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- // Copyright 2022 RLoris
- #pragma once
- #include "XmlFile.h"
- #include "JsonObjectConverter.h"
- #include "Kismet/BlueprintFunctionLibrary.h"
- #include "FileHelperBPLibrary.generated.h"
- class UDataTable;
- USTRUCT(BlueprintType)
- struct FCustomNodeStat
- {
- GENERATED_BODY();
- public:
- UPROPERTY(BlueprintReadOnly, Category = "FileSystem")
- bool IsDirectory;
- UPROPERTY(BlueprintReadOnly, Category = "FileSystem")
- bool IsReadOnly;
- UPROPERTY(BlueprintReadOnly, Category = "FileSystem")
- FDateTime LastAccessTime;
- UPROPERTY(BlueprintReadOnly, Category = "FileSystem")
- FDateTime CreationTime;
- UPROPERTY(BlueprintReadOnly, Category = "FileSystem")
- FDateTime ModificationTime;
- UPROPERTY(BlueprintReadOnly, Category = "FileSystem")
- int64 FileSize;
- FCustomNodeStat() : IsDirectory(false), IsReadOnly(false), LastAccessTime(FDateTime::MinValue()), CreationTime(FDateTime::MinValue()), ModificationTime(FDateTime::MinValue()), FileSize(0) {}
- };
- USTRUCT(BlueprintType)
- struct FProjectPath
- {
- GENERATED_BODY();
- public:
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString Directory;
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString Config;
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString Content;
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString Intermediate;
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString Log;
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString Mods;
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString Plugins;
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString Saved;
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString User;
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString PersistentDownload;
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString PlatformExtensions;
- };
- USTRUCT(BlueprintType)
- struct FEnginePath
- {
- GENERATED_BODY();
- public:
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString Directory;
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString Config;
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString Content;
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString Intermediate;
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString Plugins;
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString Saved;
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString User;
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString DefaultLayout;
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString PlatformExtensions;
- UPROPERTY(BlueprintReadOnly, Category = "Path")
- FString UserLayout;
- };
- /*
- * Function library class.
- * Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.
- *
- * When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.
- * BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.
- * BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.
- * DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.
- * Its lets you name the node using characters not allowed in C++ function names.
- * CompactNodeTitle - the word(s) that appear on the node.
- * Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.
- * Good example is "Print String" node which you can find also by using keyword "log".
- * Category - the category your node will be under in the Blueprint drop-down menu.
- *
- * For more info on custom blueprint nodes visit documentation:
- * https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation
- */
- UCLASS()
- class UFileHelperBPLibrary : public UBlueprintFunctionLibrary
- {
- GENERATED_UCLASS_BODY()
-
- public:
- /* Paths */
- UFUNCTION(BlueprintPure, meta = (DisplayName = "GetEngineDirectories", CompactNodeTitle = "EngineDirs", Keywords = "File plugin path engine directory", ToolTip = "Gets the engine directories"), Category = "Path")
- static FEnginePath GetEngineDirectories();
- UFUNCTION(BlueprintPure, meta = (DisplayName = "GetProjectDirectories", CompactNodeTitle = "ProjectDirs", Keywords = "File plugin path project directory", ToolTip = "Gets the project directories"), Category = "Path")
- static FProjectPath GetProjectDirectories();
- /* Text file */
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "ReadTextFile", CompactNodeTitle = "ReadText", Keywords = "File plugin read text", ToolTip = "Read a standard text file"), Category = "File|Text")
- static bool ReadText(FString Path, FString& Output);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "WriteTextFile", CompactNodeTitle = "WriteText", Keywords = "File plugin write text", ToolTip = "Save a standard text file"), Category = "File|Text")
- static bool SaveText(FString Path, FString Text, FString& Error, bool Append = false, bool Force = false);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "ReadLineFile", CompactNodeTitle = "ReadLine", Keywords = "File plugin read text lines pattern", ToolTip = "Read the lines of a standard text file"), Category = "File|Text")
- static bool ReadLine(FString Path, FString Pattern, TArray<FString>& Lines);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "ReadLineRangeFile", CompactNodeTitle = "ReadLineRange", Keywords = "File plugin read text lines range", ToolTip = "Read range of lines of a standard text file"), Category = "File|Text")
- static bool ReadLineRange(FString InPath, TArray<FString>& OutLines, int32 InStartIdx = 0, int32 InEndIdx = -1);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "WriteLineFile", CompactNodeTitle = "WriteLine", Keywords = "File plugin write text lines", ToolTip = "Save lines in a standard text file"), Category = "File|Text")
- static bool SaveLine(FString Path, const TArray<FString>& Text, FString& Error, bool Append = false, bool Force = false);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "ReadByteFile", CompactNodeTitle = "ReadByte", Keywords = "File plugin read byte", ToolTip = "Read byte file"), Category = "File|Byte")
- static bool ReadByte(FString Path, TArray<uint8>& Bytes);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "WriteByteFile", CompactNodeTitle = "WriteByte", Keywords = "File plugin write byte", ToolTip = "Save byte to file"), Category = "File|Byte")
- static bool SaveByte(FString Path, const TArray<uint8>& Bytes, FString& Error, bool Append = false, bool Force = false);
- /* Base64 */
- UFUNCTION(BlueprintPure, meta = (DisplayName = "StrToBase64", CompactNodeTitle = "ToBase64", Keywords = "File plugin string convert base64 encode", ToolTip = "Encodes a string to base64"), Category = "File|Text")
- static FString StringToBase64(const FString Source);
- UFUNCTION(BlueprintPure, meta = (DisplayName = "StrFromBase64", CompactNodeTitle = "FromBase64", Keywords = "File plugin string convert decode base64", ToolTip = "Decodes a string from base64"), Category = "File|Text")
- static bool StringFromBase64(FString Base64Str, FString& Result);
- UFUNCTION(BlueprintPure, meta = (DisplayName = "BytesToBase64", CompactNodeTitle = "ToBase64", Keywords = "File plugin bytes convert base64 encode", ToolTip = "Encodes a byte array to base64"), Category = "File|Byte")
- static FString BytesToBase64(const TArray<uint8> Bytes);
- UFUNCTION(BlueprintPure, meta = (DisplayName = "BytesFromBase64", CompactNodeTitle = "FromBase64", Keywords = "File plugin bytes convert base64 decode", ToolTip = "Decodes a byte array from base64"), Category = "File|Byte")
- static bool BytesFromBase64(const FString Source, TArray<uint8>& Out);
- /* CSV file */
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "WriteCSVFile", CompactNodeTitle = "WriteCSV", Keywords = "File plugin write csv", ToolTip = "Save a csv file"), Category = "File|CSV")
- static bool SaveCSV(FString Path, TArray<FString> Headers, TArray<FString> Data, int32& Total, bool Force = false);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "ReadCSVFile", CompactNodeTitle = "ReadCSV", Keywords = "File plugin read csv", ToolTip = "Read a csv file"), Category = "File|CSV")
- static bool ReadCSV(FString Path, TArray<FString>& Headers, TArray<FString>& Data, int32& Total, bool HeaderFirst = true);
- /* CSV convert */
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "StringToCSV", CompactNodeTitle = "StrToCSV", Keywords = "File plugin string csv", ToolTip = "convert a string to csv"), Category = "CSV")
- static bool StringToCSV(FString Content, TArray<FString>& Headers, TArray<FString>& Data, int32& Total, bool HeaderFirst = true);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "CSVToString", CompactNodeTitle = "CSVToStr", Keywords = "File plugin csv string", ToolTip = "convert a csv to string"), Category = "CSV")
- static bool CSVToString(FString& Result, TArray<FString> Headers, TArray<FString> Data, int32& Total);
- /* File system */
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "IsFile", CompactNodeTitle = "IsFile", Keywords = "File plugin check file exist", ToolTip = "Check whether a file exists"), Category = "FileSystem")
- static bool IsFile(FString Path);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "IsDirectory", CompactNodeTitle = "IsDir", Keywords = "File plugin check directory exist", ToolTip = "Check whether a directory exists"), Category = "FileSystem")
- static bool IsDirectory(FString Path);
- UFUNCTION(BlueprintPure, meta = (DisplayName = "IsValidFilename", CompactNodeTitle = "IsValidName", Keywords = "File plugin check filename valid", ToolTip = "Check whether a filename is valid and can be used"), Category = "FileSystem")
- static bool IsValidFilename(FString Filename);
- UFUNCTION(BlueprintPure, meta = (DisplayName = "IsValidPath", CompactNodeTitle = "IsValidPath", Keywords = "File plugin check path valid", ToolTip = "Check whether a path is valid and can be used"), Category = "FileSystem")
- static bool IsValidPath(FString Path);
- UFUNCTION(BlueprintPure, meta = (DisplayName = "ValidateFilename", CompactNodeTitle = "ValidateName", Keywords = "File plugin validate path", ToolTip = "Validate a filename to be used on this file system"), Category = "FileSystem")
- static bool ValidateFilename(FString Filename, FString& ValidName);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "SetReadOnlyFlag", CompactNodeTitle = "SetReadOnly", Keywords = "File plugin read only path", ToolTip = "Updates the read only property on file"), Category = "FileSystem")
- static bool SetReadOnlyFlag(FString FilePath, bool Flag);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "GetReadOnlyFlag", CompactNodeTitle = "IsReadOnly", Keywords = "File plugin read only path", ToolTip = "Gets the read only property on file"), Category = "FileSystem")
- static bool GetReadOnlyFlag(FString FilePath);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "GetFileSize", CompactNodeTitle = "GetSize", Keywords = "File plugin size directory", ToolTip = "Gets the size of a file"), Category = "FileSystem")
- static int64 GetFileSize(FString FilePath);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "ListDirectory", CompactNodeTitle = "LsDir", Keywords = "File plugin list directory pattern regex recursive", ToolTip = "List nodes from directory"), Category = "FileSystem")
- static bool ListDirectory(FString Path, FString Pattern, TArray<FString>& Nodes, bool ShowFile = true, bool ShowDirectory = true, bool Recursive = false);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "MakeDirectory", CompactNodeTitle = "MkDir", Keywords = "File plugin make directory recursive", ToolTip = "Create a new directory"), Category = "FileSystem")
- static bool MakeDirectory(FString Path, bool Recursive = true);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "RemoveDirectory", CompactNodeTitle = "RmDir", Keywords = "File plugin remove directory recursive", ToolTip = "Removes a directory"), Category = "FileSystem")
- static bool RemoveDirectory(FString Path, bool Recursive = false);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "CopyDirectory", CompactNodeTitle = "CpDir", Keywords = "File plugin copy directory recursive", ToolTip = "Copies a directory"), Category = "FileSystem")
- static bool CopyDirectory(FString Source, FString Dest);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "MoveDirectory", CompactNodeTitle = "MvDir", Keywords = "File plugin move directory recursive", ToolTip = "Moves a directory"), Category = "FileSystem")
- static bool MoveDirectory(FString Source, FString Dest);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "NodeStats", CompactNodeTitle = "NodeStats", Keywords = "File plugin stats directory node", ToolTip = "Gets the stats of a node"), Category = "FileSystem")
- static bool NodeStats(FString Path, FCustomNodeStat& Stats);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "RemoveFile", CompactNodeTitle = "RmFile", Keywords = "File plugin remove file recursive", ToolTip = "Removes a file"), Category = "FileSystem")
- static bool RemoveFile(FString Path);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "CopyFile", CompactNodeTitle = "CpFile", Keywords = "File plugin copy file recursive", ToolTip = "Copies a file"), Category = "FileSystem")
- static bool CopyFile(FString Source, FString Dest, bool Force = false);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "MoveFile", CompactNodeTitle = "MvFile", Keywords = "File plugin move file recursive", ToolTip = "Moves a file"), Category = "FileSystem")
- static bool MoveFile(FString Source, FString Dest, bool Force = false);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "RenameFile", CompactNodeTitle = "RenameFile", Keywords = "File plugin rename file recursive", ToolTip = "Renames a file"), Category = "FileSystem")
- static bool RenameFile(FString Path, FString NewName);
- UFUNCTION(BlueprintPure, meta = (DisplayName = "PathParts", Keywords = "File plugin path parts", ToolTip = "Gets the parts of a path"), Category = "FileSystem")
- static void GetPathParts(FString Path, FString& PathPart, FString& BasePart, FString& ExtensionPart, FString& FileName);
- /* Datatable */
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "DataTableToCSV", Keywords = "File plugin datatable csv convert export", ToolTip = "Converts a datatable to csv string"), Category = "Datatable")
- static bool DatatableToCSV(UDataTable* Table, FString& Output);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "DataTableToJSON", Keywords = "File plugin datatable json convert export", ToolTip = "Converts a datatable to json string"), Category = "Datatable")
- static bool DataTableToJSON(UDataTable* Table, FString& Output);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "CSVToDataTable", Keywords = "File plugin datatable csv convert import", ToolTip = "Converts a csv string to datatable"), Category = "Datatable")
- static UDataTable* CSVToDataTable(FString CSV, UScriptStruct* Struct, bool& Success);
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "JSONToDataTable", Keywords = "File plugin datatable json convert import", ToolTip = "Converts a json string to datatable"), Category = "Datatable")
- static UDataTable* JSONToDataTable(FString JSON, UScriptStruct* Struct, bool& Success);
- /* Config file ini */
- UFUNCTION(BlueprintCallable, Category = "Config", CustomThunk, meta = (CustomStructureParam = "OutValue"))
- static void ReadConfig(FString FilePath, FString Section, FString Key, bool& Success, bool SingleLineArrayRead, UStruct*& OutValue);
- DECLARE_FUNCTION(execReadConfig)
- {
- P_GET_PROPERTY(FStrProperty, FilePath);
- P_GET_PROPERTY(FStrProperty, Section);
- P_GET_PROPERTY(FStrProperty, Key);
- P_GET_UBOOL_REF(Success);
- P_GET_UBOOL(SingleLineArrayRead);
- Stack.Step(Stack.Object, NULL);
- FProperty* Property = Stack.MostRecentProperty;
- void* ValuePtr = Stack.MostRecentPropertyAddress;
- P_FINISH;
- Success = UFileHelperBPLibrary::ReadConfigFile(FilePath, Section, Key, Property, ValuePtr, SingleLineArrayRead);
- }
- UFUNCTION(BlueprintCallable, Category = "Config", CustomThunk, meta = (CustomStructureParam = "Value"))
- static void WriteConfig(FString FilePath, FString Section, FString Key, bool& Success, bool SingleLineArrayWrite, const UStruct* Value);
- DECLARE_FUNCTION(execWriteConfig)
- {
- P_GET_PROPERTY(FStrProperty, FilePath);
- P_GET_PROPERTY(FStrProperty, Section);
- P_GET_PROPERTY(FStrProperty, Key);
- P_GET_UBOOL_REF(Success);
- P_GET_UBOOL(SingleLineArrayWrite);
- Stack.Step(Stack.Object, NULL);
- FProperty* Property = Stack.MostRecentProperty;
- void* ValuePtr = Stack.MostRecentPropertyAddress;
- P_FINISH;
- Success = UFileHelperBPLibrary::WriteConfigFile(FilePath, Section, Key, Property, ValuePtr, SingleLineArrayWrite);
- }
- UFUNCTION(BlueprintCallable, Category = "Config")
- static bool RemoveConfig(FString FilePath, FString Section, FString Key);
-
- protected:
- /* Utility */
- static TArray<FString> SplitString(FString String, FString Separator, ESearchCase::Type SearchCase);
- static bool StringArrayToCSV(TArray<FString> Lines, TArray<FString>& Headers, TArray<FString>& Data, int32& Total, FString Delimiter = ",", bool HeaderFirst = true);
- // config ini
- static bool WriteConfigFile(FString Filename, FString Section, FString Key, FProperty* Type, void* Value, bool SingleLineArray);
- static bool ReadConfigFile(FString Filename, FString Section, FString Key, FProperty* Type, void* Value, bool SingleLineArray);
- // datatable csv
- static bool WriteTableToCSV(const UDataTable& InDataTable, FString& Output);
- static bool WriteRowToCSV(const UScriptStruct* InRowStruct, const void* InRowData, FString& ExportedText);
- static bool WriteStructEntryToCSV(const void* InRowData, FProperty* InProperty, const void* InPropertyData, FString& ExportedText);
- // datatable json
- static FString GetKeyFieldName(const UDataTable& InDataTable);
- static bool WriteTableToJSON(const UDataTable& InDataTable, FString& OutExportText);
- static bool WriteTableAsObjectToJSON(const UDataTable& InDataTable, TSharedRef<TJsonWriter<TCHAR, TPrettyJsonPrintPolicy<TCHAR>>> JsonWriter);
- static bool WriteRowToJSON(const UScriptStruct* InRowStruct, const void* InRowData, TSharedRef<TJsonWriter<TCHAR, TPrettyJsonPrintPolicy<TCHAR>>> JsonWriter);
- static bool WriteStructToJSON(const UScriptStruct* InStruct, const void* InStructData, TSharedRef<TJsonWriter<TCHAR, TPrettyJsonPrintPolicy<TCHAR>>> JsonWriter);
- static bool WriteStructEntryToJSON(const void* InRowData, const FProperty* InProperty, const void* InPropertyData, TSharedRef<TJsonWriter<TCHAR, TPrettyJsonPrintPolicy<TCHAR>>> JsonWriter);
- static bool WriteContainerEntryToJSON(const FProperty* InProperty, const void* InPropertyData, const FString* InIdentifier, TSharedRef<TJsonWriter<TCHAR, TPrettyJsonPrintPolicy<TCHAR>>> JsonWriter);
- static void WriteJSONObjectStartWithOptionalIdentifier(TSharedRef<TJsonWriter<TCHAR, TPrettyJsonPrintPolicy<TCHAR>>> JsonWriter, const FString* InIdentifier);
- static void WriteJSONValueWithOptionalIdentifier(TSharedRef<TJsonWriter<TCHAR, TPrettyJsonPrintPolicy<TCHAR>>> JsonWriter, const FString* InIdentifier, const TCHAR* InValue);
- };
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