HeatMap.Build.cs 1.2 KB

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  1. /*
  2. * @Author: namidame
  3. * @Description: A Heatmap Generate Plugin, Supports Heightmap, Texture Coordinate Points And Geographic Location Data.
  4. * @Date: 2023/03/24
  5. */
  6. using UnrealBuildTool;
  7. public class HeatMap : ModuleRules
  8. {
  9. public HeatMap(ReadOnlyTargetRules Target) : base(Target)
  10. {
  11. PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
  12. PublicIncludePaths.AddRange(
  13. new string[] {
  14. // ... add public include paths required here ...
  15. }
  16. );
  17. PrivateIncludePaths.AddRange(
  18. new string[] {
  19. // ... add other private include paths required here ...
  20. }
  21. );
  22. PublicDependencyModuleNames.AddRange(
  23. new string[]
  24. {
  25. "Core", "ProceduralMeshComponent",
  26. "Json",
  27. "GeoReferencing",
  28. // ... add other public dependencies that you statically link with here ...
  29. }
  30. );
  31. PrivateDependencyModuleNames.AddRange(
  32. new string[]
  33. {
  34. "CoreUObject",
  35. "Engine",
  36. "Slate",
  37. "SlateCore",
  38. // ... add private dependencies that you statically link with here ...
  39. }
  40. );
  41. DynamicallyLoadedModuleNames.AddRange(
  42. new string[]
  43. {
  44. // ... add any modules that your module loads dynamically here ...
  45. }
  46. );
  47. }
  48. }