCloudRenderViewCS [WorkerTime=37.906s], FRenderVolumetricCloudRenderViewCS [WorkerTime=34.411s], FRenderVolumetricCloudRenderViewCS [WorkerTime=33.363s], FCloudRenderViewPS001false [WorkerTime=15.877s], FRenderVolumetricCloudRenderViewCS [WorkerTime=10.048s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=3.691s], TBasePassPSFCachedPointIndirectLightingPolicy [WorkerTime=3.468s], TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=3.056s], TVoxelizeVolumePS<VMode_Object_Box> [WorkerTime=2.154s], FRenderVolumetricCloudEmptySpaceSkippingCS [WorkerTime=0.683s]
- [2024.09.06-14.05.42:513][752]LogShaderCompilers: Display: Worker (2/5) finished batch of 6 jobs in 147.156s, FRenderVolumetricCloudRenderViewCS [WorkerTime=41.976s], FRenderVolumetricCloudRenderViewCS [WorkerTime=37.158s], FRenderVolumetricCloudRenderViewCS [WorkerTime=35.377s], FRenderVolumetricCloudRenderViewCS [WorkerTime=28.293s], TVoxelizeVolumeVS<VMode_Object_Box> [WorkerTime=2.220s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight [WorkerTime=1.981s]
- [2024.09.06-14.05.44:993][814]LogShaderCompilers: Display: Worker (5/5) finished batch of 10 jobs in 153.885s, FRenderVolumetricCloudRenderViewCS [WorkerTime=57.239s], FRenderVolumetricCloudRenderViewCS [WorkerTime=27.070s], FRenderVolumetricCloudRenderViewCS [WorkerTime=26.267s], FRenderVolumetricCloudRenderViewCS [WorkerTime=16.284s], FCloudRenderViewPS000true [WorkerTime=10.884s], FDebugViewModePS [WorkerTime=4.492s], FVolumetricCloudShadowPS [WorkerTime=4.227s], TBasePassVSFNoLightMapPolicy [WorkerTime=3.090s], TBasePassVSFSelfShadowedTranslucencyPolicy [WorkerTime=2.916s], FLumenCardPS<false> [WorkerTime=0.978s]
- [2024.09.06-14.05.53:976][ 60]LogShaderCompilers: Display: Worker (1/5) finished batch of 8 jobs in 159.043s, FRenderVolumetricCloudRenderViewCS [WorkerTime=58.851s], FCloudRenderViewPS011false [WorkerTime=36.861s], FCloudRenderViewPS010false [WorkerTime=22.072s], FRenderVolumetricCloudRenderViewCS [WorkerTime=21.094s], FCloudRenderViewPS100false [WorkerTime=11.997s], FRenderVolumetricCloudRenderViewCS [WorkerTime=4.716s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=2.512s], FDebugViewModeVS [WorkerTime=0.767s]
- [2024.09.06-14.06.39:190][184]LogSlate: Took 0.043966 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- [2024.09.06-14.06.44:310][307]LogLinker: Warning: [AssetLog] D:\UEWorlk\SteelFactory\Content\CesiumSettings\CesiumIonServers\CesiumIonSaaS.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/CesiumRuntime'
- [2024.09.06-14.06.44:350][307]LogLinker: Warning: Unable to load CesiumIonSaaS with outer Package /Game/CesiumSettings/CesiumIonServers/CesiumIonSaaS because its class (CesiumIonServer) does not exist
- [2024.09.06-14.06.44:374][307]LogAssetEditorSubsystem: Error: Opening Asset editor failed because of null asset
- [2024.09.06-14.07.42:786][792]LogViewport: Scene viewport resized to 1014x582, mode Windowed.
- [2024.09.06-14.08.17:439][538]LogContentBrowser: Deferred new asset folder creation: 新建文件夹
- [2024.09.06-14.08.17:462][538]LogContentBrowser: Creating deferred item: 新建文件夹
- [2024.09.06-14.08.17:531][540]LogContentBrowser: Renaming the item being created (Deferred Item: 新建文件夹).
- [2024.09.06-14.08.24:070][743]LogContentBrowser: Attempting asset rename: 新建文件夹 -> Shader
- [2024.09.06-14.08.24:087][743]LogContentBrowser: End creating deferred item 新建文件夹
- [2024.09.06-14.08.27:042][874]LogContentBrowser: Deferred new asset file creation: NewMaterial
- [2024.09.06-14.08.27:053][874]LogContentBrowser: Creating deferred item: NewMaterial
- [2024.09.06-14.08.27:135][876]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
- [2024.09.06-14.08.27:588][890]LogContentBrowser: Attempting asset rename: NewMaterial -> NewMaterial
- [2024.09.06-14.08.27:692][890]LogContentBrowser: End creating deferred item NewMaterial
- [2024.09.06-14.08.31:183][962]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.08.31:183][962]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.09.06-14.08.31:183][962]LogShaderCompilers: Display: Total job queries 3202, among them cache hits 2 (0.06%)
- [2024.09.06-14.08.31:183][962]LogShaderCompilers: Display: Tracking 3193 distinct input hashes that result in 2243 distinct outputs (70.25%)
- [2024.09.06-14.08.31:183][962]LogShaderCompilers: Display: RAM used: 9.18 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.24%
- [2024.09.06-14.08.31:183][962]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.09.06-14.08.31:183][962]LogShaderCompilers: Display: Shaders Compiled: 3193
- [2024.09.06-14.08.31:183][962]LogShaderCompilers: Display: Jobs assigned 3197, completed 3193 (99.87%)
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Average time worker was idle: 2.48 s
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Time job spent in pending queue: average 713.40 s, longest 1678.19 s
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Job execution time: average 28.04 s, max 159.04 s
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Job life time (pending + execution): average 742.32 s, max 1690.90
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1863.48 s
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Jobs were issued in 356 batches (only local compilation was used), average 8.98 jobs/batch
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Average processing rate: 1.71 jobs/sec
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Total thread time: 9093.36 s
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Total thread preprocess time: 224.17 s
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Percentage time preprocessing: 2.47%
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Effective parallelization: 4.88 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 14.23% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.92% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FDeferredLightPS - 6.10% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.70% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.55% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
- [2024.09.06-14.08.31:184][962]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.08.33:083][ 20]LogContentBrowser: Attempting asset rename: NewMaterial -> Stander
- [2024.09.06-14.08.33:905][ 20]LogFileHelpers: InternalPromptForCheckoutAndSave started...
- [2024.09.06-14.08.34:070][ 20]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Stander" FILE="D:/UEWorlk/SteelFactory/Content/Art/Stander.uasset" SILENT=true
- [2024.09.06-14.08.34:197][ 20]LogPackageLocalizationCache: Processed 43 localized package path(s) for 2 prioritized culture(s) in 0.010519 seconds
- [2024.09.06-14.08.34:223][ 20]LogSerialization: UsePackageTrailer: 'true'
- [2024.09.06-14.08.34:361][ 20]LogSavePackage: Moving output files for package: /Game/Art/Stander
- [2024.09.06-14.08.34:361][ 20]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/Stander5A8E492447659E5D13EED29060DBF58D.tmp' to 'D:/UEWorlk/SteelFactory/Content/Art/Stander.uasset'
- [2024.09.06-14.08.34:397][ 20]LogFileHelpers: InternalPromptForCheckoutAndSave took 531 ms
- [2024.09.06-14.08.34:535][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
- [2024.09.06-14.08.34:549][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
- [2024.09.06-14.08.34:561][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
- [2024.09.06-14.08.34:566][ 20]AssetCheck: New page: 资产保存:Stander
- [2024.09.06-14.08.34:567][ 20]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Stander.Stander
- [2024.09.06-14.08.36:091][ 47]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Art/Stander.Stander
- [2024.09.06-14.08.36:322][ 47]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-14.08.36:478][ 47]LogStaticMesh: Display: 正在构建静态网格体Sphere_inversenormals……
- [2024.09.06-14.08.36:584][ 47]LogStaticMesh: Built static mesh [0.19s] /Engine/EditorMeshes/AssetViewer/Sphere_inversenormals.Sphere_inversenormals
- [2024.09.06-14.08.36:602][ 47]LogStaticMesh: Display: 正在等待静态网格体就绪0/1(/Engine/EditorMeshes/AssetViewer/Sphere_inversenormals)……
- [2024.09.06-14.08.36:639][ 47]LogStaticMesh: Display: 正在等待静态网格体就绪0/1(/Engine/EditorMeshes/AssetViewer/Floor_Mesh)……
- [2024.09.06-14.08.36:702][ 47]LogStaticMesh: Display: 正在构建静态网格体Floor_Mesh……
- [2024.09.06-14.08.36:706][ 47]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/AssetViewer/Floor_Mesh.Floor_Mesh
- [2024.09.06-14.08.37:698][ 47]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.08.37:698][ 47]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.08.37:698][ 47]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.08.37:777][ 47]LogSlate: Took 0.002216 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
- [2024.09.06-14.08.37:812][ 47]LogViewport: Scene viewport resized to 231x280, mode Windowed.
- [2024.09.06-14.08.38:317][ 47]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x21 sparse distance field, 0.5Mb total, 0.0Mb always loaded, 80% occupied, 3 triangles, Floor_Mesh
- [2024.09.06-14.08.38:825][ 48]LogAutomationController: Ignoring very large delta of 2.76 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.09.06-14.08.40:053][ 62]LogViewport: Scene viewport resized to 1460x942, mode Windowed.
- [2024.09.06-14.08.44:025][119]MaterialEditorStats: Base pass vertex shader: 250 instructions
- [2024.09.06-14.08.44:025][119]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.08.44:025][119]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.08.44:025][119]MaterialEditorStats: Shader Count: 3
- [2024.09.06-14.08.44:572][129]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.08.44:572][129]MaterialEditorStats: Base pass vertex shader: 250 instructions
- [2024.09.06-14.08.44:572][129]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.08.44:572][129]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.08.44:572][129]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.09.41:974][942]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.09.41:974][942]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.09.41:974][942]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.09.42:105][944]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.09.42:105][944]MaterialEditorStats: Base pass vertex shader: 250 instructions
- [2024.09.06-14.09.42:105][944]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.09.42:105][944]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.09.42:105][944]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.09.50:998][336]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.09.50:998][336]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.09.50:998][336]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.09.51:187][339]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.09.51:187][339]MaterialEditorStats: Base pass vertex shader: 250 instructions
- [2024.09.06-14.09.51:187][339]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.09.51:187][339]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.09.51:187][339]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.10.47:170][528]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.10.47:170][528]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.10.47:170][528]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.10.47:561][530]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.10.47:561][530]MaterialEditorStats: Base pass vertex shader: 250 instructions
- [2024.09.06-14.10.47:561][530]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.10.47:561][530]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.10.47:561][530]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.10.52:933][734]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.10.52:933][734]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.10.52:934][734]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.10.53:053][736]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.10.53:053][736]MaterialEditorStats: Base pass vertex shader: 250 instructions
- [2024.09.06-14.10.53:053][736]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.10.53:053][736]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.10.53:053][736]MaterialEditorStats: Shader Count: 2
- [2024.09.06-14.10.57:206][799]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.10.57:725][803]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.11.20:990][191]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.11.20:990][191]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.11.20:990][191]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.11.21:120][194]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.11.21:120][194]MaterialEditorStats: Base pass vertex shader: 250 instructions
- [2024.09.06-14.11.21:120][194]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.11.21:120][194]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.11.21:120][194]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.11.29:389][320]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.11.41:032][653]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.11.41:882][666]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.11.44:553][715]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.11.50:657][854]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.11.54:856][930]LogViewport: Scene viewport resized to 230x280, mode Windowed.
- [2024.09.06-14.11.54:905][930]LogViewport: Scene viewport resized to 229x280, mode Windowed.
- [2024.09.06-14.12.00:528][ 35]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.12.00:824][ 40]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.12.08:196][190]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.12.10:393][269]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.12.27:495][624]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.12.27:495][624]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Total job queries 3275, among them cache hits 59 (1.80%)
- [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Tracking 3216 distinct input hashes that result in 2254 distinct outputs (70.09%)
- [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: RAM used: 9.22 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.25%
- [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Shaders Compiled: 3216
- [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Jobs assigned 3216, completed 3216 (100.00%)
- [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Average time worker was idle: 3.08 s
- [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Time job spent in pending queue: average 709.19 s, longest 1678.19 s
- [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Job execution time: average 27.85 s, max 159.04 s
- [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Job life time (pending + execution): average 737.04 s, max 1690.90
- [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1876.33 s
- [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Jobs were issued in 375 batches (only local compilation was used), average 8.58 jobs/batch
- [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Average processing rate: 1.71 jobs/sec
- [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Total thread time: 9138.71 s
- [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Total thread preprocess time: 226.56 s
- [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Percentage time preprocessing: 2.48%
- [2024.09.06-14.12.27:496][624]LogShaderCompilers: Display: Effective parallelization: 4.87 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
- [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
- [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
- [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
- [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
- [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
- [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 14.16% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
- [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.88% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
- [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FDeferredLightPS - 6.07% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
- [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.67% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
- [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.52% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
- [2024.09.06-14.12.27:497][624]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.12.29:465][655]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.12.29:478][655]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.12.29:478][655]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.12.29:478][655]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.12.29:648][657]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.12.29:648][657]MaterialEditorStats: Base pass vertex shader: 250 instructions
- [2024.09.06-14.12.29:648][657]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.12.29:648][657]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.12.29:648][657]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.13.17:484][679]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.13.17:484][679]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.13.17:484][679]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.13.17:591][682]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.13.17:591][682]MaterialEditorStats: Base pass vertex shader: 250 instructions
- [2024.09.06-14.13.17:591][682]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.13.17:591][682]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.13.17:591][682]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.13.40:522][ 25]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.13.40:535][ 25]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.13.40:535][ 25]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.13.40:535][ 25]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.13.40:698][ 27]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.13.40:698][ 27]MaterialEditorStats: Base pass vertex shader: 250 instructions
- [2024.09.06-14.13.40:698][ 27]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.13.40:698][ 27]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.13.40:698][ 27]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.14.00:968][326]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.14.08:230][523]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
- [2024.09.06-14.14.08:232][523]LogFileHelpers: Editor autosave (incl. external actors) for '/Temp/Untitled_1' took 0.037
- [2024.09.06-14.14.08:245][523]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Art/Stander] ([1] browsable assets)...
- [2024.09.06-14.14.08:245][523]OBJ SavePackage: Finished generating thumbnails for package [/Game/Art/Stander]
- [2024.09.06-14.14.08:245][523]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Stander" FILE="D:/UEWorlk/SteelFactory/Saved/Autosaves/Game/Art/Stander_Auto1.uasset" SILENT=false AUTOSAVING=true
- [2024.09.06-14.14.08:247][523]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Art/Stander_Auto1
- [2024.09.06-14.14.08:247][523]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/Stander_Auto1108A0AFF4ACA90E51BC153A0EBB5722E.tmp' to 'D:/UEWorlk/SteelFactory/Saved/Autosaves/Game/Art/Stander_Auto1.uasset'
- [2024.09.06-14.14.08:254][523]LogFileHelpers: Auto-saving content packages took 0.009
- [2024.09.06-14.14.16:681][894]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.14.16:681][894]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.14.16:681][894]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.14.16:897][897]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.14.16:897][897]MaterialEditorStats: Base pass vertex shader: 250 instructions
- [2024.09.06-14.14.16:897][897]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.14.16:897][897]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.14.16:897][897]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.14.20:934][ 32]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.14.20:934][ 32]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.14.20:934][ 32]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.14.21:091][ 35]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.14.21:091][ 35]MaterialEditorStats: Base pass vertex shader: 250 instructions
- [2024.09.06-14.14.21:091][ 35]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.14.21:091][ 35]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.14.21:091][ 35]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.14.23:282][100]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.14.23:282][100]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.14.23:282][100]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.14.23:423][103]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.14.23:423][103]MaterialEditorStats: Base pass vertex shader: 250 instructions
- [2024.09.06-14.14.23:423][103]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.14.23:423][103]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.14.23:423][103]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.14.25:940][206]LogMaterial: Warning: [AssetLog] /Engine/Transient.Stander (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
- [2024.09.06-14.14.25:947][206]MaterialEditorStats: Error: [SM5] (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
- [2024.09.06-14.14.46:815][692]LogMaterialEditor: Saving and Compiling material Stander
- [2024.09.06-14.14.49:518][692]LogSlate: Window '警告:此材质中存在编译错误' being destroyed
- [2024.09.06-14.14.50:767][692]LogMaterial: Warning: [AssetLog] /Engine/Transient.Stander (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
- [2024.09.06-14.14.50:789][692]LogMaterial: Warning: [AssetLog] D:\UEWorlk\SteelFactory\Content\Art\Stander.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
- [2024.09.06-14.14.50:995][692]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms
- [2024.09.06-14.14.51:109][692]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
- [2024.09.06-14.14.51:122][692]LogFileHelpers: InternalPromptForCheckoutAndSave started...
- [2024.09.06-14.14.51:271][692]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Stander" FILE="D:/UEWorlk/SteelFactory/Content/Art/Stander.uasset" SILENT=true
- [2024.09.06-14.14.51:276][692]LogSavePackage: Moving output files for package: /Game/Art/Stander
- [2024.09.06-14.14.51:277][692]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/Stander93F361754EBF570D1D810AA51B95DAA4.tmp' to 'D:/UEWorlk/SteelFactory/Content/Art/Stander.uasset'
- [2024.09.06-14.14.51:295][692]LogFileHelpers: InternalPromptForCheckoutAndSave took 172 ms (total: 704 ms)
- [2024.09.06-14.14.51:305][692]AssetCheck: New page: 资产保存:Stander
- [2024.09.06-14.14.51:305][692]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Stander.Stander
- [2024.09.06-14.14.51:322][693]LogAutomationController: Ignoring very large delta of 4.56 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.09.06-14.15.23:833][766]LogViewport: Scene viewport resized to 1014x582, mode Windowed.
- [2024.09.06-14.18.53:078][ 54]LogSlate: Window '消息' being destroyed
- [2024.09.06-14.18.53:088][ 54]Message dialog closed, result: Yes, title: 消息, text: 是否将修改材质的变更应用到原材质?
- /Game/Art/Stander.Stander
- (选择“否”将丢失所有变更!)
- [2024.09.06-14.18.54:707][ 54]LogSlate: Window '警告:此材质中存在编译错误' being destroyed
- [2024.09.06-14.18.56:132][ 54]LogMaterial: Warning: [AssetLog] /Engine/Transient.Stander (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
- [2024.09.06-14.18.56:150][ 54]LogMaterial: Warning: [AssetLog] D:\UEWorlk\SteelFactory\Content\Art\Stander.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
- [2024.09.06-14.18.56:332][ 54]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
- [2024.09.06-14.18.56:415][ 54]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
- [2024.09.06-14.18.56:445][ 54]LogSlate: Window 'Stander' being destroyed
- [2024.09.06-14.18.56:450][ 54]LogSlate: Window 'Stander' being destroyed
- [2024.09.06-14.18.56:557][ 54]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.18.56:557][ 54]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.18.56:643][ 55]LogAutomationController: Ignoring very large delta of 5.45 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.09.06-14.20.23:929][975]LogContentBrowser: Deferred new asset file creation: NewMaterial
- [2024.09.06-14.20.23:941][975]LogContentBrowser: Creating deferred item: NewMaterial
- [2024.09.06-14.20.24:024][977]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
- [2024.09.06-14.20.29:738][157]LogContentBrowser: Attempting asset rename: NewMaterial -> Stander
- [2024.09.06-14.20.29:739][157]LogContentBrowser: End creating deferred item NewMaterial
- [2024.09.06-14.20.31:257][206]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Art/Shader/Stander.Stander
- [2024.09.06-14.20.31:263][206]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-14.20.31:516][206]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.20.31:516][206]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.20.31:516][206]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.20.31:523][206]LogViewport: Scene viewport resized to 229x280, mode Windowed.
- [2024.09.06-14.20.33:689][258]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Total job queries 3423, among them cache hits 201 (5.87%)
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Tracking 3219 distinct input hashes that result in 2254 distinct outputs (70.02%)
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: RAM used: 9.23 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.25%
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Shaders Compiled: 3219
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Jobs assigned 3222, completed 3219 (99.91%)
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Average time worker was idle: 9.86 s
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Time job spent in pending queue: average 707.87 s, longest 1678.19 s
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Job execution time: average 27.83 s, max 159.04 s
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Job life time (pending + execution): average 736.36 s, max 1690.90
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1880.20 s
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Jobs were issued in 381 batches (only local compilation was used), average 8.46 jobs/batch
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Average processing rate: 1.71 jobs/sec
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Total thread time: 9142.65 s
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Total thread preprocess time: 226.83 s
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Percentage time preprocessing: 2.48%
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Effective parallelization: 4.86 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.09.06-14.20.33:690][258]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
- [2024.09.06-14.20.33:691][258]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
- [2024.09.06-14.20.33:691][258]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
- [2024.09.06-14.20.33:691][258]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
- [2024.09.06-14.20.33:691][258]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
- [2024.09.06-14.20.33:691][258]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.09.06-14.20.33:692][258]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 14.16% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
- [2024.09.06-14.20.33:692][258]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.88% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
- [2024.09.06-14.20.33:692][258]LogShaderCompilers: Display: FDeferredLightPS - 6.07% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
- [2024.09.06-14.20.33:692][258]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.67% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
- [2024.09.06-14.20.33:692][258]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.52% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
- [2024.09.06-14.20.33:692][258]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.20.38:792][510]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.20.38:792][510]MaterialEditorStats: Base pass vertex shader: 250 instructions
- [2024.09.06-14.20.38:793][510]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.20.38:793][510]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.20.38:793][510]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.21.35:035][832]LogAutomationController: Ignoring very large delta of 2.94 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.09.06-14.22.49:052][884]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.22.49:052][884]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.22.49:052][884]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.22.49:234][887]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.22.49:234][887]MaterialEditorStats: Base pass vertex shader: 250 instructions
- [2024.09.06-14.22.49:234][887]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.22.49:234][887]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.22.49:234][887]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.23.05:607][660]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.23.05:607][660]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.23.05:607][660]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.23.05:753][663]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.23.05:753][663]MaterialEditorStats: Base pass vertex shader: 250 instructions
- [2024.09.06-14.23.05:753][663]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.23.05:753][663]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.23.05:753][663]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.23.37:358][ 66]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.23.37:358][ 66]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.23.37:358][ 66]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Total job queries 3451, among them cache hits 227 (6.58%)
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Tracking 3224 distinct input hashes that result in 2254 distinct outputs (69.91%)
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: RAM used: 9.24 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.26%
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Shaders Compiled: 3224
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Jobs assigned 3224, completed 3224 (100.00%)
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Average time worker was idle: 10.61 s
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Time job spent in pending queue: average 707.43 s, longest 1678.19 s
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Job execution time: average 27.79 s, max 159.04 s
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Job life time (pending + execution): average 735.22 s, max 1690.90
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1883.44 s
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Jobs were issued in 383 batches (only local compilation was used), average 8.42 jobs/batch
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Average processing rate: 1.71 jobs/sec
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Total thread time: 9152.21 s
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Total thread preprocess time: 227.31 s
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Percentage time preprocessing: 2.48%
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Effective parallelization: 4.86 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.09.06-14.23.37:464][ 68]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
- [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
- [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
- [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
- [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
- [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 14.14% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
- [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.87% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
- [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: FDeferredLightPS - 6.06% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
- [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.67% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
- [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.51% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
- [2024.09.06-14.23.37:465][ 68]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.23.37:535][ 69]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.23.37:535][ 69]MaterialEditorStats: Base pass vertex shader: 250 instructions
- [2024.09.06-14.23.37:535][ 69]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.23.37:535][ 69]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.23.37:535][ 69]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.23.43:584][293]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.23.43:585][293]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.23.43:585][293]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.23.43:724][296]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.23.43:724][296]MaterialEditorStats: Base pass vertex shader: 250 instructions
- [2024.09.06-14.23.43:725][296]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.23.43:725][296]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.23.43:725][296]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.23.49:100][469]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.23.49:100][469]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.23.49:100][469]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.23.49:257][472]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.23.49:258][472]MaterialEditorStats: Base pass vertex shader: 250 instructions
- [2024.09.06-14.23.49:258][472]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.23.49:258][472]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.23.49:258][472]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.23.52:757][620]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node TextureSample) Texture Sample> Missing input texture
- [2024.09.06-14.23.52:764][620]MaterialEditorStats: Error: [SM5] (Node TextureSample) Texture Sample> Missing input texture
- [2024.09.06-14.24.22:654][686]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node TextureSample) Texture Sample> Missing input texture
- [2024.09.06-14.24.22:675][686]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.24.22:675][686]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.24.22:675][686]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.24.22:675][686]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.24.27:088][758]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.24.27:089][758]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.24.27:089][758]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.24.27:089][758]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.24.27:089][758]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.24.27:089][758]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.24.45:024][222]LogMaterialEditor: Saving and Compiling material Stander
- [2024.09.06-14.24.45:887][222]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
- [2024.09.06-14.24.47:359][222]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
- [2024.09.06-14.24.47:374][222]LogFileHelpers: InternalPromptForCheckoutAndSave started...
- [2024.09.06-14.24.49:518][222]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s, reporting...
- [2024.09.06-14.24.55:096][222]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' report submitted, and took 0.046176s
- [2024.09.06-14.24.57:995][222]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.002054s (2.945979s overbudget)
- [2024.09.06-14.24.58:083][222]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Shader/Stander" FILE="D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset" SILENT=true
- [2024.09.06-14.24.58:088][222]LogSavePackage: Moving output files for package: /Game/Art/Shader/Stander
- [2024.09.06-14.24.58:088][222]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/StanderADA54EFF410507F0B69A6CBED9B7D901.tmp' to 'D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset'
- [2024.09.06-14.24.58:094][222]LogFileHelpers: InternalPromptForCheckoutAndSave took 10.7 sec (total: 11.4 sec)
- [2024.09.06-14.24.58:099][222]AssetCheck: New page: 资产保存:Stander
- [2024.09.06-14.24.58:100][222]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Shader/Stander.Stander
- [2024.09.06-14.24.58:103][222]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.24.58:103][222]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.24.58:103][222]MaterialEditorStats: MaxSampler: 210 instructions
- [2024.09.06-14.24.58:103][222]MaterialEditorStats: Texture samplers: 3/16
- [2024.09.06-14.24.58:103][222]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.24.58:103][222]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.24.58:103][222]MaterialEditorStats: Shader Count: 16
- [2024.09.06-14.24.58:113][223]LogAutomationController: Ignoring very large delta of 13.09 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.09.06-14.25.01:288][307]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
- [2024.09.06-14.25.01:290][307]LogFileHelpers: Editor autosave (incl. external actors) for '/Temp/Untitled_1' took 0.021
- [2024.09.06-14.25.01:290][307]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Art/Stander] ([1] browsable assets)...
- [2024.09.06-14.25.01:313][307]OBJ SavePackage: Rendered thumbnail for [Material /Game/Art/Stander.Stander]
- [2024.09.06-14.25.01:313][307]OBJ SavePackage: Finished generating thumbnails for package [/Game/Art/Stander]
- [2024.09.06-14.25.01:313][307]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Stander" FILE="D:/UEWorlk/SteelFactory/Saved/Autosaves/Game/Art/Stander_Auto2.uasset" SILENT=false AUTOSAVING=true
- [2024.09.06-14.25.01:315][307]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Art/Stander_Auto2
- [2024.09.06-14.25.01:315][307]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/Stander_Auto29AC7617B4BD04276D7503C9795974435.tmp' to 'D:/UEWorlk/SteelFactory/Saved/Autosaves/Game/Art/Stander_Auto2.uasset'
- [2024.09.06-14.25.01:316][307]LogFileHelpers: Auto-saving content packages took 0.026
- [2024.09.06-14.25.25:039][205]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.25.25:039][205]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.25.25:039][205]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.25.25:039][205]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.25.25:221][208]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.25.25:221][208]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.25.25:222][208]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.25.25:222][208]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.25.25:222][208]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.25.25:222][208]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.25.28:417][332]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.25.28:418][332]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.25.28:418][332]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.25.28:418][332]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.25.28:534][334]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.25.28:535][334]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.25.28:535][334]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.25.28:535][334]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.25.28:535][334]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.25.28:535][334]MaterialEditorStats: Shader Count: 2
- [2024.09.06-14.25.50:867][274]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.25.50:868][274]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.25.50:868][274]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.25.50:868][274]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.25.51:029][275]LogMaterial: Warning: [AssetLog] F:\UE\Install\UE_5.1\Engine\Content\Functions\MaterialLayerFunctions\MatLayerBlend_Decal_UV3.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- Missing Preview connection for function input 'DecalSheet'
- (Node MakeMaterialAttributes) Error on property Normal
- (Node MakeMaterialAttributes) Error on property BaseColor
- (Node MakeMaterialAttributes) Error on property Metallic
- (Node MakeMaterialAttributes) Error on property Roughness
- [2024.09.06-14.25.51:193][276]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.25.51:193][276]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.25.51:193][276]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.25.51:193][276]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.25.51:193][276]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.25.51:193][276]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Total job queries 3579, among them cache hits 329 (9.19%)
- [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Tracking 3250 distinct input hashes that result in 2267 distinct outputs (69.75%)
- [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: RAM used: 9.30 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.27%
- [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Shaders Compiled: 3250
- [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Jobs assigned 3250, completed 3250 (100.00%)
- [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Average time worker was idle: 11.76 s
- [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Time job spent in pending queue: average 701.79 s, longest 1678.19 s
- [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Job execution time: average 27.58 s, max 159.04 s
- [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Job life time (pending + execution): average 729.38 s, max 1690.90
- [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1901.91 s
- [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Jobs were issued in 409 batches (only local compilation was used), average 7.95 jobs/batch
- [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Average processing rate: 1.71 jobs/sec
- [2024.09.06-14.27.19:959][463]LogShaderCompilers: Display: Total thread time: 9195.05 s
- [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: Total thread preprocess time: 229.72 s
- [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: Percentage time preprocessing: 2.50%
- [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: Effective parallelization: 4.83 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
- [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
- [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
- [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
- [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
- [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
- [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 14.08% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
- [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.83% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
- [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FDeferredLightPS - 6.03% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
- [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.64% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
- [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.49% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
- [2024.09.06-14.27.19:960][463]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.27.32:304][160]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.27.32:304][160]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.27.32:304][160]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.27.32:304][160]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.27.36:685][221]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.27.36:685][221]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.27.36:685][221]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.27.36:685][221]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.27.36:686][221]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.27.36:686][221]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.27.37:706][237]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.27.37:706][237]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.27.37:706][237]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.27.37:707][237]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.27.37:781][239]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.27.37:781][239]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.27.37:781][239]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.27.37:781][239]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.27.37:781][239]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.27.37:781][239]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.28.28:437][757]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.28.28:437][757]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.28.28:437][757]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.28.28:437][757]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.28.28:597][759]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.28.28:597][759]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.28.28:597][759]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.28.28:597][759]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.28.28:597][759]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.28.28:597][759]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.29.06:773][359]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.29.06:773][359]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.06:773][359]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.06:773][359]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.29.06:913][362]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.29.06:913][362]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.29.06:913][362]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.29.06:913][362]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.06:913][362]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.06:913][362]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.29.11:406][511]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.29.11:406][511]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.11:406][511]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.11:406][511]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.29.11:549][514]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.29.11:549][514]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.29.11:549][514]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.29.11:549][514]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.11:549][514]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.11:549][514]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.29.13:207][579]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.29.13:207][579]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.13:207][579]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.13:207][579]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.29.13:349][582]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.29.13:349][582]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.29.13:349][582]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.29.13:349][582]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.13:349][582]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.13:349][582]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.29.19:518][741]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.29.19:518][741]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.19:518][741]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.19:518][741]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.29.19:585][743]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.29.19:585][743]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.29.19:585][743]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.29.19:585][743]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.19:586][743]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.19:586][743]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.29.25:237][984]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.29.25:237][984]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.25:237][984]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.25:237][984]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.29.25:374][987]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.29.25:375][987]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.29.25:375][987]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.29.25:375][987]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.25:375][987]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.25:375][987]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.29.26:324][ 26]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.29.26:324][ 26]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.26:324][ 26]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.26:324][ 26]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.29.26:454][ 29]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.29.26:454][ 29]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.29.26:454][ 29]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.29.26:454][ 29]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.26:454][ 29]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.26:454][ 29]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.29.39:405][706]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.29.39:406][706]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.39:406][706]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.39:406][706]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.29.39:583][709]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.29.39:583][709]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.29.39:583][709]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.29.39:583][709]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.39:583][709]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.39:583][709]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.29.42:099][791]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.29.42:099][791]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.42:100][791]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.42:100][791]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.29.42:224][794]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.29.42:224][794]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.29.42:224][794]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.29.42:224][794]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.42:224][794]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.42:224][794]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.29.44:997][911]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.29.44:997][911]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.44:997][911]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.44:998][911]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.29.45:133][914]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.29.45:133][914]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.29.45:133][914]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.29.45:133][914]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.45:133][914]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.45:133][914]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.29.48:321][ 42]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.29.48:321][ 42]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.48:321][ 42]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.48:321][ 42]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.29.48:456][ 45]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.29.48:456][ 45]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.29.48:456][ 45]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.29.48:456][ 45]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.48:456][ 45]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.48:456][ 45]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.29.51:665][160]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.29.51:665][160]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.51:665][160]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.51:665][160]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.29.51:800][163]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.29.51:800][163]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.29.51:800][163]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.29.51:800][163]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.51:800][163]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.51:800][163]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.29.53:830][258]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.29.53:830][258]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.53:830][258]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.53:830][258]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.29.53:961][261]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.29.53:961][261]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.29.53:961][261]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.29.53:961][261]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.29.53:961][261]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.29.53:961][261]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.30.17:535][280]LogEditorTransaction: Undo 左对齐
- [2024.09.06-14.30.21:269][386]LogViewport: Scene viewport resized to 360x469, mode Windowed.
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Total job queries 3806, among them cache hits 548 (14.40%)
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Tracking 3258 distinct input hashes that result in 2269 distinct outputs (69.64%)
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: RAM used: 9.31 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.27%
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Shaders Compiled: 3258
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Jobs assigned 3258, completed 3258 (100.00%)
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Average time worker was idle: 12.89 s
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Time job spent in pending queue: average 700.07 s, longest 1678.19 s
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Job execution time: average 27.52 s, max 159.04 s
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Job life time (pending + execution): average 727.59 s, max 1690.90
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1906.56 s
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Jobs were issued in 417 batches (only local compilation was used), average 7.81 jobs/batch
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Average processing rate: 1.71 jobs/sec
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Total thread time: 9209.53 s
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Total thread preprocess time: 230.43 s
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Percentage time preprocessing: 2.50%
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Effective parallelization: 4.83 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 14.05% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.82% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FDeferredLightPS - 6.02% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.63% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.48% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
- [2024.09.06-14.30.49:438][433]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.31.20:834][234]LogViewport: Scene viewport resized to 229x280, mode Windowed.
- [2024.09.06-14.32.03:482][669]LogViewport: Scene viewport resized to 360x469, mode Windowed.
- [2024.09.06-14.32.09:607][877]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.32.09:607][877]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.32.09:607][877]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.32.09:607][877]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.32.09:706][879]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.32.09:706][879]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.32.09:706][879]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.32.09:706][879]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.32.09:706][879]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.32.09:706][879]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.32.12:416][975]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.32.12:416][975]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.32.12:416][975]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.32.12:416][975]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.32.16:956][ 53]MaterialEditorStats: Base pass shader: 161 instructions
- [2024.09.06-14.32.16:956][ 53]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.32.16:956][ 53]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.32.16:956][ 53]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.32.16:956][ 53]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.32.16:956][ 53]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.32.24:496][204]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.32.27:976][274]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.32.29:394][347]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.32.29:412][347]MaterialEditorStats: Error: [SM5] (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.32.42:670][738]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.32.49:401][929]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.32.49:762][937]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.32.50:097][945]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.33.06:103][539]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.33.06:115][539]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.33.21:626][887]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.33.21:661][887]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.33.24:492][948]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.33.24:524][948]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.33.32:102][180]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.34.19:340][734]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Total job queries 3947, among them cache hits 677 (17.15%)
- [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Tracking 3270 distinct input hashes that result in 2272 distinct outputs (69.48%)
- [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: RAM used: 9.33 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.28%
- [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Shaders Compiled: 3270
- [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Jobs assigned 3270, completed 3270 (100.00%)
- [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Average time worker was idle: 15.47 s
- [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Time job spent in pending queue: average 697.50 s, longest 1678.19 s
- [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Job execution time: average 27.43 s, max 159.04 s
- [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Job life time (pending + execution): average 724.93 s, max 1690.90
- [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1916.65 s
- [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Jobs were issued in 429 batches (only local compilation was used), average 7.62 jobs/batch
- [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Average processing rate: 1.71 jobs/sec
- [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Total thread time: 9230.53 s
- [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Total thread preprocess time: 231.65 s
- [2024.09.06-14.34.19:479][737]LogShaderCompilers: Display: Percentage time preprocessing: 2.51%
- [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: Effective parallelization: 4.82 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
- [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
- [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
- [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
- [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
- [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
- [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 14.02% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
- [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.80% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
- [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FDeferredLightPS - 6.01% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
- [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.62% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
- [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.47% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
- [2024.09.06-14.34.19:480][737]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.34.23:396][900]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.34.29:546][111]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.35.28:555][136]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.35.36:930][541]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.35.36:940][541]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.36.10:010][879]LogDerivedDataCache: C:/Users/SUNZHI/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.362 and deleted 0 files with total size 0 MiB. Scanned 995 files in 993 folders with total size 18 MiB.
- [2024.09.06-14.36.36:005][ 22]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms
- [2024.09.06-14.36.36:007][ 22]LogFileHelpers: Editor autosave (incl. external actors) for '/Temp/Untitled_1' took 0.025
- [2024.09.06-14.36.36:007][ 22]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Art/Shader/Stander] ([1] browsable assets)...
- [2024.09.06-14.36.36:007][ 22]OBJ SavePackage: Finished generating thumbnails for package [/Game/Art/Shader/Stander]
- [2024.09.06-14.36.36:007][ 22]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Shader/Stander" FILE="D:/UEWorlk/SteelFactory/Saved/Autosaves/Game/Art/Shader/Stander_Auto3.uasset" SILENT=false AUTOSAVING=true
- [2024.09.06-14.36.36:009][ 22]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Art/Shader/Stander_Auto3
- [2024.09.06-14.36.36:009][ 22]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/Stander_Auto3DDC09A8D4551532EAD3E0DADA1042D90.tmp' to 'D:/UEWorlk/SteelFactory/Saved/Autosaves/Game/Art/Shader/Stander_Auto3.uasset'
- [2024.09.06-14.36.36:009][ 22]LogFileHelpers: Auto-saving content packages took 0.003
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Total job queries 3989, among them cache hits 713 (17.87%)
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Tracking 3275 distinct input hashes that result in 2273 distinct outputs (69.40%)
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: RAM used: 9.34 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.28%
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Shaders Compiled: 3275
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Jobs assigned 3276, completed 3275 (99.97%)
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Average time worker was idle: 16.32 s
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Time job spent in pending queue: average 696.23 s, longest 1678.19 s
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Job execution time: average 27.39 s, max 159.04 s
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Job life time (pending + execution): average 723.83 s, max 1690.90
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1922.50 s
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Jobs were issued in 435 batches (only local compilation was used), average 7.53 jobs/batch
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Average processing rate: 1.70 jobs/sec
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Total thread time: 9238.07 s
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Total thread preprocess time: 232.11 s
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Percentage time preprocessing: 2.51%
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Effective parallelization: 4.81 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 14.01% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.80% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FDeferredLightPS - 6.00% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.61% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.46% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
- [2024.09.06-14.37.27:494][269]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.37.30:155][331]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.38.44:890][702]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.38.54:417][958]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.38.56:996][ 21]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.39.29:556][363]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.39.37:080][545]LogSlate: Window '资产另存为' being destroyed
- [2024.09.06-14.39.37:124][546]LogAutomationController: Ignoring very large delta of 2.14 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.09.06-14.39.38:495][578]LogMaterialEditor: Saving and Compiling material Stander
- [2024.09.06-14.39.47:715][578]LogSlate: Window '警告:此材质中存在编译错误' being destroyed
- [2024.09.06-14.39.48:460][578]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.39.48:477][578]LogMaterial: Warning: [AssetLog] D:\UEWorlk\SteelFactory\Content\Art\Shader\Stander.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- (Node Multiply) Invalid input types: float3, float4
- [2024.09.06-14.39.48:634][578]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
- [2024.09.06-14.39.48:728][578]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
- [2024.09.06-14.39.48:743][578]LogFileHelpers: InternalPromptForCheckoutAndSave started...
- [2024.09.06-14.39.48:890][578]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Shader/Stander" FILE="D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset" SILENT=true
- [2024.09.06-14.39.48:896][578]LogSavePackage: Moving output files for package: /Game/Art/Shader/Stander
- [2024.09.06-14.39.48:896][578]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/Stander0223A39E4F84F7EDEBB64B8537AB9AA5.tmp' to 'D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset'
- [2024.09.06-14.39.48:914][578]LogFileHelpers: InternalPromptForCheckoutAndSave took 171 ms (total: 11.5 sec)
- [2024.09.06-14.39.48:923][578]AssetCheck: New page: 资产保存:Stander
- [2024.09.06-14.39.48:923][578]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Shader/Stander.Stander
- [2024.09.06-14.39.48:954][579]LogAutomationController: Ignoring very large delta of 10.49 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.09.06-14.40.10:088][127]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.40.10:088][127]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.40.10:088][127]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.40.10:088][127]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.40.12:823][175]MaterialEditorStats: Texture samplers: 1/16
- [2024.09.06-14.40.12:823][175]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.40.12:823][175]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.40.12:823][175]MaterialEditorStats: Shader Count: 2
- [2024.09.06-14.40.13:086][180]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.40.13:086][180]MaterialEditorStats: Texture samplers: 1/16
- [2024.09.06-14.40.13:086][180]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.40.13:086][180]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.40.13:086][180]MaterialEditorStats: Shader Count: 3
- [2024.09.06-14.40.13:301][185]MaterialEditorStats: Base pass shader: 165 instructions
- [2024.09.06-14.40.13:302][185]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.40.13:302][185]MaterialEditorStats: Texture samplers: 3/16
- [2024.09.06-14.40.13:302][185]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.40.13:302][185]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.40.13:302][185]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.40.16:300][258]LogMaterialEditor: Saving and Compiling material Stander
- [2024.09.06-14.40.17:150][258]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
- [2024.09.06-14.40.18:460][258]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
- [2024.09.06-14.40.18:476][258]LogFileHelpers: InternalPromptForCheckoutAndSave started...
- [2024.09.06-14.40.20:601][258]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s
- [2024.09.06-14.40.24:682][258]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.001983s (4.087372s overbudget)
- [2024.09.06-14.40.24:777][258]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Shader/Stander" FILE="D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset" SILENT=true
- [2024.09.06-14.40.24:781][258]LogSavePackage: Moving output files for package: /Game/Art/Shader/Stander
- [2024.09.06-14.40.24:781][258]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/Stander6575DD004CE9BF1F702C189559858694.tmp' to 'D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset'
- [2024.09.06-14.40.24:793][258]LogFileHelpers: InternalPromptForCheckoutAndSave took 6.31 sec (total: 17.9 sec)
- [2024.09.06-14.40.24:798][258]AssetCheck: New page: 资产保存:Stander
- [2024.09.06-14.40.24:798][258]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Shader/Stander.Stander
- [2024.09.06-14.40.24:801][258]MaterialEditorStats: Base pass shader: 165 instructions
- [2024.09.06-14.40.24:801][258]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.40.24:801][258]MaterialEditorStats: MaxSampler: 214 instructions
- [2024.09.06-14.40.24:801][258]MaterialEditorStats: Texture samplers: 4/16
- [2024.09.06-14.40.24:801][258]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.40.24:801][258]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.40.24:801][258]MaterialEditorStats: Shader Count: 16
- [2024.09.06-14.40.24:813][259]LogAutomationController: Ignoring very large delta of 8.55 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Total job queries 4066, among them cache hits 766 (18.84%)
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Tracking 3298 distinct input hashes that result in 2283 distinct outputs (69.22%)
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: RAM used: 9.39 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.29%
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Shaders Compiled: 3298
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Jobs assigned 3298, completed 3298 (100.00%)
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Average time worker was idle: 18.38 s
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Time job spent in pending queue: average 691.59 s, longest 1678.19 s
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Job execution time: average 27.21 s, max 159.04 s
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Job life time (pending + execution): average 718.80 s, max 1690.90
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1934.81 s
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Jobs were issued in 457 batches (only local compilation was used), average 7.22 jobs/batch
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Average processing rate: 1.70 jobs/sec
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Total thread time: 9273.95 s
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Total thread preprocess time: 234.13 s
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Percentage time preprocessing: 2.52%
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Effective parallelization: 4.79 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
- [2024.09.06-14.40.32:026][432]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
- [2024.09.06-14.40.32:027][432]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
- [2024.09.06-14.40.32:027][432]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.09.06-14.40.32:027][432]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 13.96% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
- [2024.09.06-14.40.32:027][432]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.77% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
- [2024.09.06-14.40.32:027][432]LogShaderCompilers: Display: FDeferredLightPS - 5.98% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
- [2024.09.06-14.40.32:027][432]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.59% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
- [2024.09.06-14.40.32:027][432]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.44% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
- [2024.09.06-14.40.32:027][432]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.41.14:158][924]MaterialEditorStats: Base pass shader: 165 instructions
- [2024.09.06-14.41.14:158][924]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.41.14:158][924]MaterialEditorStats: Texture samplers: 3/16
- [2024.09.06-14.41.14:158][924]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.41.14:158][924]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.41.14:158][924]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.41.20:013][197]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.41.20:013][197]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.41.20:013][197]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.41.20:013][197]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.41.20:116][199]MaterialEditorStats: Base pass shader: 165 instructions
- [2024.09.06-14.41.20:116][199]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.41.20:116][199]MaterialEditorStats: Texture samplers: 3/16
- [2024.09.06-14.41.20:116][199]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.41.20:116][199]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.41.20:116][199]MaterialEditorStats: Shader Count: 2
- [2024.09.06-14.41.23:408][302]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.41.23:408][302]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.41.23:408][302]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.41.23:408][302]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.41.23:550][305]MaterialEditorStats: Base pass shader: 165 instructions
- [2024.09.06-14.41.23:551][305]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.41.23:551][305]MaterialEditorStats: Texture samplers: 3/16
- [2024.09.06-14.41.23:551][305]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.41.23:551][305]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.41.23:551][305]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.41.29:809][491]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.41.29:809][491]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.41.29:809][491]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.41.29:809][491]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.41.29:957][494]MaterialEditorStats: Base pass shader: 165 instructions
- [2024.09.06-14.41.29:957][494]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.41.29:957][494]MaterialEditorStats: Texture samplers: 3/16
- [2024.09.06-14.41.29:957][494]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.41.29:957][494]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.41.29:957][494]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.41.34:376][677]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.41.34:376][677]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.41.34:376][677]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.41.34:376][677]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.41.36:132][705]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.41.36:132][705]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.41.36:132][705]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.41.36:132][705]MaterialEditorStats: Shader Count: 1
- [2024.09.06-14.41.37:234][724]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.41.37:234][724]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.41.37:234][724]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.41.37:234][724]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.41.37:234][724]MaterialEditorStats: Shader Count: 3
- [2024.09.06-14.41.37:406][728]MaterialEditorStats: Base pass shader: 167 instructions
- [2024.09.06-14.41.37:406][728]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.41.37:406][728]MaterialEditorStats: Texture samplers: 4/16
- [2024.09.06-14.41.37:406][728]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.41.37:406][728]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.41.37:406][728]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.41.41:071][833]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.41.41:071][833]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.41.41:071][833]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.41.41:071][833]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.41.41:173][835]MaterialEditorStats: Base pass shader: 167 instructions
- [2024.09.06-14.41.41:173][835]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.41.41:173][835]MaterialEditorStats: Texture samplers: 4/16
- [2024.09.06-14.41.41:173][835]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.41.41:173][835]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.41.41:173][835]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.42.04:644][595]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.42.04:644][595]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.42.04:644][595]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.42.04:644][595]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.42.04:804][598]MaterialEditorStats: Base pass shader: 167 instructions
- [2024.09.06-14.42.04:804][598]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.42.04:804][598]MaterialEditorStats: Texture samplers: 4/16
- [2024.09.06-14.42.04:804][598]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.42.04:805][598]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.42.04:805][598]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.42.08:061][719]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.42.08:062][719]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.42.08:062][719]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.42.08:062][719]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.42.08:212][722]MaterialEditorStats: Base pass shader: 167 instructions
- [2024.09.06-14.42.08:212][722]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.42.08:212][722]MaterialEditorStats: Texture samplers: 4/16
- [2024.09.06-14.42.08:212][722]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.42.08:212][722]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.42.08:212][722]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.42.11:698][840]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.42.11:698][840]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.42.11:698][840]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.42.11:698][840]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.42.11:845][843]MaterialEditorStats: Base pass shader: 167 instructions
- [2024.09.06-14.42.11:846][843]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.42.11:846][843]MaterialEditorStats: Texture samplers: 4/16
- [2024.09.06-14.42.11:846][843]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.42.11:846][843]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.42.11:846][843]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.42.24:008][394]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.42.24:008][394]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.42.24:008][394]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.42.24:009][394]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.42.24:148][397]MaterialEditorStats: Base pass shader: 167 instructions
- [2024.09.06-14.42.24:148][397]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.42.24:148][397]MaterialEditorStats: Texture samplers: 4/16
- [2024.09.06-14.42.24:148][397]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.42.24:148][397]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.42.24:148][397]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.42.27:879][562]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.42.27:879][562]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.42.27:879][562]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.42.27:879][562]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.42.29:658][591]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.42.29:658][591]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.42.29:658][591]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.42.29:658][591]MaterialEditorStats: Shader Count: 1
- [2024.09.06-14.42.30:967][614]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.42.30:968][614]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.42.30:968][614]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.42.30:968][614]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.42.30:968][614]MaterialEditorStats: Shader Count: 3
- [2024.09.06-14.42.31:050][616]MaterialEditorStats: Base pass shader: 168 instructions
- [2024.09.06-14.42.31:050][616]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.42.31:050][616]MaterialEditorStats: Texture samplers: 4/16
- [2024.09.06-14.42.31:050][616]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.42.31:050][616]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.42.31:050][616]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.42.37:713][823]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.42.37:713][823]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.42.37:713][823]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.42.37:713][823]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.42.37:814][825]MaterialEditorStats: Base pass shader: 168 instructions
- [2024.09.06-14.42.37:815][825]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.42.37:815][825]MaterialEditorStats: Texture samplers: 4/16
- [2024.09.06-14.42.37:815][825]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.42.37:815][825]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.42.37:815][825]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.42.56:360][350]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.42.56:360][350]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.42.56:360][350]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.42.56:360][350]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.42.56:474][352]MaterialEditorStats: Base pass shader: 168 instructions
- [2024.09.06-14.42.56:474][352]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.42.56:474][352]MaterialEditorStats: Texture samplers: 4/16
- [2024.09.06-14.42.56:474][352]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.42.56:474][352]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.42.56:474][352]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.42.59:332][440]LogEditorTransaction: Undo 移动节点
- [2024.09.06-14.43.04:018][582]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.43.04:018][582]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.43.04:018][582]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.43.04:018][582]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.43.04:165][585]MaterialEditorStats: Base pass shader: 168 instructions
- [2024.09.06-14.43.04:166][585]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.43.04:166][585]MaterialEditorStats: Texture samplers: 4/16
- [2024.09.06-14.43.04:166][585]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.43.04:166][585]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.43.04:166][585]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.43.07:773][677]LogEditorTransaction: Undo 移动节点
- [2024.09.06-14.43.11:370][808]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.43.11:370][808]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.43.11:370][808]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.43.11:370][808]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.43.11:529][811]MaterialEditorStats: Base pass shader: 168 instructions
- [2024.09.06-14.43.11:529][811]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.43.11:529][811]MaterialEditorStats: Texture samplers: 4/16
- [2024.09.06-14.43.11:529][811]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.43.11:529][811]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.43.11:529][811]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.43.29:264][255]LogViewport: Scene viewport resized to 229x280, mode Windowed.
- [2024.09.06-14.45.28:473][978]LogViewport: Scene viewport resized to 360x469, mode Windowed.
- [2024.09.06-14.45.35:112][177]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Total job queries 4294, among them cache hits 978 (22.78%)
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Tracking 3314 distinct input hashes that result in 2287 distinct outputs (69.01%)
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: RAM used: 9.42 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.30%
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Shaders Compiled: 3314
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Jobs assigned 3314, completed 3314 (100.00%)
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Average time worker was idle: 18.94 s
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Time job spent in pending queue: average 688.25 s, longest 1678.19 s
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Job execution time: average 27.09 s, max 159.04 s
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Job life time (pending + execution): average 715.34 s, max 1690.90
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1947.93 s
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Jobs were issued in 473 batches (only local compilation was used), average 7.01 jobs/batch
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Average processing rate: 1.70 jobs/sec
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Total thread time: 9300.28 s
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Total thread preprocess time: 235.55 s
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Percentage time preprocessing: 2.53%
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Effective parallelization: 4.77 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 13.92% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.74% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FDeferredLightPS - 5.96% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.58% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.43% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
- [2024.09.06-14.45.35:113][177]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.46.53:315][987]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.46.53:316][987]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
- [2024.09.06-14.46.53:316][987]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.46.53:316][987]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.46.55:153][ 13]MaterialEditorStats: Texture samplers: 3/16
- [2024.09.06-14.46.55:153][ 13]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
- [2024.09.06-14.46.55:153][ 13]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.46.55:153][ 13]MaterialEditorStats: Shader Count: 1
- [2024.09.06-14.46.56:369][ 33]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.46.56:369][ 33]MaterialEditorStats: Texture samplers: 3/16
- [2024.09.06-14.46.56:369][ 33]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
- [2024.09.06-14.46.56:369][ 33]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.46.56:369][ 33]MaterialEditorStats: Shader Count: 3
- [2024.09.06-14.46.56:452][ 35]MaterialEditorStats: Base pass shader: 169 instructions
- [2024.09.06-14.46.56:452][ 35]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.46.56:452][ 35]MaterialEditorStats: Texture samplers: 5/16
- [2024.09.06-14.46.56:452][ 35]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
- [2024.09.06-14.46.56:452][ 35]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.46.56:452][ 35]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.46.56:834][ 42]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.46.56:834][ 42]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
- [2024.09.06-14.46.56:834][ 42]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.46.56:834][ 42]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.46.56:938][ 44]MaterialEditorStats: Base pass shader: 169 instructions
- [2024.09.06-14.46.56:938][ 44]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.46.56:939][ 44]MaterialEditorStats: Texture samplers: 5/16
- [2024.09.06-14.46.56:939][ 44]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
- [2024.09.06-14.46.56:939][ 44]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.46.56:939][ 44]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.47.15:691][441]LogViewport: Scene viewport resized to 229x280, mode Windowed.
- [2024.09.06-14.47.36:148][934]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
- [2024.09.06-14.47.37:724][934]LogSlate: Window '保存内容' being destroyed
- [2024.09.06-14.47.37:738][934]LogFileHelpers: InternalPromptForCheckoutAndSave started...
- [2024.09.06-14.47.37:792][934]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Stander" FILE="D:/UEWorlk/SteelFactory/Content/Art/Stander.uasset" SILENT=true
- [2024.09.06-14.47.37:795][934]LogSavePackage: Moving output files for package: /Game/Art/Stander
- [2024.09.06-14.47.37:796][934]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/StanderC8C94AE14FFD67D324A9578913154229.tmp' to 'D:/UEWorlk/SteelFactory/Content/Art/Stander.uasset'
- [2024.09.06-14.47.37:807][934]LogFileHelpers: InternalPromptForCheckoutAndSave took 69 ms (total: 17.9 sec)
- [2024.09.06-14.47.37:812][934]AssetCheck: New page: 资产保存:Stander
- [2024.09.06-14.47.37:812][934]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Stander.Stander
- [2024.09.06-14.47.52:383][431]LogViewport: Scene viewport resized to 1460x942, mode Windowed.
- [2024.09.06-14.48.12:330][656]LogMaterial: Display: Missing cached shadermap for LightmapResolutionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 540827D0DDA40A0014FC542BF17347781D3737FA), compiling. Is special engine material.
- [2024.09.06-14.48.12:333][656]LogAssetEditorSubsystem: Opening Asset editor for Material /Engine/EngineDebugMaterials/LightmapResolutionMaterial.LightmapResolutionMaterial
- [2024.09.06-14.48.12:340][656]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-14.48.12:453][656]LogMaterial: Display: Missing cached shadermap for Preview:LightmapResolutionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CCAC32E611C3C11D3F8F79A824F735E79B2F4364), compiling. Is special engine material.
- [2024.09.06-14.48.12:459][656]LogMaterial: Display: Missing cached shadermap for Preview:LightmapResolutionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 8E6BF796BE2F691798881EDF23205A0CC737F40E), compiling. Is special engine material.
- [2024.09.06-14.48.15:026][656]LogSlate: Window '警告:正在编辑默认材质' being destroyed
- [2024.09.06-14.48.15:098][656]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.48.15:098][656]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.48.15:098][656]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.48.15:098][656]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.48.15:109][656]LogViewport: Scene viewport resized to 229x280, mode Windowed.
- [2024.09.06-14.48.15:158][657]LogAutomationController: Ignoring very large delta of 3.01 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.09.06-14.48.16:493][672]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.48.16:494][672]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.48.16:494][672]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.48.16:494][672]MaterialEditorStats: Shader Count: 1
- [2024.09.06-14.48.17:888][680]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.48.17:889][680]MaterialEditorStats: Texture samplers: 2/16
- [2024.09.06-14.48.17:889][680]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.48.17:889][680]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.48.17:889][680]MaterialEditorStats: Shader Count: 3
- [2024.09.06-14.48.18:175][683]MaterialEditorStats: Base pass shader: 180 instructions
- [2024.09.06-14.48.18:175][683]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.48.18:175][683]MaterialEditorStats: Texture samplers: 4/16
- [2024.09.06-14.48.18:175][683]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
- [2024.09.06-14.48.18:175][683]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.48.18:175][683]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.48.18:981][691]LogViewport: Scene viewport resized to 360x469, mode Windowed.
- [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: Total job queries 4463, among them cache hits 1060 (23.75%)
- [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: Tracking 3388 distinct input hashes that result in 2318 distinct outputs (68.42%)
- [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: RAM used: 9.57 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.34%
- [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: Shaders Compiled: 3388
- [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: Jobs assigned 3392, completed 3388 (99.88%)
- [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: Average time worker was idle: 18.41 s
- [2024.09.06-14.48.35:216][919]LogShaderCompilers: Display: Time job spent in pending queue: average 672.51 s, longest 1678.19 s
- [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Job execution time: average 26.55 s, max 159.04 s
- [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Job life time (pending + execution): average 699.84 s, max 1690.90
- [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1998.76 s
- [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Jobs were issued in 551 batches (only local compilation was used), average 6.16 jobs/batch
- [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Average processing rate: 1.70 jobs/sec
- [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Total thread time: 9447.73 s
- [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Total thread preprocess time: 242.98 s
- [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Percentage time preprocessing: 2.57%
- [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Effective parallelization: 4.73 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
- [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
- [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
- [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
- [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
- [2024.09.06-14.48.35:217][919]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
- [2024.09.06-14.48.35:218][919]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.09.06-14.48.35:218][919]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 13.70% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
- [2024.09.06-14.48.35:218][919]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.62% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
- [2024.09.06-14.48.35:218][919]LogShaderCompilers: Display: FDeferredLightPS - 5.87% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
- [2024.09.06-14.48.35:218][919]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.49% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
- [2024.09.06-14.48.35:218][919]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.34% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
- [2024.09.06-14.48.35:218][919]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.48.59:834][234]LogSlate: Window '消息' being destroyed
- [2024.09.06-14.48.59:843][234]Message dialog closed, result: No, title: 消息, text: 是否将修改材质的变更应用到原材质?
- /Engine/EngineDebugMaterials/LightmapResolutionMaterial.LightmapResolutionMaterial
- (选择“否”将丢失所有变更!)
- [2024.09.06-14.48.59:878][234]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.48.59:878][234]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.48.59:897][234]LogViewport: Scene viewport resized to 360x469, mode Windowed.
- [2024.09.06-14.48.59:913][235]LogAutomationController: Ignoring very large delta of 4.04 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.09.06-14.49.05:963][323]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.49.05:963][323]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
- [2024.09.06-14.49.05:963][323]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.49.05:963][323]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.49.06:160][325]MaterialEditorStats: Base pass shader: 169 instructions
- [2024.09.06-14.49.06:160][325]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.49.06:160][325]MaterialEditorStats: Texture samplers: 5/16
- [2024.09.06-14.49.06:160][325]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
- [2024.09.06-14.49.06:160][325]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.49.06:160][325]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.49.10:498][412]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.49.10:498][412]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
- [2024.09.06-14.49.10:498][412]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.49.10:498][412]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.49.10:735][415]MaterialEditorStats: Base pass shader: 169 instructions
- [2024.09.06-14.49.10:735][415]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.49.10:735][415]MaterialEditorStats: Texture samplers: 5/16
- [2024.09.06-14.49.10:735][415]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
- [2024.09.06-14.49.10:735][415]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.49.10:735][415]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.49.18:649][524]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.49.18:649][524]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
- [2024.09.06-14.49.18:649][524]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.49.18:649][524]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.49.18:802][527]MaterialEditorStats: Base pass shader: 169 instructions
- [2024.09.06-14.49.18:802][527]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.49.18:802][527]MaterialEditorStats: Texture samplers: 5/16
- [2024.09.06-14.49.18:802][527]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
- [2024.09.06-14.49.18:802][527]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.49.18:803][527]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.49.50:848][254]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.49.50:848][254]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.49.50:848][254]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.49.50:848][254]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.49.52:876][278]MaterialEditorStats: Texture samplers: 4/16
- [2024.09.06-14.49.52:876][278]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.49.52:876][278]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.49.52:876][278]MaterialEditorStats: Shader Count: 1
- [2024.09.06-14.49.54:641][325]MaterialEditorStats: Base pass shader: 171 instructions
- [2024.09.06-14.49.54:641][325]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.49.54:641][325]MaterialEditorStats: Texture samplers: 6/16
- [2024.09.06-14.49.54:641][325]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.49.54:641][325]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.49.54:641][325]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.50.00:822][439]LogViewport: Scene viewport resized to 229x280, mode Windowed.
- [2024.09.06-14.50.13:886][656]LogMaterialEditor: Saving and Compiling material Stander
- [2024.09.06-14.50.14:830][656]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms
- [2024.09.06-14.50.16:402][656]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
- [2024.09.06-14.50.16:418][656]LogFileHelpers: InternalPromptForCheckoutAndSave started...
- [2024.09.06-14.50.18:551][656]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s
- [2024.09.06-14.50.23:089][656]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004143s (4.541505s overbudget)
- [2024.09.06-14.50.23:151][656]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Shader/Stander" FILE="D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset" SILENT=true
- [2024.09.06-14.50.23:155][656]LogSavePackage: Moving output files for package: /Game/Art/Shader/Stander
- [2024.09.06-14.50.23:156][656]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/StanderBC1F1CCF4EEF7EDF1DA8E5B05678E538.tmp' to 'D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset'
- [2024.09.06-14.50.23:161][656]LogFileHelpers: InternalPromptForCheckoutAndSave took 6.74 sec (total: 24.7 sec)
- [2024.09.06-14.50.23:169][656]AssetCheck: New page: 资产保存:Stander
- [2024.09.06-14.50.23:170][656]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Shader/Stander.Stander
- [2024.09.06-14.50.23:180][657]LogAutomationController: Ignoring very large delta of 9.33 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.09.06-14.50.23:186][657]MaterialEditorStats: Base pass shader: 171 instructions
- [2024.09.06-14.50.23:186][657]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.50.23:186][657]MaterialEditorStats: MaxSampler: 220 instructions
- [2024.09.06-14.50.23:186][657]MaterialEditorStats: Texture samplers: 7/16
- [2024.09.06-14.50.23:186][657]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.50.23:186][657]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.50.23:186][657]MaterialEditorStats: Shader Count: 16
- [2024.09.06-14.50.43:584][984]LogAssetEditorSubsystem: Opening Asset editor for MaterialFunction /Engine/Functions/Engine_MaterialFunctions02/Math/AddComponents.AddComponents
- [2024.09.06-14.50.43:597][984]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-14.50.43:904][984]LogViewport: Scene viewport resized to 229x280, mode Windowed.
- [2024.09.06-14.50.48:782][ 42]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.50.48:782][ 42]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.51.02:413][189]LogAssetEditorSubsystem: Opening Asset editor for Material /Engine/EditorMaterials/Cascade/CASC_RenderNone_MAT.CASC_RenderNone_MAT
- [2024.09.06-14.51.02:425][189]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-14.51.02:812][189]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.51.02:812][189]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.51.02:812][189]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.51.02:812][189]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.51.02:863][189]LogViewport: Scene viewport resized to 229x280, mode Windowed.
- [2024.09.06-14.51.10:066][297]MaterialEditorStats: Base pass vertex shader: 298 instructions
- [2024.09.06-14.51.10:066][297]MaterialEditorStats: Texture samplers: 3/16
- [2024.09.06-14.51.10:066][297]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.51.10:066][297]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.51.10:066][297]MaterialEditorStats: Shader Count: 1
- [2024.09.06-14.51.11:234][307]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.51.11:235][307]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.51.14:394][346]LogAssetEditorSubsystem: Opening Asset editor for Material /Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial
- [2024.09.06-14.51.14:436][346]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-14.51.14:785][346]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.51.14:785][346]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.51.14:785][346]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.51.14:806][346]LogViewport: Scene viewport resized to 229x280, mode Windowed.
- [2024.09.06-14.51.18:672][426]MaterialEditorStats: Base pass shader without light map: 81 instructions
- [2024.09.06-14.51.18:672][426]MaterialEditorStats: Base pass vertex shader: 120 instructions
- [2024.09.06-14.51.18:672][426]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.51.18:672][426]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.51.18:672][426]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.51.24:246][570]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.51.24:246][570]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.51.24:246][570]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.51.24:446][573]MaterialEditorStats: Base pass shader without light map: 81 instructions
- [2024.09.06-14.51.24:446][573]MaterialEditorStats: Base pass vertex shader: 120 instructions
- [2024.09.06-14.51.24:446][573]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.51.24:446][573]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.09.06-14.51.24:446][573]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.51.36:237][788]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.51.36:237][788]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.09.06-14.51.36:237][788]LogShaderCompilers: Display: Total job queries 4709, among them cache hits 1143 (24.27%)
- [2024.09.06-14.51.36:237][788]LogShaderCompilers: Display: Tracking 3553 distinct input hashes that result in 2389 distinct outputs (67.24%)
- [2024.09.06-14.51.36:237][788]LogShaderCompilers: Display: RAM used: 9.88 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.41%
- [2024.09.06-14.51.36:237][788]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Shaders Compiled: 3553
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Jobs assigned 3557, completed 3553 (99.89%)
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Average time worker was idle: 14.68 s
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Time job spent in pending queue: average 641.43 s, longest 1678.19 s
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Job execution time: average 25.41 s, max 159.04 s
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Job life time (pending + execution): average 667.56 s, max 1690.90
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2098.73 s
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Jobs were issued in 716 batches (only local compilation was used), average 4.97 jobs/batch
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Average processing rate: 1.69 jobs/sec
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Total thread time: 9722.33 s
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Total thread preprocess time: 257.14 s
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Percentage time preprocessing: 2.64%
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Effective parallelization: 4.63 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 13.31% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.41% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FDeferredLightPS - 5.71% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.33% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.19% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
- [2024.09.06-14.51.36:238][788]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.51.44:301][953]LogViewport: Scene viewport resized to 360x469, mode Windowed.
- [2024.09.06-14.51.56:398][124]LogViewport: Scene viewport resized to 380x469, mode Windowed.
- [2024.09.06-14.51.56:543][126]LogViewport: Scene viewport resized to 434x469, mode Windowed.
- [2024.09.06-14.52.14:512][437]LogViewport: Scene viewport resized to 360x469, mode Windowed.
- [2024.09.06-14.52.34:495][926]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.52.34:496][926]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.52.34:496][926]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.52.34:496][926]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.52.34:550][928]MaterialEditorStats: Base pass shader: 171 instructions
- [2024.09.06-14.52.34:550][928]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.52.34:550][928]MaterialEditorStats: Texture samplers: 6/16
- [2024.09.06-14.52.34:550][928]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.52.34:550][928]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.52.34:550][928]MaterialEditorStats: Shader Count: 2
- [2024.09.06-14.52.41:691][100]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.52.41:691][100]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.52.41:691][100]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.52.41:691][100]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.52.41:897][103]MaterialEditorStats: Base pass shader: 171 instructions
- [2024.09.06-14.52.41:897][103]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.52.41:897][103]MaterialEditorStats: Texture samplers: 6/16
- [2024.09.06-14.52.41:897][103]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.52.41:897][103]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.52.41:897][103]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.52.49:334][242]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.52.49:335][242]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.52.49:335][242]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.52.49:335][242]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.52.49:432][244]MaterialEditorStats: Base pass shader: 171 instructions
- [2024.09.06-14.52.49:432][244]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.52.49:432][244]MaterialEditorStats: Texture samplers: 6/16
- [2024.09.06-14.52.49:432][244]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.52.49:432][244]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.52.49:432][244]MaterialEditorStats: Shader Count: 2
- [2024.09.06-14.53.03:860][574]LogViewport: Scene viewport resized to 367x469, mode Windowed.
- [2024.09.06-14.53.03:959][578]LogViewport: Scene viewport resized to 372x469, mode Windowed.
- [2024.09.06-14.53.04:052][582]LogViewport: Scene viewport resized to 377x469, mode Windowed.
- [2024.09.06-14.53.04:098][584]LogViewport: Scene viewport resized to 383x469, mode Windowed.
- [2024.09.06-14.53.04:163][586]LogViewport: Scene viewport resized to 389x469, mode Windowed.
- [2024.09.06-14.53.04:209][588]LogViewport: Scene viewport resized to 394x469, mode Windowed.
- [2024.09.06-14.53.04:258][590]LogViewport: Scene viewport resized to 400x469, mode Windowed.
- [2024.09.06-14.53.04:308][592]LogViewport: Scene viewport resized to 413x469, mode Windowed.
- [2024.09.06-14.53.04:359][594]LogViewport: Scene viewport resized to 424x469, mode Windowed.
- [2024.09.06-14.53.04:408][596]LogViewport: Scene viewport resized to 440x469, mode Windowed.
- [2024.09.06-14.53.04:458][598]LogViewport: Scene viewport resized to 453x469, mode Windowed.
- [2024.09.06-14.53.04:507][600]LogViewport: Scene viewport resized to 472x469, mode Windowed.
- [2024.09.06-14.53.04:559][602]LogViewport: Scene viewport resized to 494x469, mode Windowed.
- [2024.09.06-14.53.04:611][604]LogViewport: Scene viewport resized to 521x469, mode Windowed.
- [2024.09.06-14.53.04:643][605]LogViewport: Scene viewport resized to 540x469, mode Windowed.
- [2024.09.06-14.53.04:688][606]LogViewport: Scene viewport resized to 557x469, mode Windowed.
- [2024.09.06-14.53.04:745][608]LogViewport: Scene viewport resized to 577x469, mode Windowed.
- [2024.09.06-14.53.04:793][610]LogViewport: Scene viewport resized to 585x469, mode Windowed.
- [2024.09.06-14.53.04:849][612]LogViewport: Scene viewport resized to 595x469, mode Windowed.
- [2024.09.06-14.53.04:895][614]LogViewport: Scene viewport resized to 597x469, mode Windowed.
- [2024.09.06-14.53.04:944][616]LogViewport: Scene viewport resized to 601x469, mode Windowed.
- [2024.09.06-14.53.04:995][618]LogViewport: Scene viewport resized to 604x469, mode Windowed.
- [2024.09.06-14.53.05:042][620]LogViewport: Scene viewport resized to 606x469, mode Windowed.
- [2024.09.06-14.53.21:900][904]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.53.21:900][904]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.53.21:900][904]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.53.21:900][904]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.53.22:030][907]MaterialEditorStats: Base pass shader: 171 instructions
- [2024.09.06-14.53.22:031][907]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.53.22:031][907]MaterialEditorStats: Texture samplers: 6/16
- [2024.09.06-14.53.22:031][907]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.53.22:031][907]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.53.22:031][907]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.54.03:179][684]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.54.03:179][684]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.54.03:179][684]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.54.03:179][684]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.54.03:266][686]MaterialEditorStats: Base pass shader: 171 instructions
- [2024.09.06-14.54.03:266][686]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.54.03:267][686]MaterialEditorStats: Texture samplers: 6/16
- [2024.09.06-14.54.03:267][686]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.54.03:267][686]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.54.03:267][686]MaterialEditorStats: Shader Count: 2
- [2024.09.06-14.54.08:692][749]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.54.08:692][749]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.54.08:692][749]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.54.08:692][749]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.54.08:780][751]MaterialEditorStats: Base pass shader: 171 instructions
- [2024.09.06-14.54.08:780][751]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.54.08:780][751]MaterialEditorStats: Texture samplers: 6/16
- [2024.09.06-14.54.08:780][751]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.54.08:780][751]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.54.08:780][751]MaterialEditorStats: Shader Count: 2
- [2024.09.06-14.54.12:198][789]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.54.12:198][789]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.54.12:198][789]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.54.12:198][789]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.54.12:285][791]MaterialEditorStats: Base pass shader: 171 instructions
- [2024.09.06-14.54.12:285][791]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.54.12:285][791]MaterialEditorStats: Texture samplers: 6/16
- [2024.09.06-14.54.12:285][791]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.54.12:285][791]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.54.12:285][791]MaterialEditorStats: Shader Count: 2
- [2024.09.06-14.54.16:835][846]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.54.16:835][846]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.54.16:835][846]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.54.16:835][846]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.54.16:922][848]MaterialEditorStats: Base pass shader: 171 instructions
- [2024.09.06-14.54.16:922][848]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.54.16:923][848]MaterialEditorStats: Texture samplers: 6/16
- [2024.09.06-14.54.16:923][848]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.54.16:923][848]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.54.16:923][848]MaterialEditorStats: Shader Count: 2
- [2024.09.06-14.54.18:268][864]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.54.18:292][864]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.54.18:292][864]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.54.18:292][864]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.54.18:292][864]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.54.18:831][867]MaterialEditorStats: Base pass shader: 171 instructions
- [2024.09.06-14.54.18:831][867]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.54.18:831][867]MaterialEditorStats: Texture samplers: 6/16
- [2024.09.06-14.54.18:831][867]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.54.18:831][867]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.54.18:831][867]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.54.26:200][983]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.54.26:200][983]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.54.26:200][983]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.54.26:200][983]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.54.26:288][985]MaterialEditorStats: Base pass shader: 171 instructions
- [2024.09.06-14.54.26:288][985]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.54.26:288][985]MaterialEditorStats: Texture samplers: 6/16
- [2024.09.06-14.54.26:288][985]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.54.26:288][985]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.54.26:288][985]MaterialEditorStats: Shader Count: 2
- [2024.09.06-14.54.28:445][ 12]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.54.28:445][ 12]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.54.28:445][ 12]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.54.28:445][ 12]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.54.28:531][ 14]MaterialEditorStats: Base pass shader: 171 instructions
- [2024.09.06-14.54.28:531][ 14]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.54.28:531][ 14]MaterialEditorStats: Texture samplers: 6/16
- [2024.09.06-14.54.28:531][ 14]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.54.28:531][ 14]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.54.28:531][ 14]MaterialEditorStats: Shader Count: 2
- [2024.09.06-14.54.30:413][ 36]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.54.30:426][ 36]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.54.30:426][ 36]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.54.30:426][ 36]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.54.30:426][ 36]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.54.30:628][ 39]MaterialEditorStats: Base pass shader: 171 instructions
- [2024.09.06-14.54.30:628][ 39]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.54.30:628][ 39]MaterialEditorStats: Texture samplers: 6/16
- [2024.09.06-14.54.30:628][ 39]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.54.30:628][ 39]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.54.30:629][ 39]MaterialEditorStats: Shader Count: 4
- [2024.09.06-14.54.35:295][146]LogMaterialEditor: Saving and Compiling material Stander
- [2024.09.06-14.54.36:275][146]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms
- [2024.09.06-14.54.36:441][146]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Total job queries 5155, among them cache hits 1561 (30.28%)
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Tracking 3588 distinct input hashes that result in 2404 distinct outputs (67.00%)
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: RAM used: 9.95 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.43%
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Shaders Compiled: 3588
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Jobs assigned 3588, completed 3588 (100.00%)
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Average time worker was idle: 14.10 s
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Time job spent in pending queue: average 635.90 s, longest 1678.19 s
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Job execution time: average 25.19 s, max 159.04 s
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Job life time (pending + execution): average 661.09 s, max 1690.90
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2119.74 s
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Jobs were issued in 747 batches (only local compilation was used), average 4.80 jobs/batch
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Average processing rate: 1.69 jobs/sec
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Total thread time: 9792.59 s
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Total thread preprocess time: 260.82 s
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Percentage time preprocessing: 2.66%
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Effective parallelization: 4.62 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
- [2024.09.06-14.54.36:442][146]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
- [2024.09.06-14.54.36:443][146]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
- [2024.09.06-14.54.36:443][146]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
- [2024.09.06-14.54.36:443][146]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.09.06-14.54.36:443][146]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 13.22% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
- [2024.09.06-14.54.36:443][146]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.36% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
- [2024.09.06-14.54.36:443][146]LogShaderCompilers: Display: FDeferredLightPS - 5.66% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
- [2024.09.06-14.54.36:443][146]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.30% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
- [2024.09.06-14.54.36:443][146]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.15% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
- [2024.09.06-14.54.36:443][146]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.54.36:471][146]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
- [2024.09.06-14.54.36:489][146]LogFileHelpers: InternalPromptForCheckoutAndSave started...
- [2024.09.06-14.54.36:693][146]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Shader/Stander" FILE="D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset" SILENT=true
- [2024.09.06-14.54.36:703][146]LogSavePackage: Moving output files for package: /Game/Art/Shader/Stander
- [2024.09.06-14.54.36:704][146]LogSavePackage: Moving 'D:/UEWorlk/SteelFactory/Saved/Stander9958472C4DB4E9221CD5919E84916773.tmp' to 'D:/UEWorlk/SteelFactory/Content/Art/Shader/Stander.uasset'
- [2024.09.06-14.54.36:722][146]LogFileHelpers: InternalPromptForCheckoutAndSave took 232 ms (total: 24.9 sec)
- [2024.09.06-14.54.36:728][146]AssetCheck: New page: 资产保存:Stander
- [2024.09.06-14.54.36:728][146]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Shader/Stander.Stander
- [2024.09.06-14.54.36:731][146]MaterialEditorStats: Base pass shader: 171 instructions
- [2024.09.06-14.54.36:731][146]MaterialEditorStats: Base pass vertex shader: 254 instructions
- [2024.09.06-14.54.36:731][146]MaterialEditorStats: MaxSampler: 220 instructions
- [2024.09.06-14.54.36:731][146]MaterialEditorStats: Texture samplers: 7/16
- [2024.09.06-14.54.36:731][146]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
- [2024.09.06-14.54.36:731][146]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.54.36:731][146]MaterialEditorStats: Shader Count: 16
- [2024.09.06-14.54.40:752][210]LogViewport: Scene viewport resized to 385x280, mode Windowed.
- [2024.09.06-14.54.47:726][222]LogSlate: Window '消息' being destroyed
- [2024.09.06-14.54.47:737][222]Message dialog closed, result: Yes, title: 消息, text: 是否将修改材质的变更应用到原材质?
- /Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial
- (选择“否”将丢失所有变更!)
- [2024.09.06-14.54.48:701][222]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
- [2024.09.06-14.54.50:171][222]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
- [2024.09.06-14.54.50:224][222]LogSlate: Window 'ClothMaterial' being destroyed
- [2024.09.06-14.54.50:228][222]LogSlate: Window 'ClothMaterial' being destroyed
- [2024.09.06-14.54.50:269][222]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.54.50:269][222]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.54.50:302][222]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.54.50:302][222]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.54.50:425][223]LogAutomationController: Ignoring very large delta of 8.59 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.09.06-14.54.53:272][279]LogAssetEditorSubsystem: Opening Asset editor for Material /Engine/EditorMaterials/Cascade/CASC_RenderNormal_MAT.CASC_RenderNormal_MAT
- [2024.09.06-14.54.53:279][279]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-14.54.53:504][279]MaterialEditorStats: Texture samplers: 0/16
- [2024.09.06-14.54.53:504][279]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.54.53:504][279]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.54.53:504][279]MaterialEditorStats: Shader Count: 0
- [2024.09.06-14.54.53:512][279]LogViewport: Scene viewport resized to 276x280, mode Windowed.
- [2024.09.06-14.54.55:846][323]MaterialEditorStats: Base pass vertex shader: 298 instructions
- [2024.09.06-14.54.55:846][323]MaterialEditorStats: Texture samplers: 3/16
- [2024.09.06-14.54.55:846][323]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
- [2024.09.06-14.54.55:846][323]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
- [2024.09.06-14.54.55:846][323]MaterialEditorStats: Shader Count: 2
- [2024.09.06-14.54.57:607][352]LogSlate: Window 'CASC_RenderNormal_MAT' being destroyed
- [2024.09.06-14.54.57:616][352]LogSlate: Window 'CASC_RenderNormal_MAT' being destroyed
- [2024.09.06-14.54.57:640][352]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.54.57:640][352]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.55.01:932][589]LogStatusBar: Looking status bar with open content browser drawer...
- [2024.09.06-14.55.01:932][589]LogStatusBar: Using status bar: LevelEditor.StatusBar to dock content browser
- [2024.09.06-14.55.02:065][589]LogViewport: Scene viewport resized to 1460x611, mode Windowed.
- [2024.09.06-14.55.21:032][603]LogViewport: Scene viewport resized to 1460x603, mode Windowed.
- [2024.09.06-14.55.21:123][605]LogViewport: Scene viewport resized to 1460x555, mode Windowed.
- [2024.09.06-14.55.21:213][607]LogViewport: Scene viewport resized to 1460x495, mode Windowed.
- [2024.09.06-14.55.21:258][609]LogViewport: Scene viewport resized to 1460x458, mode Windowed.
- [2024.09.06-14.55.21:316][611]LogViewport: Scene viewport resized to 1460x396, mode Windowed.
- [2024.09.06-14.55.21:380][613]LogViewport: Scene viewport resized to 1460x358, mode Windowed.
- [2024.09.06-14.55.21:426][615]LogViewport: Scene viewport resized to 1460x353, mode Windowed.
- [2024.09.06-14.55.21:476][617]LogViewport: Scene viewport resized to 1460x344, mode Windowed.
- [2024.09.06-14.55.21:527][619]LogViewport: Scene viewport resized to 1460x337, mode Windowed.
- [2024.09.06-14.55.21:575][621]LogViewport: Scene viewport resized to 1460x333, mode Windowed.
- [2024.09.06-14.55.21:627][623]LogViewport: Scene viewport resized to 1460x325, mode Windowed.
- [2024.09.06-14.55.21:677][625]LogViewport: Scene viewport resized to 1460x307, mode Windowed.
- [2024.09.06-14.55.21:727][627]LogViewport: Scene viewport resized to 1460x302, mode Windowed.
- [2024.09.06-14.55.21:778][629]LogViewport: Scene viewport resized to 1460x297, mode Windowed.
- [2024.09.06-14.55.34:346][309]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms
- [2024.09.06-14.55.36:011][309]LogSlate: Window '保存内容' being destroyed
- [2024.09.06-14.55.36:167][309]LogAssetEditorSubsystem: Opening Asset editor for World /Engine/Maps/Templates/OpenWorld.OpenWorld
- [2024.09.06-14.55.36:168][309]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2024.09.06-14.55.36:168][309]LightingResults: New page: 光照构建
- [2024.09.06-14.55.36:171][309]LoadErrors: New page: 正在加载地图:OpenWorld.umap
- [2024.09.06-14.55.36:287][309]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.55.36:288][309]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.55.36:300][309]LogContentBundle: [Container: Untitled_1] Deleting container.
- [2024.09.06-14.55.36:300][309]MapCheck: New page: 地图检测
- [2024.09.06-14.55.36:300][309]LightingResults: New page: 光照构建
- [2024.09.06-14.55.36:311][309]LogAudio: Display: Audio Device unregistered from world 'None'.
- [2024.09.06-14.55.36:478][309]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
- [2024.09.06-14.55.36:517][309]LogWorld: UWorld::CleanupWorld for OpenWorld, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.55.36:517][309]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.55.36:530][309]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
- [2024.09.06-14.55.36:543][309]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
- [2024.09.06-14.55.36:550][309]LogAudio: Display: Audio Device (ID: 1) registered with world 'OpenWorld'.
- [2024.09.06-14.55.36:550][309]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-14.55.36:552][309]LogAIModule: Creating AISystem for world OpenWorld
- [2024.09.06-14.55.36:554][309]LogWorldPartition: ULevel::OnLevelLoaded(OpenWorld)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=0)
- [2024.09.06-14.55.36:554][309]LogWorldPartition: Display: WorldPartition initialize started...
- [2024.09.06-14.55.36:554][309]LogWorldPartition: UWorldPartition::Initialize(Asset=OpenWorld, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=0)
- [2024.09.06-14.55.37:120][309]LogEditorDomain: Display: Class /Script/Landscape.LandscapeLODStreamingProxy is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
- To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
- [2024.09.06-14.55.37:648][309]LogContentBundle: [Container: OpenWorld] Creating new contrainer.
- [2024.09.06-14.55.37:648][309]LogWorldPartition: Display: WorldPartition initialize took 1.09 sec (total: 2.03 sec)
- [2024.09.06-14.55.38:171][309]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting...
- [2024.09.06-14.55.39:997][309]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.049928s
- [2024.09.06-14.55.40:746][309]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2024.09.06-14.55.41:166][309]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
- [2024.09.06-14.55.41:189][309]Cmd: MAP CHECKDEP NOCLEARLOG
- [2024.09.06-14.55.41:191][309]MapCheck: 地图检测完成:0个错误、0个警告、完成用时1.732毫秒。
- [2024.09.06-14.55.41:191][309]LogFileHelpers: Loading map 'OpenWorld' took 5.023
- [2024.09.06-14.55.41:215][309]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.002017s (1.265238s overbudget)
- [2024.09.06-14.55.41:323][310]LogAutomationController: Ignoring very large delta of 7.01 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.09.06-14.55.46:337][452]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms
- [2024.09.06-14.55.47:617][452]LogSlate: Window '保存内容' being destroyed
- [2024.09.06-14.55.47:716][452]LogAssetEditorSubsystem: Opening Asset editor for World /Engine/Maps/Templates/Template_Default.Template_Default
- [2024.09.06-14.55.47:716][452]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2024.09.06-14.55.47:716][452]LightingResults: New page: 光照构建
- [2024.09.06-14.55.47:716][452]LoadErrors: New page: 正在加载地图:Template_Default.umap
- [2024.09.06-14.55.47:768][452]LogWorld: UWorld::CleanupWorld for OpenWorld, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.55.47:769][452]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.55.47:777][452]LogContentBundle: [Container: OpenWorld] Deleting container.
- [2024.09.06-14.55.47:777][452]MapCheck: New page: 地图检测
- [2024.09.06-14.55.47:777][452]LightingResults: New page: 光照构建
- [2024.09.06-14.55.47:797][452]LogAudio: Display: Audio Device unregistered from world 'None'.
- [2024.09.06-14.55.47:808][452]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
- [2024.09.06-14.55.47:824][452]LogWorld: UWorld::CleanupWorld for Template_Default, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.55.47:824][452]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.55.47:840][452]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
- [2024.09.06-14.55.47:852][452]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
- [2024.09.06-14.55.47:855][452]LogAudio: Display: Audio Device (ID: 1) registered with world 'Template_Default'.
- [2024.09.06-14.55.47:855][452]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-14.55.47:856][452]LogAIModule: Creating AISystem for world Template_Default
- [2024.09.06-14.55.47:871][452]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2024.09.06-14.55.47:887][452]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms
- [2024.09.06-14.55.47:908][452]Cmd: MAP CHECKDEP NOCLEARLOG
- [2024.09.06-14.55.47:908][452]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.141毫秒。
- [2024.09.06-14.55.47:908][452]LogFileHelpers: Loading map 'Template_Default' took 0.193
- [2024.09.06-14.55.48:661][456]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
- [2024.09.06-14.55.53:878][705]LogViewport: Scene viewport resized to 1460x295, mode Windowed.
- [2024.09.06-14.55.53:997][708]LogViewport: Scene viewport resized to 1460x318, mode Windowed.
- [2024.09.06-14.55.54:077][710]LogViewport: Scene viewport resized to 1460x373, mode Windowed.
- [2024.09.06-14.55.54:163][712]LogViewport: Scene viewport resized to 1460x444, mode Windowed.
- [2024.09.06-14.55.54:214][713]LogViewport: Scene viewport resized to 1460x484, mode Windowed.
- [2024.09.06-14.55.54:298][715]LogViewport: Scene viewport resized to 1460x528, mode Windowed.
- [2024.09.06-14.55.54:355][717]LogViewport: Scene viewport resized to 1460x554, mode Windowed.
- [2024.09.06-14.55.54:405][719]LogViewport: Scene viewport resized to 1460x562, mode Windowed.
- [2024.09.06-14.55.54:440][720]LogViewport: Scene viewport resized to 1460x570, mode Windowed.
- [2024.09.06-14.56.29:261][554]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
- [2024.09.06-14.56.30:331][554]LogSlate: Window '保存内容' being destroyed
- [2024.09.06-14.56.30:879][554]LogAssetEditorSubsystem: Opening Asset editor for World /Engine/Maps/Templates/TimeOfDay_Default.TimeOfDay_Default
- [2024.09.06-14.56.30:879][554]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/TimeOfDay_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2024.09.06-14.56.30:879][554]LightingResults: New page: 光照构建
- [2024.09.06-14.56.30:879][554]LoadErrors: New page: 正在加载地图:TimeOfDay_Default.umap
- [2024.09.06-14.56.30:882][554]LogWorld: UWorld::CleanupWorld for Template_Default, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.56.30:882][554]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.56.30:882][554]MapCheck: New page: 地图检测
- [2024.09.06-14.56.30:882][554]LightingResults: New page: 光照构建
- [2024.09.06-14.56.30:896][554]LogAudio: Display: Audio Device unregistered from world 'None'.
- [2024.09.06-14.56.30:903][554]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms
- [2024.09.06-14.56.30:925][554]LogStaticMesh: Display: 正在等待静态网格体就绪0/1(/Engine/EngineMeshes/SM_MatPreviewMesh_01)……
- [2024.09.06-14.56.30:954][554]LogWorld: UWorld::CleanupWorld for TimeOfDay_Default, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.56.30:955][554]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.56.31:115][554]LogUObjectHash: Compacting FUObjectHashTables data took 25.41ms
- [2024.09.06-14.56.31:129][554]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
- [2024.09.06-14.56.31:136][554]LogAudio: Display: Audio Device (ID: 1) registered with world 'TimeOfDay_Default'.
- [2024.09.06-14.56.31:136][554]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-14.56.31:137][554]LogAIModule: Creating AISystem for world TimeOfDay_Default
- [2024.09.06-14.56.31:150][554]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2024.09.06-14.56.31:164][554]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
- [2024.09.06-14.56.31:182][554]Cmd: MAP CHECKDEP NOCLEARLOG
- [2024.09.06-14.56.31:183][554]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.182毫秒。
- [2024.09.06-14.56.31:183][554]LogFileHelpers: Loading map 'TimeOfDay_Default' took 0.303
- [2024.09.06-14.56.31:267][555]LogAutomationController: Ignoring very large delta of 2.03 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.09.06-14.57.09:677][405]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Engine/EngineMeshes/SM_MatPreviewMesh_01.SM_MatPreviewMesh_01
- [2024.09.06-14.57.09:889][405]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-14.57.10:709][405]LogViewport: Scene viewport resized to 863x564, mode Windowed.
- [2024.09.06-14.57.12:762][505]LogSlate: Window 'SM_MatPreviewMesh_01' being destroyed
- [2024.09.06-14.57.12:773][505]LogSlate: Window 'SM_MatPreviewMesh_01' being destroyed
- [2024.09.06-14.57.12:841][505]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.57.12:842][505]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.57.16:156][703]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Engine/TemplateResources/MI_Template_BaseGray_02_Metal.MI_Template_BaseGray_02_Metal
- [2024.09.06-14.57.16:190][703]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-14.57.16:449][703]LogViewport: Scene viewport resized to 820x564, mode Windowed.
- [2024.09.06-14.57.16:535][703]LogSlate: Took 0.042831 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- [2024.09.06-14.57.25:541][231]LogAssetEditorSubsystem: Opening Asset editor for Material /Engine/TemplateResources/M_Template_Master.M_Template_Master
- [2024.09.06-14.57.25:545][231]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-14.57.25:680][231]LogViewport: Scene viewport resized to 276x280, mode Windowed.
- [2024.09.06-14.57.30:844][507]LogSlate: Window 'M_Template_Master' being destroyed
- [2024.09.06-14.57.30:850][507]LogSlate: Window 'M_Template_Master' being destroyed
- [2024.09.06-14.57.30:881][507]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.57.30:881][507]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.57.30:909][507]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.57.30:909][507]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.58.10:298][752]LogDebuggerCommands: Repeating last play command: 选中的视口
- [2024.09.06-14.58.10:367][752]LogPlayLevel: PlayLevel: No blueprints needed recompiling
- [2024.09.06-14.58.10:379][752]PIE: New page: PIE会话:TimeOfDay_Default(2024年9月7日 上午6:58:10)
- [2024.09.06-14.58.10:493][752]LogOnline: OSS: Created online subsystem instance for: NULL
- [2024.09.06-14.58.10:497][752]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
- [2024.09.06-14.58.10:501][752]LogPlayLevel: Creating play world package: /Engine/Maps/Templates/UEDPIE_0_TimeOfDay_Default
- [2024.09.06-14.58.10:517][752]LogPlayLevel: PIE: StaticDuplicateObject took: (0.014661s)
- [2024.09.06-14.58.10:517][752]LogPlayLevel: PIE: Created PIE world by copying editor world from /Engine/Maps/Templates/TimeOfDay_Default.TimeOfDay_Default to /Engine/Maps/Templates/UEDPIE_0_TimeOfDay_Default.TimeOfDay_Default (0.015466s)
- [2024.09.06-14.58.10:541][752]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-14.58.10:542][752]LogAIModule: Creating AISystem for world TimeOfDay_Default
- [2024.09.06-14.58.10:544][752]LogPlayLevel: PIE: World Init took: (0.004967s)
- [2024.09.06-14.58.10:574][752]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
- [2024.09.06-14.58.10:588][752]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
- [2024.09.06-14.58.10:588][752]LogAudioMixer: Display: Audio Mixer Platform Settings:
- [2024.09.06-14.58.10:588][752]LogAudioMixer: Display: Sample Rate: 48000
- [2024.09.06-14.58.10:588][752]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- [2024.09.06-14.58.10:588][752]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- [2024.09.06-14.58.10:588][752]LogAudioMixer: Display: Number of buffers to queue: 1
- [2024.09.06-14.58.10:588][752]LogAudioMixer: Display: Max Channels (voices): 0
- [2024.09.06-14.58.10:588][752]LogAudioMixer: Display: Number of Async Source Workers: 4
- [2024.09.06-14.58.10:588][752]LogAudio: Display: AudioDevice MaxSources: 32
- [2024.09.06-14.58.10:589][752]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
- [2024.09.06-14.58.10:589][752]LogAudio: Display: Audio Reverb Plugin: None (built-in).
- [2024.09.06-14.58.10:589][752]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
- [2024.09.06-14.58.10:595][752]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
- [2024.09.06-14.58.10:668][752]LogAudioMixer: Display: Using Audio Hardware Device 扬声器/听筒 (Realtek Audio)
- [2024.09.06-14.58.10:669][752]LogAudioMixer: Display: Initializing Sound Submixes...
- [2024.09.06-14.58.10:669][752]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- [2024.09.06-14.58.10:669][752]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- [2024.09.06-14.58.10:670][752]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
- [2024.09.06-14.58.10:670][752]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
- [2024.09.06-14.58.10:673][752]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
- [2024.09.06-14.58.10:673][752]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
- [2024.09.06-14.58.10:673][752]LogInit: FAudioDevice initialized.
- [2024.09.06-14.58.10:673][752]LogAudio: Display: Audio Device (ID: 2) registered with world 'TimeOfDay_Default'.
- [2024.09.06-14.58.10:721][752]LogLoad: Game class is 'GameModeBase'
- [2024.09.06-14.58.10:723][752]LogWorld: Bringing World /Engine/Maps/Templates/UEDPIE_0_TimeOfDay_Default.TimeOfDay_Default up for play (max tick rate 60) at 2024.09.06-22.58.10
- [2024.09.06-14.58.10:737][752]LogWorld: Bringing up level for play took: 0.006077
- [2024.09.06-14.58.10:745][752]LogOnline: OSS: Created online subsystem instance for: :Context_15
- [2024.09.06-14.58.11:141][752]PIE: 登陆的服务器
- [2024.09.06-14.58.11:143][752]PIE: PIE总开始时间:0.832秒。
- [2024.09.06-14.58.25:932][282]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2024.09.06-14.58.25:933][282]LogWorld: BeginTearingDown for /Engine/Maps/Templates/UEDPIE_0_TimeOfDay_Default
- [2024.09.06-14.58.26:004][282]LogWorld: UWorld::CleanupWorld for TimeOfDay_Default, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.58.26:005][282]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.58.26:016][282]LogPlayLevel: Display: Shutting down PIE online subsystems
- [2024.09.06-14.58.26:022][282]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.58.26:045][282]LogAudio: Display: Audio Device unregistered from world 'None'.
- [2024.09.06-14.58.26:052][282]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
- [2024.09.06-14.58.26:057][282]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
- [2024.09.06-14.58.26:069][282]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2024.09.06-14.58.26:090][282]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
- [2024.09.06-14.58.26:156][283]LogPlayLevel: Display: Destroying online subsystem :Context_15
- [2024.09.06-14.58.26:213][284]Cmd: SELECT NONE
- [2024.09.06-14.58.30:265][394]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
- [2024.09.06-14.58.31:394][394]LogSlate: Window '保存内容' being destroyed
- [2024.09.06-14.58.31:756][394]LogAssetEditorSubsystem: Opening Asset editor for World /Engine/Maps/Templates/VR-Basic.VR-Basic
- [2024.09.06-14.58.31:756][394]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/VR-Basic.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2024.09.06-14.58.31:756][394]LightingResults: New page: 光照构建
- [2024.09.06-14.58.31:757][394]LoadErrors: New page: 正在加载地图:VR-Basic.umap
- [2024.09.06-14.58.31:760][394]LogWorld: UWorld::CleanupWorld for TimeOfDay_Default, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.58.31:761][394]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.58.31:761][394]MapCheck: New page: 地图检测
- [2024.09.06-14.58.31:761][394]LightingResults: New page: 光照构建
- [2024.09.06-14.58.31:776][394]LogAudio: Display: Audio Device unregistered from world 'None'.
- [2024.09.06-14.58.31:779][394]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Total job queries 5228, among them cache hits 1590 (30.41%)
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Tracking 3630 distinct input hashes that result in 2431 distinct outputs (66.97%)
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: RAM used: 10.04 MB (0.01 GB) of 409.60 MB (0.40 GB) budget. Usage: 2.45%
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Shaders Compiled: 3630
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Jobs assigned 3630, completed 3630 (100.00%)
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Average time worker was idle: 14.67 s
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Time job spent in pending queue: average 628.59 s, longest 1678.19 s
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Job execution time: average 24.92 s, max 159.04 s
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Job life time (pending + execution): average 653.51 s, max 1690.90
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2150.90 s
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Jobs were issued in 789 batches (only local compilation was used), average 4.60 jobs/batch
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Average processing rate: 1.69 jobs/sec
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Total thread time: 9876.41 s
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Total thread preprocess time: 264.76 s
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Percentage time preprocessing: 2.68%
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Effective parallelization: 4.59 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 40.78 sec, max 40.78 sec, min 40.78 sec)
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 36.86 sec, max 36.86 sec, min 36.86 sec)
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 32.99 sec, max 32.99 sec, min 32.99 sec)
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 29.25 sec, max 58.85 sec, min 4.72 sec)
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 22.50 sec, max 22.50 sec, min 22.50 sec)
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 13.11% of total time (compiled 128 times, average 10.11 sec, max 19.67 sec, min 5.14 sec)
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 7.29% of total time (compiled 128 times, average 5.63 sec, max 15.76 sec, min 0.84 sec)
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FDeferredLightPS - 5.62% of total time (compiled 102 times, average 5.44 sec, max 12.10 sec, min 1.21 sec)
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.25% of total time (compiled 128 times, average 4.05 sec, max 7.03 sec, min 2.25 sec)
- [2024.09.06-14.58.31:781][394]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.11% of total time (compiled 64 times, average 7.88 sec, max 13.90 sec, min 2.40 sec)
- [2024.09.06-14.58.31:782][394]LogShaderCompilers: Display: ================================================
- [2024.09.06-14.58.31:796][394]LogStaticMesh: Display: 正在构建静态网格体SM_Cube_02……
- [2024.09.06-14.58.31:799][394]LogStaticMesh: Display: 正在等待静态网格体就绪0/6(/Engine/VREditor/BasicMeshes/SM_Ball_01)……
- [2024.09.06-14.58.31:809][394]LogStaticMesh: Display: 正在构建静态网格体SM_Cube_03……
- [2024.09.06-14.58.31:812][394]LogStaticMesh: Built static mesh [0.07s] /Engine/VREditor/BasicMeshes/SM_Cube_02.SM_Cube_02
- [2024.09.06-14.58.31:826][394]LogStaticMesh: Display: 正在构建静态网格体SM_Pyramid_01……
- [2024.09.06-14.58.31:845][394]LogStaticMesh: Display: 正在等待静态网格体就绪2/6(/Engine/VREditor/BasicMeshes/SM_Cube_02)……
- [2024.09.06-14.58.31:851][394]LogStaticMesh: Built static mesh [0.08s] /Engine/VREditor/BasicMeshes/SM_Cube_03.SM_Cube_03
- [2024.09.06-14.58.31:851][394]LogStaticMesh: Built static mesh [0.03s] /Engine/VREditor/BasicMeshes/SM_Pyramid_01.SM_Pyramid_01
- [2024.09.06-14.58.31:876][394]LogStaticMesh: Display: 正在等待静态网格体就绪5/6(/Engine/VREditor/BasicMeshes/SM_Room_01)……
- [2024.09.06-14.58.33:758][394]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s
- [2024.09.06-14.58.39:083][394]LogMeshUtilities: Finished distance field build in 7.2s - 126x126x119 sparse distance field, 2.2Mb total, 0.1Mb always loaded, 69% occupied, 21258 triangles, SM_Room_01
- [2024.09.06-14.58.39:218][394]LogWorld: UWorld::CleanupWorld for VR-Basic, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.58.39:219][394]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.58.39:236][394]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
- [2024.09.06-14.58.39:247][394]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms
- [2024.09.06-14.58.39:254][394]LogAudio: Display: Audio Device (ID: 1) registered with world 'VR-Basic'.
- [2024.09.06-14.58.39:254][394]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-14.58.39:255][394]LogAIModule: Creating AISystem for world VR-Basic
- [2024.09.06-14.58.39:406][394]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2024.09.06-14.58.39:430][394]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
- [2024.09.06-14.58.39:452][394]Cmd: MAP CHECKDEP NOCLEARLOG
- [2024.09.06-14.58.39:452][394]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.145毫秒。
- [2024.09.06-14.58.39:452][394]LogFileHelpers: Loading map 'VR-Basic' took 7.696
- [2024.09.06-14.58.39:476][394]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.000466s (5.720361s overbudget)
- [2024.09.06-14.58.39:585][395]LogAutomationController: Ignoring very large delta of 9.36 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.09.06-14.58.39:689][395]LogSlate: Took 0.002218 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- [2024.09.06-14.58.50:567][607]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Engine/VREditor/BasicMeshes/MI_Pyramid_01.MI_Pyramid_01
- [2024.09.06-14.58.50:569][607]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-14.58.50:863][607]LogViewport: Scene viewport resized to 820x564, mode Windowed.
- [2024.09.06-14.59.15:250][ 33]LogSlate: Window '取色器' being destroyed
- [2024.09.06-14.59.18:346][ 87]LogSlate: Window 'MI_Pyramid_01' being destroyed
- [2024.09.06-14.59.18:400][ 87]LogSlate: Window 'MI_Pyramid_01' being destroyed
- [2024.09.06-14.59.18:418][ 87]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
- [2024.09.06-14.59.19:960][ 87]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
- [2024.09.06-14.59.19:992][ 87]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-14.59.19:992][ 87]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-14.59.25:170][187]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Engine/VREditor/BasicMeshes/MI_Pyramid_01.MI_Pyramid_01
- [2024.09.06-14.59.25:172][187]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-14.59.25:478][187]LogViewport: Scene viewport resized to 820x564, mode Windowed.
- [2024.09.06-15.00.42:159][512]LogSlate: Window '取色器' being destroyed
- [2024.09.06-15.01.14:400][131]LogViewport: Scene viewport resized to 1397x570, mode Windowed.
- [2024.09.06-15.01.14:558][133]LogViewport: Scene viewport resized to 1272x570, mode Windowed.
- [2024.09.06-15.01.14:719][135]LogViewport: Scene viewport resized to 1246x570, mode Windowed.
- [2024.09.06-15.06.39:251][424]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Engine/VREditor/BasicMeshes/MI_Cube_03.MI_Cube_03
- [2024.09.06-15.06.39:254][424]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-15.06.39:478][424]LogViewport: Scene viewport resized to 820x564, mode Windowed.
- [2024.09.06-15.06.56:371][723]LogSlate: Window '取色器' being destroyed
- [2024.09.06-15.07.41:961][708]LogSlate: Window 'MI_Cube_03' being destroyed
- [2024.09.06-15.07.41:986][708]LogSlate: Window 'MI_Cube_03' being destroyed
- [2024.09.06-15.07.42:003][708]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms
- [2024.09.06-15.07.42:087][708]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
- [2024.09.06-15.07.42:120][708]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-15.07.42:120][708]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-15.07.42:140][708]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
- [2024.09.06-15.07.42:217][708]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
- [2024.09.06-15.07.42:245][708]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-15.07.42:245][708]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-15.07.56:262][ 17]LogViewport: Scene viewport resized to 865x351, mode Windowed.
- [2024.09.06-15.08.10:467][ 98]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms
- [2024.09.06-15.08.11:606][ 98]LogSlate: Window '保存内容' being destroyed
- [2024.09.06-15.08.11:677][ 98]LogAssetEditorSubsystem: Opening Asset editor for World /Engine/Maps/Templates/TimeOfDay_Default.TimeOfDay_Default
- [2024.09.06-15.08.11:677][ 98]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/TimeOfDay_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2024.09.06-15.08.11:677][ 98]LightingResults: New page: 光照构建
- [2024.09.06-15.08.11:678][ 98]LoadErrors: New page: 正在加载地图:TimeOfDay_Default.umap
- [2024.09.06-15.08.11:680][ 98]LogWorld: UWorld::CleanupWorld for VR-Basic, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-15.08.11:680][ 98]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-15.08.11:681][ 98]MapCheck: New page: 地图检测
- [2024.09.06-15.08.11:681][ 98]LightingResults: New page: 光照构建
- [2024.09.06-15.08.11:692][ 98]LogAudio: Display: Audio Device unregistered from world 'None'.
- [2024.09.06-15.08.11:695][ 98]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
- [2024.09.06-15.08.11:697][ 98]LogWorld: UWorld::CleanupWorld for TimeOfDay_Default, bSessionEnded=true, bCleanupResources=true
- [2024.09.06-15.08.11:697][ 98]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.09.06-15.08.11:710][ 98]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
- [2024.09.06-15.08.11:723][ 98]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
- [2024.09.06-15.08.11:730][ 98]LogAudio: Display: Audio Device (ID: 1) registered with world 'TimeOfDay_Default'.
- [2024.09.06-15.08.11:730][ 98]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.09.06-15.08.11:731][ 98]LogAIModule: Creating AISystem for world TimeOfDay_Default
- [2024.09.06-15.08.11:744][ 98]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2024.09.06-15.08.11:759][ 98]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
- [2024.09.06-15.08.11:779][ 98]Cmd: MAP CHECKDEP NOCLEARLOG
- [2024.09.06-15.08.11:779][ 98]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.184毫秒。
- [2024.09.06-15.08.11:780][ 98]LogFileHelpers: Loading map 'TimeOfDay_Default' took 0.102
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