| using UnrealBuildTool;public class SteelFactory : ModuleRules{	public SteelFactory(ReadOnlyTargetRules Target) : base(Target)	{		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;		PrivateDependencyModuleNames.Add("Core");		PrivateDependencyModuleNames.Add("Core");	}}
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